/*
- $RCSfile$
-
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
-
+
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
-
*/
-static const char rcsid[] =
- "$Id$";
#include "quakedef.h"
-#include <ctype.h>
/*
key up events are sent even if in console mode
*/
-#define MAX_INPUTLINE 256
-char key_lines[32][MAX_INPUTLINE];
+int edit_line = MAX_INPUTLINES-1;
+int history_line = MAX_INPUTLINES-1;
+char key_lines[MAX_INPUTLINES][MAX_INPUTLINE];
int key_linepos;
-static int ctrl_down = false;
-static int key_lastpress;
-int key_insert; // insert key toggle (for editing)
-
-int edit_line = 0;
-int history_line = 0;
-
+qboolean key_insert = true; // insert key toggle (for editing)
keydest_t key_dest;
int key_consoleactive;
+char *keybindings[MAX_BINDMAPS][MAX_KEYS];
-static int key_count; // incremented every key event
static int key_bmap, key_bmap2;
-
-char *keybindings[8][1024];
-static qboolean consolekeys[1024]; // if true, can't be rebound while in
- // console
-static qboolean menubound[1024]; // if true, can't be rebound while in
- // menu
-static unsigned int key_repeats[1024]; // if > 1, it is autorepeating
-static qboolean keydown[1024];
+static qbyte keydown[MAX_KEYS]; // 0 = up, 1 = down, 2 = repeating
typedef struct {
const char *name;
void
Key_ClearEditLine (int edit_line)
{
- memset (key_lines[edit_line], '\0', MAX_INPUTLINE);
+ memset (key_lines[edit_line], '\0', sizeof(key_lines[edit_line]));
key_lines[edit_line][0] = ']';
key_linepos = 1;
}
{
int i;
strtok(cbd, "\n\r\b");
- i = strlen(cbd);
+ i = (int)strlen(cbd);
if (i + key_linepos >= MAX_INPUTLINE)
i= MAX_INPUTLINE - key_linepos;
if (i > 0)
Cbuf_AddText (key_lines[edit_line]+1); // skip the ]
Cbuf_AddText ("\n");
Con_Printf("%s\n",key_lines[edit_line]);
- edit_line = (edit_line + 1) & 31;
+ // LordHavoc: redesigned edit_line/history_line
+ edit_line = 31;
history_line = edit_line;
+ memmove(key_lines[0], key_lines[1], sizeof(key_lines[0]) * edit_line);
key_lines[edit_line][0] = ']';
key_lines[edit_line][1] = 0; // EvilTypeGuy: null terminate
key_linepos = 1;
// force an update, because the command may take some time
if (cls.state == ca_disconnected)
- {
- CL_UpdateScreen ();
CL_UpdateScreen ();
- }
return;
}
// delete char on cursor
if (key == K_DEL || key == K_KP_DEL)
{
- if ((size_t)key_linepos < strlen(key_lines[edit_line]))
+ if (key_linepos < (int)strlen(key_lines[edit_line]))
strcpy(key_lines[edit_line] + key_linepos, key_lines[edit_line] + key_linepos + 1);
return;
}
// otherwise just go right one
if (key == K_RIGHTARROW || key == K_KP_RIGHTARROW)
{
- if (strlen(key_lines[edit_line]) == (size_t)key_linepos)
- {
- if (strlen(key_lines[(edit_line + 31) & 31]) <= (size_t)key_linepos)
- return; // no character to get
-
- key_lines[edit_line][key_linepos] = key_lines[(edit_line + 31) & 31][key_linepos];
- key_linepos++;
- key_lines[edit_line][key_linepos] = 0;
- }
- else
+ if (key_linepos < (int)strlen(key_lines[edit_line]))
key_linepos++;
return;
if (key == K_UPARROW || key == K_KP_UPARROW || (key == 'p' && keydown[K_CTRL]))
{
- do
+ if (history_line > 0 && key_lines[history_line-1][1])
{
- history_line = (history_line - 1) & 31;
- } while (history_line != edit_line
- && !key_lines[history_line][1]);
- if (history_line == edit_line)
- history_line = (edit_line+1)&31;
- strcpy(key_lines[edit_line], key_lines[history_line]);
- key_linepos = strlen(key_lines[edit_line]);
+ history_line--;
+ strcpy(key_lines[edit_line], key_lines[history_line]);
