#include "quakedef.h"
int current_skill;
-char sv_spawnmap[MAX_QPATH];
-char sv_loadgame[MAX_OSPATH];
+cvar_t sv_cheats = {0, "sv_cheats", "0"};
+qboolean allowcheats = false;
mfunction_t *ED_FindFunction (char *name);
==================
*/
-extern qboolean host_shuttingdown;
void Host_Quit_f (void)
{
- host_shuttingdown = true;
- CL_Disconnect ();
- Host_ShutdownServer(false);
-
Sys_Quit ();
}
*/
void Host_Status_f (void)
{
+ const char *protocolname;
client_t *client;
- int seconds, minutes, hours = 0, j;
+ int seconds, minutes, hours = 0, j, players;
void (*print) (const char *fmt, ...);
if (cmd_source == src_command)
else
print = SV_ClientPrintf;
- print ("host: %s\n", Cvar_VariableString ("hostname"));
- print ("version: %s build %s\n", gamename, buildstring);
- if (tcpipAvailable)
- print ("tcp/ip: %s\n", my_tcpip_address);
- if (ipxAvailable)
- print ("ipx: %s\n", my_ipx_address);
- print ("map: %s\n", sv.name);
- print ("players: %i active (%i max)\n\n", net_activeconnections, svs.maxclients);
- for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
+ for (players = 0, j = 0;j < svs.maxclients;j++)
+ if (svs.clients[j].active)
+ players++;
+ print ("host: %s\n", Cvar_VariableString ("hostname"));
+ print ("version: %s build %s\n", gamename, buildstring);
+ switch(sv.protocol)
+ {
+ case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
+ case PROTOCOL_DARKPLACES1: protocolname = "PROTOCOL_DARKPLACES1";break;
+ case PROTOCOL_DARKPLACES2: protocolname = "PROTOCOL_DARKPLACES2";break;
+ case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
+ case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
+ case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
+ case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
+ default: protocolname = "PROTOCOL_UNKNOWN";break;
+ }
+ print ("protocol: %i (%s)\n", sv.protocol, protocolname);
+ print ("map: %s\n", sv.name);
+ print ("players: %i active (%i max)\n\n", players, svs.maxclients);
+ for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
if (!client->active)
continue;
- seconds = (int)(net_time - client->netconnection->connecttime);
+ seconds = (int)(realtime - client->connecttime);
minutes = seconds / 60;
if (minutes)
{
else
hours = 0;
print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
- print (" %s\n", client->netconnection->address);
+ print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
}
}
return;
}
- if (pr_global_struct->deathmatch)
+ if (!allowcheats)
+ {
+ SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
+ }
- sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
- if (!((int)sv_player->v->flags & FL_GODMODE) )
- SV_ClientPrintf ("godmode OFF\n");
+ host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
+ if (!((int)host_client->edict->v->flags & FL_GODMODE) )
+ SV_ClientPrint("godmode OFF\n");
else
- SV_ClientPrintf ("godmode ON\n");
+ SV_ClientPrint("godmode ON\n");
}
void Host_Notarget_f (void)
return;
}
- if (pr_global_struct->deathmatch)
+ if (!allowcheats)
+ {
+ SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
+ }
- sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
- if (!((int)sv_player->v->flags & FL_NOTARGET) )
- SV_ClientPrintf ("notarget OFF\n");
+ host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
+ if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
+ SV_ClientPrint("notarget OFF\n");
else
- SV_ClientPrintf ("notarget ON\n");
+ SV_ClientPrint("notarget ON\n");
}
qboolean noclip_anglehack;
return;
}
- if (pr_global_struct->deathmatch)
+ if (!allowcheats)
+ {
+ SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
+ }
- if (sv_player->v->movetype != MOVETYPE_NOCLIP)
+ if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
{
noclip_anglehack = true;
- sv_player->v->movetype = MOVETYPE_NOCLIP;
- SV_ClientPrintf ("noclip ON\n");
+ host_client->edict->v->movetype = MOVETYPE_NOCLIP;
+ SV_ClientPrint("noclip ON\n");
}
else
{
noclip_anglehack = false;
- sv_player->v->movetype = MOVETYPE_WALK;
- SV_ClientPrintf ("noclip OFF\n");
+ host_client->edict->v->movetype = MOVETYPE_WALK;
+ SV_ClientPrint("noclip OFF\n");
}
}
return;
}
- if (pr_global_struct->deathmatch)
+ if (!allowcheats)
+ {
+ SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
+ }
- if (sv_player->v->movetype != MOVETYPE_FLY)
+ if (host_client->edict->v->movetype != MOVETYPE_FLY)
{
- sv_player->v->movetype = MOVETYPE_FLY;
- SV_ClientPrintf ("flymode ON\n");
+ host_client->edict->v->movetype = MOVETYPE_FLY;
+ SV_ClientPrint("flymode ON\n");
}
else
{
- sv_player->v->movetype = MOVETYPE_WALK;
- SV_ClientPrintf ("flymode OFF\n");
+ host_client->edict->v->movetype = MOVETYPE_WALK;
+ SV_ClientPrint("flymode OFF\n");
}
}
return;
}
- SV_ClientPrintf ("Client ping times:\n");
- for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
+ SV_ClientPrint("Client ping times:\n");
+ for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
