framelimit = cl_maxphysicsframesperserverframe.integer;
aborttime = Sys_DirtyTime() + 0.1;
}
- if(host_timescale.value > 0 && host_timescale.value < 1)
- advancetime = min(advancetime, 0.1 / host_timescale.value);
+ if(slowmo.value > 0 && slowmo.value < 1)
+ advancetime = min(advancetime, 0.1 / slowmo.value);
else
advancetime = min(advancetime, 0.1);
// only advance time if not paused
// the game also pauses in singleplayer when menu or console is used
- sv.frametime = advancetime * host_timescale.value;
+ sv.frametime = advancetime * slowmo.value;
if (host_framerate.value)
sv.frametime = host_framerate.value;
if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
// scale playback speed of demos by slowmo cvar
if (cls.demoplayback)
{
- clframetime *= host_timescale.value;
+ clframetime *= slowmo.value;
// if demo playback is paused, don't advance time at all
if (cls.demopaused)
clframetime = 0;