==================
*/
-extern qboolean host_shuttingdown;
void Host_Quit_f (void)
{
- host_shuttingdown = true;
- CL_Disconnect ();
- Host_ShutdownServer(false);
-
Sys_Quit ();
}
for (players = 0, j = 0;j < svs.maxclients;j++)
if (svs.clients[j].active)
players++;
- print ("host: %s\n", Cvar_VariableString ("hostname"));
- print ("version: %s build %s\n", gamename, buildstring);
+ print ("host: %s\n", Cvar_VariableString ("hostname"));
+ print ("version: %s build %s\n", gamename, buildstring);
switch(sv.protocol)
{
case PROTOCOL_QUAKE: protocolname = sv.netquakecompatible ? "QUAKE" : "QUAKEDP";break;
case PROTOCOL_DARKPLACES3: protocolname = "PROTOCOL_DARKPLACES3";break;
case PROTOCOL_DARKPLACES4: protocolname = "PROTOCOL_DARKPLACES4";break;
case PROTOCOL_DARKPLACES5: protocolname = "PROTOCOL_DARKPLACES5";break;
+ case PROTOCOL_DARKPLACES6: protocolname = "PROTOCOL_DARKPLACES6";break;
default: protocolname = "PROTOCOL_UNKNOWN";break;
}
print ("protocol: %i (%s)\n", sv.protocol, protocolname);
- print ("map: %s\n", sv.name);
- print ("players: %i active (%i max)\n\n", players, svs.maxclients);
+ print ("map: %s\n", sv.name);
+ print ("players: %i active (%i max)\n\n", players, svs.maxclients);
for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
if (!client->active)
continue;
- seconds = (int)(realtime - client->netconnection->connecttime);
+ seconds = (int)(realtime - client->connecttime);
minutes = seconds / 60;
if (minutes)
{
else
hours = 0;
print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
- print (" %s\n", client->netconnection->address);
+ print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
}
}
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
- if (!((int)sv_player->v->flags & FL_GODMODE) )
+ host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
+ if (!((int)host_client->edict->v->flags & FL_GODMODE) )
SV_ClientPrint("godmode OFF\n");
else
SV_ClientPrint("godmode ON\n");
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
- if (!((int)sv_player->v->flags & FL_NOTARGET) )
+ host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
+ if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
SV_ClientPrint("notarget OFF\n");
else
SV_ClientPrint("notarget ON\n");
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- if (sv_player->v->movetype != MOVETYPE_NOCLIP)
+ if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
{
noclip_anglehack = true;
- sv_player->v->movetype = MOVETYPE_NOCLIP;
+ host_client->edict->v->movetype = MOVETYPE_NOCLIP;
SV_ClientPrint("noclip ON\n");
}
else
{
noclip_anglehack = false;
- sv_player->v->movetype = MOVETYPE_WALK;
+ host_client->edict->v->movetype = MOVETYPE_WALK;
SV_ClientPrint("noclip OFF\n");
}
}
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- if (sv_player->v->movetype != MOVETYPE_FLY)
+ if (host_client->edict->v->movetype != MOVETYPE_FLY)
{
- sv_player->v->movetype = MOVETYPE_FLY;
+ host_client->edict->v->movetype = MOVETYPE_FLY;
SV_ClientPrint("flymode ON\n");
}
else
{
- sv_player->v->movetype = MOVETYPE_WALK;
+ host_client->edict->v->movetype = MOVETYPE_WALK;
SV_ClientPrint("flymode OFF\n");
}
}
if (cmd_source != src_command)
return;
- SCR_BeginLoadingPlaque ();
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
void Host_Changelevel_f (void)
{
char level[MAX_QPATH];
-
+
if (Cmd_Argc() != 2)
{
Con_Print("changelevel <levelname> : continue game on a new level\n");
key_consoleactive = 0;
SV_SaveSpawnparms ();
- SCR_BeginLoadingPlaque();
allowcheats = sv_cheats.integer != 0;
strcpy(level, Cmd_Argv(1));
SV_SpawnServer(level);
void Host_Restart_f (void)
{
char mapname[MAX_QPATH];
-
+
if (Cmd_Argc() != 1)
{
Con_Print("restart : restart current level\n");
key_dest = key_game;
key_consoleactive = 0;
- SCR_BeginLoadingPlaque();
allowcheats = sv_cheats.integer != 0;
strcpy(mapname, sv.name);
SV_SpawnServer(mapname);
//Con_Print("reconnect: no signon, ignoring reconnect\n");
return;
}
- SCR_BeginLoadingPlaque();
cls.signon = 0; // need new connection messages
}
FS_DefaultExtension (name, ".sav", sizeof (name));
Con_Printf("Saving game to %s...\n", name);
- f = FS_Open (name, "w", false);
+ f = FS_Open (name, "wb", false, false);
if (!f)
{
Con_Print("ERROR: couldn't open.\n");
FS_Printf(f, "%s\n", sv.name);
FS_Printf(f, "%f\n",sv.time);
-// write the light styles
-
+ // write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.lightstyles[i])
FS_Print(f,"m\n");
}
-
ED_WriteGlobals (f);
for (i=0 ; i<sv.num_edicts ; i++)
- {
ED_Write (f, EDICT_NUM(i));
- FS_Flush (f);
- }
FS_Close (f);
Con_Print("done.\n");
}
-extern mempool_t *edictstring_mempool;
-
/*
===============
Host_Loadgame_f
*/
void Host_Loadgame_f (void)
{
- qfile_t *f;
char filename[MAX_QPATH];
char mapname[MAX_QPATH];
- float time, tfloat;
- char buf[32768];
