char sv_spawnmap[MAX_QPATH];
char sv_loadgame[MAX_OSPATH];
-dfunction_t *ED_FindFunction (char *name);
+mfunction_t *ED_FindFunction (char *name);
/*
==================
void Host_Savegame_f (void)
{
char name[256];
- QFile *f;
+ qfile_t *f;
int i;
char comment[SAVEGAME_COMMENT_LENGTH+1];
}
}
- sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
- COM_DefaultExtension (name, ".sav");
+ strncpy (name, Cmd_Argv(1), sizeof (name) - 1);
+ name[sizeof (name) - 1] = '\0';
+ FS_DefaultExtension (name, ".sav");
Con_Printf ("Saving game to %s...\n", name);
- f = Qopen (name, "w");
+ f = FS_Open (name, "w", false);
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
- Qprintf (f, "%i\n", SAVEGAME_VERSION);
+ FS_Printf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment);
- Qprintf (f, "%s\n", comment);
+ FS_Printf (f, "%s\n", comment);
for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
- Qprintf (f, "%f\n", svs.clients->spawn_parms[i]);
- Qprintf (f, "%d\n", current_skill);
- Qprintf (f, "%s\n", sv.name);
- Qprintf (f, "%f\n",sv.time);
+ FS_Printf (f, "%f\n", svs.clients->spawn_parms[i]);
+ FS_Printf (f, "%d\n", current_skill);
+ FS_Printf (f, "%s\n", sv.name);
+ FS_Printf (f, "%f\n",sv.time);
// write the light styles
for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
{
if (sv.lightstyles[i])
- Qprintf (f, "%s\n", sv.lightstyles[i]);
+ FS_Printf (f, "%s\n", sv.lightstyles[i]);
else
- Qprintf (f,"m\n");
+ FS_Printf (f,"m\n");
}
for (i=0 ; i<sv.num_edicts ; i++)
{
ED_Write (f, EDICT_NUM(i));
- Qflush (f);
+ FS_Flush (f);
}
- Qclose (f);
+ FS_Close (f);
Con_Printf ("done.\n");
}
return;
}
- sprintf (sv_loadgame, "%s/%s", com_gamedir, Cmd_Argv(1));
- COM_DefaultExtension (sv_loadgame, ".sav");
+ strcpy (sv_loadgame, Cmd_Argv(1));
+ FS_DefaultExtension (sv_loadgame, ".sav");
Con_Printf ("Loading game from %s...\n", sv_loadgame);
}
void Host_PerformLoadGame(char *name)
{
- QFile *f;
+ qfile_t *f;
char mapname[MAX_QPATH];
float time, tfloat;
char buf[32768];
cls.demonum = -1; // stop demo loop in case this fails
- f = Qopen (name, "rz");
+ f = FS_Open (name, "r", false);
if (!f)
{
Con_Printf ("ERROR: couldn't open.\n");
return;
}
- str = Qgetline (f);
+ str = FS_Getline (f);
sscanf (str, "%i\n", &version);
if (version != SAVEGAME_VERSION)
{
- Qclose (f);
+ FS_Close (f);
Con_Printf ("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
return;
}
SCR_BeginLoadingPlaque ();
- str = Qgetline (f);
+ str = FS_Getline (f);
for (i = 0;i < NUM_SPAWN_PARMS;i++)
{
- str = Qgetline (f);
+ str = FS_Getline (f);
sscanf (str, "%f\n", &spawn_parms[i]);
}
// this silliness is so we can load 1.06 save files, which have float skill values
- str = Qgetline (f);
+ str = FS_Getline (f);
sscanf (str, "%f\n", &tfloat);
current_skill = (int)(tfloat + 0.1);
Cvar_SetValue ("skill", (float)current_skill);
- strcpy (mapname, Qgetline (f));
+ strcpy (mapname, FS_Getline (f));
- str = Qgetline (f);
+ str = FS_Getline (f);
sscanf (str, "%f\n",&time);
CL_Disconnect_f ();
for (i = 0;i < MAX_LIGHTSTYLES;i++)
{
- str = Qgetline (f);
+ str = FS_Getline (f);
sv.lightstyles[i] = Mem_Alloc(edictstring_mempool, strlen(str)+1);
strcpy (sv.lightstyles[i], str);
}
// load the edicts out of the savegame file
// -1 is the globals
entnum = -1;
- while (!Qeof(f))
+ while (!FS_Eof (f))
{
for (i = 0;i < (int)sizeof(buf) - 1;i++)
{
- r = Qgetc (f);
+ r = FS_Getc (f);
if (r == EOF || !r)
break;
buf[i] = r;
// parse an edict
ent = EDICT_NUM(entnum);
memset (ent->v, 0, progs->entityfields * 4);
- ent->free = false;