for (j=0 ; j<NUM_PING_TIMES ; j++)
total+=client->ping_times[j];
total /= NUM_PING_TIMES;
- SV_ClientPrintf ("%4i %s\n", (int)(total*1000), client->name);
+ SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
}
}
*/
void Host_Map_f (void)
{
+ char level[MAX_QPATH];
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Print("map <levelname> : start a new game (kicks off all players)\n");
+ return;
+ }
+
if (cmd_source != src_command)
return;
cls.demonum = -1; // stop demo loop in case this fails
- SCR_BeginLoadingPlaque ();
-
CL_Disconnect ();
Host_ShutdownServer(false);
- key_dest = key_game; // remove console or menu
+ // remove console or menu
+ key_dest = key_game;
+ key_consoleactive = 0;
svs.serverflags = 0; // haven't completed an episode yet
- strcpy (sv_spawnmap, Cmd_Argv(1));
+ allowcheats = sv_cheats.integer != 0;
+ strcpy(level, Cmd_Argv(1));
+ SV_SpawnServer(level);
+ if (sv.active && cls.state == ca_disconnected)
+ CL_EstablishConnection("local:1");
}
/*
*/
void Host_Changelevel_f (void)
{
+ char level[MAX_QPATH];
+
if (Cmd_Argc() != 2)
{
- Con_Printf ("changelevel <levelname> : continue game on a new level\n");
+ Con_Print("changelevel <levelname> : continue game on a new level\n");
return;
}
if (!sv.active || cls.demoplayback)
{
- Con_Printf ("Only the server may changelevel\n");
+ Con_Print("Only the server may changelevel\n");
return;
}
+ if (cmd_source != src_command)
+ return;
+
+ // remove console or menu
+ key_dest = key_game;
+ key_consoleactive = 0;
+
SV_SaveSpawnparms ();
- strcpy (sv_spawnmap, Cmd_Argv(1));
+ allowcheats = sv_cheats.integer != 0;
+ strcpy(level, Cmd_Argv(1));
+ SV_SpawnServer(level);
+ if (sv.active && cls.state == ca_disconnected)
+ CL_EstablishConnection("local:1");
}
/*
*/
void Host_Restart_f (void)
{
- if (cls.demoplayback || !sv.active)
- return;
+ char mapname[MAX_QPATH];
+ if (Cmd_Argc() != 1)
+ {
+ Con_Print("restart : restart current level\n");
+ return;
+ }
+ if (!sv.active || cls.demoplayback)
+ {
+ Con_Print("Only the server may restart\n");
+ return;
+ }
if (cmd_source != src_command)
return;
- strcpy (sv_spawnmap, sv.name);
+
+ // remove console or menu
+ key_dest = key_game;
+ key_consoleactive = 0;
+
+ allowcheats = sv_cheats.integer != 0;
+ strcpy(mapname, sv.name);
+ SV_SpawnServer(mapname);
+ if (sv.active && cls.state == ca_disconnected)
+ CL_EstablishConnection("local:1");
}
/*
*/
void Host_Reconnect_f (void)
{
- SCR_BeginLoadingPlaque ();
+ if (Cmd_Argc() != 1)
+ {
+ Con_Print("reconnect : wait for signon messages again\n");
+ return;
+ }
+ if (!cls.signon)
+ {
+ //Con_Print("reconnect: no signon, ignoring reconnect\n");
+ return;
+ }
cls.signon = 0; // need new connection messages
}
*/
void Host_Connect_f (void)
{
- char name[MAX_QPATH];
-
- cls.demonum = -1; // stop demo loop in case this fails
- if (cls.demoplayback)
- CL_Disconnect ();
- strcpy (name, Cmd_Argv(1));
- CL_EstablishConnection (name);
- Host_Reconnect_f ();
+ if (Cmd_Argc() != 2)
+ {
+ Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
+ return;
+ }
+ CL_EstablishConnection(Cmd_Argv(1));
}
void Host_Savegame_f (void)
{
char name[256];
- QFile *f;
+ qfile_t *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
if (cmd_source != src_command)
return;
- if (!sv.active)
+ if (cls.state != ca_connected || !sv.active)
{
- Con_Printf ("Not playing a local game.\n");
+ Con_Print("Not playing a local game.\n");
return;
}
if (cl.intermission)
{
- Con_Printf ("Can't save in intermission.\n");
+ Con_Print("Can't save in intermission.\n");
return;
}
- if (svs.maxclients != 1)
+ for (i = 0;i < svs.maxclients;i++)
{
- Con_Printf ("Can't save multiplayer games.\n");
- return;
+ if (svs.clients[i].active)
+ {
+ if (i > 0)
+ {
+ Con_Print("Can't save multiplayer games.\n");
+ return;
+ }
+ if (svs.clients[i].edict->v->deadflag)
+ {
+ Con_Print("Can't savegame with a dead player\n");
+ return;
+ }
+ }
}
if (Cmd_Argc() != 2)
{
- Con_Printf ("save <savename> : save a game\n");
+ Con_Print("save <savename> : save a game\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
- Con_Printf ("Relative pathnames are not allowed.\n");
+ Con_Print("Relative pathnames are not allowed.\n");
return;
}
- for (i=0 ; i<svs.maxclients ; i++)
- {
- if (svs.clients[i].active && (svs.clients[i].edict->v->health <= 0) )
- {
- Con_Printf ("Can't savegame with a dead player\n");
- return;
- }
- }
-
- sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
- COM_DefaultExtension (name, ".sav");
+ strlcpy (name, Cmd_Argv(1), sizeof (name));
+ FS_DefaultExtension (name, ".sav", sizeof (name));
- Con_Printf ("Saving game to %s...\n", name);
- f = Qopen (name, "w");
+ Con_Printf("Saving game to %s...\n", name);
+ f = FS_Open (name, "wb", false, false);
if (!f)
{
- Con_Printf ("ERROR: couldn't open.\n");
+ Con_Print("ERROR: couldn't open.\n");
return;
}
- Qprintf (f, "%i\n", SAVEGAME_VERSION);