+ key_linepos = (int)strlen(key_lines[edit_line]);
+ }
return;
}
if (key == K_DOWNARROW || key == K_KP_DOWNARROW || (key == 'n' && keydown[K_CTRL]))
{
- if (history_line == edit_line) return;
- do
- {
- history_line = (history_line + 1) & 31;
- }
- while (history_line != edit_line
- && !key_lines[history_line][1]);
- if (history_line == edit_line)
+ history_line++;
+ if (history_line >= edit_line)
{
+ history_line = edit_line;
key_lines[edit_line][0] = ']';
+ key_lines[edit_line][1] = 0;
key_linepos = 1;
}
else
{
strcpy(key_lines[edit_line], key_lines[history_line]);
- key_linepos = strlen(key_lines[edit_line]);
+ key_linepos = (int)strlen(key_lines[edit_line]);
}
return;
}
if (key == K_PGUP || key == K_KP_PGUP || key == K_MWHEELUP)
{
- con_backscroll += ((int) scr_conlines >> 4);
- if (con_backscroll > con_totallines - (vid.conheight>>3) - 1)
- con_backscroll = con_totallines - (vid.conheight>>3) - 1;
+ con_backscroll += ((int) vid_conheight.integer >> 5);
+ if (con_backscroll > con_totallines - (vid_conheight.integer>>3) - 1)
+ con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
return;
}
if (key == K_PGDN || key == K_KP_PGDN || key == K_MWHEELDOWN)
{
- con_backscroll -= ((int) scr_conlines >> 4);
+ con_backscroll -= ((int) vid_conheight.integer >> 5);
if (con_backscroll < 0)
con_backscroll = 0;
return;
if (key == K_HOME || key == K_KP_HOME)
{
- con_backscroll = con_totallines - (vid.conheight>>3) - 1;
+ con_backscroll = con_totallines - (vid_conheight.integer>>3) - 1;
return;
}
}
// non printable
- if (ascii < 32 || ascii > 126)
+ if (ascii < 32)
return;
if (key_linepos < MAX_INPUTLINE-1)
{
- int i;
-
- if (key_insert) // check insert mode
+ int len;
+ len = (int)strlen(&key_lines[edit_line][key_linepos]);
+ // check insert mode, or always insert if at end of line
+ if (key_insert || len == 0)
{
- // can't do strcpy to move string to right
- i = strlen(key_lines[edit_line]) - 1;
-
- if (i == 254)
- i--;
-
- for (; i >= key_linepos; i--)
- key_lines[edit_line][i + 1] = key_lines[edit_line][i];
+ // can't use strcpy to move string to right
+ len++;
+ memmove(&key_lines[edit_line][key_linepos + 1], &key_lines[edit_line][key_linepos], len);
}
-
- // only null terminate if at the end
- i = key_lines[edit_line][key_linepos];
key_lines[edit_line][key_linepos] = ascii;
key_linepos++;
-
- if (!i)
- key_lines[edit_line][key_linepos] = 0;
}
}
the K_* names are matched up.
===================
*/
-static int
+int
Key_StringToKeynum (const char *str)
{
const keyname_t *kn;
void
Key_SetBinding (int keynum, int bindmap, const char *binding)
{
- char *new;
- int l;
+ char *new;
+ size_t l;
if (keynum == -1)
return;
}
key_linepos = 1;
-//
-// init ascii characters in console mode
-//
- for (i = 32; i < 128; i++)
- consolekeys[i] = true;
- consolekeys[K_ENTER] = true; consolekeys[K_KP_ENTER] = true;
- consolekeys[K_TAB] = true;
- consolekeys[K_LEFTARROW] = true; consolekeys[K_KP_LEFTARROW] = true;
- consolekeys[K_RIGHTARROW] = true; consolekeys[K_KP_RIGHTARROW] = true;
- consolekeys[K_UPARROW] = true; consolekeys[K_KP_UPARROW] = true;
- consolekeys[K_DOWNARROW] = true; consolekeys[K_KP_DOWNARROW] = true;
- consolekeys[K_BACKSPACE] = true;
- consolekeys[K_DEL] = true; consolekeys[K_KP_DEL] = true;
- consolekeys[K_INS] = true; consolekeys[K_KP_INS] = true;
- consolekeys[K_HOME] = true; consolekeys[K_KP_HOME] = true;
- consolekeys[K_END] = true; consolekeys[K_KP_END] = true;
- consolekeys[K_PGUP] = true; consolekeys[K_KP_PGUP] = true;