+ ent->e->free = false;
ED_ParseEdict (start, ent);
// link it into the bsp tree
- if (!ent->free)
+ if (!ent->e->free)
SV_LinkEdict (ent, false);
}
sv.num_edicts = entnum;
sv.time = time;
- Qclose (f);
+ FS_Close (f);
for (i = 0;i < NUM_SPAWN_PARMS;i++)
svs.clients->spawn_parms[i] = spawn_parms[i];
if (strcmp(host_client->name, newName) != 0)
Con_Printf ("%s renamed to %s\n", host_client->name, newName);
strcpy (host_client->name, newName);
- host_client->edict->v->netname = host_client->name - pr_strings;
+ sv_player->v->netname = PR_SetString(host_client->name);
// send notification to all clients
{
if (!client->active || !client->spawned)
continue;
- if (Q_strcasecmp(client->name, Cmd_Argv(1)))
+ if (strcasecmp(client->name, Cmd_Argv(1)))
continue;
host_client = client;
SV_ClientPrintf("%s", text);
{
int top, bottom;
int playercolor;
- dfunction_t *f;
+ mfunction_t *f;
func_t SV_ChangeTeam;
if (Cmd_Argc() == 1)
Con_DPrintf("Calling SV_ChangeTeam\n");
pr_global_struct->time = sv.time;
pr_globals[OFS_PARM0] = playercolor;
- pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
+ pr_global_struct->self = EDICT_TO_PROG(sv_player);
PR_ExecuteProgram (SV_ChangeTeam, "");
}
else
{
host_client->colors = playercolor;
- host_client->edict->v->team = bottom + 1;
+ sv_player->v->team = bottom + 1;
// send notification to all clients
MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
}
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClientKill, "QC function ClientKill is missing");
}
if (sv.paused)
{
- SV_BroadcastPrintf ("%s paused the game\n", pr_strings + sv_player->v->netname);
+ SV_BroadcastPrintf ("%s paused the game\n", PR_GetString(sv_player->v->netname));
}
else
{
- SV_BroadcastPrintf ("%s unpaused the game\n",pr_strings + sv_player->v->netname);
+ SV_BroadcastPrintf ("%s unpaused the game\n", PR_GetString(sv_player->v->netname));
}
// send notification to all clients
client_t *client;
edict_t *ent;
func_t RestoreGame;
- dfunction_t *f;
+ mfunction_t *f;
if (cmd_source == src_command)
{
// send all current names, colors, and frag counts
SZ_Clear (&host_client->message);
+ ent = sv_player;
+
// run the entrance script
if (sv.loadgame)
{
{
eval_t *val;
// set up the edict
- ent = host_client->edict;
-
- memset (ent->v, 0, progs->entityfields * 4);
+ ED_ClearEdict(ent);
ent->v->colormap = NUM_FOR_EDICT(ent);
ent->v->team = (host_client->colors & 15) + 1;
- ent->v->netname = host_client->name - pr_strings;
- if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
+ ent->v->netname = PR_SetString(host_client->name);
+ if ((val = GETEDICTFIELDVALUE(ent, eval_pmodel)))
val->_float = host_client->pmodel;
// copy spawn parms out of the client_t
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
- ent = EDICT_NUM( 1 + (host_client - svs.clients) );
MSG_WriteByte (&host_client->message, svc_setangle);
for (i=0 ; i < 2 ; i++)
MSG_WriteAngle (&host_client->message, ent->v->angles[i] );
{
if (!host_client->active)
continue;
- if (Q_strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
+ if (strcasecmp(host_client->name, Cmd_Argv(1)) == 0)
break;
}
}
SV_ClientPrintf ("Kicked by %s: %s\n", who, message);
else
SV_ClientPrintf ("Kicked by %s\n", who);
- SV_DropClient (false);
+ SV_DropClient (false); // kicked
}
host_client = save;
for (i=0 ; i<sv.num_edicts ; i++)
{
e = EDICT_NUM(i);
- if ( !strcmp (pr_strings + e->v->classname, "viewthing") )
+ if (!strcmp (PR_GetString(e->v->classname), "viewthing"))
return e;
}
Con_Printf ("No viewthing on map\n");