+ FS_Printf(f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
- Qprintf (f, "%s\n", comment);
+ FS_Printf(f, "%s\n", comment);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
- Qprintf (f, "%d\n", current_skill);
- Qprintf (f, "%s\n", sv.name);
- Qprintf (f, "%f\n",sv.time);
-
-// write the light styles
+ FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
+ FS_Printf(f, "%d\n", current_skill);
+ FS_Printf(f, "%s\n", sv.name);
+ FS_Printf(f, "%f\n",sv.time);
+ // write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.lightstyles[i])
- Qprintf (f, "%s\n", sv.lightstyles[i]);
+ FS_Printf(f, "%s\n", sv.lightstyles[i]);
else
- Qprintf (f,"m\n");
+ FS_Print(f,"m\n");
}
-
ED_WriteGlobals (f);
for (i=0 ; i<sv.num_edicts ; i++)
- {
ED_Write (f, EDICT_NUM(i));
- Qflush (f);
- }
- Qclose (f);
- Con_Printf ("done.\n");
+ FS_Close (f);
+ Con_Print("done.\n");
}
-extern mempool_t *edictstring_mempool;
-
/*
===============
Host_Loadgame_f
*/
void Host_Loadgame_f (void)
{
+ char filename[MAX_QPATH];
+ char mapname[MAX_QPATH];
+ float time;
+ const char *start;
+ const char *t;
+ char *text;
+ edict_t *ent;
+ int i;
+ int entnum;
+ int version;
+ float spawn_parms[NUM_SPAWN_PARMS];
+
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
- Con_Printf ("load <savename> : load a game\n");
+ Con_Print("load <savename> : load a game\n");
return;
}
- sprintf (sv_loadgame, "%s/%s", com_gamedir, Cmd_Argv(1));
- COM_DefaultExtension (sv_loadgame, ".sav");
-
- Con_Printf ("Loading game from %s...\n", sv_loadgame);
-}
+ strcpy (filename, Cmd_Argv(1));
+ FS_DefaultExtension (filename, ".sav", sizeof (filename));
-void Host_PerformLoadGame(char *name)
-{
- QFile *f;
- char mapname[MAX_QPATH];
- float time, tfloat;
- char buf[32768];
- const char *start;
- char *str;
- int i, r;
- edict_t *ent;
- int entnum;
- int version;
- float spawn_parms[NUM_SPAWN_PARMS];
+ Con_Printf("Loading game from %s...\n", filename);
cls.demonum = -1; // stop demo loop in case this fails
- f = Qopen (name, "rz");
- if (!f)
+ t = text = FS_LoadFile (filename, tempmempool, false);
+ if (!text)
{
- Con_Printf ("ERROR: couldn't open.\n");
+ Con_Print("ERROR: couldn't open.\n");
return;
}
- str = Qgetline (f);
- sscanf (str, "%i\n", &version);
+ // version
+ COM_ParseToken(&t, false);
+ version = atoi(com_token);
if (version != SAVEGAME_VERSION)
{
- Qclose (f);
- Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
+ Mem_Free(text);
+ Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return;
}
- SCR_BeginLoadingPlaque ();
+ // description
+ // this is a little hard to parse, as : is a separator in COM_ParseToken,
+ // so use the console parser instead
+ COM_ParseTokenConsole(&t);
- str = Qgetline (f);
for (i = 0;i < NUM_SPAWN_PARMS;i++)
{
- str = Qgetline (f);
- sscanf (str, "%f\n", &spawn_parms[i]);
+ COM_ParseToken(&t, false);
+ spawn_parms[i] = atof(com_token);
}
+ // skill
+ COM_ParseToken(&t, false);
// this silliness is so we can load 1.06 save files, which have float skill values
- str = Qgetline (f);
- sscanf (str, "%f\n", &tfloat);
- current_skill = (int)(tfloat + 0.1);
+ current_skill = (int)(atof(com_token) + 0.5);
Cvar_SetValue ("skill", (float)current_skill);
- strcpy (mapname, Qgetline (f));
+ // mapname
+ COM_ParseToken(&t, false);
+ strcpy (mapname, com_token);
- str = Qgetline (f);
- sscanf (str, "%f\n",&time);
+ // time
+ COM_ParseToken(&t, false);
+ time = atof(com_token);
- CL_Disconnect_f ();
+ allowcheats = sv_cheats.integer != 0;
SV_SpawnServer (mapname);
if (!sv.active)
{
- Con_Printf ("Couldn't load map\n");
+ Mem_Free(text);
+ Con_Print("Couldn't load map\n");
return;
}
sv.paused = true; // pause until all clients connect
for (i = 0;i < MAX_LIGHTSTYLES;i++)
{
- str = Qgetline (f);
- sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
- strcpy (sv.lightstyles[i], str);
+ // light style
+ COM_ParseToken(&t, false);
+ sv.lightstyles[i] = PR_Alloc(strlen(com_token)+1);
+ strcpy(sv.lightstyles[i], com_token);
}
// load the edicts out of the savegame file
// -1 is the globals
entnum = -1;
- while (!Qeof(f))
+ for (;;)
{
- for (i = 0;i < (int)sizeof(buf) - 1;i++)
- {
- r = Qgetc (f);
- if (r == EOF || !r)
+ start = t;
+ while (COM_ParseToken(&t, false))
+ if (!strcmp(com_token, "}"))
break;
- buf[i] = r;
- if (r == '}')
- {
- i++;
- break;
- }
- }
- if (i == sizeof(buf)-1)
- Host_Error ("Loadgame buffer overflow");
- buf[i] = 0;
- start = buf;
- if (!COM_ParseToken(&start))
+ if (!COM_ParseToken(&start, false))
{
// end of file
break;
}
if (strcmp(com_token,"{"))
+ {
+ Mem_Free(text);
Host_Error ("First token isn't a brace");
+ }
if (entnum == -1)
{
else
{
// parse an edict
+ if (entnum >= MAX_EDICTS)
+ {
+ Mem_Free(text);
+ Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
+ }
+ while (entnum >= sv.max_edicts)
+ SV_IncreaseEdicts();
ent = EDICT_NUM(entnum);
memset (ent->v, 0, progs->entityfields * 4);
