-/*\r
-Copyright (C) 1999-2007 id Software, Inc. and contributors.\r
-For a list of contributors, see the accompanying CONTRIBUTORS file.\r
-\r
-This file is part of GtkRadiant.\r
-\r
-GtkRadiant is free software; you can redistribute it and/or modify\r
-it under the terms of the GNU General Public License as published by\r
-the Free Software Foundation; either version 2 of the License, or\r
-(at your option) any later version.\r
-\r
-GtkRadiant is distributed in the hope that it will be useful,\r
-but WITHOUT ANY WARRANTY; without even the implied warranty of\r
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
-GNU General Public License for more details.\r
-\r
-You should have received a copy of the GNU General Public License\r
-along with GtkRadiant; if not, write to the Free Software\r
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA\r
-*/\r
-\r
-/*\r
-IGL tp QGL mapping header\r
-Copyright (C) 2002 Splash Damage Ltd.\r
-*/\r
-\r
-#ifndef _IGL_TO_QGL_H_\r
-#define _IGL_TO_QGL_H_\r
-\r
-#ifdef _WIN32\r
-#include <wtypes.h>\r
-#endif\r
-\r
-enum VIEWTYPE {YZ, XZ, XY};\r
-\r
-#include "igl.h"\r
-\r
-#ifndef APIENTRY\r
- #define APIENTRY\r
-#endif\r
-\r
-void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);\r
-void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);\r
-GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);\r
-void ( APIENTRY * qglArrayElement )(GLint i);\r
-void ( APIENTRY * qglBegin )(GLenum mode);\r
-void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);\r
-void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);\r
-void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);\r
-void ( APIENTRY * qglCallList )(GLuint list);\r
-void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);\r
-void ( APIENTRY * qglClear )(GLbitfield mask);\r
-void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\r
-void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);\r
-void ( APIENTRY * qglClearDepth )(GLclampd depth);\r
-void ( APIENTRY * qglClearIndex )(GLfloat c);\r
-void ( APIENTRY * qglClearStencil )(GLint s);\r
-void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);\r
-void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);\r
-void ( APIENTRY * qglColor3bv )(const GLbyte *v);\r
-void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);\r
-void ( APIENTRY * qglColor3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);\r
-void ( APIENTRY * qglColor3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);\r
-void ( APIENTRY * qglColor3iv )(const GLint *v);\r
-void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);\r
-void ( APIENTRY * qglColor3sv )(const GLshort *v);\r
-void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);\r
-void ( APIENTRY * qglColor3ubv )(const GLubyte *v);\r
-void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);\r
-void ( APIENTRY * qglColor3uiv )(const GLuint *v);\r
-void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);\r
-void ( APIENTRY * qglColor3usv )(const GLushort *v);\r
-void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);\r
-void ( APIENTRY * qglColor4bv )(const GLbyte *v);\r
-void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);\r
-void ( APIENTRY * qglColor4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);\r
-void ( APIENTRY * qglColor4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);\r
-void ( APIENTRY * qglColor4iv )(const GLint *v);\r
-void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);\r
-void ( APIENTRY * qglColor4sv )(const GLshort *v);\r
-void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);\r
-void ( APIENTRY * qglColor4ubv )(const GLubyte *v);\r
-void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);\r
-void ( APIENTRY * qglColor4uiv )(const GLuint *v);\r
-void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);\r
-void ( APIENTRY * qglColor4usv )(const GLushort *v);\r
-void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);\r
-void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);\r
-void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);\r
