#include "quakedef.h"
int current_skill;
-cvar_t sv_cheats = {0, "sv_cheats", "0"};
+cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
+cvar_t rcon_password = {0, "rcon_password", "", "password to authenticate rcon commands"};
+cvar_t rcon_address = {0, "rcon_address", "", "server address to send rcon commands to (when not connected to a server)"};
qboolean allowcheats = false;
-mfunction_t *ED_FindFunction (char *name);
-
/*
==================
Host_Quit_f
==================
*/
-extern qboolean host_shuttingdown;
void Host_Quit_f (void)
{
- host_shuttingdown = true;
- CL_Disconnect ();
- Host_ShutdownServer(false);
-
Sys_Quit ();
}
for (players = 0, j = 0;j < svs.maxclients;j++)
if (svs.clients[j].active)
players++;
- print ("host: %s\n", Cvar_VariableString ("hostname"));
- print ("version: %s build %s\n", gamename, buildstring);
- print ("map: %s\n", sv.name);
- print ("players: %i active (%i max)\n\n", players, svs.maxclients);
+ print ("host: %s\n", Cvar_VariableString ("hostname"));
+ print ("version: %s build %s\n", gamename, buildstring);
+ print ("protocol: %i (%s)\n", Protocol_NumberForEnum(sv.protocol), Protocol_NameForEnum(sv.protocol));
+ print ("map: %s\n", sv.name);
+ print ("players: %i active (%i max)\n\n", players, svs.maxclients);
for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
{
if (!client->active)
continue;
- seconds = (int)(realtime - client->netconnection->connecttime);
+ seconds = (int)(realtime - client->connecttime);
minutes = seconds / 60;
if (minutes)
{
}
else
hours = 0;
- print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->v->frags, hours, minutes, seconds);
- print (" %s\n", client->netconnection->address);
+ print ("#%-2u %-16.16s %3i %2i:%02i:%02i\n", j+1, client->name, (int)client->edict->fields.server->frags, hours, minutes, seconds);
+ print (" %s\n", client->netconnection ? client->netconnection->address : "botclient");
}
}
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
- if (!((int)sv_player->v->flags & FL_GODMODE) )
+ host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_GODMODE;
+ if (!((int)host_client->edict->fields.server->flags & FL_GODMODE) )
SV_ClientPrint("godmode OFF\n");
else
SV_ClientPrint("godmode ON\n");
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
- if (!((int)sv_player->v->flags & FL_NOTARGET) )
+ host_client->edict->fields.server->flags = (int)host_client->edict->fields.server->flags ^ FL_NOTARGET;
+ if (!((int)host_client->edict->fields.server->flags & FL_NOTARGET) )
SV_ClientPrint("notarget OFF\n");
else
SV_ClientPrint("notarget ON\n");
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- if (sv_player->v->movetype != MOVETYPE_NOCLIP)
+ if (host_client->edict->fields.server->movetype != MOVETYPE_NOCLIP)
{
noclip_anglehack = true;
- sv_player->v->movetype = MOVETYPE_NOCLIP;
+ host_client->edict->fields.server->movetype = MOVETYPE_NOCLIP;
SV_ClientPrint("noclip ON\n");
}
else
{
noclip_anglehack = false;
- sv_player->v->movetype = MOVETYPE_WALK;
+ host_client->edict->fields.server->movetype = MOVETYPE_WALK;
SV_ClientPrint("noclip OFF\n");
}
}
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- if (sv_player->v->movetype != MOVETYPE_FLY)
+ if (host_client->edict->fields.server->movetype != MOVETYPE_FLY)
{
- sv_player->v->movetype = MOVETYPE_FLY;
+ host_client->edict->fields.server->movetype = MOVETYPE_FLY;
SV_ClientPrint("flymode ON\n");
}
else
{
- sv_player->v->movetype = MOVETYPE_WALK;
+ host_client->edict->fields.server->movetype = MOVETYPE_WALK;
SV_ClientPrint("flymode OFF\n");
}
}
*/
void Host_Ping_f (void)
{
- int i, j;
- float total;
- client_t *client;
+ int i;
+ client_t *client;
+ void (*print) (const char *fmt, ...);
if (cmd_source == src_command)
{
- Cmd_ForwardToServer ();
- return;
+ if (!sv.active)
+ {
+ Cmd_ForwardToServer ();
+ return;
+ }
+ print = Con_Printf;
}
+ else
+ print = SV_ClientPrintf;
- SV_ClientPrint("Client ping times:\n");
+ print("Client ping times:\n");
for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
- total = 0;
- for (j=0 ; j<NUM_PING_TIMES ; j++)
- total+=client->ping_times[j];
- total /= NUM_PING_TIMES;
- SV_ClientPrintf("%4i %s\n", (int)(total*1000), client->name);
+ print("%4i %s\n", (int)floor(client->ping*1000+0.5), client->name);
}
}
{
char level[MAX_QPATH];
+ if (Cmd_Argc() != 2)
+ {
+ Con_Print("map <levelname> : start a new game (kicks off all players)\n");
+ return;
+ }
+
if (cmd_source != src_command)
return;
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
- Host_ShutdownServer(false);
+ Host_ShutdownServer();
- key_dest = key_game; // remove console or menu
- SCR_BeginLoadingPlaque ();
+ // remove console or menu
+ key_dest = key_game;
+ key_consoleactive = 0;
svs.serverflags = 0; // haven't completed an episode yet
allowcheats = sv_cheats.integer != 0;
void Host_Changelevel_f (void)
{
char level[MAX_QPATH];
-
+
if (Cmd_Argc() != 2)
{
Con_Print("changelevel <levelname> : continue game on a new level\n");
return;
}
- if (!sv.active || cls.demoplayback)
+ if (cls.demoplayback)
{
Con_Print("Only the server may changelevel\n");
return;
}
+ // HACKHACKHACK
+ if (!sv.active) {
+ Host_Map_f();
+ return;
+ }
+ if (cmd_source != src_command)
+ return;
+
+ // remove console or menu
+ key_dest = key_game;
+ key_consoleactive = 0;
+
+ SV_VM_Begin();
SV_SaveSpawnparms ();
+ SV_VM_End();
allowcheats = sv_cheats.integer != 0;
strcpy(level, Cmd_Argv(1));
SV_SpawnServer(level);
void Host_Restart_f (void)
{
char mapname[MAX_QPATH];
-
- if (cls.demoplayback || !sv.active)
- return;
+ if (Cmd_Argc() != 1)
+ {
+ Con_Print("restart : restart current level\n");
+ return;
+ }
+ if (!sv.active)
+ {
+ Con_Print("Only the server may restart\n");
+ return;
+ }
if (cmd_source != src_command)
return;
+
+ // remove console or menu
+ key_dest = key_game;
+ key_consoleactive = 0;
+
allowcheats = sv_cheats.integer != 0;
strcpy(mapname, sv.name);
SV_SpawnServer(mapname);
*/
void Host_Reconnect_f (void)
{
- SCR_BeginLoadingPlaque();
- cls.signon = 0; // need new connection messages
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ if (cls.qw_downloadmemory) // don't change when downloading
