/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
For a list of contributors, see the accompanying CONTRIBUTORS file.
This file is part of GtkRadiant.
#ifndef __QERPLUGIN_H__
#define __QERPLUGIN_H__
-#include "generic/constant.h"
+/*!
+\todo this header is intended to be turned into a header for the core editor functionality
+some portability related code should be moved to synapse (such as the GUID stuff)
+*/
+#include <stdio.h>
+#include <string.h>
+// TTimo
+// ideally the plugin API would be UI toolkit independent, but removing the dependency with GLib seems tricky right now..
+#include <glib.h>
+#include "qertypes.h"
+
+// FIXME TTimo:
+// GUID declaration here should be trashed, it is in synapse.h
+#ifdef _WIN32
+#include <wtypes.h>
+#endif
-// ========================================
-// GTK+ helper functions
+#define QER_MAX_NAMELEN 1024
+
+#ifndef _WIN32
+#include "misc_def.h"
+#endif
+
+// the editor will look for plugins in two places, the plugins path
+// under the application path, and the path under the basepath as defined
+// in the project (.qe4) file.
+//
+// you can drop any number of new texture, model format DLL's in the standard plugin path
+// but only one plugin that overrides map loading/saving, surface dialog, surface flags, etc..
+// should be used at one time.. if multiples are loaded then the last one loaded will be the
+// active one
+//
+// type of services the plugin supplies, pass any combo of these flags
+// it is assumed the plugin will have a matching function as defined below
+// to correlate to the implied functionality
+//
+
+#define RADIANT_MAJOR "radiant"
-// NOTE: parent can be 0 in all functions but it's best to set them
+// basics
+#define QERPLUG_INIT "QERPlug_Init"
+#define QERPLUG_GETNAME "QERPlug_GetName"
+#define QERPLUG_GETCOMMANDLIST "QERPlug_GetCommandList"
+#define QERPLUG_DISPATCH "QERPlug_Dispatch"
+#define QERPLUG_GETFUNCTABLE "QERPlug_GetFuncTable"
-// this API does not depend on gtk+ or glib
-typedef struct _GtkWidget GtkWidget;
+// game stuff
+#define QERPLUG_GETTEXTUREINFO "QERPlug_GetTextureInfo" // gets a texture info structure
+#define QERPLUG_LOADTEXTURE "QERPlug_LoadTexture" // loads a texture, will return an RGBA structure
+ // and any surface flags/contents for it
+#define QERPLUG_GETSURFACEFLAGS "QERPlug_GetSurfaceFlags" // gets a list of surface/content flag names from a plugin
-enum EMessageBoxType
+struct _QERTextureInfo
{
- eMB_OK,
- eMB_OKCANCEL,
- eMB_YESNO,
- eMB_YESNOCANCEL,
- eMB_NOYES,
+ char m_TextureExtension[QER_MAX_NAMELEN]; // the extension these textures have
+ qboolean m_bHiColor; // if textures are NOT high color, the default
+ // palette (as described inthe qe4 file will be used for gamma correction)
+ // if they are high color, gamma and shading are computed on the fly
+ // based on the rgba data
+ //--bool m_bIsShader; // will probably do q3 shaders this way when i merge
+ qboolean m_bWadStyle; // if this is true, the plugin will be presented with the texture path
+ // defined in the .qe4 file and is expected to preload all the textures
+ qboolean m_bHalfLife; // causes brushes to be saved/parsed without the surface contents/flags/value
};
-enum EMessageBoxIcon
+struct _QERTextureLoad // returned by a plugin
{
- eMB_ICONDEFAULT,
- eMB_ICONERROR,
- eMB_ICONWARNING,
- eMB_ICONQUESTION,
- eMB_ICONASTERISK,
+ _QERTextureLoad()
+ {
+ memset(reinterpret_cast<void*>(this), 0, sizeof(_QERTextureLoad));
+ };
+
+ ~_QERTextureLoad()
+ {
+ delete []m_pRGBA;
+ delete []m_pName;
+ };
+
+ void makeSpace(int nSize)
+ {
+ m_pRGBA = new unsigned char[nSize+1];
+ };
+
+ void setName(const char* p)
+ {
+ m_pName = new char[strlen(p)+1];
+ strcpy(m_pName, p);
+ };
+
+
+ unsigned char *m_pRGBA; // rgba data (alpha channel is supported and drawn appropriately)
+ int m_nWidth; // width
+ int m_nHeight; // height
+ int m_nContents; // default contents
+ int m_nFlags; // "" flags
+ int m_nValue; // "" value
+ char *m_pName; // name to be referenced in map, build tools, etc.
