#include <time.h>
#include "libcurl.h"
-#include "cdaudio.h"
-#include "cl_video.h"
-#include "progsvm.h"
-#include "csprogs.h"
-#include "sv_demo.h"
-#include "snd_main.h"
#include "taskqueue.h"
-#include "thread.h"
#include "utf8lib.h"
/*
host_t host;
// pretend frames take this amount of time (in seconds), 0 = realtime
-cvar_t host_framerate = {CVAR_CLIENT | CVAR_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
-cvar_t cl_maxphysicsframesperserverframe = {CVAR_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
+cvar_t host_framerate = {CF_CLIENT | CF_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
+cvar_t cl_maxphysicsframesperserverframe = {CF_CLIENT, "cl_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
// shows time used by certain subsystems
-cvar_t host_speeds = {CVAR_CLIENT | CVAR_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
-cvar_t host_maxwait = {CVAR_CLIENT | CVAR_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
+cvar_t host_speeds = {CF_CLIENT | CF_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
+cvar_t host_maxwait = {CF_CLIENT | CF_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
-cvar_t developer = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
-cvar_t developer_extra = {CVAR_CLIENT | CVAR_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
-cvar_t developer_insane = {CVAR_CLIENT | CVAR_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc. Not recommended!"};
-cvar_t developer_loadfile = {CVAR_CLIENT | CVAR_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
-cvar_t developer_loading = {CVAR_CLIENT | CVAR_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
-cvar_t developer_entityparsing = {CVAR_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
+cvar_t developer = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
+cvar_t developer_extra = {CF_CLIENT | CF_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
+cvar_t developer_insane = {CF_CLIENT | CF_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc. Not recommended!"};
+cvar_t developer_loadfile = {CF_CLIENT | CF_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"};
+cvar_t developer_loading = {CF_CLIENT | CF_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"};
+cvar_t developer_entityparsing = {CF_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"};
-cvar_t timestamps = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timestamps", "0", "prints timestamps on console messages"};
-cvar_t timeformat = {CVAR_CLIENT | CVAR_SERVER | CVAR_SAVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
+cvar_t timestamps = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "timestamps", "0", "prints timestamps on console messages"};
+cvar_t timeformat = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"};
-cvar_t sessionid = {CVAR_CLIENT | CVAR_SERVER | CVAR_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
-cvar_t locksession = {CVAR_CLIENT | CVAR_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
+cvar_t sessionid = {CF_CLIENT | CF_SERVER | CF_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"};
+cvar_t locksession = {CF_CLIENT | CF_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"};
+
+cvar_t host_isclient = {CF_SHARED | CF_READONLY, "_host_isclient", "0", "If 1, clientside is active."};
/*
================
{
static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE
static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE
- static qboolean hosterror = false;
+ static qbool hosterror = false;
va_list argptr;
// turn off rcon redirect if it was active when the crash occurred
PRVM_Crash(MVM_prog);
#endif
- cl.csqc_loaded = false;
Cvar_SetValueQuick(&csqc_progcrc, -1);
Cvar_SetValueQuick(&csqc_progsize, -1);
Host_AbortCurrentFrame();
}
-static void Host_ServerOptions (void)
-{
- int i;
-
- // general default
- svs.maxclients = 8;
-
-// COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
-// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
- // if no client is in the executable or -dedicated is specified on
- // commandline, start a dedicated server
- i = COM_CheckParm ("-dedicated");
- if (i || !cl_available)
- {
- cls.state = ca_dedicated;
- // check for -dedicated specifying how many players
- if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
- svs.maxclients = atoi (sys.argv[i+1]);
- if (COM_CheckParm ("-listen"))
