/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
-#if !defined(INCLUDED_IENTITY_H)
-#define INCLUDED_IENTITY_H
+#ifndef _IENTITY_H_
+#define _IENTITY_H_
-#include "generic/constant.h"
+//
+// API for entity manip stuff
+//
-#include "string/string.h"
-#include "scenelib.h"
+// FIXME TTimo this prolly needs to merge with iepairs.h?
-class EntityClass;
-
-class Entity
-{
-public:
- STRING_CONSTANT(Name, "Entity");
-
- class Visitor
- {
- public:
- virtual void visit(const char* key, const char* value) = 0;
- };
-
- virtual const EntityClass& getEntityClass() const = 0;
- virtual void forEachKeyValue(Visitor& visitor) const = 0;
- virtual void setKeyValue(const char* key, const char* value) = 0;
- virtual const char* getKeyValue(const char* key) const = 0;
- virtual bool isContainer() const = 0;
-};
-
-class EntityCopyingVisitor : public Entity::Visitor
-{
- Entity& m_entity;
-public:
- EntityCopyingVisitor(Entity& entity)
- : m_entity(entity)
- {
- }
-
- void visit(const char* key, const char* value)
- {
- if(!string_equal(key, "classname"))
- {
- m_entity.setKeyValue(key, value);
- }
- }
-};
-
-inline Entity* Node_getEntity(scene::Node& node)
-{
- return NodeTypeCast<Entity>::cast(node);
-}
-
-
-template<typename value_type>
-class Stack;
-template<typename Contained>
-class Reference;
-
-namespace scene
-{
- class Node;
-}
-
-typedef Reference<scene::Node> NodeReference;
-
-namespace scene
-{
- typedef Stack<NodeReference> Path;
-}
-
-class Counter;
-
-class EntityCreator
+/*!
+SPoG
+generic "entity" module...
+at first, there will only be one implementation for all entities,
+perhaps later there will be one for each entity type?
+it would probably make more sense to have a single implementation,
+a generic one that is very flexible and can adapt the visualisation of
+itself depending on an xml config specified in the entity definitions file
+*/
+#define ENTITY_MAJOR "entity"
+// {A1C9F9FD-75D5-4e4d-9D65-235D6D3F254C}
+static const GUID QEREntityTable_GUID =
+{ 0xa1c9f9fd, 0x75d5, 0x4e4d, { 0x9d, 0x65, 0x23, 0x5d, 0x6d, 0x3f, 0x25, 0x4c } };
+
+typedef entity_t* (* PFN_ENTITYALLOC) ();
+typedef void (* PFN_ENTITYFREE) (entity_t *e);
+typedef entity_t* (* PFN_ENTITYCREATE) (eclass_t *c);
+typedef entity_t* (* PFN_ENTITYCLONE) (entity_t *e);
+typedef void (* PFN_ENTITYSETKEYVALUE) (entity_t *ent, const char *key, const char *value);
+typedef void (* PFN_ENTITYDELETEKEY) (entity_t *ent, const char *key);
+typedef const char* (* PFN_ENTITYVALUEFORKEY) (entity_t *ent, const char *key);
+typedef float (* PFN_ENTITYFLOATFORKEY) (entity_t *ent, const char *key);
+typedef int (* PFN_ENTITYINTFORKEY) (entity_t *ent, const char *key);
+typedef void (* PFN_ENTITYVECTORFORKEY) (entity_t *ent, const char *key, vec3_t vec);
+typedef void (* PFN_ENTITYADDTOLIST) (entity_t *e, entity_t *lst);
+typedef void (* PFN_ENTITYREMOVEFROMLIST) (entity_t *e);
+typedef void (* PFN_ENTITYLINKBRUSH) (entity_t *e, brush_t *b);
+typedef void (* PFN_ENTITYUNLINKBRUSH) (brush_t *b);
+typedef void (* PFN_ENTITYDRAWLIGHT) (entity_t* e, int nGLState, int pref, int nViewType);
+typedef int (* PFN_ENTITYMEMORYSIZE) (entity_t *e);
+typedef void (* PFN_ENTITYUPDATEMODEL) (entity_t *e);
+typedef epair_t* (* PFN_ALLOCATEEPAIR) (const char *key, const char *value);
