#include "quakedef.h"
int current_skill;
-cvar_t sv_cheats = {0, "sv_cheats", "0"};
+cvar_t sv_cheats = {0, "sv_cheats", "0", "enables cheat commands in any game, and cheat impulses in dpmod"};
qboolean allowcheats = false;
/*
cls.demonum = -1; // stop demo loop in case this fails
CL_Disconnect ();
- Host_ShutdownServer(false);
+ Host_ShutdownServer();
// remove console or menu
key_dest = key_game;
float time;
const char *start;
const char *t;
+ const char *oldt;
char *text;
prvm_edict_t *ent;
int i;
for (i = 0;i < MAX_LIGHTSTYLES;i++)
{
// light style
+ oldt = t;
COM_ParseToken(&t, false);
+ // if this is a 64 lightstyle savegame produced by Quake, stop now
+ // we have to check this because darkplaces saves 256 lightstyle savegames
+ if (com_token[0] == '{')
+ {
+ t = oldt;
+ break;
+ }
strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
}
+ // now skip everything before the first opening brace
+ // (this is for forward compatibility, so that older versions (at
+ // least ones with this fix) can load savegames with extra data before the
+ // first brace, as might be produced by a later engine version)
+ for(;;)
+ {
+ oldt = t;
+ COM_ParseToken(&t, false);
+ if (com_token[0] == '{')
+ {
+ t = oldt;
+ break;
+ }
+ }
+
// load the edicts out of the savegame file
SV_VM_Begin();
// -1 is the globals
Host_Name_f
======================
*/
-cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player"};
+cvar_t cl_name = {CVAR_SAVE, "_cl_name", "player", "internal storage cvar for current player name (changed by name command)"};
void Host_Name_f (void)
{
int i, j;
Host_Playermodel_f
======================
*/
-cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", ""};
+cvar_t cl_playermodel = {CVAR_SAVE, "_cl_playermodel", "", "internal storage cvar for current player model in Nexuiz (changed by playermodel command)"};
// the old cl_playermodel in cl_main has been renamed to __cl_playermodel
void Host_Playermodel_f (void)
{
Host_Playerskin_f
======================
*/
-cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", ""};
+cvar_t cl_playerskin = {CVAR_SAVE, "_cl_playerskin", "", "internal storage cvar for current player skin in Nexuiz (changed by playerskin command)"};
void Host_Playerskin_f (void)
{
int i, j;
Host_Color_f
==================
*/
-cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0"};
+cvar_t cl_color = {CVAR_SAVE, "_cl_color", "0", "internal storage cvar for current player colors (changed by color command)"};
void Host_Color_f(void)
{
int top, bottom;
}
}
-cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000"};
+cvar_t cl_rate = {CVAR_SAVE, "_cl_rate", "10000", "internal storage cvar for current rate (changed by rate command)"};
void Host_Rate_f(void)
{
int rate;
LordHavoc: correction, Mindcrime will be removing pmodel in the future, but it's still stuck here for compatibility.
======================
*/
-cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0"};
+cvar_t cl_pmodel = {CVAR_SAVE, "_cl_pmodel", "0", "internal storage cvar for current player model number in nehahra (changed by pmodel command)"};
static void Host_PModel_f (void)
{
int i;
return;
}
- SZ_Write (&host_client->message, sv.signon.data, sv.signon.cursize);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 2);
+ if (host_client->netconnection)
+ {
+ SZ_Write (&host_client->netconnection->message, sv.signon.data, sv.signon.cursize);
+ MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+ MSG_WriteByte (&host_client->netconnection->message, 2);
+ }
host_client->sendsignon = true;
// reset the name change timer because the client will send name soon
host_client->nametime = 0;
// LordHavoc: moved this above the QC calls at FrikaC's request
- // send all current names, colors, and frag counts
- SZ_Clear (&host_client->message);
+ // LordHavoc: commented this out
+ //if (host_client->netconnection)
+ // SZ_Clear (&host_client->netconnection->message);
// run the entrance script