-void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);\r
-void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);\r
-void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);\r
-void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);\r
-void ( APIENTRY * qglCullFace )(GLenum mode);\r
-void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);\r
-void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);\r
-void ( APIENTRY * qglDepthFunc )(GLenum func);\r
-void ( APIENTRY * qglDepthMask )(GLboolean flag);\r
-void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);\r
-void ( APIENTRY * qglDisable )(GLenum cap);\r
-void ( APIENTRY * qglDisableClientState )(GLenum array);\r
-void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);\r
-void ( APIENTRY * qglDrawBuffer )(GLenum mode);\r
-void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);\r
-void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglEdgeFlag )(GLboolean flag);\r
-void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);\r
-void ( APIENTRY * qglEnable )(GLenum cap);\r
-void ( APIENTRY * qglEnableClientState )(GLenum array);\r
-void ( APIENTRY * qglEnd )(void);\r
-void ( APIENTRY * qglEndList )(void);\r
-void ( APIENTRY * qglEvalCoord1d )(GLdouble u);\r
-void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);\r
-void ( APIENTRY * qglEvalCoord1f )(GLfloat u);\r
-void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);\r
-void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);\r
-void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);\r
-void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);\r
-void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);\r
-void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);\r
-void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);\r
-void ( APIENTRY * qglEvalPoint1 )(GLint i);\r
-void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);\r
-void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);\r
-void ( APIENTRY * qglFinish )(void);\r
-void ( APIENTRY * qglFlush )(void);\r
-void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglFogi )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglFrontFace )(GLenum mode);\r
-void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\r
-GLuint ( APIENTRY * qglGenLists )(GLsizei range);\r
-void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);\r
-void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);\r
-void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);\r
-void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);\r
-GLenum ( APIENTRY * qglGetError )(void);\r
-void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);\r
-void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);\r
-void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);\r
-void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);\r
-void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);\r
-void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);\r
-void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);\r
-void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);\r
-const GLubyte * ( APIENTRY * qglGetString )(GLenum name);\r
-void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);\r
-void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);\r
-void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);\r
-void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);\r
-void ( APIENTRY * qglHint )(GLenum target, GLenum mode);\r
-void ( APIENTRY * qglIndexMask )(GLuint mask);\r
-void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglIndexd )(GLdouble c);\r
-void ( APIENTRY * qglIndexdv )(const GLdouble *c);\r
-void ( APIENTRY * qglIndexf )(GLfloat c);\r
-void ( APIENTRY * qglIndexfv )(const GLfloat *c);\r
-void ( APIENTRY * qglIndexi )(GLint c);\r
-void ( APIENTRY * qglIndexiv )(const GLint *c);\r
-void ( APIENTRY * qglIndexs )(GLshort c);\r
-void ( APIENTRY * qglIndexsv )(const GLshort *c);\r
-void ( APIENTRY * qglIndexub )(GLubyte c);\r
-void ( APIENTRY * qglIndexubv )(const GLubyte *c);\r
