cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"};
cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "};
-/*
-================
-Host_EndGame
-================
-*/
-void Host_EndGame (const char *format, ...)
-{
- va_list argptr;
- char string[1024];
-
- va_start (argptr,format);
- vsprintf (string,format,argptr);
- va_end (argptr);
- Con_DPrintf ("Host_EndGame: %s\n",string);
-
- if (sv.active)
- Host_ShutdownServer (false);
-
- if (cls.state == ca_dedicated)
- Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
-
- if (cls.demonum != -1)
- CL_NextDemo ();
- else
- CL_Disconnect ();
-
- longjmp (host_abortserver, 1);
-}
-
/*
================
Host_Error
This shuts down both the client and server
================
*/
+void PRVM_ProcessError(void);
static char hosterrorstring1[4096];
static char hosterrorstring2[4096];
static qboolean hosterror = false;
-extern char sv_spawnmap[MAX_QPATH];
-extern char sv_loadgame[MAX_OSPATH];
void Host_Error (const char *error, ...)
{
va_list argptr;
vsprintf (hosterrorstring1,error,argptr);
va_end (argptr);
- Con_Printf ("Host_Error: %s\n", hosterrorstring1);
+ Con_Printf("Host_Error: %s\n", hosterrorstring1);
// LordHavoc: if first frame has not been shown, or currently shutting
// down, do Sys_Error instead
strcpy(hosterrorstring2, hosterrorstring1);
- // make sure we don't get in a loading loop
- sv_loadgame[0] = 0;
- sv_spawnmap[0] = 0;
-
CL_Parse_DumpPacket();
PR_Crash();
- if (sv.active)
- Host_ShutdownServer (false);
+ //PRVM_Crash(); // crash current prog
+
+ // crash all prvm progs
+ PRVM_CrashAll();
+
+ PRVM_ProcessError();
+
+ Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_Error: %s\n",hosterrorstring2); // dedicated servers exit
longjmp (host_abortserver, 1);
}
+mempool_t *sv_clients_mempool = NULL;
+
void Host_ServerOptions (void)
{
int i, numplayers;
+ // general default
+ numplayers = 8;
+
+// COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
+// COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
if (cl_available)
{
// client exists, check what mode the user wants
if (i)
{
cls.state = ca_dedicated;
- numplayers = 8;
+ // default players unless specified
if (i != (com_argc - 1))
numplayers = atoi (com_argv[i+1]);
if (COM_CheckParm ("-listen"))
}
else
{
- numplayers = 1;
cls.state = ca_disconnected;
i = COM_CheckParm ("-listen");
if (i)
{
- numplayers = 8;
+ // default players unless specified
if (i != (com_argc - 1))
numplayers = atoi (com_argv[i+1]);
}
+ else
+ {
+ // default players in some games, singleplayer in most
+ if (gamemode != GAME_TRANSFUSION && gamemode != GAME_GOODVSBAD2 && gamemode != GAME_NEXUIZ && gamemode != GAME_BATTLEMECH)
+ numplayers = 1;
+ }
}
}
else
{
- // no client in the executable, start dedicated server
+ // no client in the executable, always start dedicated server
if (COM_CheckParm ("-listen"))
Sys_Error ("-listen not available in a dedicated server executable");
- numplayers = 8;
cls.state = ca_dedicated;
// check for -dedicated specifying how many players
i = COM_CheckParm ("-dedicated");
+ // default players unless specified
if (i && i != (com_argc - 1))
numplayers = atoi (com_argv[i+1]);
}
if (numplayers < 1)
numplayers = 8;
- if (numplayers > MAX_SCOREBOARD)
- numplayers = MAX_SCOREBOARD;
-
- // Transfusion doesn't support single player games
- if (gamemode == GAME_TRANSFUSION && numplayers < 4)
- numplayers = 4;
- if (numplayers > 1)
- Cvar_SetValueQuick (&deathmatch, 1);
- else
- Cvar_SetValueQuick (&deathmatch, 0);
+ numplayers = bound(1, numplayers, MAX_SCOREBOARD);
- svs.maxclients = 0;
- SV_SetMaxClients(numplayers);
-}
+ if (numplayers > 1 && !deathmatch.integer)
+ Cvar_SetValueQuick(&deathmatch, 1);
-static mempool_t *clients_mempool;
-void SV_SetMaxClients(int n)
-{
- if (sv.active)
- return;
- n = bound(1, n, MAX_SCOREBOARD);
- if (svs.maxclients == n)
- return;
- svs.maxclients = n;
- if (!clients_mempool)
- clients_mempool = Mem_AllocPool("clients");
- if (svs.clients)
- Mem_Free(svs.clients);
- svs.clients = Mem_Alloc(clients_mempool, svs.maxclients*sizeof(client_t));
+ svs.maxclients = numplayers;
+ sv_clients_mempool = Mem_AllocPool("server clients", 0, NULL);
+ svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
}
-
/*
=======================
Host_InitLocal
======================
*/
+void Host_SaveConfig_f(void);
void Host_InitLocal (void)
{
Host_InitCommands ();
+
+ Cmd_AddCommand("saveconfig", Host_SaveConfig_f);
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&host_speeds);
/*
===============
-Host_WriteConfiguration
+Host_SaveConfig_f
Writes key bindings and archived cvars to config.cfg
===============
*/
-void Host_WriteConfiguration (void)
+void Host_SaveConfig_f(void)
{
qfile_t *f;
f = FS_Open ("config.cfg", "w", false);
if (!f)
{
- Con_Printf ("Couldn't write config.cfg.\n");
+ Con_Print("Couldn't write config.cfg.\n");
return;
}
}
+/*
+=================
+SV_ClientPrint
+
+Sends text across to be displayed
+FIXME: make this just a stuffed echo?