+ return;
+
+ S_StopAllSounds();
+
+ if (cls.netcon)
+ {
+ if (cls.state == ca_connected && cls.signon < SIGNONS)
+ {
+ Con_Printf("reconnecting...\n");
+ MSG_WriteChar(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, "new");
+ }
+ else
+ Con_Printf("Please use connect instead (reconnect not implemented)\n");
+ }
+ }
+ else
+ {
+ if (Cmd_Argc() != 1)
+ {
+ Con_Print("reconnect : wait for signon messages again\n");
+ return;
+ }
+ if (!cls.signon)
+ {
+ Con_Print("reconnect: no signon, ignoring reconnect\n");
+ return;
+ }
+ cls.signon = 0; // need new connection messages
+ }
}
/*
*/
void Host_Connect_f (void)
{
+ if (Cmd_Argc() != 2)
+ {
+ Con_Print("connect <serveraddress> : connect to a multiplayer game\n");
+ return;
+ }
CL_EstablishConnection(Cmd_Argv(1));
}
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
text[i] = ' ';
- memcpy (text, cl.levelname, strlen(cl.levelname));
+ // LordHavoc: added min() to prevent overflow
+ memcpy (text, cl.levelname, min(strlen(cl.levelname), SAVEGAME_COMMENT_LENGTH));
sprintf (kills,"kills:%3i/%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
memcpy (text+22, kills, strlen(kills));
-// convert space to _ to make stdio happy
+ // convert space to _ to make stdio happy
+ // LordHavoc: convert control characters to _ as well
for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
- if (text[i] == ' ')
+ if (text[i] <= ' ')
text[i] = '_';
text[SAVEGAME_COMMENT_LENGTH] = '\0';
}
*/
void Host_Savegame_f (void)
{
- char name[256];
+ char name[MAX_QPATH];
qfile_t *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
Con_Print("Can't save multiplayer games.\n");
return;
}
- if (svs.clients[i].edict->v->deadflag)
+ if (svs.clients[i].edict->fields.server->deadflag)
{
Con_Print("Can't savegame with a dead player\n");
return;
FS_DefaultExtension (name, ".sav", sizeof (name));
Con_Printf("Saving game to %s...\n", name);
- f = FS_Open (name, "w", false);
+ f = FS_Open (name, "wb", false, false);
if (!f)
{
Con_Print("ERROR: couldn't open.\n");
FS_Printf(f, "%s\n", sv.name);
FS_Printf(f, "%f\n",sv.time);
-// write the light styles
-
+ // write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
- if (sv.lightstyles[i])
+ if (sv.lightstyles[i][0])
FS_Printf(f, "%s\n", sv.lightstyles[i]);
else
FS_Print(f,"m\n");
}
+ SV_VM_Begin();
+
+ PRVM_ED_WriteGlobals (f);
+ for (i=0 ; i<prog->num_edicts ; i++)
+ PRVM_ED_Write (f, PRVM_EDICT_NUM(i));
+
+ SV_VM_End();
- ED_WriteGlobals (f);
- for (i=0 ; i<sv.num_edicts ; i++)
- {
- ED_Write (f, EDICT_NUM(i));
- FS_Flush (f);
- }
FS_Close (f);
Con_Print("done.\n");
}
-extern mempool_t *edictstring_mempool;
-
/*
===============
Host_Loadgame_f
*/
void Host_Loadgame_f (void)
{
- qfile_t *f;
char filename[MAX_QPATH];
char mapname[MAX_QPATH];
- float time, tfloat;
- char buf[32768];
+ float time;
const char *start;
- char *str;
- int i, r;
- edict_t *ent;
+ const char *t;
+ const char *oldt;
+ char *text;
+ prvm_edict_t *ent;
+ int i;
int entnum;
int version;
float spawn_parms[NUM_SPAWN_PARMS];
cls.demonum = -1; // stop demo loop in case this fails
- f = FS_Open (filename, "r", false);
- if (!f)
+ t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
+ if (!text)
{
Con_Print("ERROR: couldn't open.\n");
return;
}
- str = FS_Getline (f);
- sscanf (str, "%i\n", &version);
+ // version
+ COM_ParseToken(&t, false);
+ version = atoi(com_token);
if (version != SAVEGAME_VERSION)
{
- FS_Close (f);
+ Mem_Free(text);
Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return;
}
- SCR_BeginLoadingPlaque ();
+ // description
+ // this is a little hard to parse, as : is a separator in COM_ParseToken,
+ // so use the console parser instead
+ COM_ParseTokenConsole(&t);
- str = FS_Getline (f);
for (i = 0;i < NUM_SPAWN_PARMS;i++)
{
- str = FS_Getline (f);
- sscanf (str, "%f\n", &spawn_parms[i]);
+ COM_ParseToken(&t, false);
+ spawn_parms[i] = atof(com_token);
}
+ // skill
+ COM_ParseToken(&t, false);
// this silliness is so we can load 1.06 save files, which have float skill values
- str = FS_Getline (f);
- sscanf (str, "%f\n", &tfloat);
- current_skill = (int)(tfloat + 0.1);
+ current_skill = (int)(atof(com_token) + 0.5);
Cvar_SetValue ("skill", (float)current_skill);
- strcpy (mapname, FS_Getline (f));
+ // mapname
+ COM_ParseToken(&t, false);
+ strcpy (mapname, com_token);
- str = FS_Getline (f);
- sscanf (str, "%f\n",&time);
+ // time
+ COM_ParseToken(&t, false);
+ time = atof(com_token);
allowcheats = sv_cheats.integer != 0;
+
SV_SpawnServer (mapname);
if (!sv.active)
{
+ Mem_Free(text);
Con_Print("Couldn't load map\n");
return;
}
for (i = 0;i < MAX_LIGHTSTYLES;i++)
{
- str = FS_Getline (f);
- sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
- strcpy (sv.lightstyles[i], str);
+ // light style
+ oldt = t;
+ COM_ParseToken(&t, false);
+ // if this is a 64 lightstyle savegame produced by Quake, stop now
+ // we have to check this because darkplaces saves 256 lightstyle savegames
+ if (com_token[0] == '{')
+ {
+ t = oldt;
+ break;
+ }
+ strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
+ }
+
+ // now skip everything before the first opening brace
+ // (this is for forward compatibility, so that older versions (at
+ // least ones with this fix) can load savegames with extra data before the
+ // first brace, as might be produced by a later engine version)
+ for(;;)
+ {
+ oldt = t;
+ COM_ParseToken(&t, false);
+ if (com_token[0] == '{')
+ {
+ t = oldt;
+ break;
+ }
}
// load the edicts out of the savegame file
+ SV_VM_Begin();
// -1 is the globals
entnum = -1;
- while (!FS_Eof (f))
+ for (;;)
{
- for (i = 0;i < (int)sizeof(buf) - 1;i++)
- {
- r = FS_Getc (f);
- if (r == EOF || !r)
+ start = t;
+ while (COM_ParseToken(&t, false))
+ if (!strcmp(com_token, "}"))
break;
- buf[i] = r;
- if (r == '}')
- {
- i++;
- break;
- }
- }
- if (i == sizeof(buf)-1)
- Host_Error ("Loadgame buffer overflow");
- buf[i] = 0;
- start = buf;
if (!COM_ParseToken(&start, false))
{
// end of file
break;
}
if (strcmp(com_token,"{"))
+ {
+ Mem_Free(text);
Host_Error ("First token isn't a brace");
+ }
if (entnum == -1)
{