+ float time;
const char *start;
- char *str;
- int i, r;
+ const char *t;
+ char *text;
edict_t *ent;
+ int i;
int entnum;
int version;
float spawn_parms[NUM_SPAWN_PARMS];
cls.demonum = -1; // stop demo loop in case this fails
- f = FS_Open (filename, "r", false);
- if (!f)
+ t = text = FS_LoadFile (filename, tempmempool, false);
+ if (!text)
{
Con_Print("ERROR: couldn't open.\n");
return;
}
- str = FS_Getline (f);
- sscanf (str, "%i\n", &version);
+ // version
+ COM_ParseToken(&t, false);
+ version = atoi(com_token);
if (version != SAVEGAME_VERSION)
{
- FS_Close (f);
+ Mem_Free(text);
Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return;
}
- SCR_BeginLoadingPlaque ();
+ // description
+ // this is a little hard to parse, as : is a separator in COM_ParseToken,
+ // so use the console parser instead
+ COM_ParseTokenConsole(&t);
- str = FS_Getline (f);
for (i = 0;i < NUM_SPAWN_PARMS;i++)
{
- str = FS_Getline (f);
- sscanf (str, "%f\n", &spawn_parms[i]);
+ COM_ParseToken(&t, false);
+ spawn_parms[i] = atof(com_token);
}
+ // skill
+ COM_ParseToken(&t, false);
// this silliness is so we can load 1.06 save files, which have float skill values
- str = FS_Getline (f);
- sscanf (str, "%f\n", &tfloat);
- current_skill = (int)(tfloat + 0.1);
+ current_skill = (int)(atof(com_token) + 0.5);
Cvar_SetValue ("skill", (float)current_skill);
- strcpy (mapname, FS_Getline (f));
+ // mapname
+ COM_ParseToken(&t, false);
+ strcpy (mapname, com_token);
- str = FS_Getline (f);
- sscanf (str, "%f\n",&time);
+ // time
+ COM_ParseToken(&t, false);
+ time = atof(com_token);
allowcheats = sv_cheats.integer != 0;
+
SV_SpawnServer (mapname);
if (!sv.active)
{
+ Mem_Free(text);
Con_Print("Couldn't load map\n");
return;
}
for (i = 0;i < MAX_LIGHTSTYLES;i++)
{
- str = FS_Getline (f);
- sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
- strcpy (sv.lightstyles[i], str);
+ // light style
+ COM_ParseToken(&t, false);
+ sv.lightstyles[i] = PR_Alloc(strlen(com_token)+1);
+ strcpy(sv.lightstyles[i], com_token);
}
// load the edicts out of the savegame file
// -1 is the globals
entnum = -1;
- while (!FS_Eof (f))
+ for (;;)
{
- for (i = 0;i < (int)sizeof(buf) - 1;i++)
- {
- r = FS_Getc (f);
- if (r == EOF || !r)
+ start = t;
+ while (COM_ParseToken(&t, false))
+ if (!strcmp(com_token, "}"))
break;
- buf[i] = r;
- if (r == '}')
- {
- i++;
- break;
- }
- }
- if (i == sizeof(buf)-1)
- Host_Error ("Loadgame buffer overflow");
- buf[i] = 0;
- start = buf;
if (!COM_ParseToken(&start, false))
{
// end of file
break;
}
if (strcmp(com_token,"{"))
+ {
+ Mem_Free(text);
Host_Error ("First token isn't a brace");
+ }
if (entnum == -1)
{
{
// parse an edict
if (entnum >= MAX_EDICTS)
+ {
+ Mem_Free(text);
Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
+ }
while (entnum >= sv.max_edicts)
SV_IncreaseEdicts();
ent = EDICT_NUM(entnum);
sv.num_edicts = entnum;
sv.time = time;
- FS_Close (f);
-
for (i = 0;i < NUM_SPAWN_PARMS;i++)
svs.clients[0].spawn_parms[i] = spawn_parms[i];
SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
return;
}
-
+
host_client->nametime = sv.time + 5;
- if (strcmp(host_client->name, newName) && host_client->name[0] && strcmp(host_client->name, "unconnected"))
- SV_BroadcastPrintf("%s changed name to %s\n", host_client->name, newName);
- strcpy(host_client->name, newName);
- strcpy(host_client->old_name, newName);
- if (sv_player)
- sv_player->v->netname = PR_SetString(host_client->name);
- //Con_Printf("Host_Name_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->name, newName, sizeof (host_client->name));
+ host_client->edict->v->netname = PR_SetString(host_client->name);
+ if (strcmp(host_client->old_name, host_client->name))
+ {
+ if (host_client->spawned)
+ SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
+ strcpy(host_client->old_name, host_client->name);
+ // send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->name);
+ }
+}
+
+/*
+======================
+Host_Playermodel_f
+======================
+*/
+cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
+// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
+void Host_Playermodel_f (void)
+{
+ int i, j;
+ char newPath[sizeof(host_client->playermodel)];
+
+ if (Cmd_Argc () == 1)
+ {
+ Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
+ return;
+ }
+
+ if (Cmd_Argc () == 2)
+ strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(), sizeof (newPath));
+
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
+
+ if (cmd_source == src_command)
+ {
+ Cvar_Set ("_cl_playermodel", newPath);
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+ return;
+ }
-// send notification to all clients
+ /*
+ if (sv.time < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
+ }
- MSG_WriteByte(&sv.reliable_datagram, svc_updatename);