};
-enum EMessageBoxReturn
+struct _QERModelInfo
{
- eIDOK,
- eIDCANCEL,
- eIDYES,
- eIDNO,
+ char m_ModelExtension[QER_MAX_NAMELEN];
+ bool m_bSkinned;
+ bool m_bMultipart;
};
-// simple Message Box, see above for the 'type' flags
+struct _QERModelLoad
+{
+ // vertex and skin data
+};
-typedef EMessageBoxReturn (* PFN_QERAPP_MESSAGEBOX) (GtkWidget *parent, const char* text, const char* caption/* = "GtkRadiant"*/, EMessageBoxType type/* = eMB_OK*/, EMessageBoxIcon icon/* = eMB_ICONDEFAULT*/);
-// file and directory selection functions return null if the user hits cancel
-// - 'title' is the dialog title (can be null)
-// - 'path' is used to set the initial directory (can be null)
-// - 'pattern': the first pattern is for the win32 mode, then comes the Gtk pattern list, see Radiant source for samples
-typedef const char* (* PFN_QERAPP_FILEDIALOG) (GtkWidget *parent, bool open, const char* title, const char* path/* = 0*/, const char* pattern/* = 0*/);
+//=========================================
+// plugin functions
+#if 0
+// NOTE TTimo: hack to make old plugin tech and new plugin tech live together
+#ifndef _IPLUGIN_H_
+// toolkit-independant interface, cast hwndMain to GtkWidget*
+typedef const char* (WINAPI *PFN_QERPLUG_INIT)(void* hApp, void* hwndMain);
+typedef const char* (WINAPI *PFN_QERPLUG_GETNAME)();
+typedef const char* (WINAPI *PFN_QERPLUG_GETCOMMANDLIST)();
+typedef void (WINAPI *PFN_QERPLUG_DISPATCH)(const char* p, vec3_t vMin, vec3_t vMax, bool bSingleBrush);
+#endif
+#endif
+
+typedef char* (WINAPI *PFN_QERPLUG_GETFUNCTABLE)();
+
+// v1.5
+//
+// Texture loading
+// returns a ptr to _QERTextureInfo
+typedef void* (WINAPI *PFN_QERPLUG_GETTEXTUREINFO)();
+//
+// loads a texture by calling the texture load func in the editor (defined below)
+// transparency (for water, fog, lava, etc.. ) can be emulated in the editor
+// by passing in appropriate alpha data or by setting the appropriate surface flags
+// expected by q2 (which the editor will use.. )
+typedef void (WINAPI *PFN_QERPLUG_LOADTEXTURE)(const char* pFilename);
+
+// v1.6
+typedef void* (WINAPI *PFN_QERPLUG_GETSURFACEFLAGS)();
+
+// v1.7
+// if exists in plugin, gets called between INIT and GETCOMMANDLIST
+// the plugin can register the EClasses he wants to handle
+//++timo TODO: this has got to move into the table, and be requested by QERPlug_RequestInterface
+//++timo FIXME: the LPVOID parameter must be casted to an IEpair interface
+#define QERPLUG_REGISTERPLUGINENTITIES "QERPlug_RegisterPluginEntities"
+typedef void (WINAPI * PFN_QERPLUG_REGISTERPLUGINENTITIES)( void* );
+
+// if exists in plugin, gets called between INIT and GETCOMMANDLIST
+// the plugin can Init all it needs for surface properties
+#define QERPLUG_INITSURFACEPROPERTIES "QERPlug_InitSurfaceProperties"
+typedef void (WINAPI * PFN_QERPLUG_INITSURFACEPROPERTIES)();
+
+// if Radiant needs to use a particular set of commands, it can request the plugin to fill a func table
+// this is similar to PFN_QERAPP_REQUESTINTERFACE
+#define QERPLUG_REQUESTINTERFACE "QERPlug_RequestInterface"
+typedef int (WINAPI * PFN_QERPLUG_REQUESTINTERFACE) (REFGUID refGUID, void* pInterface, const char *version_name);
+
+// Load an image file
+typedef void (* PFN_QERAPP_LOADIMAGE) (const char *name, unsigned char **pic, int *width, int *height);
+
+// TTimo FIXME: the logic for this is in synapse now
+
+// MODULES specific:
+// if it exports this entry point, will be considered as a module
+// a module is a plugin that provides some REQUIRED interfaces to Radiant, such as the shader module
+// Radiant will call QERPLUG_LISTINTERFACES to get a list of the interfaces a given plugin implements
+// then it will call PFN_QERPLUG_REQUESTINTERFACE to actually get them
+
+// following leo's code .. looks ok to use a string to identify the various versions of a same interface
+// obviously it would be handy to have the same string naming for the interfaces.
+// best way would be to have the names come in when you list the interfaces
+// NOTE: we might have a problem with the order in which the interfaces are filled in
+// there's some kind of dependency graph, the shader module expects to find the VFS ready etc.
+typedef struct moduleentry_s {
+ const GUID *interface_GUID;
+ const char* interface_name;
+ const char* version_name;
+} moduleentry_t;
+
+#define QERPLUG_LISTINTERFACES "QERPlug_ListInterfaces"
+#define MAX_QERPLUG_INTERFACES 10
+typedef int (WINAPI* PFN_QERPLUG_LISTINTERFACES) (moduleentry_t table[MAX_QERPLUG_INTERFACES]);
-// returns a gchar* string that must be g_free'd by the user
-typedef char* (* PFN_QERAPP_DIRDIALOG) (GtkWidget *parent, const char* title/* = "Choose Directory"*/, const char* path/* = 0*/);
+// ========================================
+// GTK+ helper functions
+
+// NOTE: parent can be NULL in all functions but it's best to set them
+
+// simple Message Box, see above for the 'type' flags
+// toolkit-independent, cast parent ot a GtkWidget*
+typedef gint (WINAPI* PFN_QERAPP_MESSAGEBOX) (void *parent, const char* text,
+ const char* caption, guint32 type, const char *URL);
+
+// file and directory selection functions return NULL if the user hits cancel
+// or a gchar* string that must be g_free'd by the user
+// - 'title' is the dialog title (can be NULL)
+// - 'path' is used to set the initial directory (can be NULL)
+// - 'pattern': the first pattern is for the win32 mode, then comes the Gtk pattern list, see Radiant source for samples
+// TTimo 04/01/2001 toolkit-independant, cast parent to a GtkWidget*
+typedef const gchar* (* PFN_QERAPP_FILEDIALOG) (void *parent, gboolean open, const char* title,
+ const char* path, const char* pattern, const char *baseSubDir);
+typedef gchar* (WINAPI* PFN_QERAPP_DIRDIALOG) (void *parent, const char* title,
+ const char* path);
// return true if the user closed the dialog with 'Ok'
// 'color' is used to set the initial value and store the selected value
-template<typename Element> class BasicVector3;
-typedef BasicVector3<float> Vector3;
-typedef bool (* PFN_QERAPP_COLORDIALOG) (GtkWidget *parent, Vector3& color,
- const char* title/* = "Choose Color"*/);
+typedef bool (WINAPI* PFN_QERAPP_COLORDIALOG) (void *parent, float *color,
+ const char* title);
-// load a .bmp file and create a GtkImage widget from it
+// load a .bmp file and store the results in 'gdkpixmap' and 'mask'
+// returns TRUE on success but even if it fails, it creates an empty pixmap
// NOTE: 'filename' is relative to <radiant_path>/plugins/bitmaps/
-typedef struct _GtkImage GtkImage;
-typedef GtkImage* (* PFN_QERAPP_NEWIMAGE) (const char* filename);
+// TTimo 04/01/2001 toolkit-independant, cast gkpixmap to GdkPixmap and mask to GdkBitmap
+typedef bool (WINAPI* PFN_QERAPP_LOADBITMAP) (const char* filename, void **gdkpixmap, void **mask);
// ========================================
+// read/write preferences file
+
+// use this function to get the directory where the preferences file are stored
+typedef const char* (WINAPI* PFN_QERAPP_PROFILE_GETDIR) ();
+
+// 'filename' is the absolute path
+typedef bool (WINAPI* PFN_QERAPP_PROFILE_SAVEINT) (const char *filename, const char *section,
+ const char *key, int value);
+typedef bool (WINAPI* PFN_QERAPP_PROFILE_SAVESTR) (const char *filename, const char *section,
+ const char *key, const char *value);
+typedef int (WINAPI* PFN_QERAPP_PROFILE_LOADINT) (const char *filename, const char *section,
+ const char *key, int default_value);
+typedef char* (WINAPI* PFN_QERAPP_PROFILE_LOADSTR) (const char *filename, const char *section,
+ const char *key, const char *default_value);
+
+//=========================================
+// editor functions
+
+// There are 3 potential brush handle lists
+// 1. the list that contains brushes a plugin creates using CreateBrushHandle
+// 2. the selected brush list (brushes the user has selected)
+// 3. the active brush list (brushes in the map that are not selected)
+//
+// In general, the same things can be done to brush handles (face manip, delete brushhandle, etc.. ) in each
+// list. There are a few exceptions.