- ent->free = false;
+ ent->e->free = false;
ED_ParseEdict (start, ent);
// link it into the bsp tree
- if (!ent->free)
+ if (!ent->e->free)
SV_LinkEdict (ent, false);
}
sv.num_edicts = entnum;
sv.time = time;
- Qclose (f);
-
for (i = 0;i < NUM_SPAWN_PARMS;i++)
- svs.clients->spawn_parms[i] = spawn_parms[i];
+ svs.clients[0].spawn_parms[i] = spawn_parms[i];
- if (cls.state != ca_dedicated)
- {
- CL_EstablishConnection ("local");
- Host_Reconnect_f ();
- }
+ // make sure we're connected to loopback
+ if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
+ CL_EstablishConnection("local:1");
}
//============================================================================
Host_Name_f
======================
*/
+cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
void Host_Name_f (void)
{
- char newName[64];
+ int i, j;
+ char newName[sizeof(host_client->name)];
if (Cmd_Argc () == 1)
{
- Con_Printf ("\"name\" is \"%s\"\n", cl_name.string);
+ Con_Printf("\"name\" is \"%s\"\n", cl_name.string);
return;
}
if (Cmd_Argc () == 2)
- strncpy(newName, Cmd_Argv(1), 15);
+ strlcpy (newName, Cmd_Argv(1), sizeof (newName));
else
- strncpy(newName, Cmd_Args(), 15);
- newName[15] = 0;
+ strlcpy (newName, Cmd_Args(), sizeof (newName));
+
+ for (i = 0, j = 0;newName[i];i++)
+ if (newName[i] != '\r' && newName[i] != '\n')
+ newName[j++] = newName[i];
+ newName[j] = 0;
if (cmd_source == src_command)
{
- if (strcmp(cl_name.string, newName) == 0)
- return;
Cvar_Set ("_cl_name", newName);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
- if (host_client->name[0] && strcmp(host_client->name, "unconnected") )
- if (strcmp(host_client->name, newName) != 0)
- Con_Printf ("%s renamed to %s\n", host_client->name, newName);
- strcpy (host_client->name, newName);
+ if (sv.time < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
+ return;
+ }
+
+ host_client->nametime = sv.time + 5;
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->name, newName, sizeof (host_client->name));
host_client->edict->v->netname = PR_SetString(host_client->name);
+ if (strcmp(host_client->old_name, host_client->name))
+ {
+ if (host_client->spawned)
+ SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
+ strcpy(host_client->old_name, host_client->name);
+ // send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->name);
+ }
+}
-// send notification to all clients
+/*
+======================
+Host_Playermodel_f
+======================
+*/
+cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
+// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
+void Host_Playermodel_f (void)
+{
+ int i, j;
+ char newPath[sizeof(host_client->playermodel)];
+
+ if (Cmd_Argc () == 1)
+ {
+ Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
+ return;
+ }
- MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteString (&sv.reliable_datagram, host_client->name);
+ if (Cmd_Argc () == 2)
+ strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(), sizeof (newPath));
+
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
+
+ if (cmd_source == src_command)
+ {
+ Cvar_Set ("_cl_playermodel", newPath);
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ /*
+ if (sv.time < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
+ }
+
+ host_client->nametime = sv.time + 5;
+ */
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
+ if( eval_playermodel )
+ GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
+ if (strcmp(host_client->old_model, host_client->playermodel))
+ {
+ if (host_client->spawned)
+ SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel);
+ strcpy(host_client->old_model, host_client->playermodel);
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
+ }
}
+/*
+======================
+Host_Playerskin_f
+======================
+*/
+cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
+void Host_Playerskin_f (void)
+{
+ int i, j;
+ char newPath[sizeof(host_client->playerskin)];
+
+ if (Cmd_Argc () == 1)
+ {
+ Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
+ return;
+ }
+
+ if (Cmd_Argc () == 2)
+ strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(), sizeof (newPath));
+
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
+
+ if (cmd_source == src_command)
+ {
+ Cvar_Set ("_cl_playerskin", newPath);
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ /*
+ if (sv.time < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
+ }
+
+ host_client->nametime = sv.time + 5;
+ */
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
+ if( eval_playerskin )
+ GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
+ if (strcmp(host_client->old_skin, host_client->playerskin))
+ {
+ if (host_client->spawned)
+ SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin);
+ strcpy(host_client->old_skin, host_client->playerskin);
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
+ }
+}
void Host_Version_f (void)
{