// parse the global vars
- ED_ParseGlobals (start);
+ PRVM_ED_ParseGlobals (start);
}
else
{
// parse an edict
if (entnum >= MAX_EDICTS)
- Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
- while (entnum >= sv.max_edicts)
- SV_IncreaseEdicts();
- ent = EDICT_NUM(entnum);
- memset (ent->v, 0, progs->entityfields * 4);
- ent->e->free = false;
- ED_ParseEdict (start, ent);
+ {
+ Mem_Free(text);
+ Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
+ }
+ while (entnum >= prog->max_edicts)
+ //SV_IncreaseEdicts();
+ PRVM_MEM_IncreaseEdicts();
+ ent = PRVM_EDICT_NUM(entnum);
+ memset (ent->fields.server, 0, prog->progs->entityfields * 4);
+ ent->priv.server->free = false;
+ PRVM_ED_ParseEdict (start, ent);
// link it into the bsp tree
- if (!ent->e->free)
+ if (!ent->priv.server->free)
SV_LinkEdict (ent, false);
}
entnum++;
}
- sv.num_edicts = entnum;
+ prog->num_edicts = entnum;
sv.time = time;
- FS_Close (f);
-
for (i = 0;i < NUM_SPAWN_PARMS;i++)
svs.clients[0].spawn_parms[i] = spawn_parms[i];
+ SV_VM_End();
+
// make sure we're connected to loopback
if (cls.state == ca_disconnected || !(cls.state == ca_connected && cls.netcon != NULL && LHNETADDRESS_GetAddressType(&cls.netcon->peeraddress) == LHNETADDRESSTYPE_LOOP))
CL_EstablishConnection("local:1");
Host_Name_f
======================
*/
-cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
+cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
void Host_Name_f (void)
{
+ int i, j;
char newName[sizeof(host_client->name)];
if (Cmd_Argc () == 1)
else
strlcpy (newName, Cmd_Args(), sizeof (newName));
+ for (i = 0, j = 0;newName[i];i++)
+ if (newName[i] != '\r' && newName[i] != '\n')
+ newName[j++] = newName[i];
+ newName[j] = 0;
+
if (cmd_source == src_command)
{
Cvar_Set ("_cl_name", newName);
+ InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "name", newName);
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
SV_ClientPrintf("You can't change name more than once every 5 seconds!\n");
return;
}
-
+
host_client->nametime = sv.time + 5;
- if (strcmp(host_client->name, newName) && host_client->name[0] && strcmp(host_client->name, "unconnected"))
- SV_BroadcastPrintf("%s changed name to %s\n", host_client->name, newName);
- strcpy(host_client->name, newName);
- strcpy(host_client->old_name, newName);
- if (sv_player)
- sv_player->v->netname = PR_SetString(host_client->name);
- //Con_Printf("Host_Name_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->name, newName, sizeof (host_client->name));
+ host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
+ if (strcmp(host_client->old_name, host_client->name))
+ {
+ if (host_client->spawned)
+ SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
+ strcpy(host_client->old_name, host_client->name);
+ // send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->name);
+ }
+}
+
+/*
+======================
+Host_Playermodel_f
+======================
+*/
+cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
+// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
+void Host_Playermodel_f (void)
+{
+ int i, j;
+ char newPath[sizeof(host_client->playermodel)];
+
+ if (Cmd_Argc () == 1)
+ {
+ Con_Printf("\"playermodel\" is \"%s\"\n", cl_playermodel.string);
+ return;
+ }
-// send notification to all clients
+ if (Cmd_Argc () == 2)
+ strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(), sizeof (newPath));
- MSG_WriteByte(&sv.reliable_datagram, svc_updatename);
- MSG_WriteByte(&sv.reliable_datagram, host_client->number);
- MSG_WriteString(&sv.reliable_datagram, host_client->name);
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
+
+ if (cmd_source == src_command)
+ {
+ Cvar_Set ("_cl_playermodel", newPath);
+ InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "playermodel", newPath);
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ /*
+ if (sv.time < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
+ }
+
+ host_client->nametime = sv.time + 5;
+ */
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playermodel, newPath, sizeof (host_client->playermodel));
+ if( eval_playermodel )
+ PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
+ if (strcmp(host_client->old_model, host_client->playermodel))
+ {
+ strcpy(host_client->old_model, host_client->playermodel);
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepmodel);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playermodel);*/
+ }
}
+/*
+======================
+Host_Playerskin_f
+======================
+*/
+cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
+void Host_Playerskin_f (void)
+{
+ int i, j;
+ char newPath[sizeof(host_client->playerskin)];
+
+ if (Cmd_Argc () == 1)
+ {
+ Con_Printf("\"playerskin\" is \"%s\"\n", cl_playerskin.string);
+ return;
+ }
+
+ if (Cmd_Argc () == 2)
+ strlcpy (newPath, Cmd_Argv(1), sizeof (newPath));
+ else
+ strlcpy (newPath, Cmd_Args(), sizeof (newPath));
+
+ for (i = 0, j = 0;newPath[i];i++)
+ if (newPath[i] != '\r' && newPath[i] != '\n')
+ newPath[j++] = newPath[i];
+ newPath[j] = 0;
+
+ if (cmd_source == src_command)
+ {
+ Cvar_Set ("_cl_playerskin", newPath);
+ InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "playerskin", newPath);
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+ return;
+ }
+
+ /*
+ if (sv.time < host_client->nametime)
+ {
+ SV_ClientPrintf("You can't change playermodel more than once every 5 seconds!\n");
+ return;
+ }
+
+ host_client->nametime = sv.time + 5;
+ */
+
+ // point the string back at updateclient->name to keep it safe
+ strlcpy (host_client->playerskin, newPath, sizeof (host_client->playerskin));
+ if( eval_playerskin )
+ PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
+ if (strcmp(host_client->old_skin, host_client->playerskin))
+ {
+ if (host_client->spawned)
+ SV_BroadcastPrintf("%s changed skin to %s\n", host_client->name, host_client->playerskin);
+ strcpy(host_client->old_skin, host_client->playerskin);
+ /*// send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatepskin);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteString (&sv.reliable_datagram, host_client->playerskin);*/
+ }
+}
void Host_Version_f (void)