+// 1. You cannot commit a selected or active brush handle to the map. This is because it is already in the map.
+// 2. You cannot bind brush handles from the selected or active brush list to an entity. As of v1.0 of the plugins
+// the only way for a plugin to create entities is to create a brush handles (or a list of handles) and then bind
+// them to an entity. This will commit the brush(s) and/or the entities to the map as well.
+//
+// To use the active or selected brush lists, you must first allocate them (which returns a count) and then
+// release them when you are finish manipulating brushes in one of those lists.
+
+//++timo NOTE : the #defines here are never used, but can help finding where things are done in the editor
+#if 0
+// brush manipulation routines
+#define QERAPP_CREATEBRUSH "QERApp_CreateBrush"
+#define QERAPP_CREATEBRUSHHANDLE "QERApp_CreateBrushHandle"
+#define QERAPP_DELETEBRUSHHANDLE "QERApp_DeleteBrushHandle"
+#define QERAPP_COMMITBRUSHHANDLETOMAP "QERApp_CommitBrushHandleToMap"
+//++timo not implemented .. remove
+// #define QERAPP_BINDHANDLESTOENTITY "QERApp_BindHandlesToEntity"
+#define QERAPP_ADDFACE "QERApp_AddFace"
+#define QERAPP_ADDFACEDATA "QERApp_AddFaceData"
+#define QERAPP_GETFACECOUNT "QERApp_GetFaceCount"
+#define QERAPP_GETFACEDATA "QERApp_GetFaceData"
+#define QERAPP_SETFACEDATA "QERApp_SetFaceData"
+#define QERAPP_DELETEFACE "QERApp_DeleteFace"
+#define QERAPP_TEXTUREBRUSH "QERApp_TextureBrush"
+#define QERAPP_BUILDBRUSH "QERApp_BuildBrush" // PGM
+#define QERAPP_SELECTEDBRUSHCOUNT "QERApp_SelectedBrushCount"
+#define QERAPP_ALLOCATESELECTEDBRUSHHANDLES "QERApp_AllocateSelectedBrushHandles"
+#define QERAPP_RELEASESELECTEDBRUSHHANDLES "QERApp_ReleaseSelectedBrushHandles"
+#define QERAPP_GETSELECTEDBRUSHHANDLE "QERApp_GetSelectedBrushHandle"
+#define QERAPP_ACTIVEBRUSHCOUNT "QERApp_ActiveBrushCount"
+#define QERAPP_ALLOCATEACTIVEBRUSHHANDLES "QERApp_AllocateActiveBrushHandles"
+#define QERAPP_RELEASEACTIVEBRUSHHANDLES "QERApp_ReleaseActiveBrushHandles"
+#define QERAPP_GETACTIVEBRUSHHANDLE "QERApp_GetActiveBrushHandle"
+
+// texture stuff
+#define QERAPP_TEXTURECOUNT "QERApp_TextureCount"
+#define QERAPP_GETTEXTURE "QERApp_GetTexture"
+#define QERAPP_GETCURRENTTEXTURE "QERApp_GetCurrentTexture"
+#define QERAPP_SETCURRENTTEXTURE "QERApp_SetCurrentTexture"
+
+// selection
+#define QERAPP_DELETESELECTION "QERApp_DeleteSelection"
+#define QERAPP_SELECTBRUSH "QERApp_SelectBrush" // PGM
+#define QERAPP_DESELECTBRUSH "QERApp_DeselectBrush" // PGM
+#define QERAPP_DESELECTALLBRUSHES "QERApp_DeselectAllBrushes" // PGM
+
+// data gathering
+#define QERAPP_GETPOINTS "QERApp_GetPoints"
+#define QERAPP_SELECTBRUSHES "QERApp_GetBrushes"
+
+// entity class stuff
+// the entity handling is very basic for 1.0
+#define QERAPP_GETECLASSCOUNT "QERApp_GetEClassCount"
+#define QERAPP_GETECLASS "QERApp_GetEClass"
+
+// misc
+#define QERAPP_SYSMSG "QERApp_SysMsg"
+#define QERAPP_INFOMSG "QERApp_InfoMsg"
+#define QERAPP_HIDEINFOMSG "QERApp_HideInfoMsg"
+#define QERAPP_RESET_PLUGINS "QERApp_ResetPlugins"
+
+// texture loading
+#define QERAPP_LOADTEXTURERGBA "QERApp_LoadTextureRGBA"
+
+// FIXME: the following are not implemented yet
+// hook registrations
+#define QERAPP_REGISTER_MAPLOADFUNC "QERApp_Register_MapLoadFunc"
+#define QERAPP_REGISTER_MAPSAVEFUNC "QERApp_Register_MapSaveFunc"
+
+// FIXME: the following are not implemented yet
+#define QERAPP_REGISTER_PROJECTLOADFUNC "QERApp_Register_ProjectLoadFunc"
+#define QERAPP_REGISTER_MOUSEHANDLER "QERApp_Register_MouseHandler"
+#define QERAPP_REGISTER_KEYHANDLER "QERApp_Register_KeyHandler"
+
+// FIXME: new primtives do not work in v1.00
+// primitives are new types of things in the map
+// for instance, the Q3 curves could have been done as
+// primitives instead of being built in
+// it will be a plugins responsibility to hook the map load and save funcs to load
+// and/or save any additional data (like new primitives of some type)
+// the editor will call each registered renderer during the rendering process to repaint
+// any primitives the plugin owns
+// each primitive object has a temporary sibling brush that lives in the map
+// FIXME: go backwards on this a bit.. orient it more towards the temp brush mode as it will be cleaner
+// basically a plugin will hook the map load and save and will add the primitives to the map.. this will
+// produce a temporary 'primitive' brush and the appropriate renderer will be called as well as the
+// edit handler (for edge drags, sizes, rotates, etc.. ) and the vertex maker will be called when vertex
+// mode is attemped on the brush.. there will need to be a GetPrimitiveBounds callback in the edit handler
+// so the brush can resize appropriately as needed.. this might be the plugins responsibility to set the
+// sibling brushes size.. it will then be the plugins responsibility to hook map save to save the primitives
+// as the editor will discard any temp primitive brushes.. (there probably needs to be some kind of sanity check
+// here as far as keeping the brushes and the plugin in sync.. i suppose the edit handler can deal with all of that
+// crap but it looks like a nice place for a mess)
+#define QERAPP_REGISTER_PRIMITIVE "QERApp_Register_Primitive"
+#define QERAPP_REGISTER_RENDERER "QERApp_Register_Renderer"
+#define QERAPP_REGISTER_EDITHANDLER "QERApp_Register_EditHandler"
+#define QERAPP_REGISTER_VERTEXMAKER "QERApp_Register_VertexMaker"
+#define QERAPP_ADDPRIMITIVE "QERApp_AddPrimitive"
+
+// v1.70
+#define QERAPP_GETENTITYCOUNT "QERApp_GetEntityCount"
+#define QERAPP_GETENTITYHANDLE "QERApp_GetEntityHandle"
+//++timo not implemented for the moment
+// #define QERAPP_GETENTITYINFO "QERApp_GetEntityInfo"
+//++timo does the keyval need some more funcs to add/remove ?