- Con_Printf ("Version: %s build %s\n", gamename, buildstring);
+ Con_Printf("Version: %s build %s\n", gamename, buildstring);
}
void Host_Say(qboolean teamonly)
{
- client_t *client;
client_t *save;
- int j;
- const char *p1, *p2;
+ int j, quoted;
+ const char *p1;
+ char *p2;
// LordHavoc: 256 char say messages
unsigned char text[256];
qboolean fromServer = false;
if (Cmd_Argc () < 2)
return;
-// turn on color set 1
- if (!fromServer)
- sprintf (text, "%c%s: ", 1, host_client->name);
- else
- sprintf (text, "%c<%s> ", 1, hostname.string);
-
- save = host_client;
+ if (!teamplay.integer)
+ teamonly = false;
+// turn on color set 1
p1 = Cmd_Args();
- p2 = p1 + strlen(p1);
- // remove trailing newlines
- while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
- p2--;
- // remove quotes if present
- if (*p1 == '"')
+ quoted = false;
+ if (*p1 == '\"')
{
+ quoted = true;
p1++;
- if (p2[-1] == '"')
- p2--;
- else
- Con_Printf("Host_Say: missing end quote\n");
}
- while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
- p2--;
- for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
- text[j++] = *p1++;
- text[j++] = '\n';
- text[j++] = 0;
-
- for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
+ if (!fromServer)
+ dpsnprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
+ else
+ dpsnprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
+ p2 = text + strlen(text);
+ while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
{
- if (!client || !client->active || !client->spawned)
- continue;
- if (teamplay.integer && teamonly && client->edict->v->team != save->edict->v->team)
- continue;
- host_client = client;
- SV_ClientPrintf("%s", text);
+ if (p2[-1] == '\"' && quoted)
+ quoted = false;
+ p2[-1] = 0;
+ p2--;
}
+ strlcat(text, "\n", sizeof(text));
+
+ // note: save is not a valid edict if fromServer is true
+ save = host_client;
+ for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
+ if (host_client->spawned && (!teamonly || host_client->edict->v->team == save->edict->v->team))
+ SV_ClientPrint(text);
host_client = save;
- Sys_Printf("%s", &text[1]);
+ //Con_Print(&text[1]);
}
void Host_Tell_f(void)
{
- client_t *client;
client_t *save;
int j;
const char *p1, *p2;
p1++;
if (p2[-1] == '"')
p2--;
+ else if (fromServer)
+ Con_Print("Host_Tell: missing end quote\n");
else
- Con_Printf("Host_Say: missing end quote\n");
+ SV_ClientPrint("Host_Tell: missing end quote\n");
}
while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
p2--;
text[j++] = 0;
save = host_client;
- for (j = 0, client = svs.clients; j < svs.maxclients; j++, client++)
- {
- if (!client->active || !client->spawned)
- continue;
- if (Q_strcasecmp(client->name, Cmd_Argv(1)))
- continue;
- host_client = client;
- SV_ClientPrintf("%s", text);
- break;
- }
+ for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
+ if (host_client->spawned && !strcasecmp(host_client->name, Cmd_Argv(1)))
+ SV_ClientPrint(text);
host_client = save;
}
Host_Color_f
==================
*/
+cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
void Host_Color_f(void)
{
int top, bottom;
if (Cmd_Argc() == 1)
{
- Con_Printf ("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
- Con_Printf ("color <0-15> [0-15]\n");
+ Con_Printf("\"color\" is \"%i %i\"\n", cl_color.integer >> 4, cl_color.integer & 15);
+ Con_Print("color <0-15> [0-15]\n");
return;
}
return;
}
- if ((f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
+ if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
{
- Con_DPrintf("Calling SV_ChangeTeam\n");
+ Con_DPrint("Calling SV_ChangeTeam\n");
pr_global_struct->time = sv.time;
pr_globals[OFS_PARM0] = playercolor;
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
- PR_ExecuteProgram (SV_ChangeTeam, "");
+ PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
}
else
{
+ eval_t *val;
+ if (host_client->edict)
+ {
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
+ val->_float = playercolor;
+ host_client->edict->v->team = bottom + 1;
+ }
host_client->colors = playercolor;
- host_client->edict->v->team = bottom + 1;
+ if (host_client->old_colors != host_client->colors)
+ {
+ host_client->old_colors = host_client->colors;
+ // send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+ }
+ }
+}
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
- MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
- MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
+void Host_Rate_f(void)
+{
+ int rate;
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf("\"rate\" is \"%i\"\n", cl_rate.integer);
+ Con_Print("rate <500-25000>\n");
+ return;
+ }
+
+ rate = atoi(Cmd_Argv(1));
+
+ if (cmd_source == src_command)
+ {
+ Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+ return;
}
+
+ host_client->rate = rate;
}
/*
return;
}
- if (sv_player->v->health <= 0)
+ if (host_client->edict->v->health <= 0)
{