{
void Host_Say(qboolean teamonly)
{
client_t *save;
- int j;
- const char *p1, *p2;
- // LordHavoc: 256 char say messages
- unsigned char text[256];
+ int j, quoted;
+ const char *p1;
+ char *p2;
+ // LordHavoc: long say messages
+ char text[1024];
qboolean fromServer = false;
if (cmd_source == src_command)
if (Cmd_Argc () < 2)
return;
- save = host_client;
+ if (!teamplay.integer)
+ teamonly = false;
// turn on color set 1
- if (!fromServer)
- sprintf (text, "%c%s: ", 1, host_client->name);
- else
- sprintf (text, "%c<%s> ", 1, hostname.string);
-
p1 = Cmd_Args();
- p2 = p1 + strlen(p1);
- // remove trailing newlines
- while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
- p2--;
- // remove quotes if present
- if (*p1 == '"')
+ quoted = false;
+ if (*p1 == '\"')
{
+ quoted = true;
p1++;
- if (p2[-1] == '"')
- p2--;
- else if (fromServer)
- Con_Print("Host_Say: missing end quote\n");
- else
- SV_ClientPrint("Host_Say: missing end quote\n");
}
- while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
+ if (!fromServer)
+ dpsnprintf (text, sizeof(text), "%c%s" STRING_COLOR_DEFAULT_STR ": %s", 1, host_client->name, p1);
+ else
+ dpsnprintf (text, sizeof(text), "%c<%s" STRING_COLOR_DEFAULT_STR "> %s", 1, hostname.string, p1);
+ p2 = text + strlen(text);
+ while ((const char *)p2 > (const char *)text && (p2[-1] == '\r' || p2[-1] == '\n' || (p2[-1] == '\"' && quoted)))
+ {
+ if (p2[-1] == '\"' && quoted)
+ quoted = false;
+ p2[-1] = 0;
p2--;
- for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
- text[j++] = *p1++;
- text[j++] = '\n';
- text[j++] = 0;
+ }
+ strlcat(text, "\n", sizeof(text));
+ // note: save is not a valid edict if fromServer is true
+ save = host_client;
for (j = 0, host_client = svs.clients;j < svs.maxclients;j++, host_client++)
- if (host_client->spawned && (!teamplay.integer || host_client->edict->v->team == save->edict->v->team))
+ if (host_client->spawned && (!teamonly || host_client->edict->fields.server->team == save->edict->fields.server->team))
SV_ClientPrint(text);
host_client = save;
- Sys_Print(&text[1]);
+ if (cls.state == ca_dedicated)
+ Con_Print(&text[1]);
}
client_t *save;
int j;
const char *p1, *p2;
- char text[1024]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
+ char text[MAX_INPUTLINE]; // LordHavoc: FIXME: temporary buffer overflow fix (was 64)
qboolean fromServer = false;
if (cmd_source == src_command)
}
while (p2 > p1 && (p2[-1] == '\n' || p2[-1] == '\r'))
p2--;
- for (j = strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
+ for (j = (int)strlen(text);j < (int)(sizeof(text) - 2) && p1 < p2;)
text[j++] = *p1++;
text[j++] = '\n';
text[j++] = 0;
Host_Color_f
==================
*/
-cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
+cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
void Host_Color_f(void)
{
int top, bottom;
if (cmd_source == src_command)
{
Cvar_SetValue ("_cl_color", playercolor);
- if (cls.state == ca_connected)
+ InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "topcolor", va("%i", top));
+ InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "bottomcolor", va("%i", bottom));
+ if (cls.state == ca_connected && cls.protocol != PROTOCOL_QUAKEWORLD)
Cmd_ForwardToServer ();
return;
}
- if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ return;
+
+ if (host_client->edict && (f = PRVM_ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - prog->functions)))
{
Con_DPrint("Calling SV_ChangeTeam\n");
- pr_global_struct->time = sv.time;
- pr_globals[OFS_PARM0] = playercolor;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
- PR_ExecuteProgram (SV_ChangeTeam, "");
+ prog->globals.server->time = sv.time;
+ prog->globals.generic[OFS_PARM0] = playercolor;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+ PRVM_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
}
else
{
- eval_t *val;
- if (sv_player)
+ prvm_eval_t *val;
+ if (host_client->edict)
{
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
+ if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
val->_float = playercolor;
- sv_player->v->team = bottom + 1;
+ host_client->edict->fields.server->team = bottom + 1;
}
host_client->colors = playercolor;
- host_client->old_colors = playercolor;
-
- // send notification to all clients
- MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
- MSG_WriteByte (&sv.reliable_datagram, host_client->number);
- MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+ if (host_client->old_colors != host_client->colors)
+ {
+ host_client->old_colors = host_client->colors;
+ // send notification to all clients
+ MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
+ MSG_WriteByte (&sv.reliable_datagram, host_client - svs.clients);
+ MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
+ }
}
}
-cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
-cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000"};
+cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
void Host_Rate_f(void)
{
- int rate, maxrate;
+ int rate;
if (Cmd_Argc() != 2)
{
if (cmd_source == src_command)
{
Cvar_SetValue ("_cl_rate", bound(NET_MINRATE, rate, NET_MAXRATE));
+ InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), "rate", va("%i", rate));
if (cls.state == ca_connected)
Cmd_ForwardToServer ();
return;
}
- maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
- if (sv_maxrate.integer != maxrate)
- Cvar_SetValueQuick(&sv_maxrate, maxrate);
-
- if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
- host_client->netconnection->rate = bound(NET_MINRATE, rate, maxrate);
+ host_client->rate = rate;
}
/*
return;
}
- if (!sv_player || sv_player->v->health <= 0)
+ if (host_client->edict->fields.server->health <= 0)
{
SV_ClientPrint("Can't suicide -- already dead!\n");
return;
}
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
- PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+ PRVM_ExecuteProgram (prog->globals.server->ClientKill, "QC function ClientKill is missing");
}
======================
Host_PModel_f
LordHavoc: only supported for Nehahra, I personally think this is dumb, but Mindcrime won't listen.
+LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
======================
*/
-cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
+cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
static void Host_PModel_f (void)
{
int i;
- eval_t *val;
+ prvm_eval_t *val;
if (Cmd_Argc () == 1)
{
return;
}
- host_client->pmodel = i;
- if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)))
+ if (host_client->edict && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
val->_float = i;
}
return;
}
- SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 2);
- host_client->sendsignon = true;
+ if (host_client->netconnection)
+ {
+ SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
+ MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+ MSG_WriteByte (&host_client->netconnection->message, 2);
+ }
+
+ // reset the name change timer because the client will send name soon
+ host_client->nametime = 0;
}
/*
client_t *client;
func_t RestoreGame;
mfunction_t *f;
+ int stats[MAX_CL_STATS];
if (cmd_source == src_command)
{
return;
}
- if (!sv_player)
- {
- Con_Print("Host_Spawn: no edict??\n");
- return;
- }
-
+ // reset name change timer again because they might want to change name
+ // again in the first 5 seconds after connecting
host_client->nametime = 0;
// LordHavoc: moved this above the QC calls at FrikaC's request
- // send all current names, colors, and frag counts
- SZ_Clear (&host_client->message);
+ // LordHavoc: commented this out
+ //if (host_client->netconnection)
+ // SZ_Clear (&host_client->netconnection->message);
// run the entrance script
if (sv.loadgame)
// if this is the last client to be connected, unpause
sv.paused = false;
- if ((f = ED_FindFunction ("RestoreGame")))
- if ((RestoreGame = (func_t)(f - pr_functions)))
+ if ((f = PRVM_ED_FindFunction ("RestoreGame")))
+ if ((RestoreGame = (func_t)(f - prog->functions)))
{
Con_DPrint("Calling RestoreGame\n");
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
- PR_ExecuteProgram (RestoreGame, "");
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+ PRVM_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
}
}
else
{
- // set up the edict
- ED_ClearEdict(sv_player);
-
- //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
+ //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PRVM_GetString(host_client->edict->fields.server->netname), PRVM_GetString(host_client->edict->fields.server->netname), host_client->name);
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
- (&pr_global_struct->parm1)[i] = host_client->spawn_parms[i];
+ (&prog->globals.server->parm1)[i] = host_client->spawn_parms[i];
// call the spawn function
- pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
- PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
+ host_client->clientconnectcalled = true;
+ prog->globals.server->time = sv.time;
+ prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
+ PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
- if ((Sys_DoubleTime() - host_client->netconnection->connecttime) <= sv.time)
- Sys_Printf("%s entered the game\n", host_client->name);
+ if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
+ Con_Printf("%s entered the game\n", host_client->name);
- PR_ExecuteProgram (pr_global_struct->PutClientInServer, "QC function PutClientInServer is missing");
+ PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
}
+ if (!host_client->netconnection)
+ return;
// send time of update
- MSG_WriteByte (&host_client->message, svc_time);
- MSG_WriteFloat (&host_client->message, sv.time);
+ MSG_WriteByte (&host_client->netconnection->message, svc_time);
+ MSG_WriteFloat (&host_client->netconnection->message, sv.time);
+ // send all current names, colors, and frag counts
for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
- MSG_WriteByte (&host_client->message, svc_updatename);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteString (&host_client->message, client->old_name);
- MSG_WriteByte (&host_client->message, svc_updatefrags);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteShort (&host_client->message, client->old_frags);
- MSG_WriteByte (&host_client->message, svc_updatecolors);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteByte (&host_client->message, client->old_colors);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteString (&host_client->netconnection->message, client->name);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteShort (&host_client->netconnection->message, client->frags);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteByte (&host_client->netconnection->message, client->colors);
}
// send all current light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
- MSG_WriteByte (&host_client->message, svc_lightstyle);
- MSG_WriteByte (&host_client->message, (char)i);
- MSG_WriteString (&host_client->message, sv.lightstyles[i]);
+ if (sv.lightstyles[i][0])
+ {
+ MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
+ MSG_WriteByte (&host_client->netconnection->message, (char)i);
+ MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
+ }
}
// send some stats
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
- MSG_WriteLong (&host_client->message, pr_global_struct->total_secrets);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
- MSG_WriteLong (&host_client->message, pr_global_struct->total_monsters);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_monsters);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_SECRETS);
- MSG_WriteLong (&host_client->message, pr_global_struct->found_secrets);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->found_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_MONSTERS);
- MSG_WriteLong (&host_client->message, pr_global_struct->killed_monsters);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->killed_monsters);
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
- MSG_WriteByte (&host_client->message, svc_setangle);
- for (i=0 ; i < 2 ; i++)
- MSG_WriteAngle (&host_client->message, sv_player->v->angles[i] );
- MSG_WriteAngle (&host_client->message, 0 );
+ MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
- SV_WriteClientdataToMessage (sv_player, &host_client->message);
+ SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 3);
- host_client->sendsignon = true;
+ MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+ MSG_WriteByte (&host_client->netconnection->message, 3);
}
/*
if (cmd_source != src_command || !sv.active)
return;
+ SV_VM_Begin();
save = host_client;
if (Cmd_Argc() > 2 && strcmp(Cmd_Argv(1), "#") == 0)
}
host_client = save;
+ SV_VM_End();
}
/*
{
const char *t;
int v;
- eval_t *val;
+ prvm_eval_t *val;
if (cmd_source == src_command)
{
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
if (t[0] == '6')
{
if (t[1] == 'a')
- sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
+ host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_PROXIMITY_GUN;
else
- sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
+ host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | IT_GRENADE_LAUNCHER;
}
else if (t[0] == '9')
- sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
+ host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_LASER_CANNON;