-void ( APIENTRY * qglInitNames )(void);\r
-void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);\r
-GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);\r
-GLboolean ( APIENTRY * qglIsList )(GLuint list);\r
-GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);\r
-void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);\r
-void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);\r
-void ( APIENTRY * qglLineWidth )(GLfloat width);\r
-void ( APIENTRY * qglListBase )(GLuint base);\r
-void ( APIENTRY * qglLoadIdentity )(void);\r
-void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);\r
-void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);\r
-void ( APIENTRY * qglLoadName )(GLuint name);\r
-void ( APIENTRY * qglLogicOp )(GLenum opcode);\r
-void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);\r
-void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);\r
-void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);\r
-void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);\r
-void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);\r
-void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);\r
-void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);\r
-void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);\r
-void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);\r
-void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglMatrixMode )(GLenum mode);\r
-void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);\r
-void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);\r
-void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);\r
-void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);\r
-void ( APIENTRY * qglNormal3bv )(const GLbyte *v);\r
-void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);\r
-void ( APIENTRY * qglNormal3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);\r
-void ( APIENTRY * qglNormal3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);\r
-void ( APIENTRY * qglNormal3iv )(const GLint *v);\r
-void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);\r
-void ( APIENTRY * qglNormal3sv )(const GLshort *v);\r
-void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);\r
-void ( APIENTRY * qglPassThrough )(GLfloat token);\r
-void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);\r
-void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);\r
-void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);\r
-void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);\r
-void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);\r
-void ( APIENTRY * qglPointSize )(GLfloat size);\r
-void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);\r
-void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);\r
-void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);\r
-void ( APIENTRY * qglPopAttrib )(void);\r
-void ( APIENTRY * qglPopClientAttrib )(void);\r
-void ( APIENTRY * qglPopMatrix )(void);\r
-void ( APIENTRY * qglPopName )(void);\r
-void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);\r
-void ( APIENTRY * qglPushAttrib )(GLbitfield mask);\r
-void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);\r
-void ( APIENTRY * qglPushMatrix )(void);\r
-void ( APIENTRY * qglPushName )(GLuint name);\r
-void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);\r
-void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);\r
-void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);\r
-void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);\r
-void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);\r
-void ( APIENTRY * qglRasterPos2iv )(const GLint *v);\r
-void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);\r
-void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);\r
-void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);\r
-void ( APIENTRY * qglRasterPos3iv )(const GLint *v);\r
-void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);\r
-void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);\r
-void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r
-void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r