- consolekeys[K_PGDN] = true; consolekeys[K_KP_PGDN] = true;
- consolekeys[K_SHIFT] = true;
- consolekeys[K_MWHEELUP] = true;
- consolekeys[K_MWHEELDOWN] = true;
- consolekeys[K_KP_PLUS] = true;
- consolekeys[K_KP_MINUS] = true;
- consolekeys[K_KP_DIVIDE] = true;
- consolekeys[K_KP_MULTIPLY] = true;
- consolekeys['`'] = false;
- consolekeys['~'] = false;
-
- menubound[K_ESCAPE] = true;
- for (i = 0; i < 12; i++)
- menubound[K_F1 + i] = true;
-
//
// register our functions
//
void
Key_Event (int key, char ascii, qboolean down)
{
- const char *kb;
- char cmd[1024];
+ const char *bind;
- keydown[key] = down;
+ // get key binding
+ bind = keybindings[key_bmap][key];
+ if (!bind)
+ bind = keybindings[key_bmap2][key];
if (!down)
- key_repeats[key] = 0;
-
- key_lastpress = key;
- key_count++;
- if (key_count <= 0) {
- return; // just catching keys for Con_NotifyBox
+ {
+ // clear repeat count now that the key is released
+ keydown[key] = 0;
+ // key up events only generate commands if the game key binding is a button
+ // command (leading + sign). These will occur even in console mode, to
+ // keep the character from continuing an action started before a console
+ // switch. Button commands include the kenum as a parameter, so multiple
+ // downs can be matched with ups
+ if (bind && bind[0] == '+')
+ Cbuf_AddText(va("-%s %i\n", bind + 1, key));
+ return;
}
- // update auto-repeat status
- if (down) {
- key_repeats[key]++;
- if (key_repeats[key] > 1) {
- if ((key_consoleactive && !consolekeys[key]) ||
- (!key_consoleactive && key_dest == key_game &&
- (cls.state == ca_connected && cls.signon == SIGNONS)))
- return; // ignore most autorepeats
- }
- }
+ // from here on we know this is a down event
- if (key == K_CTRL)
- ctrl_down = down;
+ // increment key repeat count each time a down is received so that things
+ // which want to ignore key repeat can ignore it
+ keydown[key] = min(keydown[key] + 1, 2);
+ // key_consoleactive is a flag not a key_dest because the console is a
+ // high priority overlay ontop of the normal screen (designed as a safety
+ // feature so that developers and users can rescue themselves from a bad
+ // situation).
//
- // handle escape specially, so the user can never unbind it
- //
- if (key == K_ESCAPE) {
- if (!down)
+ // this also means that toggling the console on/off does not lose the old
+ // key_dest state
+
+ // specially handle escape (togglemenu) and shift-escape (toggleconsole)
+ // engine bindings, these are not handled as normal binds so that the user
+ // can recover from a completely empty bindmap
+ if (key == K_ESCAPE)
+ {
+ // ignore key repeats on escape
+ if (keydown[key] > 1)
return;
- switch (key_dest) {
+ // escape does these things:
+ // key_consoleactive - close console
+ // key_message - abort messagemode
+ // key_menu - go to parent menu (or key_game)
+ // key_game - open menu
+ // in all modes shift-escape toggles console
+ if ((key_consoleactive & KEY_CONSOLEACTIVE_USER) || keydown[K_SHIFT])
+ {
+ Con_ToggleConsole_f ();
+ return;
+ }
+ switch (key_dest)
+ {
case key_message:
Key_Message (key, ascii);
break;
if(UI_Callback_IsSlotUsed(key_dest - 3))
UI_Callback_KeyDown (key, ascii);
else
- Sys_Error ("Bad key_dest");
+ Con_Printf ("Key_Event: Bad key_dest");
}
return;
}
- // console key is hardcoded, so the user can never unbind it
- if (key == '`' || key == '~')
+ // send function keydowns to interpreter no matter what mode is
+ if (key >= K_F1 && key <= K_F12)
{
- if (down)
- Con_ToggleConsole_f ();
