// but you don't have a clean epair read/write query
// and you rely on the C structs directly, which might go away soon
// ok now, stop using, it's bad for your karma (see iepairs.h instead)
-typedef epair_t* (WINAPI * PFN_QERAPP_ALLOCATEEPAIR)( char*, char* );
+typedef epair_t* (WINAPI * PFN_QERAPP_ALLOCATEEPAIR)( const char*, const char* );
typedef int (WINAPI * PFN_QERAPP_ALLOCATEENTITYBRUSHHANDLES)(void* vp);
typedef void (WINAPI * PFN_QERAPP_RELEASEENTITYBRUSHHANDLES)();
typedef void* (WINAPI * PFN_QERAPP_GETENTITYBRUSHHANDLE)(int nIndex);