else if (t[0] == '0')
- sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
+ host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | HIT_MJOLNIR;
else if (t[0] >= '2')
- sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+ host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
}
else
{
if (t[0] >= '2')
- sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+ host_client->edict->fields.server->items = (int)host_client->edict->fields.server->items | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
- if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
+ if (gamemode == GAME_ROGUE && (val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
val->_float = v;
- sv_player->v->ammo_shells = v;
+ host_client->edict->fields.server->ammo_shells = v;
break;
case 'n':
if (gamemode == GAME_ROGUE)
{
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
+ if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_nails = v;
+ if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
+ host_client->edict->fields.server->ammo_nails = v;
}
}
else
{
- sv_player->v->ammo_nails = v;
+ host_client->edict->fields.server->ammo_nails = v;
}
break;
case 'l':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
+ val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_nails = v;
+ if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
+ host_client->edict->fields.server->ammo_nails = v;
}
}
break;
case 'r':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
+ val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_rockets = v;
+ if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
+ host_client->edict->fields.server->ammo_rockets = v;
}
}
else
{
- sv_player->v->ammo_rockets = v;
+ host_client->edict->fields.server->ammo_rockets = v;
}
break;
case 'm':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
+ val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_rockets = v;
+ if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
+ host_client->edict->fields.server->ammo_rockets = v;
}
}
break;
case 'h':
- sv_player->v->health = v;
+ host_client->edict->fields.server->health = v;
break;
case 'c':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
+ val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_cells = v;
+ if (host_client->edict->fields.server->weapon <= IT_LIGHTNING)
+ host_client->edict->fields.server->ammo_cells = v;
}
}
else
{
- sv_player->v->ammo_cells = v;
+ host_client->edict->fields.server->ammo_cells = v;
}
break;
case 'p':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
+ val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_cells = v;
+ if (host_client->edict->fields.server->weapon > IT_LIGHTNING)
+ host_client->edict->fields.server->ammo_cells = v;
}
}
break;
}
}
-edict_t *FindViewthing (void)
+prvm_edict_t *FindViewthing (void)
{
int i;
- edict_t *e;
+ prvm_edict_t *e;
- for (i=0 ; i<sv.num_edicts ; i++)
+ for (i=0 ; i<prog->num_edicts ; i++)
{
- e = EDICT_NUM(i);
- if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
+ e = PRVM_EDICT_NUM(i);
+ if (!strcmp (PRVM_GetString(e->fields.server->classname), "viewthing"))
return e;
}
Con_Print("No viewthing on map\n");
*/
void Host_Viewmodel_f (void)
{
- edict_t *e;
+ prvm_edict_t *e;
model_t *m;
+ if (!sv.active)
+ return;
+
+ SV_VM_Begin();
e = FindViewthing ();
+ SV_VM_End();
if (!e)
return;
m = Mod_ForName (Cmd_Argv(1), false, true, false);
- if (!m)
+ if (!m || !m->loaded || !m->Draw)
{
- Con_Printf("Can't load %s\n", Cmd_Argv(1));
+ Con_Printf("viewmodel: can't load %s\n", Cmd_Argv(1));
return;
}
- e->v->frame = 0;
- cl.model_precache[(int)e->v->modelindex] = m;
+ e->fields.server->frame = 0;
+ cl.model_precache[(int)e->fields.server->modelindex] = m;
}
/*
*/
void Host_Viewframe_f (void)
{
- edict_t *e;
+ prvm_edict_t *e;
int f;
model_t *m;
+ if (!sv.active)
+ return;
+
+ SV_VM_Begin();
e = FindViewthing ();
+ SV_VM_End();
if (!e)
return;
- m = cl.model_precache[(int)e->v->modelindex];
+ m = cl.model_precache[(int)e->fields.server->modelindex];
f = atoi(Cmd_Argv(1));
if (f >= m->numframes)
f = m->numframes-1;
- e->v->frame = f;
+ e->fields.server->frame = f;
}
*/
void Host_Viewnext_f (void)
{
- edict_t *e;
+ prvm_edict_t *e;
model_t *m;
+ if (!sv.active)
+ return;
+
+ SV_VM_Begin();
e = FindViewthing ();
+ SV_VM_End();
if (!e)
return;
- m = cl.model_precache[(int)e->v->modelindex];
+ m = cl.model_precache[(int)e->fields.server->modelindex];
- e->v->frame = e->v->frame + 1;
- if (e->v->frame >= m->numframes)
- e->v->frame = m->numframes - 1;
+ e->fields.server->frame = e->fields.server->frame + 1;
+ if (e->fields.server->frame >= m->numframes)
+ e->fields.server->frame = m->numframes - 1;
- PrintFrameName (m, e->v->frame);
+ PrintFrameName (m, e->fields.server->frame);
}
/*
*/
void Host_Viewprev_f (void)
{
- edict_t *e;
+ prvm_edict_t *e;
model_t *m;
+ if (!sv.active)
+ return;
+
+ SV_VM_Begin();
e = FindViewthing ();
+ SV_VM_End();
if (!e)
return;
- m = cl.model_precache[(int)e->v->modelindex];
+ m = cl.model_precache[(int)e->fields.server->modelindex];
- e->v->frame = e->v->frame - 1;
- if (e->v->frame < 0)
- e->v->frame = 0;
+ e->fields.server->frame = e->fields.server->frame - 1;
+ if (e->fields.server->frame < 0)
+ e->fields.server->frame = 0;
- PrintFrameName (m, e->v->frame);
+ PrintFrameName (m, e->fields.server->frame);
}
/*
{
int i, c;
- if (cls.state == ca_dedicated || COM_CheckParm("-listen"))
- {
- if (!sv.active)
- {
- if (gamemode == GAME_TRANSFUSION)
- Cbuf_AddText ("map bb1\n");
- else
- Cbuf_AddText ("map start\n");
- }
+ if (cls.state == ca_dedicated || COM_CheckParm("-listen") || COM_CheckParm("-benchmark") || COM_CheckParm("-demo") || COM_CheckParm("-demolooponly"))
return;
- }
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
Con_Printf("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
- Con_DPrintf("%i demo(s) in loop\n", c);
+ Con_Printf("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
strlcpy (cls.demos[i-1], Cmd_Argv(i), sizeof (cls.demos[i-1]));
if (!cls.demoplayback)
return;
CL_Disconnect ();
- Host_ShutdownServer (false);
+ Host_ShutdownServer ();
+}
+
+void Host_SendCvar_f (void)
+{
+ int i;
+ cvar_t *c;
+ client_t *old;
+
+ if(Cmd_Argc() != 2)
+ return;
+ if(!(c = Cvar_FindVar(Cmd_Argv(1))))
+ return;
+ if (cls.state != ca_dedicated)
+ Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
+ if(!sv.active)// || !SV_ParseClientCommandQC)
+ return;
+
+ old = host_client;
+ if (cls.state != ca_dedicated)
+ i = 1;
+ else
+ i = 0;
+ for(;i<svs.maxclients;i++)
+ if(svs.clients[i].active && svs.clients[i].netconnection)
+ {
+ host_client = &svs.clients[i];
+ Host_ClientCommands(va("sendcvar %s\n", c->name));
+ }
+ host_client = old;
}
static void MaxPlayers_f(void)
if (svs.clients)
Mem_Free(svs.clients);
svs.maxclients = n;
- svs.clients = Mem_Alloc(sv_clients_mempool, sizeof(client_t) * svs.maxclients);
+ svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
if (n == 1)
Cvar_Set ("deathmatch", "0");
else
//=============================================================================
+// QuakeWorld commands
+
+/*
+=====================
+Host_Rcon_f
+
+ Send the rest of the command line over as
+ an unconnected command.