+// get the pointer and do the changes yourself
+#define QERAPP_ALLOCATEEPAIR "QERApp_AllocateEpair"
+#define QERAPP_ALLOCATEENTITYBRUSHHANDLES "QERApp_AllocateEntityBrushHandles"
+#define QERAPP_RELEASEENTITYBRUSHHANDLES "QERApp_ReleaseEntityBrushHandles"
+#define QERAPP_GETENTITYBRUSHHANDLE "QERApp_GetEntityBrushHandle"
+#define QERAPP_CREATEENTITYHANDLE "QERApp_CreateEntityHandle"
+#define QERAPP_COMMITBRUSHHANDLETOENTITY "QERApp_CommitBrushHandleToEntity"
+#define QERAPP_COMMITENTITYHANDLETOMAP "QERApp_CommitEntityHandleToMap"
+#define QERAPP_SETSCREENUPDATE "QERApp_SetScreenUpdate"
+#define QERAPP_BUILDBRUSH2 "QERApp_BuildBrush2"
+#endif
-namespace scene
+// v1.80
+#define QERAPP_GETDISPATCHPARAMS "QERApp_GetDispatchParams"
+
+struct _QERPointData
{
- class Node;
-}
+ int m_nCount;
+ vec3_t *m_pVectors;
+};
+
+struct _QERFaceData
+{
+ char m_TextureName[QER_MAX_NAMELEN];
+ int m_nContents;
+ int m_nFlags;
+ int m_nValue;
+ float m_fShift[2];
+ float m_fRotate;
+ float m_fScale[2];
+ vec3_t m_v1, m_v2, m_v3;
+ // brush primitive additions
+ qboolean m_bBPrimit;
+ brushprimit_texdef_t brushprimit_texdef;
+};
-class ModuleObserver;
+typedef void (WINAPI * PFN_QERAPP_CREATEBRUSH)(vec3_t vMin, vec3_t vMax);
+
+typedef void* (WINAPI * PFN_QERAPP_CREATEBRUSHHANDLE)();
+typedef void (WINAPI * PFN_QERAPP_DELETEBRUSHHANDLE)(void* pv);
+typedef void (WINAPI * PFN_QERAPP_COMMITBRUSHHANDLETOMAP)(void* pv);
+typedef void (WINAPI * PFN_QERAPP_ADDFACE)(void* pv, vec3_t v1, vec3_t v2, vec3_t v3);
+
+typedef void (WINAPI * PFN_QERAPP_ADDFACEDATA)(void* pv, _QERFaceData *pData);
+typedef int (WINAPI * PFN_QERAPP_GETFACECOUNT)(void* pv);
+typedef _QERFaceData* (WINAPI * PFN_QERAPP_GETFACEDATA)(void* pv, int nFaceIndex);
+typedef void (WINAPI * PFN_QERAPP_SETFACEDATA)(void* pv, int nFaceIndex, _QERFaceData *pData);
+typedef void (WINAPI * PFN_QERAPP_DELETEFACE)(void* pv, int nFaceIndex);
+typedef void (WINAPI * PFN_QERAPP_TEXTUREBRUSH)(void* pv, char* pName);
+typedef void (WINAPI * PFN_QERAPP_BUILDBRUSH)(void* pv); // PGM
+typedef void (WINAPI * PFN_QERAPP_SELECTBRUSH)(void* pv); // PGM
+typedef void (WINAPI * PFN_QERAPP_DESELECTBRUSH)(void* pv); // PGM
+typedef void (WINAPI * PFN_QERAPP_DESELECTALLBRUSHES)(); // PGM
+
+typedef void (WINAPI * PFN_QERAPP_DELETESELECTION)();
+typedef void (WINAPI * PFN_QERAPP_GETPOINTS)(int nMax, _QERPointData *pData, char* pMsg);
+
+typedef int (WINAPI * PFN_QERAPP_SELECTEDBRUSHCOUNT)();
+typedef int (WINAPI * PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES)();
+typedef void (WINAPI * PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES)();
+typedef void* (WINAPI * PFN_QERAPP_GETSELECTEDBRUSHHANDLE)(int nIndex);
+
+typedef int (WINAPI * PFN_QERAPP_ACTIVEBRUSHCOUNT)();
+typedef int (WINAPI * PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES)();
+typedef void (WINAPI * PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES)();
+typedef void* (WINAPI * PFN_QERAPP_GETACTIVEBRUSHHANDLE)(int nIndex);
+
+typedef int (WINAPI * PFN_QERAPP_TEXTURECOUNT)();
+typedef char* (WINAPI * PFN_QERAPP_GETTEXTURE)(int nIndex);
+typedef char* (WINAPI * PFN_QERAPP_GETCURRENTTEXTURE)();
+typedef void (WINAPI * PFN_QERAPP_SETCURRENTTEXTURE)(char* pName);
+
+typedef void (WINAPI * PFN_QERAPP_REGISTERMAPLOAD)(void* vp);
+typedef void (WINAPI * PFN_QERAPP_REGISTERMAPSAVE)(void* vp);
+
+typedef int (WINAPI * PFN_QERAPP_GETECLASSCOUNT)();
+typedef char* (WINAPI * PFN_QERAPP_GETECLASS)(int nIndex);
+
+typedef void (WINAPI * PFN_QERAPP_RESETPLUGINS)();
+//--typedef int (WINAPI* PFN_QERAPP_GETENTITYCOUNT)();
+
+/*!
