cvar_t timestamps = {CVAR_SAVE, "timestamps", "0"};
cvar_t timeformat = {CVAR_SAVE, "timeformat", "[%b %e %X] "};
-/*
-================
-Host_EndGame
-================
-*/
-void Host_EndGame (const char *format, ...)
-{
- va_list argptr;
- char string[1024];
-
- va_start (argptr,format);
- vsprintf (string,format,argptr);
- va_end (argptr);
- Con_DPrintf("Host_EndGame: %s\n",string);
-
- if (sv.active)
- Host_ShutdownServer (false);
-
- if (cls.state == ca_dedicated)
- Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
-
- if (cls.demonum != -1)
- CL_NextDemo ();
- else
- CL_Disconnect ();
-
- longjmp (host_abortserver, 1);
-}
-
/*
================
Host_Error
PRVM_ProcessError();
- if (sv.active)
- Host_ShutdownServer (false);
+ Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_Error: %s\n",hosterrorstring2); // dedicated servers exit
Cvar_SetValueQuick(&deathmatch, 1);
svs.maxclients = numplayers;
- sv_clients_mempool = Mem_AllocPool("server clients");
+ sv_clients_mempool = Mem_AllocPool("server clients", 0, NULL);
svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
}
NetConn_Heartbeat(1);
// free the client now
+ if (host_client->entitydatabase)
+ EntityFrame_FreeDatabase(host_client->entitydatabase);
if (host_client->entitydatabase4)
EntityFrame4_FreeDatabase(host_client->entitydatabase4);
+ if (host_client->entitydatabase5)
+ EntityFrame5_FreeDatabase(host_client->entitydatabase5);
// clear the client struct (this sets active to false)
memset(host_client, 0, sizeof(*host_client));
}
sizebuf_t buf;
char message[4];
+ Con_DPrintf("Host_ShutdownServer\n");
+
if (!sv.active)
return;
// print out where the crash happened, if it was caused by QC
PR_Crash();
- sv.active = false;
-
-// stop all client sounds immediately
- CL_Disconnect();
-
NetConn_Heartbeat(2);
NetConn_Heartbeat(2);
NetConn_CloseServerPorts();
+ sv.active = false;
+
//
// clear structures
//
if (cls.signon == SIGNONS && cl.viewentity >= 0 && cl.viewentity < MAX_EDICTS && cl_entities[cl.viewentity].state_current.active)
{
// LordHavoc: this used to use renderer variables (eww)
- vec3_t forward, left, up, origin;
- Matrix4x4_ToVectors(&cl_entities[cl.viewentity].render.matrix, forward, left, up, origin);
- S_Update(origin, forward, left, up);
+ S_Update(&cl_entities[cl.viewentity].render.matrix);
}
else
- S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
+ S_Update(&identitymatrix);
CDAudio_Update();
*/
void Host_Init (void)
{
+ int i;
+
// LordHavoc: quake never seeded the random number generator before... heh
srand(time(NULL));
Cbuf_InsertText("exec teu.rc\n");
else
Cbuf_InsertText("exec quake.rc\n");
+
+ // check for special benchmark mode
+ i = COM_CheckParm("-benchmark");
+ if (i && i + 1 < com_argc)
+ Cbuf_InsertText(va("timedemo %s\n", com_argv[i + 1]));
+
Cbuf_Execute();
+
+ // We must wait for the log_file cvar to be initialized to start the log
+ Log_Start ();
}
R_Modules_Shutdown();
VID_Shutdown();
}
+
+ Sys_Shutdown();
+ Log_Close ();
}