-void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);\r
-void ( APIENTRY * qglRasterPos4iv )(const GLint *v);\r
-void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);\r
-void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);\r
-void ( APIENTRY * qglReadBuffer )(GLenum mode);\r
-void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);\r
-void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);\r
-void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);\r
-void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);\r
-void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);\r
-void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);\r
-void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);\r
-void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);\r
-void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);\r
-GLint ( APIENTRY * qglRenderMode )(GLenum mode);\r
-void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);\r
-void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);\r
-void ( APIENTRY * qglShadeModel )(GLenum mode);\r
-void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);\r
-void ( APIENTRY * qglStencilMask )(GLuint mask);\r
-void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);\r
-void ( APIENTRY * qglTexCoord1d )(GLdouble s);\r
-void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord1f )(GLfloat s);\r
-void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord1i )(GLint s);\r
-void ( APIENTRY * qglTexCoord1iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord1s )(GLshort s);\r
-void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);\r
-void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);\r
-void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);\r
-void ( APIENTRY * qglTexCoord2iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);\r
-void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);\r
-void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);\r
-void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);\r
-void ( APIENTRY * qglTexCoord3iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);\r
-void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);\r
-void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);\r
-void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);\r
-void ( APIENTRY * qglTexCoord4iv )(const GLint *v);\r
-void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);\r
-void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);\r
-void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);\r
-void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);\r
-void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);\r
-void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);\r
-void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);\r
-void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);\r
-void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);\r
-void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);\r
-void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);\r
-void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);\r
-void ( APIENTRY * qglVertex2dv )(const GLdouble *v);\r
-void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);\r
-void ( APIENTRY * qglVertex2fv )(const GLfloat *v);\r
-void ( APIENTRY * qglVertex2i )(GLint x, GLint y);\r
-void ( APIENTRY * qglVertex2iv )(const GLint *v);\r
-void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);\r
-void ( APIENTRY * qglVertex2sv )(const GLshort *v);\r
-void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);\r
-void ( APIENTRY * qglVertex3dv )(const GLdouble *v);\r
-void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);\r
-void ( APIENTRY * qglVertex3fv )(const GLfloat *v);\r
-void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);\r
-void ( APIENTRY * qglVertex3iv )(const GLint *v);\r
-void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);\r
-void ( APIENTRY * qglVertex3sv )(const GLshort *v);\r
-void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);\r