+typedef epair_t** (* PFN_GETENTITYKEYVALLIST) (entity_t *e);
+typedef void (* PFN_SETENTITYKEYVALLIST) (entity_t *e, epair_t* ep);
+
+
+struct _QEREntityTable
{
-public:
- INTEGER_CONSTANT(Version, 2);
- STRING_CONSTANT(Name, "entity");
-
- virtual scene::Node& createEntity(EntityClass* eclass) = 0;
-
- typedef void (*KeyValueChangedFunc)();
- virtual void setKeyValueChangedFunc(KeyValueChangedFunc func) = 0;
-
- virtual void setCounter(Counter* counter) = 0;
-
- virtual void connectEntities(const scene::Path& e1, const scene::Path& e2) = 0;
-
- virtual void setLightRadii(bool lightRadii) = 0;
- virtual bool getLightRadii() = 0;
- virtual void setShowNames(bool showNames) = 0;
- virtual bool getShowNames() = 0;
- virtual void setShowAngles(bool showAngles) = 0;
- virtual bool getShowAngles() = 0;
+ int m_nSize;
+ PFN_ENTITYALLOC m_pfnEntity_Alloc;
+ PFN_ENTITYFREE m_pfnEntity_Free;
+ PFN_ENTITYCREATE m_pfnEntity_Create;
+ PFN_ENTITYCLONE m_pfnEntity_Clone;
+ PFN_ENTITYSETKEYVALUE m_pfnSetKeyValue;
+ PFN_ENTITYDELETEKEY m_pfnDeleteKey;
+ PFN_ENTITYVALUEFORKEY m_pfnValueForKey;
+ PFN_ENTITYFLOATFORKEY m_pfnFloatForKey;
+ PFN_ENTITYINTFORKEY m_pfnIntForKey;
+ PFN_ENTITYVECTORFORKEY m_pfnGetVectorForKey;
+ PFN_ENTITYADDTOLIST m_pfnEntity_AddToList;
+ PFN_ENTITYREMOVEFROMLIST m_pfnEntity_RemoveFromList;
+ PFN_ENTITYLINKBRUSH m_pfnEntity_LinkBrush;
+ PFN_ENTITYUNLINKBRUSH m_pfnEntity_UnlinkBrush;
+ PFN_ENTITYDRAWLIGHT m_pfnDrawLight;
+ PFN_ENTITYMEMORYSIZE m_pfnEntity_MemorySize;
+ PFN_ALLOCATEEPAIR m_pfnAllocateEpair;
+ PFN_GETENTITYKEYVALLIST m_pfnGetEntityKeyValList;
+ PFN_SETENTITYKEYVALLIST m_pfnSetEntityKeyValList;
};
-#include "modulesystem.h"
-
-template<typename Type>
-class GlobalModule;
-typedef GlobalModule<EntityCreator> GlobalEntityModule;
-
-template<typename Type>
-class GlobalModuleRef;
-typedef GlobalModuleRef<EntityCreator> GlobalEntityModuleRef;
-
-inline EntityCreator& GlobalEntityCreator()
-{
- return GlobalEntityModule::getTable();
-}
+#ifdef USE_ENTITYTABLE_DEFINE
+#ifndef __ENTITYTABLENAME
+#define __ENTITYTABLENAME g_EntityTable
+#endif
+#define Entity_Alloc __ENTITYTABLENAME.m_pfnEntity_Alloc
+#define Entity_Free __ENTITYTABLENAME.m_pfnEntity_Free
+#define Entity_Clone __ENTITYTABLENAME.m_pfnEntity_Clone
+#define SetKeyValue __ENTITYTABLENAME.m_pfnSetKeyValue
+#define DeleteKey __ENTITYTABLENAME.m_pfnDeleteKey
+#define ValueForKey __ENTITYTABLENAME.m_pfnValueForKey
+#define FloatForKey __ENTITYTABLENAME.m_pfnFloatForKey
+#define IntForKey __ENTITYTABLENAME.m_pfnIntForKey
+#define GetVectorForKey __ENTITYTABLENAME.m_pfnGetVectorForKey
+#define Entity_AddToList __ENTITYTABLENAME.m_pfnEntity_AddToList
+#define Entity_RemoveFromList __ENTITYTABLENAME.m_pfnEntity_RemoveFromList
+#define Entity_LinkBrush __ENTITYTABLENAME.m_pfnEntity_LinkBrush
+#define Entity_UnlinkBrush __ENTITYTABLENAME.m_pfnEntity_UnlinkBrush
+#define DrawLight __ENTITYTABLENAME.m_pfnDrawLight
+#define Entity_MemorySize __ENTITYTABLENAME.m_pfnEntity_MemorySize
+#define Entity_AllocateEpair __ENTITYTABLENAME.m_pfnAllocateEpair
+#define Entity_GetKeyValList __ENTITYTABLENAME.m_pfnGetEntityKeyValList
+#define Entity_SetKeyValList __ENTITYTABLENAME.m_pfnSetEntityKeyValList
+#endif
#endif
+