+\fn LoadTextureRGBA
+\param pPixels is the raw RGBA pixel data (24bits, 8 bit depth)
+\param nWidth image width
+\param nHeight image height
+this will work from the RGBA data and create a GL texture (accessed through a GL bind number)
+it takes care of creating the mipmapping levels too
+*/
+typedef qtexture_t* (* PFN_QERAPP_LOADTEXTURERGBA)(unsigned char* pPixels, int nWidth, int nHeight);
+
+//--typedef LPCSTR (WINAPI* PFN_QERAPP_GETENTITY)(int nIndex);
+
+// v1.70
+typedef int (WINAPI * PFN_QERAPP_GETENTITYCOUNT)();
+typedef void* (WINAPI * PFN_QERAPP_GETENTITYHANDLE)(int nIndex);
+// FIXME: those two are fairly outdated, you get the epairs
+// but you don't have a clean epair read/write query
+// and you rely on the C structs directly, which might go away soon
+// ok now, stop using, it's bad for your karma (see iepairs.h instead)
+typedef epair_t* (WINAPI * PFN_QERAPP_ALLOCATEEPAIR)( const char*, const char* );
+typedef int (WINAPI * PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES)(void* vp);
+typedef void (WINAPI * PFN_QERAPP_RELEASEENTITYBRUSHHANDLES)();
+typedef void* (WINAPI * PFN_QERAPP_GETENTITYBRUSHHANDLE)(int nIndex);
+typedef void* (WINAPI * PFN_QERAPP_CREATEENTITYHANDLE)();
+typedef void (WINAPI * PFN_QERAPP_COMMITBRUSHHANDLETOENTITY)( void* vpBrush, void* vpEntity);
+typedef void (WINAPI * PFN_QERAPP_COMMITENTITYHANDLETOMAP)(void* vp);
+typedef void (WINAPI * PFN_QERAPP_SETSCREENUPDATE)(int bScreenUpdate);
+// this one uses window flags defined in qertypes.h
+typedef void (WINAPI * PFN_QERAPP_SYSUPDATEWINDOWS)(int bits);
+//++timo remove this one
+typedef void (WINAPI * PFN_QERAPP_BUILDBRUSH2)(void* vp, int bConvert);
+
+// v1.80
+typedef void (WINAPI * PFN_QERAPP_GETDISPATCHPARAMS)(vec3_t vMin, vec3_t vMax, bool *bSingleBrush);
+
+typedef int (WINAPI * PFN_QERAPP_REQUESTINTERFACE)( REFGUID, void* );
+// use this one for errors, Radiant will stop after the "edit preferences" dialog
+typedef void (WINAPI * PFN_QERAPP_ERROR)(const char* pMsg, ...);
+// use to gain read access to the project epairs
+// FIXME: removed, accessed through QERPlug_RegisterPluginEntities with the IEpair interface
+// typedef void (WINAPI* PFN_QERAPP_GETPROJECTEPAIR)(epair_t **);
+// used to allocate and read a buffer
+//++timo NOTE: perhaps this would need moving to some kind of dedicated interface
+typedef int (WINAPI * PFN_QERAPP_LOADFILE)(const char *pLocation, void ** buffer);
+typedef char* (WINAPI * PFN_QERAPP_EXPANDRELETIVEPATH)(char *);
+typedef void (WINAPI * PFN_QERAPP_QECONVERTDOSTOUNIXNAME)( char *dst, const char *src );
+typedef int (WINAPI * PFN_QERAPP_HASSHADER)(const char *);
+typedef int (WINAPI * PFN_QERAPP_TEXTURELOADSKIN)(char *pName, int *pnWidth, int *pnHeight);
+// retrieves the path to the engine from the preferences dialog box
+typedef const char* (WINAPI * PFN_QERAPP_GETGAMEPATH)();
+// retrieves full Radiant path
+typedef const char* (WINAPI * PFN_QERAPP_GETQERPATH)();
+// retieves .game name of current active game
+typedef const char* (WINAPI * PFN_QERAPP_GETGAMEFILE)();
+
+// patches in/out
+// NOTE: this is a bit different from the brushes in/out, no LPVOID handles this time
+// use int indexes instead
+// if you call AllocateActivePatchHandles, you'll be playing with active patches
+// AllocateSelectedPatcheHandles for selected stuff
+// a call to CreatePatchHandle will move you to a seperate index table
+typedef int (WINAPI * PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES) ();
+typedef int (WINAPI * PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES) ();
+typedef void (WINAPI * PFN_QERAPP_RELEASEPATCHHANDLES) ();
+typedef patchMesh_t* (WINAPI * PFN_QERAPP_GETPATCHDATA) (int);
+typedef patchMesh_t* (WINAPI * PFN_QERAPP_GETPATCHHANDLE) (int);
+typedef void (WINAPI * PFN_QERAPP_DELETEPATCH) (int);
+typedef int (WINAPI * PFN_QERAPP_CREATEPATCHHANDLE) ();
+// when commiting, only a few patchMesh_t members are relevant:
+// int width, height; // in control points, not patches
+// int contents, flags, value, type;
+// drawVert_t ctrl[MAX_PATCH_WIDTH][MAX_PATCH_HEIGHT];
+// once you have commited the index is still available, if the patch handle was allocated by you
+// then you can re-use the index to commit other patches .. otherwise you can change existing patches