if (sv.loadgame)
PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
}
+ if (!host_client->netconnection)
+ return;
// send time of update
- MSG_WriteByte (&host_client->message, svc_time);
- MSG_WriteFloat (&host_client->message, sv.time);
+ MSG_WriteByte (&host_client->netconnection->message, svc_time);
+ MSG_WriteFloat (&host_client->netconnection->message, sv.time);
+ // send all current names, colors, and frag counts
for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
{
if (!client->active)
continue;
- MSG_WriteByte (&host_client->message, svc_updatename);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteString (&host_client->message, client->name);
- MSG_WriteByte (&host_client->message, svc_updatefrags);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteShort (&host_client->message, client->frags);
- MSG_WriteByte (&host_client->message, svc_updatecolors);
- MSG_WriteByte (&host_client->message, i);
- MSG_WriteByte (&host_client->message, client->colors);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatename);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteString (&host_client->netconnection->message, client->name);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatefrags);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteShort (&host_client->netconnection->message, client->frags);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatecolors);
+ MSG_WriteByte (&host_client->netconnection->message, i);
+ MSG_WriteByte (&host_client->netconnection->message, client->colors);
}
// send all current light styles
{
if (sv.lightstyles[i][0])
{
- MSG_WriteByte (&host_client->message, svc_lightstyle);
- MSG_WriteByte (&host_client->message, (char)i);
- MSG_WriteString (&host_client->message, sv.lightstyles[i]);
+ MSG_WriteByte (&host_client->netconnection->message, svc_lightstyle);
+ MSG_WriteByte (&host_client->netconnection->message, (char)i);
+ MSG_WriteString (&host_client->netconnection->message, sv.lightstyles[i]);
}
}
// send some stats
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALSECRETS);
- MSG_WriteLong (&host_client->message, prog->globals.server->total_secrets);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALSECRETS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_TOTALMONSTERS);
- MSG_WriteLong (&host_client->message, prog->globals.server->total_monsters);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_TOTALMONSTERS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->total_monsters);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_SECRETS);
- MSG_WriteLong (&host_client->message, prog->globals.server->found_secrets);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_SECRETS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->found_secrets);
- MSG_WriteByte (&host_client->message, svc_updatestat);
- MSG_WriteByte (&host_client->message, STAT_MONSTERS);
- MSG_WriteLong (&host_client->message, prog->globals.server->killed_monsters);
+ MSG_WriteByte (&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte (&host_client->netconnection->message, STAT_MONSTERS);
+ MSG_WriteLong (&host_client->netconnection->message, prog->globals.server->killed_monsters);
// send a fixangle
// Never send a roll angle, because savegames can catch the server
// in a state where it is expecting the client to correct the angle
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
- MSG_WriteByte (&host_client->message, svc_setangle);
- MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[0], sv.protocol);
- MSG_WriteAngle (&host_client->message, host_client->edict->fields.server->angles[1], sv.protocol);
- MSG_WriteAngle (&host_client->message, 0, sv.protocol);
+ MSG_WriteByte (&host_client->netconnection->message, svc_setangle);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[0], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, host_client->edict->fields.server->angles[1], sv.protocol);