- Con_Printf ("Only one of -dedicated or -listen can be specified\n");
- // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
- Cvar_SetValue(&cvars_all, "sv_public", 1);
- }
- else if (cl_available)
- {
- // client exists and not dedicated, check if -listen is specified
- cls.state = ca_disconnected;
- i = COM_CheckParm ("-listen");
- if (i)
- {
- // default players unless specified
- if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
- svs.maxclients = atoi (sys.argv[i+1]);
- }
- else
- {
- // default players in some games, singleplayer in most
- if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
- svs.maxclients = 1;
- }
- }
-
- svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
-
- svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
-
- if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
- Cvar_SetValueQuick(&deathmatch, 1);
-}
-
/*
==================
Host_Quit_f
==================
*/
-void Host_Quit_f(cmd_state_t *cmd)
+static void Host_Quit_f(cmd_state_t *cmd)
{
if(host.state == host_shutdown)
Con_Printf("shutting down already!\n");
extern cvar_t r_texture_jpeg_fastpicmip;
static void Host_InitLocal (void)
{
- Cmd_AddCommand(CMD_SHARED, "quit", Host_Quit_f, "quit the game");
- Cmd_AddCommand(CMD_SHARED, "version", Host_Version_f, "print engine version");
- Cmd_AddCommand(CMD_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
- Cmd_AddCommand(CMD_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
+ Cmd_AddCommand(CF_SHARED, "quit", Host_Quit_f, "quit the game");
+ Cmd_AddCommand(CF_SHARED, "version", Host_Version_f, "print engine version");
+ Cmd_AddCommand(CF_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)");
+ Cmd_AddCommand(CF_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs");
Cvar_RegisterVariable (&cl_maxphysicsframesperserverframe);
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterCallback (&host_framerate, Host_Framerate_c);
Cvar_RegisterVariable (&host_speeds);
Cvar_RegisterVariable (&host_maxwait);
+ Cvar_RegisterVariable (&host_isclient);
Cvar_RegisterVariable (&developer);
Cvar_RegisterVariable (&developer_extra);
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
// LadyHavoc: don't save a config if it crashed in startup
- if (host.framecount >= 3 && cls.state != ca_dedicated && !COM_CheckParm("-benchmark") && !COM_CheckParm("-capturedemo"))
+ if (host.framecount >= 3 && cls.state != ca_dedicated && !Sys_CheckParm("-benchmark") && !Sys_CheckParm("-capturedemo"))
{
f = FS_OpenRealFile(file, "wb", false);
if (!f)
Mem_CheckSentinelsGlobal();
// if the accumulators haven't become positive yet, wait a while
- if (cls.state == ca_dedicated)
- wait = sv_timer * -1000000.0; // dedicated
- else if (!sv.active || svs.threaded)
- wait = cl_timer * -1000000.0; // connected to server, main menu, or server is on different thread
+ if(!sv_timer || !cl_timer)
+ wait = min(cl_timer, sv_timer) * -1000000.0;
else
- wait = max(cl_timer, sv_timer) * -1000000.0; // listen server or singleplayer
+ wait = max(cl_timer, sv_timer) * -1000000.0;
if (!host.restless && wait >= 1)
return wait;
time = 1; // because we cast to int
time0 = Sys_DirtyTime();
- if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded) {
+ if (sv_checkforpacketsduringsleep.integer && !sys_usenoclockbutbenchmark.integer && !svs.threaded)
+ {
NetConn_SleepMicroseconds((int)time);
if (cls.state != ca_dedicated)
NetConn_ClientFrame(); // helps server browser get good ping values
//============================================================================
-qboolean vid_opened = false;
-void Host_StartVideo(void)
-{
- if (!vid_opened && cls.state != ca_dedicated)
- {
- vid_opened = true;
-#ifdef WIN32
- // make sure we open sockets before opening video because the Windows Firewall "unblock?" dialog can screw up the graphics context on some graphics drivers
- NetConn_UpdateSockets();
-#endif
- VID_Start();
- CDAudio_Startup();
- }
-}
-
char engineversion[128];
-qboolean sys_nostdout = false;
+qbool sys_nostdout = false;
static qfile_t *locksession_fh = NULL;
-static qboolean locksession_run = false;
+static qbool locksession_run = false;
static void Host_InitSession(void)
{
int i;
Cvar_RegisterVariable(&locksession);
// load the session ID into the read-only cvar
- if ((i = COM_CheckParm("-sessionid")) && (i + 1 < sys.argc))
+ if ((i = Sys_CheckParm("-sessionid")) && (i + 1 < sys.argc))
{
if(sys.argv[i+1][0] == '.')