+// NOTE: the handle thing for plugin-allocated patches is a bit silly (nobody's perfect)
+// TODO: change current behaviour to an index = 0 to tell Radiant to allocate, other indexes to existing patches
+// patch is selected after a commit
+// you can add an optional texture / shader name .. if NULL will use the current texture
+typedef void (WINAPI * PFN_QERAPP_COMMITPATCHHANDLETOMAP) (int, patchMesh_t* pMesh, char *texName);
+typedef void (WINAPI * PFN_QERAPP_COMMITPATCHHANDLETOENTITY) (int, patchMesh_t* pMesh, char *texName, void* vpEntity);
+
+// console output
+#define SYS_VRB 0 ///< verbose support (on/off)
+#define SYS_STD 1 ///< standard print level - this is the default
+#define SYS_WRN 2 ///< warnings
+#define SYS_ERR 3 ///< error
+#define SYS_NOCON 4 ///< no console, only print to the file (useful whenever Sys_Printf and output IS the problem)
+typedef void (WINAPI* PFN_QERAPP_SYSPRINTF) (const char *text, ...);
+typedef void (WINAPI* PFN_QERAPP_SYSFPRINTF) (int flag, const char *text, ...);
+
+typedef void (WINAPI* PFN_QERAPP_SYSBEGINWAIT) ();
+typedef void (WINAPI* PFN_QERAPP_SYSENDWAIT) ();
+
+typedef void (* PFN_QERAPP_SYSBEEP) ();
+
+typedef void (* PFN_QERAPP_SYSSTATUS) (const char *psz, int part );
+
+// core map functionality
+typedef void (* PFN_QERAPP_MAPNEW) ();
+typedef void (* PFN_QERAPP_MAPFREE) ();
+typedef void (* PFN_QERAPP_MAPBUILDBRUSHDATA) ();
+typedef qboolean (* PFN_QERAPP_MAPISBRUSHFILTERED) (brush_t *);
+typedef void (* PFN_QERAPP_MAPSTARTPOSITION) ();
+typedef void (* PFN_QERAPP_MAPREGIONOFF) ();
+//typedef void (* PFN_QERAPP_SAVEASDIALOG) (bool bRegion);
+typedef void (* PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD) (bool);
+typedef void (* PFN_QERAPP_POINTFILECLEAR) ();
+
+typedef void (* PFN_QERAPP_SYSSETTITLE) (const char *text);
+
+typedef void (* PFN_QERAPP_CSGMAKEHOLLOW) ();
+
+typedef void (* PFN_QERAPP_REGIONSPAWNPOINT) (FILE *f);
+
+/*!
+access to a portable GetTickCount
+*/
+typedef unsigned long (* PFN_QERAPP_GETTICKCOUNT) ();
-#include "signal/signalfwd.h"
-#include "windowobserver.h"
-#include "generic/vector.h"
+class IModelCache
+{
+public:
+ virtual ~IModelCache() { }
+ virtual entity_interfaces_t *GetByID(const char *id, const char* version) = 0;
+ virtual void DeleteByID(const char *id, const char* version) = 0;
+ virtual void RefreshAll() = 0;
+};
-typedef SignalHandler3<const WindowVector&, ButtonIdentifier, ModifierFlags> MouseEventHandler;
-typedef SignalFwd<MouseEventHandler>::handler_id_type MouseEventHandlerId;
+typedef IModelCache* (* PFN_GETMODELCACHE)();
+
+class IFileTypeList
+{
+public:
+ virtual ~IFileTypeList() { }
+ virtual void addType(filetype_t type) = 0;
+};
-enum VIEWTYPE
+class IFileTypeRegistry
{
- YZ = 0,
- XZ = 1,
- XY = 2
+public:
+ virtual ~IFileTypeRegistry() { }
+ virtual void addType(const char* key, filetype_t type) = 0;
+ virtual void getTypeList(const char* key, IFileTypeList* typelist) = 0;
+private:
};
-// the radiant core API
+typedef IFileTypeRegistry* (* PFN_GETFILETYPEREGISTRY)();
+
+typedef const char* (* PFN_QERAPP_READPROJECTKEY)(const char* key);
+
+typedef char* (* PFN_GETMAPFILENAME)();
+
+typedef bfilter_t* (* PFN_QERPLUG_FILTERADD)(int type, int bmask, const char *str, int exclude);
+
+typedef void (* PFN_QERPLUG_FILTERACTIVATE) (void);
+
+ // FIXME:
+// add map format extensions
+// add texture format handlers
+// add surface dialog handler
+// add model handler/displayer
+
+// v1 func table
+// Plugins need to declare one of these and implement the getfunctable as described above
struct _QERFuncTable_1
{
- INTEGER_CONSTANT(Version, 1);
- STRING_CONSTANT(Name, "radiant");
-
- const char* (*getEnginePath)();
- const char* (*getGameToolsPath)();
- const char* (*getAppPath)();
- const char* (*getSettingsPath)();
- const char* (*getMapsPath)();
-
- const char* (*getGameName)();
- const char* (*getGameMode)();
-
- const char* (*getMapName)();
- scene::Node& (*getMapWorldEntity)();
- float (*getGridSize)();
-
- const char* (*getGameDescriptionKeyValue)(const char* key);
- const char* (*getRequiredGameDescriptionKeyValue)(const char* key);
-
- void (*attachGameToolsPathObserver)(ModuleObserver& observer);
- void (*detachGameToolsPathObserver)(ModuleObserver& observer);