- SV_ClientPrintf ("Can't suicide -- already dead!\n");
+ SV_ClientPrint("Can't suicide -- already dead!\n");
return;
}
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
}
return;
}
if (!pausable.integer)
- SV_ClientPrintf ("Pause not allowed.\n");
+ SV_ClientPrint("Pause not allowed.\n");
else
{
sv.paused ^= 1;
+ SV_BroadcastPrintf("%s %spaused the game\n", host_client->name, sv.paused ? "" : "un");
+ // send notification to all clients
+ MSG_WriteByte(&sv.reliable_datagram, svc_setpause);
+ MSG_WriteByte(&sv.reliable_datagram, sv.paused);
+ }
+}
- if (sv.paused)
- {
- SV_BroadcastPrintf ("%s paused the game\n", PR_GetString(sv_player->v->netname));
- }
- else
- {
- SV_BroadcastPrintf ("%s unpaused the game\n", PR_GetString(sv_player->v->netname));
- }
+/*
+======================
+Host_PModel_f
+LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
+======================
+*/
+cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
+static void Host_PModel_f (void)
+{
+ int i;
+ eval_t *val;
+
+ if (Cmd_Argc () == 1)
+ {
+ Con_Printf("\"pmodel\" is \"%s\"\n", cl_pmodel.string);
+ return;
+ }
+ i = atoi(Cmd_Argv(1));
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_setpause);
- MSG_WriteByte (&sv.reliable_datagram, sv.paused);
+ if (cmd_source == src_command)
+ {
+ if (cl_pmodel.integer == i)
+ return;
+ Cvar_SetValue ("_cl_pmodel", i);
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+ return;
}
+
+ if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
+ val->_float = i;
}
//===========================================================================
{
if (cmd_source == src_command)
{
- Con_Printf ("prespawn is not valid from the console\n");
+ Con_Print("prespawn is not valid from the console\n");
return;
}
if (host_client->spawned)
{
- Con_Printf ("prespawn not valid -- already spawned\n");
+ Con_Print("prespawn not valid -- already spawned\n");
return;
}
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 2);
host_client->sendsignon = true;
+
+ // reset the name change timer because the client will send name soon
+ host_client->nametime = 0;
}
/*
*/
void Host_Spawn_f (void)
{
- int i;
- client_t *client;
- edict_t *ent;
+ int i;
+ client_t *client;
func_t RestoreGame;
mfunction_t *f;
+ int stats[MAX_CL_STATS];
if (cmd_source == src_command)
{
- Con_Printf ("spawn is not valid from the console\n");
+ Con_Print("spawn is not valid from the console\n");
return;
}
if (host_client->spawned)
{
- Con_Printf ("Spawn not valid -- already spawned\n");
+ Con_Print("Spawn not valid -- already spawned\n");
return;
}
+ // reset name change timer again because they might want to change name
+ // again in the first 5 seconds after connecting
+ host_client->nametime = 0;
+
// LordHavoc: moved this above the QC calls at FrikaC's request
-// send all current names, colors, and frag counts
+ // send all current names, colors, and frag counts
SZ_Clear (&host_client->message);
-// run the entrance script
+ // run the entrance script
if (sv.loadgame)
{
// loaded games are fully initialized already
if ((f = ED_FindFunction ("RestoreGame")))
if ((RestoreGame = (func_t)(f - pr_functions)))
{
- Con_DPrintf("Calling RestoreGame\n");
+ Con_DPrint("Calling RestoreGame\n");
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
- PR_ExecuteProgram (RestoreGame, "");
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
+ PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
}
}
else
{
- eval_t *val;
// set up the edict
- ent = host_client->edict;
+ ED_ClearEdict(host_client->edict);
- memset (ent->v, 0, progs->entityfields * 4);
- ent->v->colormap = NUM_FOR_EDICT(ent);
- ent->v->team = (host_client->colors & 15) + 1;
- ent->v->netname = PR_SetString(host_client->name);
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
- val->_float = host_client->pmodel;
+ //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
// copy spawn parms out of the client_t
-
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
(&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
// call the spawn function
-
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
- if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
- Sys_Printf ("%s entered the game\n", host_client->name);
+ if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
+ Con_Printf("%s entered the game\n", host_client->name);
PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
}
-// send time of update
+ // send time of update
MSG_WriteByte (&host_client->message, svc_time);
MSG_WriteFloat (&host_client->message, sv.time);
- for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
+ for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
+ if (!client->active)
+ continue;
MSG_WriteByte (&host_client->message, svc_updatename);
MSG_WriteByte (&host_client->message, i);
MSG_WriteString (&host_client->message, client->name);
MSG_WriteByte (&host_client->message, svc_updatefrags);