Cvar_SetQuick(&sessionid, sys.argv[i+1]);
if(locksession_run)
return;
locksession_run = true;
- if(locksession.integer != 0 && !COM_CheckParm("-readonly"))
+ if(locksession.integer != 0 && !Sys_CheckParm("-readonly"))
{
char vabuf[1024];
char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string);
char vabuf[1024];
cmd_state_t *cmd = &cmd_client;
+ host.hook.ConnectLocal = NULL;
+ host.hook.Disconnect = NULL;
+ host.hook.ToggleMenu = NULL;
+ host.hook.CL_Intermission = NULL;
+ host.hook.SV_CanSave = NULL;
+
host.state = host_init;
- if (COM_CheckParm("-profilegameonly"))
+ if (setjmp(host.abortframe)) // Huh?!
+ Sys_Error("Engine initialization failed. Check the console (if available) for additional information.\n");
+
+ if (Sys_CheckParm("-profilegameonly"))
Sys_AllowProfiling(false);
// LadyHavoc: quake never seeded the random number generator before... heh
- if (COM_CheckParm("-benchmark"))
+ if (Sys_CheckParm("-benchmark"))
srand(0); // predictable random sequence for -benchmark
else
srand((unsigned int)time(NULL));
// LadyHavoc: doesn't seem very temporary...
// LadyHavoc: made this a saved cvar
// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
- if (COM_CheckParm("-developer"))
+ if (Sys_CheckParm("-developer"))
{
developer.value = developer.integer = 1;
developer.string = "1";
}
- if (COM_CheckParm("-developer2") || COM_CheckParm("-developer3"))
+ if (Sys_CheckParm("-developer2") || Sys_CheckParm("-developer3"))
{
developer.value = developer.integer = 1;
developer.string = "1";
developer_memorydebug.string = "1";
}
- if (COM_CheckParm("-developer3"))
+ if (Sys_CheckParm("-developer3"))
{
gl_paranoid.integer = 1;gl_paranoid.string = "1";
gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1";
}
// COMMANDLINEOPTION: Console: -nostdout disables text output to the terminal the game was launched from
- if (COM_CheckParm("-nostdout"))
+ if (Sys_CheckParm("-nostdout"))
sys_nostdout = 1;
// initialize console command/cvar/alias/command execution systems
World_Init();
SV_Init();
Host_InitLocal();
- Host_ServerOptions();
Thread_Init();
TaskQueue_Init();
// without crashing the whole game, so this should just be a short-time solution
// here comes the not so critical stuff
- if (setjmp(host.abortframe)) {
- return;
- }
-
- Host_StartVideo();
Host_AddConfigText(cmd);
// if quake.rc is missing, use default
if (!FS_FileExists("quake.rc"))
{
- Cbuf_InsertText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
+ Cbuf_AddText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n");
Cbuf_Execute(cmd->cbuf);
}
host.state = host_active;
- // run stuffcmds now, deferred previously because it can crash if a server starts that early
- Cbuf_AddText(cmd,"stuffcmds\n");
- Cbuf_Execute(cmd->cbuf);
+ CL_StartVideo();
Log_Start();
// put up the loading image so the user doesn't stare at a black screen...
SCR_BeginLoadingPlaque(true);
-
+#ifdef CONFIG_MENU
+ if (cls.state != ca_dedicated)
+ MR_Init();
+#endif
// check for special benchmark mode
// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
- i = COM_CheckParm("-benchmark");
+ i = Sys_CheckParm("-benchmark");
if (i && i + 1 < sys.argc)
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
// check for special demo mode
// COMMANDLINEOPTION: Client: -demo <demoname> runs a playdemo and quits
- i = COM_CheckParm("-demo");
+ i = Sys_CheckParm("-demo");
if (i && i + 1 < sys.argc)
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
#ifdef CONFIG_VIDEO_CAPTURE
// COMMANDLINEOPTION: Client: -capturedemo <demoname> captures a playdemo and quits
- i = COM_CheckParm("-capturedemo");
+ i = Sys_CheckParm("-capturedemo");
if (i && i + 1 < sys.argc)
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
}
#endif
- if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
+ if (cls.state == ca_dedicated || Sys_CheckParm("-listen"))
if (!sv.active && !cls.demoplayback && !cls.connect_trying)
{
Cbuf_AddText(&cmd_client, "startmap_dm\n");
*/
void Host_Shutdown(void)
{
- static qboolean isdown = false;
+ static qbool isdown = false;
if (isdown)
{