// COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
- if (cl_available)
+ // if no client is in the executable or -dedicated is specified on
+ // commandline, start a dedicated server
+ i = COM_CheckParm ("-dedicated");
+ if (i || !cl_available)
{
- // client exists, check what mode the user wants
- i = COM_CheckParm ("-dedicated");
+ cls.state = ca_dedicated;
+ // check for -dedicated specifying how many players
+ if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
+ svs.maxclients = atoi (com_argv[i+1]);
+ if (COM_CheckParm ("-listen"))
+ Con_Printf ("Only one of -dedicated or -listen can be specified");
+ // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
+ Cvar_SetValue("sv_public", 1);
+ }
+ else if (cl_available)
+ {
+ // client exists and not dedicated, check if -listen is specified
+ cls.state = ca_disconnected;
+ i = COM_CheckParm ("-listen");
if (i)
{
- cls.state = ca_dedicated;
// default players unless specified
if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
svs.maxclients = atoi (com_argv[i+1]);
- if (COM_CheckParm ("-listen"))
- Sys_Error ("Only one of -dedicated or -listen can be specified");
}
else
{
- cls.state = ca_disconnected;
- i = COM_CheckParm ("-listen");
- if (i)
- {
- // default players unless specified
- if (i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
- svs.maxclients = atoi (com_argv[i+1]);
- }
- else
- {
- // default players in some games, singleplayer in most
- if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
- svs.maxclients = 1;
- }
+ // default players in some games, singleplayer in most
+ if (gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
+ svs.maxclients = 1;
}
}
- else
- {
- // no client in the executable, always start dedicated server
- if (COM_CheckParm ("-listen"))
- Sys_Error ("-listen not available in a dedicated server executable");
- cls.state = ca_dedicated;
- // check for -dedicated specifying how many players
- i = COM_CheckParm ("-dedicated");
- // default players unless specified
- if (i && i + 1 < com_argc && atoi (com_argv[i+1]) >= 1)
- svs.maxclients = atoi (com_argv[i+1]);
- }
svs.maxclients = bound(1, svs.maxclients, MAX_SCOREBOARD);
memset(&sv, 0, sizeof(sv));
memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
- PRVM_ResetProg();
-
SV_VM_End();
}
}
sv.timer += host_realframetime;
-
+
// run the world state
// don't allow simulation to run too fast or too slow or logic glitches can occur
for (framecount = 0;framecount < framelimit && sv.timer > 0;framecount++)
vid_opened = true;
VID_Start();
CDAudio_Startup();
- CL_InitTEnts(); // We must wait after sound startup to load tent sounds
}
}
Cbuf_Execute();
}
+ // check for special demo mode
+// COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
+ i = COM_CheckParm("-demo");
+ if (i && i + 1 < com_argc)
+ if (!sv.active && !cls.demoplayback && !cls.connect_trying)
+ {
+ Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1]));
+ Cbuf_Execute();
+ }
+
+ // check for special demolooponly mode
+// COMMANDLINEOPTION: Client: -demolooponly <demoname> runs a playdemo and quits
+ i = COM_CheckParm("-demolooponly");
+ if (i && i + 1 < com_argc)
+ if (!sv.active && !cls.demoplayback && !cls.connect_trying)
+ {
+ Cbuf_AddText(va("playdemo %s\n", com_argv[i + 1]));
+ Cbuf_Execute();
+ }
+
if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{