+=================
+*/
+void SV_ClientPrint(const char *msg)
+{
+ MSG_WriteByte(&host_client->message, svc_print);
+ MSG_WriteString(&host_client->message, msg);
+}
+
/*
=================
SV_ClientPrintf
void SV_ClientPrintf(const char *fmt, ...)
{
va_list argptr;
- char string[1024];
+ char msg[4096];
- va_start (argptr,fmt);
- vsprintf (string, fmt,argptr);
- va_end (argptr);
+ va_start(argptr,fmt);
+ vsnprintf(msg,sizeof(msg),fmt,argptr);
+ va_end(argptr);
+
+ SV_ClientPrint(msg);
+}
+
+/*
+=================
+SV_BroadcastPrint
+
+Sends text to all active clients
+=================
+*/
+void SV_BroadcastPrint(const char *msg)
+{
+ int i;
+ client_t *client;
+
+ for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
+ {
+ if (client->spawned)
+ {
+ MSG_WriteByte(&client->message, svc_print);
+ MSG_WriteString(&client->message, msg);
+ }
+ }
- MSG_WriteByte (&host_client->message, svc_print);
- MSG_WriteString (&host_client->message, string);
+ if (sv_echobprint.integer && cls.state == ca_dedicated)
+ Sys_Print(msg);
}
/*
void SV_BroadcastPrintf(const char *fmt, ...)
{
va_list argptr;
- char string[4096];
- int i;
+ char msg[4096];
va_start(argptr,fmt);
- vsnprintf(string, sizeof(string), fmt,argptr);
+ vsnprintf(msg,sizeof(msg),fmt,argptr);
va_end(argptr);
- for (i=0 ; i<svs.maxclients ; i++)
- if (svs.clients[i].active && svs.clients[i].spawned)
- {
- MSG_WriteByte(&svs.clients[i].message, svc_print);
- MSG_WriteString(&svs.clients[i].message, string);
- }
-
- if (sv_echobprint.integer && cls.state == ca_dedicated)
- Sys_Printf("%s", string);
+ SV_BroadcastPrint(msg);
}
/*
if (host_client->netconnection)
{
// free the client (the body stays around)
- host_client->active = false;
-
if (!crash)
{
// LordHavoc: no opportunity for resending, so use unreliable
}
}
- // now clear name (after ClientDisconnect was called)
- host_client->name[0] = 0;
- host_client->old_frags = -999999;
-
// send notification to all clients
for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
MSG_WriteByte(&client->message, svc_updatename);
- MSG_WriteByte(&client->message, host_client - svs.clients);
+ MSG_WriteByte(&client->message, host_client->number);
MSG_WriteString(&client->message, "");
MSG_WriteByte(&client->message, svc_updatefrags);
- MSG_WriteByte(&client->message, host_client - svs.clients);
+ MSG_WriteByte(&client->message, host_client->number);
MSG_WriteShort(&client->message, 0);
MSG_WriteByte(&client->message, svc_updatecolors);
- MSG_WriteByte(&client->message, host_client - svs.clients);
+ MSG_WriteByte(&client->message, host_client->number);
MSG_WriteByte(&client->message, 0);
}
NetConn_Heartbeat(1);
+
+ // free the client now
+ if (host_client->entitydatabase)
+ EntityFrame_FreeDatabase(host_client->entitydatabase);
+ if (host_client->entitydatabase4)
+ EntityFrame4_FreeDatabase(host_client->entitydatabase4);
+ if (host_client->entitydatabase5)
+ EntityFrame5_FreeDatabase(host_client->entitydatabase5);
+ // clear the client struct (this sets active to false)
+ memset(host_client, 0, sizeof(*host_client));
}
/*
int i, count;
sizebuf_t buf;
char message[4];
- double start;
+
+ Con_DPrintf("Host_ShutdownServer\n");
if (!sv.active)
return;
// print out where the crash happened, if it was caused by QC
PR_Crash();
- sv.active = false;
-
-// stop all client sounds immediately
- CL_Disconnect();
-
NetConn_Heartbeat(2);
NetConn_Heartbeat(2);
-// flush any pending messages - like the score!!!
