CL_Disconnect ();
Host_ShutdownServer();
- // remove console or menu
+ // remove menu
key_dest = key_game;
- key_consoleactive = 0;
svs.serverflags = 0; // haven't completed an episode yet
allowcheats = sv_cheats.integer != 0;
SV_SpawnServer(level);
if (sv.active && cls.state == ca_disconnected)
CL_EstablishConnection("local:1");
+
+// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
+ if (cl_autodemo.integer && !cls.demorecording)
+ {
+ char demofile[MAX_OSPATH];
+
+ dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), level);
+
+ Con_Printf ("Recording to %s.\n", demofile);
+
+ cls.demofile = FS_Open (demofile, "wb", false, false);
+ if (cls.demofile)
+ {
+ cls.forcetrack = -1;
+ FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
+ }
+ else
+ Con_Print ("ERROR: couldn't open.\n");
+
+ cls.demorecording = true;
+ }
}
/*
Con_Print("changelevel <levelname> : continue game on a new level\n");
return;
}
- if (cls.demoplayback)
- {
- Con_Print("Only the server may changelevel\n");
- return;
- }
// HACKHACKHACK
if (!sv.active) {
Host_Map_f();
if (cmd_source != src_command)
return;
- // remove console or menu
+ // remove menu
key_dest = key_game;
- key_consoleactive = 0;
SV_VM_Begin();
SV_SaveSpawnparms ();
if (cmd_source != src_command)
return;
- // remove console or menu
+ // remove menu
key_dest = key_game;
- key_consoleactive = 0;
allowcheats = sv_cheats.integer != 0;
strcpy(mapname, sv.name);
entnum++;
}
+ Mem_Free(text);
prog->num_edicts = entnum;
sv.time = time;
// send some stats
MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
- MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_secrets);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_secrets);
MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
- MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_monsters);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->total_monsters);
MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
- MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->found_secrets);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->found_secrets);
MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
- MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->killed_monsters);
+ MSG_WriteLong (&host_client->netconnection->message, (int)prog->globals.server->killed_monsters);
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
- MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
- MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
- MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
- MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
+ if (sv.loadgame)
+ {
+ MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[0], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->v_angle[1], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
+ sv.loadgame = false; // we're basically done with loading now
+ }
+ else
+ {
+ MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
+ }
SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
{
- i = atof(Cmd_Argv(2)) - 1;
+ i = (int)(atof(Cmd_Argv(2)) - 1);
if (i < 0 || i >= svs.maxclients || !(host_client = svs.clients + i)->active)
return;
byNumber = true;
if (e->fields.server->frame >= m->numframes)
e->fields.server->frame = m->numframes - 1;
- PrintFrameName (m, e->fields.server->frame);
+ PrintFrameName (m, (int)e->fields.server->frame);
}
/*
if (e->fields.server->frame < 0)
e->fields.server->frame = 0;
- PrintFrameName (m, e->fields.server->frame);
+ PrintFrameName (m, (int)e->fields.server->frame);
}
/*
out = send+4;
send[0] = send[1] = send[2] = send[3] = 0xff;
- l = strlen (in);
+ l = (int)strlen (in);
for (i=0 ; i<l ; i++)
{
if (out >= send + sizeof(send) - 1)
*out++ = '\n';
i++;
}
+ else if (in[i] == '\\' && in[i+1] == '0')
+ {
+ *out++ = '\0';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == 't')
+ {
+ *out++ = '\t';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == 'r')
+ {
+ *out++ = '\r';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == '"')
+ {
+ *out++ = '\"';
+ i++;
+ }
else
*out++ = in[i];
}
- *out = 0;
mysocket = NetConn_ChooseClientSocketForAddress(&address);
if (mysocket)
- NetConn_WriteString(mysocket, send, &address);
+ NetConn_Write(mysocket, send, out - send, &address);
}
//=============================================================================