+=====================
+*/
+void Host_Rcon_f (void) // credit: taken from QuakeWorld
+{
+ int i;
+ lhnetaddress_t to;
+ lhnetsocket_t *mysocket;
+
+ if (!rcon_password.string || !rcon_password.string[0])
+ {
+ Con_Printf ("You must set rcon_password before issuing an rcon command.\n");
+ return;
+ }
+
+ for (i = 0;rcon_password.string[i];i++)
+ {
+ if (rcon_password.string[i] <= ' ')
+ {
+ Con_Printf("rcon_password is not allowed to have any whitespace.\n");
+ return;
+ }
+ }
+
+ if (cls.netcon)
+ to = cls.netcon->peeraddress;
+ else
+ {
+ if (!rcon_address.integer || !rcon_address.string[0])
+ {
+ Con_Printf ("You must either be connected, or set the rcon_address cvar to issue rcon commands\n");
+ return;
+ }
+ LHNETADDRESS_FromString(&to, rcon_address.string, sv_netport.integer);
+ }
+ mysocket = NetConn_ChooseClientSocketForAddress(&to);
+ if (mysocket)
+ {
+ // simply put together the rcon packet and send it
+ NetConn_WriteString(mysocket, va("\377\377\377\377rcon %s %s", rcon_password.string, Cmd_Args()), &to);
+ }
+}
+
+/*
+====================
+Host_User_f
+
+user <name or userid>
+
+Dump userdata / masterdata for a user
+====================
+*/
+void Host_User_f (void) // credit: taken from QuakeWorld
+{
+ int uid;
+ int i;
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf ("Usage: user <username / userid>\n");
+ return;
+ }
+
+ uid = atoi(Cmd_Argv(1));
+
+ for (i = 0;i < cl.maxclients;i++)
+ {
+ if (!cl.scores[i].name[0])
+ continue;
+ if (cl.scores[i].qw_userid == uid || !strcasecmp(cl.scores[i].name, Cmd_Argv(1)))
+ {
+ InfoString_Print(cl.scores[i].qw_userinfo);
+ return;
+ }
+ }
+ Con_Printf ("User not in server.\n");
+}
+
+/*
+====================
+Host_Users_f
+
+Dump userids for all current players
+====================
+*/
+void Host_Users_f (void) // credit: taken from QuakeWorld
+{
+ int i;
+ int c;
+
+ c = 0;
+ Con_Printf ("userid frags name\n");
+ Con_Printf ("------ ----- ----\n");
+ for (i = 0;i < cl.maxclients;i++)
+ {
+ if (cl.scores[i].name[0])
+ {
+ Con_Printf ("%6i %4i %s\n", cl.scores[i].qw_userid, cl.scores[i].frags, cl.scores[i].name);
+ c++;
+ }
+ }
+
+ Con_Printf ("%i total users\n", c);
+}
+
+/*
+==================
+Host_FullServerinfo_f
+
+Sent by server when serverinfo changes
+==================
+*/
+// TODO: shouldn't this be a cvar instead?
+void Host_FullServerinfo_f (void) // credit: taken from QuakeWorld
+{
+ char temp[512];
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf ("usage: fullserverinfo <complete info string>\n");
+ return;
+ }
+
+ strlcpy (cl.qw_serverinfo, Cmd_Argv(1), sizeof(cl.qw_serverinfo));
+ InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
+ cl.qw_teamplay = atoi(temp);
+}
+
+/*
+==================
+Host_FullInfo_f
+
+Allow clients to change userinfo
+==================
+Casey was here :)
+*/
+void Host_FullInfo_f (void) // credit: taken from QuakeWorld
+{
+ char key[512];
+ char value[512];
+ char *o;
+ const char *s;
+
+ if (Cmd_Argc() != 2)
+ {
+ Con_Printf ("fullinfo <complete info string>\n");
+ return;
+ }
+
+ s = Cmd_Argv(1);
+ if (*s == '\\')
+ s++;
+ while (*s)
+ {
+ o = key;
+ while (*s && *s != '\\')
+ *o++ = *s++;
+ *o = 0;
+
+ if (!*s)
+ {
+ Con_Printf ("MISSING VALUE\n");
+ return;
+ }
+
+ o = value;
+ s++;
+ while (*s && *s != '\\')
+ *o++ = *s++;
+ *o = 0;
+
+ if (*s)
+ s++;
+
+ if (!strcasecmp(key, "pmodel") || !strcasecmp(key, "emodel"))
+ continue;
+
+ if (key[0] == '*')
+ {
+ Con_Printf("Can't set star-key \"%s\" to \"%s\"\n", key, value);
+ continue;
+ }
+
+ InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), key, value);
+ }
+}
+
+/*
+==================
+CL_SetInfo_f
+
+Allow clients to change userinfo
+==================
+*/
+void Host_SetInfo_f (void) // credit: taken from QuakeWorld
+{
+ if (Cmd_Argc() == 1)
+ {
+ InfoString_Print(cls.userinfo);
+ return;
+ }
+ if (Cmd_Argc() != 3)
+ {
+ Con_Printf ("usage: setinfo [ <key> <value> ]\n");
+ return;
+ }
+ if (!strcasecmp(Cmd_Argv(1), "pmodel") || !strcasecmp(Cmd_Argv(1), "emodel"))
+ return;
+ if (Cmd_Argv(1)[0] == '*')
+ {
+ Con_Printf("Can't set star-key \"%s\" to \"%s\"\n", Cmd_Argv(1), Cmd_Argv(2));
+ return;
+ }
+ InfoString_SetValue(cls.userinfo, sizeof(cls.userinfo), Cmd_Argv(1), Cmd_Argv(2));
+ if (cls.state == ca_connected)
+ Cmd_ForwardToServer ();
+}
+
+/*
+====================
+Host_Packet_f
+
+packet <destination> <contents>
+
+Contents allows \n escape character
+====================
+*/
+void Host_Packet_f (void) // credit: taken from QuakeWorld
+{
+ char send[2048];
+ int i, l;
+ const char *in;
+ char *out;
+ lhnetaddress_t address;
+ lhnetsocket_t *mysocket;
+
+ if (Cmd_Argc() != 3)
+ {
+ Con_Printf ("packet <destination> <contents>\n");
+ return;
+ }
+
+ if (!LHNETADDRESS_FromString (&address, Cmd_Argv(1), sv_netport.integer))
+ {
+ Con_Printf ("Bad address\n");
+ return;
+ }
+
+ in = Cmd_Argv(2);
+ out = send+4;
+ send[0] = send[1] = send[2] = send[3] = 0xff;
+
+ l = (int)strlen (in);
+ for (i=0 ; i<l ; i++)
+ {
+ if (out >= send + sizeof(send) - 1)
+ break;
+ if (in[i] == '\\' && in[i+1] == 'n')
+ {
+ *out++ = '\n';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == '0')
+ {
+ *out++ = '\0';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == 't')
+ {
+ *out++ = '\t';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == 'r')
+ {
+ *out++ = '\r';
+ i++;
+ }
+ else if (in[i] == '\\' && in[i+1] == '"')
+ {
+ *out++ = '\"';
+ i++;
+ }
+ else
+ *out++ = in[i];
+ }
+
+ mysocket = NetConn_ChooseClientSocketForAddress(&address);
+ if (mysocket)
+ NetConn_Write(mysocket, send, out - send, &address);
+}
+
+//=============================================================================
+
/*
==================
Host_InitCommands
*/
void Host_InitCommands (void)
{
- Cmd_AddCommand ("status", Host_Status_f);
- Cmd_AddCommand ("quit", Host_Quit_f);
+ strcpy(cls.userinfo, "\\name\\player\\team\\none\\topcolor\\0\\bottomcolor\\0\\rate\\10000\\msg\\1\\*ver\\dp");
+
+ Cmd_AddCommand ("status", Host_Status_f, "print server status information");
+ Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
if (gamemode == GAME_NEHAHRA)
{