MSG_WriteByte (&host_client->message, i);
- MSG_WriteShort (&host_client->message, client->old_frags);
+ MSG_WriteShort (&host_client->message, client->frags);
MSG_WriteByte (&host_client->message, svc_updatecolors);
MSG_WriteByte (&host_client->message, i);
MSG_WriteByte (&host_client->message, client->colors);
}
-// send all current light styles
+ // send all current light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
MSG_WriteByte (&host_client->message, svc_lightstyle);
MSG_WriteString (&host_client->message, sv.lightstyles[i]);
}
-//
-// send some stats
-//
+ // send some stats
MSG_WriteByte (&host_client->message, svc_updatestat);
MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
MSG_WriteByte (&host_client->message, STAT_MONSTERS);
MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
-// send a fixangle
-// Never send a roll angle, because savegames can catch the server
-// in a state where it is expecting the client to correct the angle
-// and it won't happen if the game was just loaded, so you wind up
-// with a permanent head tilt
- ent = EDICT_NUM( 1 + (host_client - svs.clients) );
+ // send a fixangle
+ // Never send a roll angle, because savegames can catch the server
+ // in a state where it is expecting the client to correct the angle
+ // and it won't happen if the game was just loaded, so you wind up
+ // with a permanent head tilt
MSG_WriteByte (&host_client->message, svc_setangle);
- for (i=0 ; i < 2 ; i++)
- MSG_WriteAngle (&host_client->message, ent->v->angles[i] );
- MSG_WriteAngle (&host_client->message, 0 );
+ MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
+ MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
+ MSG_WriteAngle (&host_client->message, 0, sv.protocol);
- SV_WriteClientdataToMessage (sv_player, &host_client->message);
+ SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 3);
{
if (cmd_source == src_command)
{
- Con_Printf ("begin is not valid from the console\n");
+ Con_Print("begin is not valid from the console\n");
return;
}
int i;
qboolean byNumber = false;
- if (cmd_source == src_command)
- {
- if (!sv.active)
- {
- Cmd_ForwardToServer ();
- return;
- }
- }
- else if (pr_global_struct->deathmatch)
+ if (cmd_source != src_command || !sv.active)
return;
save = host_client;
if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
{
i = atof(Cmd_Argv(2)) - 1;
- if (i < 0 || i >= svs.maxclients)
- return;
- if (!svs.clients[i].active)
+ if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
return;
- host_client = &svs.clients[i];
byNumber = true;
}
else
{
- for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
+ for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
if (!host_client->active)
continue;
- if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
+ if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
break;
}
}
if (Cmd_Argc() > 2)
{
message = Cmd_Args();
- COM_ParseToken(&message);
+ COM_ParseToken(&message, false);
if (byNumber)
{
message++; // skip the #
message++;
}
if (message)
- SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
+ SV_ClientPrintf("Kicked by %s: %s\n", who, message);
else
- SV_ClientPrintf ("Kicked by %s\n", who);
- SV_DropClient (false);
+ SV_ClientPrintf("Kicked by %s\n", who);
+ SV_DropClient (false); // kicked
}
host_client = save;
return;
}
- if (pr_global_struct->deathmatch)
+ if (!allowcheats)
+ {
+ SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
+ }
t = Cmd_Argv(1);
v = atoi (Cmd_Argv(2));
if (t[0] == '6')
{
if (t[1] == 'a')
- sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
else
- sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
+ host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
}
else if (t[0] == '9')
- sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
else if (t[0] == '0')
- sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
else if (t[0] >= '2')
- sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+ host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
}
else
{
if (t[0] >= '2')
- sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+ host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
- if (gamemode == GAME_ROGUE)
- {
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
- val->_float = v;
- }
+ if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
+ val->_float = v;
- sv_player->v->ammo_shells = v;
+ host_client->edict->v->ammo_shells = v;
break;
case 'n':
if (gamemode == GAME_ROGUE)
{
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_nails = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_nails = v;
}
}
else
{
- sv_player->v->ammo_nails = v;
+ host_client->edict->v->ammo_nails = v;
}
break;
case 'l':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_nails = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_nails = v;
}
}
break;
case 'r':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_rockets = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_rockets = v;