+ // ignore key repeats on F1-F12 binds
+ if (keydown[key] > 1)
+ return;
+ if (bind)
+ {
+ // button commands add keynum as a parm
+ if (bind[0] == '+')
+ Cbuf_AddText (va("%s %i\n", bind, key));
+ else
+ {
+ Cbuf_AddText (bind);
+ Cbuf_AddText ("\n");
+ }
+ }
return;
}
- if (down)
+#if 1
+ // ignore binds (other than the above escape/F1-F12 keys) while in console
+ if (key_consoleactive)
+#else
+ // respond to toggleconsole binds while in console unless the pressed key
+ // happens to be the color prefix character (such as on German keyboards)
+ if (key_consoleactive && (strncmp(bind, "toggleconsole", strlen("toggleconsole")) || ascii == STRING_COLOR_TAG))
+#endif
{
- if (!(kb = keybindings[key_bmap][key]))
- kb = keybindings[key_bmap2][key];
- if (kb && !strncmp(kb, "toggleconsole", strlen("toggleconsole")))
- {
- Cbuf_AddText (kb);
- Cbuf_AddText ("\n");
- return;
- }
+ Key_Console (key, ascii);
+ return;
}
- if (key_consoleactive && consolekeys[key] && down)
- Key_Console (key, ascii);
- else
+ // anything else is a key press into the game, chat line, or menu
+ switch (key_dest)
{
- //
- // key up events only generate commands if the game key binding is a button
- // command (leading + sign). These will occur even in console mode, to
- // keep the character from continuing an action started before a console
- // switch. Button commands include the kenum as a parameter, so multiple
- // downs can be matched with ups
- //
- if (!down) {
- if (!(kb = keybindings[key_bmap][key]))
- kb = keybindings[key_bmap2][key];
-
- if (kb && kb[0] == '+') {
- snprintf (cmd, sizeof(cmd), "-%s %i\n", kb + 1, key);
- Cbuf_AddText (cmd);
- }
- return;
- }
-
- //
- // during demo playback, most keys bring up the main menu
- //
- if (cls.demoplayback && down && consolekeys[key] && key_dest == key_game) {
- MR_ToggleMenu_f ();
- return;
- }
-
- //
- // if not a consolekey, send to the interpreter no matter what mode is
- //
- if ((key_dest == key_menu && menubound[key])
- || (key_consoleactive && !consolekeys[key])
- || (key_dest == key_game &&
- ((cls.state == ca_connected) || !consolekeys[key]))) {
- if (!(kb = keybindings[key_bmap][key]))
- kb = keybindings[key_bmap2][key];
- if (kb) {
- if (kb[0] == '+') { // button commands add keynum as a parm
- snprintf (cmd, sizeof(cmd), "%s %i\n", kb, key);
- Cbuf_AddText (cmd);
- } else {
- Cbuf_AddText (kb);
+ case key_message:
+ Key_Message (key, ascii);
+ break;
+ case key_menu:
+ MR_Keydown (key, ascii);
+ break;
+ case key_game:
+ // ignore key repeats on binds
+ if (bind && keydown[key] == 1)
+ {
+ // button commands add keynum as a parm
+ if (bind[0] == '+')
+ Cbuf_AddText (va("%s %i\n", bind, key));
+ else
+ {
+ Cbuf_AddText (bind);
Cbuf_AddText ("\n");
}
}
- return;
- }
-
- if (!down)
- return; // other systems only care about key
- // down events
-
- switch (key_dest) {
- case key_message:
- Key_Message (key, ascii);
- break;
- case key_menu:
- MR_Keydown (key, ascii);
- break;
-
- case key_game:
- Key_Console (key, ascii);
- break;
- default:
- if(UI_Callback_IsSlotUsed(key_dest - 3))
- UI_Callback_KeyDown (key, ascii);
- else
- Sys_Error ("Bad key_dest");
- }
+ break;
+ default:
+ if(UI_Callback_IsSlotUsed(key_dest - 3))
+ UI_Callback_KeyDown (key, ascii);
+ else
+ Con_Printf ("Key_Event: Bad key_dest");
}
}
void
Key_ClearStates (void)
{
- int i;
-
- for (i = 0; i < (int)(sizeof(keydown)/sizeof(keydown[0])); i++)
- {
- keydown[i] = false;
- key_repeats[i] = 0;
- }
+ memset(keydown, 0, sizeof(keydown));
}