- start = Sys_DoubleTime();
- do
- {
- count = 0;
- NetConn_ClientFrame();
- NetConn_ServerFrame();
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
- {
- if (host_client->active && host_client->message.cursize)
- {
- if (NetConn_CanSendMessage(host_client->netconnection))
- {
- NetConn_SendReliableMessage(host_client->netconnection, &host_client->message);
- SZ_Clear(&host_client->message);
- }
- else
- count++;
- }
- }
- if ((Sys_DoubleTime() - start) > 3.0)
- break;
- }
- while(count);
-
// make sure all the clients know we're disconnecting
buf.data = message;
buf.maxsize = 4;
if (count)
Con_Printf("Host_ShutdownServer: NetConn_SendToAll failed for %u clients\n", count);
- for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
if (host_client->active)
SV_DropClient(crash); // server shutdown
NetConn_CloseServerPorts();
+ sv.active = false;
+
//
// clear structures
//
memset(&sv, 0, sizeof(sv));
- memset(svs.clients, 0, svs.maxclients * sizeof(client_t));
+ memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
}
*/
void Host_ClearMemory (void)
{
- Con_DPrintf ("Clearing memory\n");
+ Con_DPrint("Clearing memory\n");
Mod_ClearAll ();
cls.signon = 0;
extern cvar_t cl_avidemo;
qboolean Host_FilterTime (double time)
{
- double timecap;
+ double timecap, timeleft;
realtime += time;
if (slowmo.value < 0.0f)
Cvar_SetValue("cl_avidemo", 0.0f);
// check if framerate is too high
- if (cl_avidemo.value >= 0.1f)
+ if (!cls.timedemo)
{
- timecap = 1.0 / (double)cl_avidemo.value;
- if ((realtime - oldrealtime) < timecap)
- return false;
- }
- else if (!cls.timedemo)
- {
- // default to sys_ticrate (server framerate - presumably low) unless we're the active window and either connected to a server or playing a video
+ // default to sys_ticrate (server framerate - presumably low) unless we
+ // have a good reason to run faster
timecap = sys_ticrate.value;
- if (vid_activewindow && (cls.state == ca_connected || cl_videoplaying))
- timecap = 1.0 / host_maxfps.value;
+ if (cls.state != ca_dedicated)
+ {
+ if (cl_avidemo.value >= 0.1f)
+ timecap = 1.0 / (double)cl_avidemo.value;
+ else if (vid_activewindow)
+ timecap = 1.0 / host_maxfps.value;
+ }
- if ((realtime - oldrealtime) < timecap)
+ timeleft = oldrealtime + timecap - realtime;
+ if (timeleft > 0)
+ {
+ // don't totally hog the CPU
+ if (timeleft >= 0.02)
+ Sys_Sleep((int)(timeleft * 1000) - 5);
return false;
+ }
}
// LordHavoc: copy into host_realframetime as well
{
static double frametimetotal = 0, lastservertime = 0;
frametimetotal += host_frametime;
- // LordHavoc: cap server at sys_ticrate in listen games
- if (cls.state != ca_dedicated && svs.maxclients > 1 && ((realtime - lastservertime) < sys_ticrate.value))
+ // LordHavoc: cap server at sys_ticrate in networked games
+ if (!cl.islocalgame && ((realtime - lastservertime) < sys_ticrate.value))
return;
NetConn_ServerFrame();
// run the world state
- if (!sv.paused && (svs.maxclients > 1 || (key_dest == key_game && !key_consoleactive)))
+ if (!sv.paused && (!cl.islocalgame || (key_dest == key_game && !key_consoleactive)))
sv.frametime = pr_global_struct->frametime = frametimetotal;
else
sv.frametime = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
+ usercmd_t cmd; // Used for receiving input
if (setjmp(host_abortserver))
return; // something bad happened, or the server disconnected
// decide the simulation time
if (!Host_FilterTime(time))
- {
- // if time was rejected, don't totally hog the CPU
- Sys_Sleep();
return;
- }
+
+ cl.islocalgame = NetConn_IsLocalGame();
// get new key events
Sys_SendKeyEvents();
// allow mice or other external controllers to add commands
IN_Commands();