}
}
else
{
- sv_player->v->ammo_rockets = v;
+ host_client->edict->v->ammo_rockets = v;
}
break;
case 'm':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_rockets = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_rockets = v;
}
}
break;
case 'h':
- sv_player->v->health = v;
+ host_client->edict->v->health = v;
break;
case 'c':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_cells = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_cells = v;
}
}
else
{
- sv_player->v->ammo_cells = v;
+ host_client->edict->v->ammo_cells = v;
}
break;
case 'p':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_cells = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_cells = v;
}
}
break;
if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
return e;
}
- Con_Printf ("No viewthing on map\n");
+ Con_Print("No viewthing on map\n");
return NULL;
}
m = Mod_ForName (Cmd_Argv(1), false, true, false);
if (!m)
{
- Con_Printf ("Can't load %s\n", Cmd_Argv(1));
+ Con_Printf("Can't load %s\n", Cmd_Argv(1));
return;
}
{
int i, c;
- if (cls.state == ca_dedicated)
- {
- if (!sv.active && !sv_spawnmap[0])
- {
- if (gamemode == GAME_TRANSFUSION)
- Cbuf_AddText ("map bb1\n");
- else
- Cbuf_AddText ("map start\n");
- }
+ if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
return;
- }
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
- Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
+ Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
- Con_Printf ("%i demo(s) in loop\n", c);
+ Con_Printf("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
- strncpy (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0])-1);
+ strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
+
+ // LordHavoc: clear the remaining slots
+ for (;i <= MAX_DEMOS;i++)
+ cls.demos[i-1][0] = 0;
if (!sv.active && cls.demonum != -1 && !cls.demoplayback)
{
if (!cls.demoplayback)
return;
CL_Disconnect ();
+ Host_ShutdownServer (false);
}
-// LordHavoc: because we don't want to load things before the video starts,
-// we have to delay map and game loads until AFTER video is initialized
-void Host_PerformSpawnServerAndLoadGame(void)
+static void MaxPlayers_f(void)
{
- if (vid_hidden && cls.state != ca_dedicated)
+ int n;
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf("\"maxplayers\" is \"%u\"\n", svs.maxclients);
return;
- if (sv_loadgame[0])
- Host_PerformLoadGame(sv_loadgame);
- else if (sv_spawnmap[0])
- SV_SpawnServer(sv_spawnmap);
- if (sv.active && cls.state == ca_disconnected)
- Cmd_ExecuteString ("connect local", src_command);
- sv_loadgame[0] = 0;
- sv_spawnmap[0] = 0;
+ }
+
+ if (sv.active)
+ {
+ Con_Print("maxplayers can not be changed while a server is running.\n");
+ return;
+ }
+
+ n = atoi(Cmd_Argv(1));
+ n = bound(1, n, MAX_SCOREBOARD);
+ Con_Printf("\"maxplayers\" set to \"%u\"\n", n);
+
+ if (svs.clients)
+ Mem_Free(svs.clients);
+ svs.maxclients = n;
+ svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
+ if (n == 1)
+ Cvar_Set ("deathmatch", "0");
+ else
+ Cvar_Set ("deathmatch", "1");
}
//=============================================================================
Cmd_AddCommand ("changelevel", Host_Changelevel_f);
Cmd_AddCommand ("connect", Host_Connect_f);
Cmd_AddCommand ("reconnect", Host_Reconnect_f);
- Cmd_AddCommand ("name", Host_Name_f);
Cmd_AddCommand ("version", Host_Version_f);
Cmd_AddCommand ("say", Host_Say_f);
Cmd_AddCommand ("say_team", Host_Say_Team_f);
Cmd_AddCommand ("tell", Host_Tell_f);
- Cmd_AddCommand ("color", Host_Color_f);
Cmd_AddCommand ("kill", Host_Kill_f);
Cmd_AddCommand ("pause", Host_Pause_f);
- Cmd_AddCommand ("spawn", Host_Spawn_f);
- Cmd_AddCommand ("begin", Host_Begin_f);
- Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
Cmd_AddCommand ("kick", Host_Kick_f);
Cmd_AddCommand ("ping", Host_Ping_f);
Cmd_AddCommand ("load", Host_Loadgame_f);
Cmd_AddCommand ("viewframe", Host_Viewframe_f);
Cmd_AddCommand ("viewnext", Host_Viewnext_f);
Cmd_AddCommand ("viewprev", Host_Viewprev_f);
+
+ Cvar_RegisterVariable (&cl_name);
+ Cmd_AddCommand ("name", Host_Name_f);
+ Cvar_RegisterVariable (&cl_color);
+ Cmd_AddCommand ("color", Host_Color_f);
+ Cvar_RegisterVariable (&cl_rate);
+ Cmd_AddCommand ("rate", Host_Rate_f);
+ if (gamemode == GAME_NEHAHRA)
+ {
+ Cvar_RegisterVariable (&cl_pmodel);
+ Cmd_AddCommand ("pmodel", Host_PModel_f);
+ }
+
+ // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
+ Cvar_RegisterVariable (&cl_playermodel);
+ Cmd_AddCommand ("playermodel", Host_Playermodel_f);
+ Cvar_RegisterVariable (&cl_playerskin);
+ Cmd_AddCommand ("playerskin", Host_Playerskin_f);
+
+ Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
+ Cmd_AddCommand ("spawn", Host_Spawn_f);
+ Cmd_AddCommand ("begin", Host_Begin_f);
+ Cmd_AddCommand ("maxplayers", MaxPlayers_f);
+
+ Cvar_RegisterVariable(&sv_cheats);
}