// disable data conversion warnings
#ifdef _MSC_VER
-#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
-#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
+//#pragma warning(disable : 4244) // LordHavoc: MSVC++ 4 x86, double/float
+//#pragma warning(disable : 4305) // LordHavoc: MSVC++ 6 x86, double/float
+//#pragma warning(disable : 4706) // LordHavoc: MSVC++ 2008 x86, assignment within conditional expression
+//#pragma warning(disable : 4127) // LordHavoc: MSVC++ 2008 x86, conditional expression is constant
+//#pragma warning(disable : 4100) // LordHavoc: MSVC++ 2008 x86, unreferenced formal parameter
+//#pragma warning(disable : 4055) // LordHavoc: MSVC++ 2008 x86, 'type cast' from data pointer to function pointer
+//#pragma warning(disable : 4054) // LordHavoc: MSVC++ 2008 x86, 'type cast' from function pointer to data pointer
#endif
#endif
#ifndef GL_PROJECTION
+#include <stddef.h>
+
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef double GLdouble;
// double precision float in [0,1]
typedef double GLclampd;
+// int whose size is the same as a pointer (?)
+typedef ptrdiff_t GLintptrARB;
+// int whose size is the same as a pointer (?)
+typedef ptrdiff_t GLsizeiptrARB;
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
#define GL_DEPTH_TEST 0x0B71
#define GL_CULL_FACE 0x0B44
#define GL_BLEND 0x0BE2
+#define GL_ALPHA_TEST 0x0BC0
#define GL_ZERO 0x0
#define GL_ONE 0x1
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_PACK_ALIGNMENT 0x0D05
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-extern int gl_support_anisotropy;
-extern int gl_max_anisotropy;
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
#define GL_ADD 0x0104
#define GL_DECAL 0x2101
#define GL_TEXTURE_COORD_ARRAY 0x8078
//#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_OUT_OF_MEMORY 0x0505
#define GL_DITHER 0x0BD0
+#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_POINT_SMOOTH 0x0B10
#define GL_LINE_SMOOTH 0x0B20
#define GL_POLYGON_SMOOTH 0x0B41
+
+#define GL_POLYGON_STIPPLE 0x0B42
+
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_VIEWPORT 0x0BA2
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_LUMINANCE 0x1909
+#define GL_INTENSITY 0x8049
+
+#endif
+
+//GL_EXT_texture_filter_anisotropic
+#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
-extern int gl_max_texture_size;
+// GL_ARB_depth_texture
+#ifndef GL_DEPTH_COMPONENT32_ARB
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+// GL_ARB_shadow
+#ifndef GL_TEXTURE_COMPARE_MODE_ARB
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
// GL_ARB_multitexture
-extern int gl_textureunits;
extern void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
extern void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
extern void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
#define GL_TEXTURE31_ARB 0x84DF
#endif
-// GL_EXT_compiled_vertex_array
-extern int gl_supportslockarrays;
-extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
-extern void (GLAPIENTRY *qglUnlockArraysEXT) (void);
-
// GL_ARB_texture_env_combine
-extern int gl_combine_extension;
#ifndef GL_COMBINE_ARB
#define GL_COMBINE_ARB 0x8570
#define GL_COMBINE_RGB_ARB 0x8571
#endif
-extern int gl_texture3d;
-extern int gl_max_3d_texture_size;
#ifndef GL_TEXTURE_3D
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
extern void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
#endif
-extern int gl_texturecubemap;
-extern int gl_max_cube_map_texture_size;
#ifndef GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
#endif
-extern int gl_dot3arb;
-#ifndef GL_DOT3_RGB_ARB
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
+#ifndef GL_TEXTURE_RECTANGLE_ARB
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
#endif
-/*
-// uncomment if this is actually needed by anyone
-extern int gl_dot3ext;
-#ifndef GL_DOT3_RGB_EXT
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
+#ifndef GL_DEPTH_COMPONENT16_ARB
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
#endif
-*/
#ifndef GL_SCISSOR_TEST
#define GL_SCISSOR_TEST 0x0C11
#endif
// GL_SGIS_texture_edge_clamp or GL_EXT_texture_edge_clamp
-extern int gl_support_clamptoedge;
#ifndef GL_CLAMP_TO_EDGE
#define GL_CLAMP_TO_EDGE 0x812F
#endif
+//GL_ATI_separate_stencil
+#ifndef GL_STENCIL_BACK_FUNC
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#endif
+extern void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
+extern void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
+
//GL_EXT_stencil_two_side
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
extern void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
-extern int gl_support_stenciltwoside;
+
+//GL_EXT_blend_minmax
+#ifndef GL_FUNC_ADD_EXT
+#define GL_FUNC_ADD_EXT 0x8006 // also supplied by GL_EXT_blend_subtract
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009 // also supplied by GL_EXT_blend_subtract
+extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract
+#endif
+
+//GL_EXT_blend_subtract
+#ifndef GL_FUNC_SUBTRACT_EXT
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+extern void (GLAPIENTRY *qglBlendEquationEXT)(GLenum); // also supplied by GL_EXT_blend_subtract
+#endif
+
+//GL_ARB_texture_non_power_of_two
+
+//GL_ARB_vertex_buffer_object
+#ifndef GL_ARRAY_BUFFER_ARB
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#endif
+extern void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
+extern void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
+extern void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
+extern GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
+extern GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
+extern GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
+extern void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+extern void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
+
+//GL_EXT_framebuffer_object
+#ifndef GL_FRAMEBUFFER_EXT
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#endif
+extern GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer);
+extern void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
+extern void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
+extern void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
+extern void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+extern void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
+extern GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer);
+extern void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
+extern void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
+extern void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
+extern GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
+//extern void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+extern void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+extern void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+extern void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target);
+
+// GL_ARB_draw_buffers
+#ifndef GL_MAX_DRAW_BUFFERS_ARB
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#endif
+extern void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
+
extern void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
extern void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
extern void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+extern void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
extern void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