- MSG_WriteByte(&sv.reliable_datagram, host_client->number);
- MSG_WriteString(&sv.reliable_datagram, host_client->name);
+ host_client->nametime = sv.time + 5;
+ */
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
+ if( eval_playermodel )
+ GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PR_SetString(host_client->playermodel);
+ if (strcmp(host_client->old_model, host_client->playermodel))
+ {
+ if (host_client->spawned)
+ SV_BroadcastPrintf("%s changed model to %s\n", host_client->old_model, host_client->playermodel);
+ strcpy(host_client->old_model, host_client->playermodel);
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
+ }
}
+/*
+======================
+Host_Playerskin_f
+======================
+*/
+cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
+void Host_Playerskin_f (void)
+{
+ int i, j;
+ char newPath[sizeof(host_client->playerskin)];
+
+ if (Cmd_Argc () == 1)
+ {
+ Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
+ return;
+ }
+
+ if (Cmd_Argc () == 2)
+ strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(), sizeof (newPath));
+
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
+
+ if (cmd_source == src_command)
+ {
+ Cvar_Set ("_cl_playerskin", newPath);
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ /*
+ if (sv.time < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
+ }
+
+ host_client->nametime = sv.time + 5;
+ */
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
+ if( eval_playerskin )
+ GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PR_SetString(host_client->playerskin);
+ if (strcmp(host_client->old_skin, host_client->playerskin))
+ {
+ if (host_client->spawned)
+ SV_BroadcastPrintf("%s changed skin to %s\n", host_client->old_skin, host_client->playerskin);
+ strcpy(host_client->old_skin, host_client->playerskin);
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
+ }
+}
void Host_Version_f (void)
{
p1++;
}
if (!fromServer)
- snprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
+ dpsnprintf (text, sizeof(text), "%c%s: %s", 1, host_client->name, p1);
else
- snprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
+ dpsnprintf (text, sizeof(text), "%c<%s> %s", 1, hostname.string, p1);
p2 = text + strlen(text);
while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
{
SV_ClientPrint(text);
host_client = save;
- Sys_Print(&text[1]);
+ //Con_Print(&text[1]);
}
return;
}
- if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
+ if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
{
Con_DPrint("Calling SV_ChangeTeam\n");
pr_global_struct->time = sv.time;
pr_globals[OFS_PARM0] = playercolor;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
}
else
{
eval_t *val;
- if (sv_player)
+ if (host_client->edict)
{
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
val->_float = playercolor;
- sv_player->v->team = bottom + 1;
+ host_client->edict->v->team = bottom + 1;
}
host_client->colors = playercolor;
- host_client->old_colors = playercolor;
-
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
- MSG_WriteByte (&sv.reliable_datagram, host_client->number);
- MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+ if (host_client->old_colors != host_client->colors)
+ {
+ host_client->old_colors = host_client->colors;
+ // send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+ }
}
}
return;
}
- host_client->netconnection->rate = rate;
+ host_client->rate = rate;
}
/*
return;
}
- if (!sv_player || sv_player->v->health <= 0)
+ if (host_client->edict->v->health <= 0)
{
SV_ClientPrint("Can't suicide -- already dead!\n");
return;
return;
}
- host_client->pmodel = i;
- if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)))
+ if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
val->_float = i;
}
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 2);
host_client->sendsignon = true;
+
+ // reset the name change timer because the client will send name soon
+ host_client->nametime = 0;
}
/*
client_t *client;
func_t RestoreGame;
mfunction_t *f;
+ int stats[MAX_CL_STATS];
if (cmd_source == src_command)
{
return;
}
- if (!sv_player)
- {
- Con_Print("Host_Spawn: no edict??\n");
- return;
- }
-
+ // reset name change timer again because they might want to change name
+ // again in the first 5 seconds after connecting
host_client->nametime = 0;
// LordHavoc: moved this above the QC calls at FrikaC's request
{
Con_DPrint("Calling RestoreGame\n");
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
}
}
else
{
// set up the edict
- ED_ClearEdict(sv_player);
+ ED_ClearEdict(host_client->edict);
- //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
+ //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
// call the spawn function
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
