cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"};
cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "};
-/*
-================
-Host_EndGame
-================
-*/
-void Host_EndGame (const char *format, ...)
-{
- va_list argptr;
- char string[1024];
-
- va_start (argptr,format);
- vsprintf (string,format,argptr);
- va_end (argptr);
- Con_DPrintf ("Host_EndGame: %s\n",string);
-
- if (sv.active)
- Host_ShutdownServer (false);
-
- if (cls.state == ca_dedicated)
- Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
-
- if (cls.demonum != -1)
- CL_NextDemo ();
- else
- CL_Disconnect ();
-
- longjmp (host_abortserver, 1);
-}
-
/*
================
Host_Error
static char hosterrorstring1[4096];
static char hosterrorstring2[4096];
static qboolean hosterror = false;
-extern char sv_spawnmap[MAX_QPATH];
-extern char sv_loadgame[MAX_OSPATH];
void Host_Error (const char *error, ...)
{
va_list argptr;
vsprintf (hosterrorstring1,error,argptr);
va_end (argptr);
- Con_Printf ("Host_Error: %s\n", hosterrorstring1);
+ Con_Printf("Host_Error: %s\n", hosterrorstring1);
// LordHavoc: if first frame has not been shown, or currently shutting
// down, do Sys_Error instead
strcpy(hosterrorstring2, hosterrorstring1);
- // make sure we don't get in a loading loop
- sv_loadgame[0] = 0;
- sv_spawnmap[0] = 0;
-
CL_Parse_DumpPacket();
PR_Crash();
PRVM_ProcessError();
- if (sv.active)
- Host_ShutdownServer (false);
+ Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_Error: %s\n",hosterrorstring2); // dedicated servers exit
// general default
numplayers = 8;
+// COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
+// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
if (cl_available)
{
// client exists, check what mode the user wants
Cvar_SetValueQuick(&deathmatch, 1);
svs.maxclients = numplayers;
- sv_clients_mempool = Mem_AllocPool("server clients");
+ sv_clients_mempool = Mem_AllocPool("server clients", 0, NULL);
svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
}
f = FS_Open ("config.cfg", "w", false);
if (!f)
{
- Con_Printf ("Couldn't write config.cfg.\n");
+ Con_Print("Couldn't write config.cfg.\n");
return;
}
}
+/*
+=================
+SV_ClientPrint
+
+Sends text across to be displayed
+FIXME: make this just a stuffed echo?
+=================
+*/
+void SV_ClientPrint(const char *msg)
+{
+ MSG_WriteByte(&host_client->message, svc_print);
+ MSG_WriteString(&host_client->message, msg);
+}
+
/*
=================
SV_ClientPrintf
void SV_ClientPrintf(const char *fmt, ...)
{
va_list argptr;
- char string[1024];
+ char msg[4096];
- va_start (argptr,fmt);
- vsprintf (string, fmt,argptr);
- va_end (argptr);
+ va_start(argptr,fmt);
+ vsnprintf(msg,sizeof(msg),fmt,argptr);
+ va_end(argptr);
- MSG_WriteByte (&host_client->message, svc_print);
- MSG_WriteString (&host_client->message, string);
+ SV_ClientPrint(msg);
}
/*
=================
-SV_BroadcastPrintf
+SV_BroadcastPrint
Sends text to all active clients
=================
*/
-void SV_BroadcastPrintf(const char *fmt, ...)
+void SV_BroadcastPrint(const char *msg)
{
- va_list argptr;
- char string[4096];
int i;
client_t *client;
- va_start(argptr,fmt);
- vsnprintf(string, sizeof(string), fmt,argptr);
- va_end(argptr);
-
for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (client->spawned)
{
MSG_WriteByte(&client->message, svc_print);
- MSG_WriteString(&client->message, string);
+ MSG_WriteString(&client->message, msg);
}
}
if (sv_echobprint.integer && cls.state == ca_dedicated)
- Sys_Printf("%s", string);
+ Sys_Print(msg);
+}
+
+/*
+=================
+SV_BroadcastPrintf
+
+Sends text to all active clients
+=================
+*/
+void SV_BroadcastPrintf(const char *fmt, ...)