+ MSG_WriteAngle (&host_client->netconnection->message, 0, sv.protocol);
- SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->message, stats);
+ SV_WriteClientdataToMessage (host_client, host_client->edict, &host_client->netconnection->message, stats);
+
+ MSG_WriteByte (&host_client->netconnection->message, svc_signonnum);
+ MSG_WriteByte (&host_client->netconnection->message, 3);
- MSG_WriteByte (&host_client->message, svc_signonnum);
- MSG_WriteByte (&host_client->message, 3);
host_client->sendsignon = true;
}
if (!cls.demoplayback)
return;
CL_Disconnect ();
- Host_ShutdownServer (false);
+ Host_ShutdownServer ();
+}
+
+void Host_SendCvar_f (void)
+{
+ int i;
+ cvar_t *c;
+ client_t *old;
+
+ if(Cmd_Argc() != 2)
+ return;
+ if(!(c = Cvar_FindVar(Cmd_Argv(1))))
+ return;
+ if (cls.state != ca_dedicated)
+ Cmd_ForwardStringToServer(va("sentcvar %s %s\n", c->name, c->string));
+ if(!sv.active)// || !SV_ParseClientCommandQC)
+ return;
+
+ old = host_client;
+ if (cls.state != ca_dedicated)
+ i = 1;
+ else
+ i = 0;
+ for(;i<svs.maxclients;i++)
+ if(svs.clients[i].active && svs.clients[i].netconnection)
+ {
+ host_client = &svs.clients[i];
+ Host_ClientCommands(va("sendcvar %s\n", c->name));
+ }
+ host_client = old;
}
static void MaxPlayers_f(void)
*/
void Host_InitCommands (void)
{
- Cmd_AddCommand ("status", Host_Status_f);
- Cmd_AddCommand ("quit", Host_Quit_f);
+ Cmd_AddCommand ("status", Host_Status_f, "print server status information");
+ Cmd_AddCommand ("quit", Host_Quit_f, "quit the game");
if (gamemode == GAME_NEHAHRA)
{
- Cmd_AddCommand ("max", Host_God_f);
- Cmd_AddCommand ("monster", Host_Notarget_f);
- Cmd_AddCommand ("scrag", Host_Fly_f);
- Cmd_AddCommand ("wraith", Host_Noclip_f);
- Cmd_AddCommand ("gimme", Host_Give_f);
+ Cmd_AddCommand ("max", Host_God_f, "god mode (invulnerability)");
+ Cmd_AddCommand ("monster", Host_Notarget_f, "notarget mode (monsters do not see you)");
+ Cmd_AddCommand ("scrag", Host_Fly_f, "fly mode (flight)");
+ Cmd_AddCommand ("wraith", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+ Cmd_AddCommand ("gimme", Host_Give_f, "alter inventory");
}
else
{
- Cmd_AddCommand ("god", Host_God_f);
- Cmd_AddCommand ("notarget", Host_Notarget_f);
- Cmd_AddCommand ("fly", Host_Fly_f);
- Cmd_AddCommand ("noclip", Host_Noclip_f);
- Cmd_AddCommand ("give", Host_Give_f);
- }
- Cmd_AddCommand ("map", Host_Map_f);
- Cmd_AddCommand ("restart", Host_Restart_f);
- Cmd_AddCommand ("changelevel", Host_Changelevel_f);
- Cmd_AddCommand ("connect", Host_Connect_f);
- Cmd_AddCommand ("reconnect", Host_Reconnect_f);
- Cmd_AddCommand ("version", Host_Version_f);
- Cmd_AddCommand ("say", Host_Say_f);
- Cmd_AddCommand ("say_team", Host_Say_Team_f);
- Cmd_AddCommand ("tell", Host_Tell_f);
- Cmd_AddCommand ("kill", Host_Kill_f);
- Cmd_AddCommand ("pause", Host_Pause_f);
- Cmd_AddCommand ("kick", Host_Kick_f);
- Cmd_AddCommand ("ping", Host_Ping_f);
- Cmd_AddCommand ("load", Host_Loadgame_f);
- Cmd_AddCommand ("save", Host_Savegame_f);
-
- Cmd_AddCommand ("startdemos", Host_Startdemos_f);
- Cmd_AddCommand ("demos", Host_Demos_f);
- Cmd_AddCommand ("stopdemo", Host_Stopdemo_f);
-
- Cmd_AddCommand ("viewmodel", Host_Viewmodel_f);
- Cmd_AddCommand ("viewframe", Host_Viewframe_f);
- Cmd_AddCommand ("viewnext", Host_Viewnext_f);
- Cmd_AddCommand ("viewprev", Host_Viewprev_f);
+ Cmd_AddCommand ("god", Host_God_f, "god mode (invulnerability)");
+ Cmd_AddCommand ("notarget", Host_Notarget_f, "notarget mode (monsters do not see you)");
+ Cmd_AddCommand ("fly", Host_Fly_f, "fly mode (flight)");
+ Cmd_AddCommand ("noclip", Host_Noclip_f, "noclip mode (flight without collisions, move through walls)");
+ Cmd_AddCommand ("give", Host_Give_f, "alter inventory");
+ }
+ Cmd_AddCommand ("map", Host_Map_f, "kick everyone off the server and start a new level");
+ Cmd_AddCommand ("restart", Host_Restart_f, "restart current level");