- if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
- Sys_Printf("%s entered the game\n", host_client->name);
+ if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
+ Con_Printf("%s entered the game\n", host_client->name);
PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
}
continue;
MSG_WriteByte (&host_client->message, svc_updatename);
MSG_WriteByte (&host_client->message, i);
- MSG_WriteString (&host_client->message, client->old_name);
+ MSG_WriteString (&host_client->message, client->name);
MSG_WriteByte (&host_client->message, svc_updatefrags);
MSG_WriteByte (&host_client->message, i);
- MSG_WriteShort (&host_client->message, client->old_frags);
+ MSG_WriteShort (&host_client->message, client->frags);
MSG_WriteByte (&host_client->message, svc_updatecolors);
MSG_WriteByte (&host_client->message, i);
- MSG_WriteByte (&host_client->message, client->old_colors);
+ MSG_WriteByte (&host_client->message, client->colors);
}
// send all current light styles
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
MSG_WriteByte (&host_client->message, svc_setangle);
- MSG_WriteAngle (&host_client->message, sv_player->v->angles[0], sv.protocol);
- MSG_WriteAngle (&host_client->message, sv_player->v->angles[1], sv.protocol);
+ MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
+ MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
MSG_WriteAngle (&host_client->message, 0, sv.protocol);
- SV_WriteClientdataToMessage (sv_player, &host_client->message);
+ SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 3);
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
if (t[0] == '6')
{
if (t[1] == 'a')
- sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
else
- sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
+ host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
}
else if (t[0] == '9')
- sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
else if (t[0] == '0')
- sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
else if (t[0] >= '2')
- sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+ host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
}
else
{
if (t[0] >= '2')
- sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+ host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
- if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
+ if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
val->_float = v;
- sv_player->v->ammo_shells = v;
+ host_client->edict->v->ammo_shells = v;
break;
case 'n':
if (gamemode == GAME_ROGUE)
{
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_nails = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_nails = v;
}
}
else
{
- sv_player->v->ammo_nails = v;
+ host_client->edict->v->ammo_nails = v;
}
break;
case 'l':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_nails = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_nails = v;
}
}
break;
case 'r':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_rockets = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_rockets = v;
}
}
else
{
- sv_player->v->ammo_rockets = v;
+ host_client->edict->v->ammo_rockets = v;
}
break;
case 'm':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_rockets = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_rockets = v;
}
}
break;
case 'h':
- sv_player->v->health = v;
+ host_client->edict->v->health = v;
break;
case 'c':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_cells = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_cells = v;
}
}
else
{
- sv_player->v->ammo_cells = v;
+ host_client->edict->v->ammo_cells = v;
}
break;
case 'p':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_cells = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_cells = v;
}
}
break;
int i, c;
if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
- {
- if (!sv.active)
- {
- if (gamemode == GAME_TRANSFUSION)
- Cbuf_AddText ("map bb1\n");
- else
- Cbuf_AddText ("map start\n");
- }
return;
- }
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
- Con_DPrintf("%i demo(s) in loop\n", c);
+ Con_Printf("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
if (svs.clients)
Mem_Free(svs.clients);
svs.maxclients = n;
- svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
+ svs.clients = Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
if (n == 1)
Cvar_Set ("deathmatch", "0");
else
Cvar_RegisterVariable (&cl_pmodel);
Cmd_AddCommand ("pmodel", Host_PModel_f);
}
+
+ // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
+ Cvar_RegisterVariable (&cl_playermodel);
+ Cmd_AddCommand ("playermodel", Host_Playermodel_f);
+ Cvar_RegisterVariable (&cl_playerskin);
+ Cmd_AddCommand ("playerskin", Host_Playerskin_f);
+
Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
Cmd_AddCommand ("spawn", Host_Spawn_f);
Cmd_AddCommand ("begin", Host_Begin_f);