+{
+ va_list argptr;
+ char msg[4096];
+
+ va_start(argptr,fmt);
+ vsnprintf(msg,sizeof(msg),fmt,argptr);
+ va_end(argptr);
+
+ SV_BroadcastPrint(msg);
}
/*
NetConn_Heartbeat(1);
// free the client now
+ if (host_client->entitydatabase)
+ EntityFrame_FreeDatabase(host_client->entitydatabase);
if (host_client->entitydatabase4)
EntityFrame4_FreeDatabase(host_client->entitydatabase4);
+ if (host_client->entitydatabase5)
+ EntityFrame5_FreeDatabase(host_client->entitydatabase5);
// clear the client struct (this sets active to false)
memset(host_client, 0, sizeof(*host_client));
}
sizebuf_t buf;
char message[4];
+ Con_DPrintf("Host_ShutdownServer\n");
+
if (!sv.active)
return;
// print out where the crash happened, if it was caused by QC
PR_Crash();
- sv.active = false;
-
-// stop all client sounds immediately
- CL_Disconnect();
-
NetConn_Heartbeat(2);
NetConn_Heartbeat(2);
NetConn_CloseServerPorts();
+ sv.active = false;
+
//
// clear structures
//
*/
void Host_ClearMemory (void)
{
- Con_DPrintf ("Clearing memory\n");
+ Con_DPrint("Clearing memory\n");
Mod_ClearAll ();
cls.signon = 0;
// default to sys_ticrate (server framerate - presumably low) unless we
// have a good reason to run faster
timecap = sys_ticrate.value;
- if (cl_avidemo.value >= 0.1f)
- timecap = 1.0 / (double)cl_avidemo.value;
- else if (vid_activewindow)
- timecap = 1.0 / host_maxfps.value;
+ if (cls.state != ca_dedicated)
+ {
+ if (cl_avidemo.value >= 0.1f)
+ timecap = 1.0 / (double)cl_avidemo.value;
+ else if (vid_activewindow)
+ timecap = 1.0 / host_maxfps.value;
+ }
timeleft = oldrealtime + timecap - realtime;
if (timeleft > 0)
{
// don't totally hog the CPU
if (timeleft >= 0.02)
- Sys_Sleep();
+ Sys_Sleep((int)(timeleft * 1000) - 5);
return false;
}
}
// process console commands
Cbuf_Execute();
- // LordHavoc: map and load are delayed until video is initialized
- Host_PerformSpawnServerAndLoadGame();
-
// if running the server locally, make intentions now
if (cls.state == ca_connected && sv.active)
CL_SendCmd(&cmd);
CL_ReadFromServer();
}
- ui_update();
+ //ui_update();
CL_VideoFrame();
if (cls.signon == SIGNONS && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active)
{
// LordHavoc: this used to use renderer variables (eww)
- vec3_t forward, left, up, origin;
- Matrix4x4_ToVectors(&cl_entities[cl.viewentity].render.matrix, forward, left, up, origin);
- S_Update(origin, forward, left, up);
+ S_Update(&cl_entities[cl.viewentity].render.matrix);
}
else
- S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
+ S_Update(&identitymatrix);
CDAudio_Update();
c++;
}
- Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
+ Con_Printf("serverprofile: %2i clients %2i msec\n", c, m);
}
//============================================================================
*/
void Host_Init (void)
{
+ int i;
+
// LordHavoc: quake never seeded the random number generator before... heh
srand(time(NULL));
// FIXME: this is evil, but possibly temporary
+// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
if (COM_CheckParm("-developer"))
{
forcedeveloper = true;
NetConn_Init();
SV_Init();
- Con_Printf ("Builddate: %s\n", buildstring);
+ Con_Printf("Builddate: %s\n", buildstring);
if (cls.state != ca_dedicated)
{
Palette_Init();
+ MR_Init_Commands();
VID_Shared_Init();
VID_Init();
CL_Init();
}
- Cbuf_InsertText ("exec quake.rc\n");
- Cbuf_Execute();
- Cbuf_Execute();
- Cbuf_Execute();
+ // only cvars are executed when host_initialized == false
+ if (gamemode == GAME_TEU)
+ Cbuf_InsertText("exec teu.rc\n");
+ else
+ Cbuf_InsertText("exec quake.rc\n");
Cbuf_Execute();
host_initialized = true;
- Con_DPrintf ("========Initialized=========\n");
+ Con_DPrint("========Initialized=========\n");
if (cls.state != ca_dedicated)
{
VID_Open();
- MR_Init();
SCR_BeginLoadingPlaque();
+ MR_Init();
}
+
+ // stuff it again so the first host frame will execute it again, this time
+ // in its entirety
+ if (gamemode == GAME_TEU)
+ Cbuf_InsertText("exec teu.rc\n");
+ else
+ Cbuf_InsertText("exec quake.rc\n");
+
+ // check for special benchmark mode
+// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
+ i = COM_CheckParm("-benchmark");
+ if (i && i + 1 < com_argc)
+ Cbuf_InsertText(va("timedemo %s\n", com_argv[i + 1]));
+
+ Cbuf_Execute();
+
+ // We must wait for the log_file cvar to be initialized to start the log
+ Log_Start ();
}
if (isdown)
{
- Con_Printf ("recursive shutdown\n");
+ Con_Print("recursive shutdown\n");
return;
}
isdown = true;
R_Modules_Shutdown();
VID_Shutdown();
}
+
+ Sys_Shutdown();
+ Log_Close ();
}