- void (*attachEnginePathObserver)(ModuleObserver& observer);
- void (*detachEnginePathObserver)(ModuleObserver& observer);
- void (*attachGameNameObserver)(ModuleObserver& observer);
- void (*detachGameNameObserver)(ModuleObserver& observer);
- void (*attachGameModeObserver)(ModuleObserver& observer);
- void (*detachGameModeObserver)(ModuleObserver& observer);
-
- SignalHandlerId (*XYWindowDestroyed_connect)(const SignalHandler& handler);
- void (*XYWindowDestroyed_disconnect)(SignalHandlerId id);
- MouseEventHandlerId (*XYWindowMouseDown_connect)(const MouseEventHandler& handler);
- void (*XYWindowMouseDown_disconnect)(MouseEventHandlerId id);
- VIEWTYPE (*XYWindow_getViewType)();
- Vector3 (*XYWindow_windowToWorld)(const WindowVector& position);
- const char* (*TextureBrowser_getSelectedShader)();
+ int m_nSize;
+ PFN_QERAPP_CREATEBRUSH m_pfnCreateBrush;
+ PFN_QERAPP_CREATEBRUSHHANDLE m_pfnCreateBrushHandle;
+ PFN_QERAPP_DELETEBRUSHHANDLE m_pfnDeleteBrushHandle;
+ PFN_QERAPP_COMMITBRUSHHANDLETOMAP m_pfnCommitBrushHandle;
+ PFN_QERAPP_ADDFACE m_pfnAddFace;
+ PFN_QERAPP_ADDFACEDATA m_pfnAddFaceData;
+ PFN_QERAPP_GETFACEDATA m_pfnGetFaceData;
+ PFN_QERAPP_GETFACECOUNT m_pfnGetFaceCount;
+ PFN_QERAPP_SETFACEDATA m_pfnSetFaceData;
+ PFN_QERAPP_DELETEFACE m_pfnDeleteFace;
+ PFN_QERAPP_TEXTUREBRUSH m_pfnTextureBrush;
+ PFN_QERAPP_BUILDBRUSH m_pfnBuildBrush; // PGM
+ PFN_QERAPP_SELECTBRUSH m_pfnSelectBrush; // PGM
+ PFN_QERAPP_DESELECTBRUSH m_pfnDeselectBrush; // PGM
+ PFN_QERAPP_DESELECTALLBRUSHES m_pfnDeselectAllBrushes; // PGM
+
+ PFN_QERAPP_DELETESELECTION m_pfnDeleteSelection;
+ PFN_QERAPP_GETPOINTS m_pfnGetPoints;
+
+ PFN_QERAPP_SELECTEDBRUSHCOUNT m_pfnSelectedBrushCount;
+ PFN_QERAPP_ALLOCATESELECTEDBRUSHHANDLES m_pfnAllocateSelectedBrushHandles;
+ PFN_QERAPP_RELEASESELECTEDBRUSHHANDLES m_pfnReleaseSelectedBrushHandles;
+ PFN_QERAPP_GETSELECTEDBRUSHHANDLE m_pfnGetSelectedBrushHandle;
+
+ PFN_QERAPP_ACTIVEBRUSHCOUNT m_pfnActiveBrushCount;
+ PFN_QERAPP_ALLOCATEACTIVEBRUSHHANDLES m_pfnAllocateActiveBrushHandles;
+ PFN_QERAPP_RELEASEACTIVEBRUSHHANDLES m_pfnReleaseActiveBrushHandles;
+ PFN_QERAPP_GETACTIVEBRUSHHANDLE m_pfnGetActiveBrushHandle;
+
+ //++timo this would need to be removed and replaced by the IShaders interface
+ PFN_QERAPP_TEXTURECOUNT m_pfnTextureCount;
+ PFN_QERAPP_GETTEXTURE m_pfnGetTexture;
+ PFN_QERAPP_GETCURRENTTEXTURE m_pfnGetCurrentTexture;
+ PFN_QERAPP_SETCURRENTTEXTURE m_pfnSetCurrentTexture;
+
+ PFN_QERAPP_GETECLASSCOUNT m_pfnGetEClassCount;
+ PFN_QERAPP_GETECLASS m_pfnGetEClass;
+ PFN_QERAPP_RESETPLUGINS m_pfnResetPlugins;
+ // v1.00 ends here
+ // v1.50 starts here
+ PFN_QERAPP_LOADTEXTURERGBA m_pfnLoadTextureRGBA;
+ // v1.50 ends here
+ // v1.70 starts here
+ PFN_QERAPP_GETENTITYCOUNT m_pfnGetEntityCount;
+ PFN_QERAPP_GETENTITYHANDLE m_pfnGetEntityHandle;
+ PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES m_pfnAllocateEntityBrushHandles;
+ PFN_QERAPP_RELEASEENTITYBRUSHHANDLES m_pfnReleaseEntityBrushHandles;
+ PFN_QERAPP_GETENTITYBRUSHHANDLE m_pfnGetEntityBrushHandle;
+ PFN_QERAPP_CREATEENTITYHANDLE m_pfnCreateEntityHandle;
+ PFN_QERAPP_COMMITBRUSHHANDLETOENTITY m_pfnCommitBrushHandleToEntity;
+ PFN_QERAPP_COMMITENTITYHANDLETOMAP m_pfnCommitEntityHandleToMap;
+ PFN_QERAPP_ALLOCATEEPAIR m_pfnAllocateEpair;
+ PFN_QERAPP_SETSCREENUPDATE m_pfnSetScreenUpdate;
+ PFN_QERAPP_BUILDBRUSH2 m_pfnBuildBrush2;
+ // v1.70 ends here
+ // v1.80 starts here
+ PFN_QERAPP_GETDISPATCHPARAMS m_pfnGetDispatchParams;
+
+ // plugins can request additional interfaces
+ PFN_QERAPP_REQUESTINTERFACE m_pfnRequestInterface;
+ PFN_QERAPP_ERROR m_pfnError;
+ // loading a file into a buffer
+ PFN_QERAPP_LOADFILE m_pfnLoadFile;
+ PFN_QERAPP_EXPANDRELETIVEPATH m_pfnExpandReletivePath;
+ PFN_QERAPP_QECONVERTDOSTOUNIXNAME m_pfnQE_ConvertDOSToUnixName;
+ PFN_QERAPP_HASSHADER m_pfnHasShader;
+ PFN_QERAPP_TEXTURELOADSKIN m_pfnTexture_LoadSkin;
+ PFN_QERAPP_GETGAMEPATH m_pfnGetGamePath;
+ PFN_QERAPP_GETQERPATH m_pfnGetQERPath;
+ PFN_QERAPP_GETGAMEFILE m_pfnGetGameFile;
+ // patches in / out
+ PFN_QERAPP_ALLOCATEACTIVEPATCHHANDLES m_pfnAllocateActivePatchHandles;
+ PFN_QERAPP_ALLOCATESELECTEDPATCHHANDLES m_pfnAllocateSelectedPatchHandles;
+ PFN_QERAPP_RELEASEPATCHHANDLES m_pfnReleasePatchHandles;
+ PFN_QERAPP_GETPATCHDATA m_pfnGetPatchData;