- Cmd_AddCommand ("max", Host_God_f);
- Cmd_AddCommand ("monster", Host_Notarget_f);
- Cmd_AddCommand ("scrag", Host_Fly_f);
- Cmd_AddCommand ("wraith", Host_Noclip_f);
- Cmd_AddCommand ("gimme", Host_Give_f);
+ Cmd_AddCommand ("max", Host_God_f, "god mode (invulnerability)");
+ Cmd_AddCommand ("monster", Host_Notarget_f, "notarget mode (monsters do not see you)");
+ Cmd_AddCommand ("scrag", Host_Fly_f, "fly mode (flight)");
+ Cmd_AddCommand ("wraith", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+ Cmd_AddCommand ("gimme", Host_Give_f, "alter inventory");
}
else
{
- Cmd_AddCommand ("god", Host_God_f);
- Cmd_AddCommand ("notarget", Host_Notarget_f);
- Cmd_AddCommand ("fly", Host_Fly_f);
- Cmd_AddCommand ("noclip", Host_Noclip_f);
- Cmd_AddCommand ("give", Host_Give_f);
- }
- Cmd_AddCommand ("map", Host_Map_f);
- Cmd_AddCommand ("restart", Host_Restart_f);
- Cmd_AddCommand ("changelevel", Host_Changelevel_f);
- Cmd_AddCommand ("connect", Host_Connect_f);
- Cmd_AddCommand ("reconnect", Host_Reconnect_f);
- Cmd_AddCommand ("version", Host_Version_f);
- Cmd_AddCommand ("say", Host_Say_f);
- Cmd_AddCommand ("say_team", Host_Say_Team_f);
- Cmd_AddCommand ("tell", Host_Tell_f);
- Cmd_AddCommand ("kill", Host_Kill_f);
- Cmd_AddCommand ("pause", Host_Pause_f);
- Cmd_AddCommand ("kick", Host_Kick_f);
- Cmd_AddCommand ("ping", Host_Ping_f);
- Cmd_AddCommand ("load", Host_Loadgame_f);
- Cmd_AddCommand ("save", Host_Savegame_f);
-
- Cmd_AddCommand ("startdemos", Host_Startdemos_f);
- Cmd_AddCommand ("demos", Host_Demos_f);
- Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
-
- Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
- Cmd_AddCommand ("viewframe", Host_Viewframe_f);
- Cmd_AddCommand ("viewnext", Host_Viewnext_f);
- Cmd_AddCommand ("viewprev", Host_Viewprev_f);
+ Cmd_AddCommand ("god", Host_God_f, "god mode (invulnerability)");
+ Cmd_AddCommand ("notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
+ Cmd_AddCommand ("fly", Host_Fly_f, "fly mode (flight)");
+ Cmd_AddCommand ("noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+ Cmd_AddCommand ("give", Host_Give_f, "alter inventory");
+ }
+ Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
+ Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
+ Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
+ Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
+ Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
+ Cmd_AddCommand ("version", Host_Version_f, "print engine version");
+ Cmd_AddCommand ("say", Host_Say_f, "send a chat message to everyone on the server");
+ Cmd_AddCommand ("say_team", Host_Say_Team_f, "send a chat message to your team on the server");
+ Cmd_AddCommand ("tell", Host_Tell_f, "send a chat message to only one person on the server");
+ Cmd_AddCommand ("kill", Host_Kill_f, "die instantly");
+ Cmd_AddCommand ("pause", Host_Pause_f, "pause the game (if the server allows pausing)");
+ Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
+ Cmd_AddCommand ("ping", Host_Ping_f, "print ping times of all players on the server");
+ Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
+ Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
+
+ Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
+ Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
+ Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
+
+ Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
+ Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
+ Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
+ Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
Cvar_RegisterVariable (&cl_name);
- Cmd_AddCommand ("name", Host_Name_f);
+ Cmd_AddCommand ("name", Host_Name_f, "change your player name");
Cvar_RegisterVariable (&cl_color);
- Cmd_AddCommand ("color", Host_Color_f);
+ Cmd_AddCommand ("color", Host_Color_f, "change your player shirt and pants colors");
Cvar_RegisterVariable (&cl_rate);
- Cmd_AddCommand ("rate", Host_Rate_f);
- Cvar_RegisterVariable (&sv_maxrate);
+ Cmd_AddCommand ("rate", Host_Rate_f, "change your network connection speed");
if (gamemode == GAME_NEHAHRA)
{
Cvar_RegisterVariable (&cl_pmodel);
- Cmd_AddCommand ("pmodel", Host_PModel_f);
- }
- Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
- Cmd_AddCommand ("spawn", Host_Spawn_f);
- Cmd_AddCommand ("begin", Host_Begin_f);
- Cmd_AddCommand ("maxplayers", MaxPlayers_f);
+ Cmd_AddCommand ("pmodel", Host_PModel_f, "change your player model choice (Nehahra specific)");
+ }
+
+ // BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
+ Cvar_RegisterVariable (&cl_playermodel);
+ Cmd_AddCommand ("playermodel", Host_Playermodel_f, "change your player model");
+ Cvar_RegisterVariable (&cl_playerskin);
+ Cmd_AddCommand ("playerskin", Host_Playerskin_f, "change your player skin number");
+
+ Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
+ Cmd_AddCommand ("spawn", Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
+ Cmd_AddCommand ("begin", Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
+ Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
+
+ Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
+
+ Cvar_RegisterVariable (&rcon_password);
+ Cvar_RegisterVariable (&rcon_address);
+ Cmd_AddCommand ("rcon", Host_Rcon_f, "sends a command to the server console (if your rcon_password matches the server's rcon_password), or to the address specified by rcon_address when not connected (again rcon_password must match the server's)");
+ Cmd_AddCommand ("user", Host_User_f, "prints additional information about a player number or name on the scoreboard");
+ Cmd_AddCommand ("users", Host_Users_f, "prints additional information about all players on the scoreboard");
+ Cmd_AddCommand ("fullserverinfo", Host_FullServerinfo_f, "internal use only, sent by server to client to update client's local copy of serverinfo string");
+ Cmd_AddCommand ("fullinfo", Host_FullInfo_f, "allows client to modify their userinfo");
+ Cmd_AddCommand ("setinfo", Host_SetInfo_f, "modifies your userinfo");
+ Cmd_AddCommand ("packet", Host_Packet_f, "send a packet to the specified address:port containing a text string");
Cvar_RegisterVariable(&sv_cheats);
}