-void ( APIENTRY * qglVertex4dv )(const GLdouble *v);\r
-void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);\r
-void ( APIENTRY * qglVertex4fv )(const GLfloat *v);\r
-void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);\r
-void ( APIENTRY * qglVertex4iv )(const GLint *v);\r
-void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);\r
-void ( APIENTRY * qglVertex4sv )(const GLshort *v);\r
-void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);\r
-void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);\r
-\r
-void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );\r
-void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );\r
-void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );\r
-\r
-void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );\r
-void ( APIENTRY * qglSelectTextureSGIS)( GLenum );\r
-\r
-void ( APIENTRY * qglActiveTextureARB) (GLenum texture);\r
-void ( APIENTRY * qglClientActiveTextureARB) (GLenum texture);\r
-void ( APIENTRY * qglMultiTexCoord1dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord1dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord1fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord1fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord1iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord1ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord1sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord1svARB) (GLenum target, const GLshort *v);\r
-void ( APIENTRY * qglMultiTexCoord2dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord2dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord2fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord2fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord2iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord2ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord2sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord2svARB) (GLenum target, const GLshort *v);\r
-void ( APIENTRY * qglMultiTexCoord3dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord3dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord3fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord3fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord3iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord3ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord3sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord3svARB) (GLenum target, const GLshort *v);\r
-void ( APIENTRY * qglMultiTexCoord4dARB) (GLenum target, GLdouble s);\r
-void ( APIENTRY * qglMultiTexCoord4dvARB) (GLenum target, const GLdouble *v);\r
-void ( APIENTRY * qglMultiTexCoord4fARB) (GLenum target, GLfloat s);\r
-void ( APIENTRY * qglMultiTexCoord4fvARB) (GLenum target, const GLfloat *v);\r
-void ( APIENTRY * qglMultiTexCoord4iARB) (GLenum target, GLint s);\r
-void ( APIENTRY * qglMultiTexCoord4ivARB) (GLenum target, const GLint *v);\r
-void ( APIENTRY * qglMultiTexCoord4sARB) (GLenum target, GLshort s);\r
-void ( APIENTRY * qglMultiTexCoord4svARB) (GLenum target, const GLshort *v);\r
-\r
-extern "C" void InitIglToQgl( _QERQglTable *g_QglTable )\r
-{\r
-/*\r
- // initialze the qgl functions\r
- qglAccum = NULL;\r
- qglAlphaFunc = g_QglTable->m_pfn_qglAlphaFunc;\r
- qglAreTexturesResident = NULL;\r
- qglArrayElement = NULL;\r
- qglBegin = g_QglTable->m_pfn_qglBegin;\r
- qglBindTexture = g_QglTable->m_pfn_qglBindTexture;\r
- qglBitmap = NULL;\r
- qglBlendFunc = g_QglTable->m_pfn_qglBlendFunc;\r
- qglCallList = g_QglTable->m_pfn_qglCallList;\r
- qglCallLists = g_QglTable->m_pfn_qglCallLists;\r
- qglClear = g_QglTable->m_pfn_qglClear;\r
- qglClearAccum = NULL;\r
- qglClearColor = g_QglTable->m_pfn_qglClearColor;\r
- qglClearDepth = g_QglTable->m_pfn_qglClearDepth;\r
- qglClearIndex = NULL;\r
- qglClearStencil = NULL;\r
- qglClipPlane = NULL;\r
- qglColor3b = NULL;\r
- qglColor3bv = NULL;\r
- qglColor3d = NULL;\r
- qglColor3dv = NULL;\r
- qglColor3f = g_QglTable->m_pfn_qglColor3f;\r
- qglColor3fv = g_QglTable->m_pfn_qglColor3fv;\r
- qglColor3i = NULL;\r
- qglColor3iv = NULL;\r
- qglColor3s = NULL;\r
- qglColor3sv = NULL;\r
