This shuts down both the client and server
================
*/
+void PRVM_ProcessError(void);
static char hosterrorstring1[4096];
static char hosterrorstring2[4096];
static qboolean hosterror = false;
// crash all prvm progs
PRVM_CrashAll();
+ PRVM_ProcessError();
+
if (sv.active)
Host_ShutdownServer (false);
Host_InitLocal
======================
*/
+void Host_SaveConfig_f(void);
void Host_InitLocal (void)
{
Host_InitCommands ();
+
+ Cmd_AddCommand("saveconfig", Host_SaveConfig_f);
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&host_speeds);
/*
===============
-Host_WriteConfiguration
+Host_SaveConfig_f
Writes key bindings and archived cvars to config.cfg
===============
*/
-void Host_WriteConfiguration (void)
+void Host_SaveConfig_f(void)
{
qfile_t *f;
timecap = sys_ticrate.value;
if (cl_avidemo.value >= 0.1f)
timecap = 1.0 / (double)cl_avidemo.value;
- else if (vid_activewindow && !scr_con_current)
+ else if (vid_activewindow)
timecap = 1.0 / host_maxfps.value;
timeleft = oldrealtime + timecap - realtime;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
+ usercmd_t cmd; // Used for receiving input
if (setjmp(host_abortserver))
return; // something bad happened, or the server disconnected
// allow mice or other external controllers to add commands
IN_Commands();
+ // Collect input into cmd
+ IN_ProcessMove(&cmd);
+
// process console commands
Cbuf_Execute();
// if running the server locally, make intentions now
if (cls.state == ca_connected && sv.active)
- CL_SendCmd();
+ CL_SendCmd(&cmd);
//-------------------
//
// if running the server remotely, send intentions now after
// the incoming messages have been read
if (!sv.active)
- CL_SendCmd();
+ CL_SendCmd(&cmd);
CL_ReadFromServer();
}
- ui_update();
+ //ui_update();
CL_VideoFrame();
time2 = Sys_DoubleTime();
// update audio
- if (cls.signon == SIGNONS)
+ if (cls.signon == SIGNONS && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active)
{
// LordHavoc: this used to use renderer variables (eww)
- vec3_t forward, right, up;
- AngleVectors(cl.viewangles, forward, right, up);
- S_Update(cl_entities[cl.viewentity].render.origin, forward, right, up);
+ vec3_t forward, left, up, origin;
+ Matrix4x4_ToVectors(&cl_entities[cl.viewentity].render.matrix, forward, left, up, origin);
+ S_Update(origin, forward, left, up);
}
else
S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
//============================================================================
void Render_Init(void);
-void M_Scipt_Init ();
/*
====================
Host_InitLocal();
Key_Init();
Con_Init();
- Chase_Init();
PR_Init();
PRVM_Init();
- MR_Init();
Mod_Init();
NetConn_Init();
SV_Init();
{
VID_Open();
SCR_BeginLoadingPlaque();
+ MR_Init();
}
}
isdown = true;
// Shutdown menu
- MR_Shutdown();
+ if(MR_Shutdown)
+ MR_Shutdown();
// AK shutdown PRVM
// AK hmm, no PRVM_Shutdown(); yet
-
- Host_WriteConfiguration ();
+
+ Host_SaveConfig_f();
CDAudio_Shutdown ();
NetConn_Shutdown ();