+ Cmd_AddCommand ("changelevel", Host_Changelevel_f, "change to another level, bringing along all connected clients");
+ Cmd_AddCommand ("connect", Host_Connect_f, "connect to a server by IP address or hostname");
+ Cmd_AddCommand ("reconnect", Host_Reconnect_f, "reset signon level in preparation for a new level (do not use)");
+ Cmd_AddCommand ("version", Host_Version_f, "print engine version");
+ Cmd_AddCommand ("say", Host_Say_f, "send a chat message to everyone on the server");
+ Cmd_AddCommand ("say_team", Host_Say_Team_f, "send a chat message to your team on the server");
+ Cmd_AddCommand ("tell", Host_Tell_f, "send a chat message to only one person on the server");
+ Cmd_AddCommand ("kill", Host_Kill_f, "die instantly");
+ Cmd_AddCommand ("pause", Host_Pause_f, "pause the game (if the server allows pausing)");
+ Cmd_AddCommand ("kick", Host_Kick_f, "kick a player off the server by number or name");
+ Cmd_AddCommand ("ping", Host_Ping_f, "print ping times of all players on the server");
+ Cmd_AddCommand ("load", Host_Loadgame_f, "load a saved game file");
+ Cmd_AddCommand ("save", Host_Savegame_f, "save the game to a file");
+
+ Cmd_AddCommand ("startdemos", Host_Startdemos_f, "start playing back the selected demos sequentially (used at end of startup script)");
+ Cmd_AddCommand ("demos", Host_Demos_f, "restart looping demos defined by the last startdemos command");
+ Cmd_AddCommand ("stopdemo", Host_Stopdemo_f, "stop playing or recording demo (like stop command) and return to looping demos");
+
+ Cmd_AddCommand ("viewmodel", Host_Viewmodel_f, "change model of viewthing entity in current level");
+ Cmd_AddCommand ("viewframe", Host_Viewframe_f, "change animation frame of viewthing entity in current level");
+ Cmd_AddCommand ("viewnext", Host_Viewnext_f, "change to next animation frame of viewthing entity in current level");
+ Cmd_AddCommand ("viewprev", Host_Viewprev_f, "change to previous animation frame of viewthing entity in current level");
Cvar_RegisterVariable (&cl_name);
- Cmd_AddCommand ("name", Host_Name_f);
+ Cmd_AddCommand ("name", Host_Name_f, "change your player name");
Cvar_RegisterVariable (&cl_color);
- Cmd_AddCommand ("color", Host_Color_f);
+ Cmd_AddCommand ("color", Host_Color_f, "change your player shirt and pants colors");
Cvar_RegisterVariable (&cl_rate);
- Cmd_AddCommand ("rate", Host_Rate_f);
+ Cmd_AddCommand ("rate", Host_Rate_f, "change your network connection speed");
if (gamemode == GAME_NEHAHRA)
{
Cvar_RegisterVariable (&cl_pmodel);
- Cmd_AddCommand ("pmodel", Host_PModel_f);
+ Cmd_AddCommand ("pmodel", Host_PModel_f, "change your player model choice (Nehahra specific)");
}
// BLACK: This isnt game specific anymore (it was GAME_NEXUIZ at first)
Cvar_RegisterVariable (&cl_playermodel);
- Cmd_AddCommand ("playermodel", Host_Playermodel_f);
+ Cmd_AddCommand ("playermodel", Host_Playermodel_f, "change your player model");
Cvar_RegisterVariable (&cl_playerskin);
- Cmd_AddCommand ("playerskin", Host_Playerskin_f);
+ Cmd_AddCommand ("playerskin", Host_Playerskin_f, "change your player skin number");
+
+ Cmd_AddCommand ("prespawn", Host_PreSpawn_f, "signon 1 (client acknowledges that server information has been received)");
+ Cmd_AddCommand ("spawn", Host_Spawn_f, "signon 2 (client has sent player information, and is asking server to send scoreboard rankings)");
+ Cmd_AddCommand ("begin", Host_Begin_f, "signon 3 (client asks server to start sending entities, and will go to signon 4 (playing) when the first entity update is received)");
+ Cmd_AddCommand ("maxplayers", MaxPlayers_f, "sets limit on how many players (or bots) may be connected to the server at once");
- Cmd_AddCommand ("prespawn", Host_PreSpawn_f);
- Cmd_AddCommand ("spawn", Host_Spawn_f);
- Cmd_AddCommand ("begin", Host_Begin_f);
- Cmd_AddCommand ("maxplayers", MaxPlayers_f);
+ Cmd_AddCommand ("sendcvar", Host_SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); // By [515]
Cvar_RegisterVariable(&sv_cheats);
}