- qglColor3ub = NULL;\r
- qglColor3ubv = NULL;\r
- qglColor3ui = NULL;\r
- qglColor3uiv = NULL;\r
- qglColor3us = NULL;\r
- qglColor3usv = NULL;\r
- qglColor4b = NULL;\r
- qglColor4bv = NULL;\r
- qglColor4d = NULL;\r
- qglColor4dv = NULL;\r
- qglColor4f = g_QglTable->m_pfn_qglColor4f;\r
- qglColor4fv = g_QglTable->m_pfn_qglColor4fv;\r
- qglColor4i = NULL;\r
- qglColor4iv = NULL;\r
- qglColor4s = NULL;\r
- qglColor4sv = NULL;\r
- qglColor4ub = NULL;\r
- qglColor4ubv = NULL;\r
- qglColor4ui = NULL;\r
- qglColor4uiv = NULL;\r
- qglColor4us = NULL;\r
- qglColor4usv = NULL;\r
- qglColorMask = NULL;\r
- qglColorMaterial = NULL;\r
- qglColorPointer = NULL;\r
- qglCopyPixels = NULL;\r
- qglCopyTexImage1D = NULL;\r
- qglCopyTexImage2D = NULL;\r
- qglCopyTexSubImage1D = NULL;\r
- qglCopyTexSubImage2D = NULL;\r
- qglCullFace = g_QglTable->m_pfn_qglCullFace;\r
- qglDeleteLists = g_QglTable->m_pfn_qglDeleteLists;\r
- qglDeleteTextures = g_QglTable->m_pfn_qglDeleteTextures;\r
- qglDepthFunc = g_QglTable->m_pfn_qglDepthFunc;\r
- qglDepthMask = g_QglTable->m_pfn_qglDepthMask;\r
- qglDepthRange = NULL;\r
- qglDisable = g_QglTable->m_pfn_qglDisable;\r
- qglDisableClientState = NULL;\r
- qglDrawArrays = NULL;\r
- qglDrawBuffer = NULL;\r
- qglDrawElements = NULL;\r
- qglDrawPixels = NULL;\r
- qglEdgeFlag = NULL;\r
- qglEdgeFlagPointer = NULL;\r
- qglEdgeFlagv = NULL;\r
- qglEnable = g_QglTable->m_pfn_qglEnable;\r
- qglEnableClientState = NULL;\r
- qglEnd = g_QglTable->m_pfn_qglEnd;\r
- qglEndList = g_QglTable->m_pfn_qglEndList;\r
- qglEvalCoord1d = NULL;\r
- qglEvalCoord1dv = NULL;\r
- qglEvalCoord1f = NULL;\r
- qglEvalCoord1fv = NULL;\r
- qglEvalCoord2d = NULL;\r
- qglEvalCoord2dv = NULL;\r
- qglEvalCoord2f= NULL;\r
- qglEvalCoord2fv = NULL;\r
- qglEvalMesh1 = NULL;\r
- qglEvalMesh2 = NULL;\r
- qglEvalPoint1 = NULL;\r
- qglEvalPoint2 = NULL;\r
- qglFeedbackBuffer = NULL;\r
- qglFinish = NULL;\r
- qglFlush = NULL;\r
- qglFogf = g_QglTable->m_pfn_qglFogf;\r
- qglFogfv = g_QglTable->m_pfn_qglFogfv;\r
- qglFogi = g_QglTable->m_pfn_qglFogi;\r
- qglFogiv = NULL;\r
- qglFrontFace = NULL;\r
- qglFrustum = NULL;\r
- qglGenLists = g_QglTable->m_pfn_qglGenLists;\r
- qglGenTextures = g_QglTable->m_pfn_qglGenTextures;\r
- qglGetBooleanv = NULL;\r
- qglGetClipPlane = NULL;\r
- qglGetDoublev = NULL;\r
- qglGetError = NULL;\r
- qglGetFloatv = NULL;\r
- qglGetIntegerv = NULL;\r
- qglGetLightfv = NULL;\r
- qglGetLightiv = NULL;\r
- qglGetMapdv = NULL;\r
- qglGetMapfv = NULL;\r
- qglGetMapiv = NULL;\r
- qglGetMaterialfv = NULL;\r
- qglGetMaterialiv = NULL;\r
- qglGetPixelMapfv = NULL;\r
- qglGetPixelMapuiv = NULL;\r
- qglGetPixelMapusv = NULL;\r
- qglGetPointerv = NULL;\r
- qglGetPolygonStipple = NULL;\r
- qglGetString = NULL;\r
- qglGetTexEnvfv = NULL;\r
- qglGetTexEnviv = NULL;\r
- qglGetTexGendv = NULL;\r
- qglGetTexGenfv = NULL;\r
- qglGetTexGeniv = NULL;\r
- qglGetTexImage = NULL;\r
- qglGetTexLevelParameterfv = NULL;\r
- qglGetTexLevelParameteriv = NULL;\r
- qglGetTexParameterfv = NULL;\r
- qglGetTexParameteriv = NULL;\r
- qglHint = g_QglTable->m_pfn_qglHint;\r
- qglIndexMask = NULL;\r
- qglIndexPointer = NULL;\r
- qglIndexd = NULL;\r
- qglIndexdv = NULL;\r
- qglIndexf = NULL;\r
- qglIndexfv = NULL;\r
- qglIndexi = NULL;\r
- qglIndexiv = NULL;\r
- qglIndexs = NULL;\r
- qglIndexsv = NULL;\r
- qglIndexub = NULL;\r
- qglIndexubv = NULL;\r
- qglInitNames = NULL;\r
- qglInterleavedArrays = NULL;\r
- qglIsEnabled = NULL;\r
- qglIsList = NULL;\r
- qglIsTexture = NULL;\r
- qglLightModelf = NULL;\r
- qglLightModelfv = NULL;\r
- qglLightModeli = NULL;\r
- qglLightModeliv = NULL;\r
- qglLightf = NULL;\r
- qglLightfv = g_QglTable->m_pfn_qglLightfv;\r
- qglLighti = NULL;\r
- qglLightiv = NULL;\r
- qglLineStipple = g_QglTable->m_pfn_qglLineStipple;\r
- qglLineWidth = g_QglTable->m_pfn_qglLineWidth;\r
- qglListBase = g_QglTable->m_pfn_qglListBase;\r
- qglLoadIdentity = g_QglTable->m_pfn_qglLoadIdentity;\r
- qglLoadMatrixd = NULL;\r
- qglLoadMatrixf = NULL;\r
- qglLoadName = NULL;\r
- qglLogicOp = NULL;\r
- qglMap1d = NULL;\r
- qglMap1f = NULL;\r
- qglMap2d = NULL;\r