+ PFN_QERAPP_GETPATCHHANDLE m_pfnGetPatchHandle;
+ PFN_QERAPP_DELETEPATCH m_pfnDeletePatch;
+ PFN_QERAPP_CREATEPATCHHANDLE m_pfnCreatePatchHandle;
+ PFN_QERAPP_COMMITPATCHHANDLETOMAP m_pfnCommitPatchHandleToMap;
+ PFN_QERAPP_COMMITPATCHHANDLETOENTITY m_pfnCommitPatchHandleToEntity;
+
+ PFN_QERAPP_LOADIMAGE m_pfnLoadImage;
// GTK+ functions
PFN_QERAPP_MESSAGEBOX m_pfnMessageBox;
PFN_QERAPP_FILEDIALOG m_pfnFileDialog;
PFN_QERAPP_DIRDIALOG m_pfnDirDialog;
PFN_QERAPP_COLORDIALOG m_pfnColorDialog;
- PFN_QERAPP_NEWIMAGE m_pfnNewImage;
-
+ PFN_QERAPP_LOADBITMAP m_pfnLoadBitmap;
+
+ // Profile functions
+ PFN_QERAPP_PROFILE_GETDIR m_pfnProfileGetDirectory;
+ PFN_QERAPP_PROFILE_SAVEINT m_pfnProfileSaveInt;
+ PFN_QERAPP_PROFILE_SAVESTR m_pfnProfileSaveString;
+ PFN_QERAPP_PROFILE_LOADINT m_pfnProfileLoadInt;
+ PFN_QERAPP_PROFILE_LOADSTR m_pfnProfileLoadString;
+
+ // Sys_ functions
+ PFN_QERAPP_SYSUPDATEWINDOWS m_pfnSysUpdateWindows;
+ PFN_QERAPP_SYSBEEP m_pfnSysBeep;
+ PFN_QERAPP_SYSPRINTF m_pfnSysPrintf;
+ PFN_QERAPP_SYSFPRINTF m_pfnSysFPrintf;
+ PFN_QERAPP_SYSBEGINWAIT m_pfnSysBeginWait;
+ PFN_QERAPP_SYSENDWAIT m_pfnSysEndWait;
+ PFN_QERAPP_SYSSETTITLE m_pfnSys_SetTitle;
+ PFN_QERAPP_SYSSTATUS m_pfnSys_Status;
+
+ // some core functionality on the map
+ PFN_QERAPP_MAPNEW m_pfnMapNew;
+ PFN_QERAPP_MAPFREE m_pfnMapFree;
+ PFN_QERAPP_MAPBUILDBRUSHDATA m_pfnMapBuildBrushData;
+ PFN_QERAPP_MAPISBRUSHFILTERED m_pfnMap_IsBrushFiltered;
+ PFN_QERAPP_MAPSTARTPOSITION m_pfnMapStartPosition;
+ PFN_QERAPP_MAPREGIONOFF m_pfnMapRegionOff;
+ PFN_QERAPP_SETBUILDWINDINGSNOTEXBUILD m_pfnSetBuildWindingsNoTexBuild;
+// PFN_QERAPP_SAVEASDIALOG m_pfnSaveAsDialog;
+ PFN_QERAPP_POINTFILECLEAR m_pfnPointFileClear;
+
+ // FIXME TTimo prolly want to move that somewhere else
+ PFN_QERAPP_CSGMAKEHOLLOW m_pfnCSG_MakeHollow;
+
+ PFN_QERAPP_REGIONSPAWNPOINT m_pfnRegionSpawnPoint;
+ PFN_QERAPP_GETTICKCOUNT m_pfnQGetTickCount;
+ PFN_GETMODELCACHE m_pfnGetModelCache;
+ PFN_GETFILETYPEREGISTRY m_pfnGetFileTypeRegistry;
+
+ PFN_QERAPP_READPROJECTKEY m_pfnReadProjectKey;
+
+ PFN_QERPLUG_FILTERACTIVATE m_pfnFiltersActivate;
+ PFN_QERPLUG_FILTERADD m_pfnFilterAdd;
+
+ // digibob from the old _QERAppBSPFrontendTable table
+ PFN_GETMAPFILENAME m_pfnGetMapName;
};
-#include "modulesystem.h"
-
-template<typename Type>
-class GlobalModule;
-typedef GlobalModule<_QERFuncTable_1> GlobalRadiantModule;
-
-template<typename Type>
-class GlobalModuleRef;
-typedef GlobalModuleRef<_QERFuncTable_1> GlobalRadiantModuleRef;
-
-inline _QERFuncTable_1& GlobalRadiant()
-{
- return GlobalRadiantModule::getTable();
-}
+// macros to access those faster in plugins
+#ifdef USE_QERTABLE_DEFINE
+#ifndef __QERTABLENAME
+#define __QERTABLENAME g_FuncTable
+#endif
+#define CSG_MakeHollow __QERTABLENAME.m_pfnCSG_MakeHollow
+#define Sys_Beep __QERTABLENAME.m_pfnSysBeep
+#define Sys_Printf __QERTABLENAME.m_pfnSysPrintf
+#define Sys_FPrintf __QERTABLENAME.m_pfnSysFPrintf
+#define Sys_BeginWait __QERTABLENAME.m_pfnSysBeginWait
+#define Sys_EndWait __QERTABLENAME.m_pfnSysEndWait
+#define Sys_UpdateWindows __QERTABLENAME.m_pfnSysUpdateWindows
+#define Sys_SetTitle __QERTABLENAME.m_pfnSys_SetTitle
+#define Sys_Status __QERTABLENAME.m_pfnSys_Status
+#define Select_Deselect __QERTABLENAME.m_pfnDeselectAllBrushes
+#define Map_New __QERTABLENAME.m_pfnMapNew
+#define Map_Free __QERTABLENAME.m_pfnMapFree
+#define Map_IsBrushFiltered __QERTABLENAME.m_pfnMap_IsBrushFiltered
+#define Map_BuildBrushData __QERTABLENAME.m_pfnMapBuildBrushData
+#define Map_StartPosition __QERTABLENAME.m_pfnMapStartPosition
+#define Map_RegionOff __QERTABLENAME.m_pfnMapRegionOff
+#define QE_ConvertDOSToUnixName __QERTABLENAME.m_pfnQE_ConvertDOSToUnixName
+#define SetBuildWindingsNoTexBuild __QERTABLENAME.m_pfnSetBuildWindingsNoTexBuild
+//#define SaveAsDialog __QERTABLENAME.m_pfnSaveAsDialog
+#define Pointfile_Clear __QERTABLENAME.m_pfnPointFileClear
+#define SetScreenUpdate __QERTABLENAME.m_pfnSetScreenUpdate
+#define Region_SpawnPoint __QERTABLENAME.m_pfnRegionSpawnPoint
+#define QGetTickCount __QERTABLENAME.m_pfnGetTickCount
+#define GetModelCache __QERTABLENAME.m_pfnGetModelCache
+#define GetFileTypeRegistry __QERTABLENAME.m_pfnGetFileTypeRegistry
+#else
+IFileTypeRegistry* GetFileTypeRegistry();
+#endif
#endif