extern void (GLAPIENTRY *qglArrayElement)(GLint i);
+extern void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
extern void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
extern void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
extern void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
extern void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
+extern void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void (GLAPIENTRY *qglBegin)(GLenum mode);
extern void (GLAPIENTRY *qglEnd)(void);
extern void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
-extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
-extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+//extern void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
+//extern void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
extern void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
-extern void (GLAPIENTRY *qglPushMatrix)(void);
-extern void (GLAPIENTRY *qglPopMatrix)(void);
+//extern void (GLAPIENTRY *qglPushMatrix)(void);
+//extern void (GLAPIENTRY *qglPopMatrix)(void);
extern void (GLAPIENTRY *qglLoadIdentity)(void);
-extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
+//extern void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
extern void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
-extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
-extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
-extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
-extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
-extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
-extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
+//extern void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
+//extern void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
+//extern void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+//extern void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+//extern void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
+//extern void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
+//extern void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
+//extern void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
extern void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
extern void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
extern void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
extern void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
+extern void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
+extern void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
extern void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
extern void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
//extern void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
//extern GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
-extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
-extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
+//extern GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
+//extern void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
extern void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
-extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+//extern void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+//extern void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
extern void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+//extern void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
extern void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+//extern void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
+extern void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
+
+//extern void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
+//extern void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
//[515]: added on 29.07.2005
extern void (GLAPIENTRY *qglLineWidth)(GLfloat width);
extern void (GLAPIENTRY *qglPointSize)(GLfloat size);
// GL_ARB_shader_objects
-extern int gl_support_shader_objects;
#ifndef GL_PROGRAM_OBJECT_ARB
// 1-byte character string
typedef char GLcharARB;
// 4-byte integer handle to a shader object or program object
-typedef int GLhandleARB;
+typedef unsigned int GLhandleARB;
#endif
extern void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
extern GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname);
extern void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params);
extern void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params);
extern void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
+extern void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
#ifndef GL_PROGRAM_OBJECT_ARB
#define GL_PROGRAM_OBJECT_ARB 0x8B40
#define GL_OBJECT_TYPE_ARB 0x8B4E
#endif
// GL_ARB_vertex_shader
-extern int gl_support_vertex_shader;
//extern void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0);
//extern void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0);
//extern void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0);
#endif
// GL_ARB_fragment_shader
-extern int gl_support_fragment_shader;
#ifndef GL_FRAGMENT_SHADER_ARB
#define GL_FRAGMENT_SHADER_ARB 0x8B30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
#endif
// GL_ARB_shading_language_100
-extern int gl_support_shading_language_100;
#ifndef GL_SHADING_LANGUAGE_VERSION_ARB
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
#endif
+// GL_ARB_texture_compression
+extern void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+//extern void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+//extern void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+extern void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
+#ifndef GL_COMPRESSED_RGB_ARB
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+// GL_EXT_texture_compression_s3tc
+#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+// GL_ARB_occlusion_query
+extern void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
+extern void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
+extern GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
+extern void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
+extern void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
+extern void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
+extern void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
+#ifndef GL_SAMPLES_PASSED_ARB
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#endif
+
// GL_EXT_bgr
#define GL_BGR 0x80E0
// GL_EXT_bgra
#define GL_BGRA 0x80E1
-// GL_NV_half_float
-extern int gl_support_half_float;
-// note: this extension has GL_HALF stuff for feeding half floats but I don't use that
+//GL_AMD_texture_texture4
+
+//GL_ARB_texture_gather
#define DEBUGGL
#ifdef DEBUGGL
-#define CHECKGLERROR {if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);if (gl_paranoid.integer && (errornumber = qglGetError())) GL_PrintError(errornumber, __FILE__, __LINE__);}
+#define CHECKGLERROR {if (gl_paranoid.integer){if (gl_printcheckerror.integer) Con_Printf("CHECKGLERROR at %s:%d\n", __FILE__, __LINE__);errornumber = qglGetError();if (errornumber) GL_PrintError(errornumber, __FILE__, __LINE__);}}
extern int errornumber;
-void GL_PrintError(int errornumber, char *filename, int linenumber);
+void GL_PrintError(int errornumber, const char *filename, int linenumber);
#else
#define CHECKGLERROR
#endif