- qglMap2f = NULL;\r
- qglMapGrid1d = NULL;\r
- qglMapGrid1f = NULL;\r
- qglMapGrid2d = NULL;\r
- qglMapGrid2f = NULL;\r
- qglMaterialf = g_QglTable->m_pfn_qglMaterialf;\r
- qglMaterialfv = g_QglTable->m_pfn_qglMaterialfv;\r
- qglMateriali = NULL;\r
- qglMaterialiv = NULL;\r
- qglMatrixMode = g_QglTable->m_pfn_qglMatrixMode;\r
- qglMultMatrixd = NULL;\r
- qglMultMatrixf = g_QglTable->m_pfn_qglMultMatrixf;\r
- qglNewList = g_QglTable->m_pfn_qglNewList;\r
- qglNormal3b = NULL;\r
- qglNormal3bv = NULL;\r
- qglNormal3d = NULL;\r
- qglNormal3dv = NULL;\r
- qglNormal3f = g_QglTable->m_pfn_qglNormal3f;\r
- qglNormal3fv = g_QglTable->m_pfn_qglNormal3fv;\r
- qglNormal3i = NULL;\r
- qglNormal3iv = NULL;\r
- qglNormal3s = NULL;\r
- qglNormal3sv = NULL;\r
- qglNormalPointer = NULL;\r
- qglOrtho = g_QglTable->m_pfn_qglOrtho;\r
- qglPassThrough = NULL;\r
- qglPixelMapfv = NULL;\r
- qglPixelMapuiv = NULL;\r
- qglPixelMapusv = NULL;\r
- qglPixelStoref = NULL;\r
- qglPixelStorei = NULL;\r
- qglPixelTransferf = NULL;\r
- qglPixelTransferi = NULL;\r
- qglPixelZoom = NULL;\r
- qglPointSize = g_QglTable->m_pfn_qglPointSize;\r
- qglPolygonMode = g_QglTable->m_pfn_qglPolygonMode;\r
- qglPolygonOffset = NULL;\r
- qglPolygonStipple = NULL;\r
- qglPopAttrib = g_QglTable->m_pfn_qglPopAttrib;\r
- qglPopClientAttrib = NULL;\r
- qglPopMatrix = g_QglTable->m_pfn_qglPopMatrix;\r
- qglPopName = NULL;\r
- qglPrioritizeTextures = NULL;\r
- qglPushAttrib = g_QglTable->m_pfn_qglPushAttrib;\r
- qglPushClientAttrib = NULL;\r
- qglPushMatrix = g_QglTable->m_pfn_qglPushMatrix;\r
- qglPushName = NULL;\r
- qglRasterPos2d = NULL;\r
- qglRasterPos2dv = NULL;\r
- qglRasterPos2f = NULL;\r
- qglRasterPos2fv = NULL;\r
- qglRasterPos2i = NULL;\r
- qglRasterPos2iv = NULL;\r
- qglRasterPos2s = NULL;\r
- qglRasterPos2sv = NULL;\r
- qglRasterPos3d = NULL;\r
- qglRasterPos3dv = NULL;\r
- qglRasterPos3f = NULL;\r
- qglRasterPos3fv = g_QglTable->m_pfn_qglRasterPos3fv;\r
- qglRasterPos3i = NULL;\r
- qglRasterPos3iv = NULL;\r
- qglRasterPos3s = NULL;\r
- qglRasterPos3sv = NULL;\r
- qglRasterPos4d = NULL;\r
- qglRasterPos4dv = NULL;\r
- qglRasterPos4f = NULL;\r
- qglRasterPos4fv = NULL;\r
- qglRasterPos4i = NULL;\r
- qglRasterPos4iv = NULL;\r
- qglRasterPos4s = NULL;\r
- qglRasterPos4sv = NULL;\r
- qglReadBuffer = NULL;\r
- qglReadPixels = NULL;\r
- qglRectd = NULL;\r
- qglRectdv = NULL;\r
- qglRectf = NULL;\r
- qglRectfv = NULL;\r
- qglRecti = NULL;\r
- qglRectiv = NULL;\r
- qglRects = NULL;\r
- qglRectsv = NULL;\r
- qglRenderMode = NULL;\r
- qglRotated = g_QglTable->m_pfn_qglRotated;\r
- qglRotatef = g_QglTable->m_pfn_qglRotatef;\r
- qglScaled = NULL;\r
- qglScalef = g_QglTable->m_pfn_qglScalef;\r
- qglScissor = g_QglTable->m_pfn_qglScissor;\r
- qglSelectBuffer = NULL;\r
- qglShadeModel = g_QglTable->m_pfn_qglShadeModel;\r
- qglStencilFunc = NULL;\r
- qglStencilMask = NULL;\r
- qglStencilOp = NULL;\r
- qglTexCoord1d = NULL;\r
- qglTexCoord1dv = NULL;\r
- qglTexCoord1f = NULL;\r
- qglTexCoord1fv = NULL;\r
- qglTexCoord1i = NULL;\r
- qglTexCoord1iv = NULL;\r
- qglTexCoord1s = NULL;\r
- qglTexCoord1sv = NULL;\r
- qglTexCoord2d = NULL;\r
- qglTexCoord2dv = NULL;\r
- qglTexCoord2f = g_QglTable->m_pfn_qglTexCoord2f;\r
- qglTexCoord2fv = g_QglTable->m_pfn_qglTexCoord2fv;\r
- qglTexCoord2i = NULL;\r
- qglTexCoord2iv = NULL;\r
- qglTexCoord2s = NULL;\r
- qglTexCoord2sv = NULL;\r
- qglTexCoord3d = NULL;\r
- qglTexCoord3dv = NULL;\r
- qglTexCoord3f = NULL;\r
- qglTexCoord3fv = NULL;\r
- qglTexCoord3i = NULL;\r
- qglTexCoord3iv = NULL;\r
- qglTexCoord3s = NULL;\r
- qglTexCoord3sv = NULL;\r
- qglTexCoord4d = NULL;\r
- qglTexCoord4dv = NULL;\r
- qglTexCoord4f = NULL;\r
- qglTexCoord4fv = NULL;\r
- qglTexCoord4i = NULL;\r
- qglTexCoord4iv = NULL;\r
- qglTexCoord4s = NULL;\r
- qglTexCoord4sv = NULL;\r
- qglTexCoordPointer = NULL;\r
- qglTexEnvf = g_QglTable->m_pfn_qglTexEnvf;\r
- qglTexEnvfv = NULL;\r
- qglTexEnvi = NULL;\r
- qglTexEnviv = NULL;\r
- qglTexGend = NULL;\r
- qglTexGendv = NULL;\r
- qglTexGenf = g_QglTable->m_pfn_qglTexGenf;\r
- qglTexGenfv = NULL;\r
- qglTexGeni = NULL;\r