+ // Collect input into cmd
+ IN_ProcessMove(&cmd);
+
// process console commands
Cbuf_Execute();
- // LordHavoc: map and load are delayed until video is initialized
- Host_PerformSpawnServerAndLoadGame();
-
// if running the server locally, make intentions now
if (cls.state == ca_connected && sv.active)
- CL_SendCmd();
+ CL_SendCmd(&cmd);
//-------------------
//
// if running the server remotely, send intentions now after
// the incoming messages have been read
if (!sv.active)
- CL_SendCmd();
+ CL_SendCmd(&cmd);
CL_ReadFromServer();
}
- ui_update();
+ //ui_update();
CL_VideoFrame();
time2 = Sys_DoubleTime();
// update audio
- if (cls.signon == SIGNONS)
+ if (cls.signon == SIGNONS && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active)
{
// LordHavoc: this used to use renderer variables (eww)
- vec3_t forward, right, up;
- AngleVectors(cl.viewangles, forward, right, up);
- S_Update(cl_entities[cl.viewentity].render.origin, forward, right, up);
+ S_Update(&cl_entities[cl.viewentity].render.matrix);
}
else
- S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
+ S_Update(&identitymatrix);
CDAudio_Update();
host_framecount++;
host_loopactive = true;
+
}
void Host_Frame (float time)
c++;
}
- Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
+ Con_Printf("serverprofile: %2i clients %2i msec\n", c, m);
}
//============================================================================
*/
void Host_Init (void)
{
+ int i;
+
// LordHavoc: quake never seeded the random number generator before... heh
srand(time(NULL));
// FIXME: this is evil, but possibly temporary
+// COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers)
if (COM_CheckParm("-developer"))
{
forcedeveloper = true;
V_Init();
COM_Init();
Host_InitLocal();
- W_LoadWadFile("gfx.wad");
Key_Init();
Con_Init();
- Chase_Init();
- M_Init();
PR_Init();
+ PRVM_Init();
Mod_Init();
NetConn_Init();
SV_Init();
- Con_Printf ("Builddate: %s\n", buildstring);
+ Con_Printf("Builddate: %s\n", buildstring);
if (cls.state != ca_dedicated)
{
Palette_Init();
+ MR_Init_Commands();
VID_Shared_Init();
VID_Init();
CL_Init();
}
- Cbuf_InsertText ("exec quake.rc\n");
- Cbuf_Execute();
- Cbuf_Execute();
- Cbuf_Execute();
+ // only cvars are executed when host_initialized == false
+ if (gamemode == GAME_TEU)
+ Cbuf_InsertText("exec teu.rc\n");
+ else
+ Cbuf_InsertText("exec quake.rc\n");
Cbuf_Execute();
host_initialized = true;
- Con_DPrintf ("========Initialized=========\n");
+ Con_DPrint("========Initialized=========\n");
if (cls.state != ca_dedicated)
+ {
VID_Open();
+ SCR_BeginLoadingPlaque();
+ MR_Init();
+ }
+
+ // stuff it again so the first host frame will execute it again, this time
+ // in its entirety
+ if (gamemode == GAME_TEU)
+ Cbuf_InsertText("exec teu.rc\n");
+ else
+ Cbuf_InsertText("exec quake.rc\n");
+
+ // check for special benchmark mode
+// COMMANDLINEOPTION: Client: -benchmark <demoname> runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log)
+ i = COM_CheckParm("-benchmark");
+ if (i && i + 1 < com_argc)
+ Cbuf_InsertText(va("timedemo %s\n", com_argv[i + 1]));
+
+ Cbuf_Execute();
+
+ // We must wait for the log_file cvar to be initialized to start the log
+ Log_Start ();
}
if (isdown)
{
- Con_Printf ("recursive shutdown\n");
+ Con_Print("recursive shutdown\n");
return;
}
isdown = true;
- Host_WriteConfiguration ();
+ // Shutdown menu
+ if(MR_Shutdown)
+ MR_Shutdown();
+
+ // AK shutdown PRVM
+ // AK hmm, no PRVM_Shutdown(); yet
+
+
+ Host_SaveConfig_f();
CDAudio_Shutdown ();
NetConn_Shutdown ();
- S_Shutdown();
if (cls.state != ca_dedicated)
{
R_Modules_Shutdown();
VID_Shutdown();
}
+
+ Sys_Shutdown();
+ Log_Close ();
}