- qglTexGeniv = NULL;\r
- qglTexImage1D = g_QglTable->m_pfn_qglTexImage1D;\r
- qglTexImage2D = g_QglTable->m_pfn_qglTexImage2D;\r
- qglTexParameterf = g_QglTable->m_pfn_qglTexParameterf;\r
- qglTexParameterfv = g_QglTable->m_pfn_qglTexParameterfv;\r
- qglTexParameteri = g_QglTable->m_pfn_qglTexParameteri;\r
- qglTexParameteriv = g_QglTable->m_pfn_qglTexParameteriv;\r
- qglTexSubImage1D = g_QglTable->m_pfn_qglTexSubImage1D;\r
- qglTexSubImage2D = g_QglTable->m_pfn_qglTexSubImage2D;\r
- qglTranslated = g_QglTable->m_pfn_qglTranslated;\r
- qglTranslatef = g_QglTable->m_pfn_qglTranslatef;\r
- qglVertex2d = NULL;\r
- qglVertex2dv = NULL;\r
- qglVertex2f = g_QglTable->m_pfn_qglVertex2f;\r
- qglVertex2fv = NULL;\r
- qglVertex2i = NULL;\r
- qglVertex2iv = NULL;\r
- qglVertex2s = NULL;\r
- qglVertex2sv = NULL;\r
- qglVertex3d = NULL;\r
- qglVertex3dv = NULL;\r
- qglVertex3f = g_QglTable->m_pfn_qglVertex3f;\r
- qglVertex3fv = g_QglTable->m_pfn_qglVertex3fv;\r
- qglVertex3i = NULL;\r
- qglVertex3iv = NULL;\r
- qglVertex3s = NULL;\r
- qglVertex3sv = NULL;\r
- qglVertex4d = NULL;\r
- qglVertex4dv = NULL;\r
- qglVertex4f = NULL;\r
- qglVertex4fv = NULL;\r
- qglVertex4i = NULL;\r
- qglVertex4iv = NULL;\r
- qglVertex4s = NULL;\r
- qglVertex4sv = NULL;\r
- qglVertexPointer = NULL;\r
- qglViewport = g_QglTable->m_pfn_qglViewport;\r
-\r
- qglPointParameterfEXT = NULL;\r
- qglPointParameterfvEXT = NULL;\r
- qglColorTableEXT = NULL;\r
-\r
- qglMTexCoord2fSGIS = NULL;\r
- qglSelectTextureSGIS = NULL;\r
-\r
- qglActiveTextureARB = NULL;\r
- qglClientActiveTextureARB = NULL;\r
- qglMultiTexCoord1dARB = NULL;\r
- qglMultiTexCoord1dvARB = NULL;\r
- qglMultiTexCoord1fARB = NULL;\r
- qglMultiTexCoord1fvARB = NULL;\r
- qglMultiTexCoord1iARB = NULL;\r
- qglMultiTexCoord1ivARB = NULL;\r
- qglMultiTexCoord1sARB = NULL;\r
- qglMultiTexCoord1svARB = NULL;\r
- qglMultiTexCoord2dARB = NULL;\r
- qglMultiTexCoord2dvARB = NULL;\r
- qglMultiTexCoord2fARB = NULL;\r
- qglMultiTexCoord2fvARB = NULL;\r
- qglMultiTexCoord2iARB = NULL;\r
- qglMultiTexCoord2ivARB = NULL;\r
- qglMultiTexCoord2sARB = NULL;\r
- qglMultiTexCoord2svARB = NULL;\r
- qglMultiTexCoord3dARB = NULL;\r
- qglMultiTexCoord3dvARB = NULL;\r
- qglMultiTexCoord3fARB = NULL;\r
- qglMultiTexCoord3fvARB = NULL;\r
- qglMultiTexCoord3iARB = NULL;\r
- qglMultiTexCoord3ivARB = NULL;\r
- qglMultiTexCoord3sARB = NULL;\r
- qglMultiTexCoord3svARB = NULL;\r
- qglMultiTexCoord4dARB = NULL;\r
- qglMultiTexCoord4dvARB = NULL;\r
- qglMultiTexCoord4fARB = NULL;\r
- qglMultiTexCoord4fvARB = NULL;\r
- qglMultiTexCoord4iARB = NULL;\r
- qglMultiTexCoord4ivARB = NULL;\r
- qglMultiTexCoord4sARB = NULL;\r
- qglMultiTexCoord4svARB = NULL;\r
-*/\r
-}\r
-\r
-#endif // _IGL_TO_QGL_H_\r
+/*
+Copyright (C) 1999-2007 id Software, Inc. and contributors.
+For a list of contributors, see the accompanying CONTRIBUTORS file.
+
+This file is part of GtkRadiant.
+
+GtkRadiant is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+GtkRadiant is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GtkRadiant; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+*/
+
+/*
+IGL tp QGL mapping header
+Copyright (C) 2002 Splash Damage Ltd.
+*/
+
+#ifndef _IGL_TO_QGL_H_
+#define _IGL_TO_QGL_H_
+
+#ifdef _WIN32
+#include <wtypes.h>
+#endif
+
+enum VIEWTYPE {YZ, XZ, XY};
+
+#include "igl.h"
+
+#ifndef APIENTRY
+ #define APIENTRY
+#endif
+
+void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
+void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
+GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
+void ( APIENTRY * qglArrayElement )(GLint i);
+void ( APIENTRY * qglBegin )(GLenum mode);
+void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
+void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
+void ( APIENTRY * qglCallList )(GLuint list);
+void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
+void ( APIENTRY * qglClear )(GLbitfield mask);
+void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+void ( APIENTRY * qglClearDepth )(GLclampd depth);
+void ( APIENTRY * qglClearIndex )(GLfloat c);
+void ( APIENTRY * qglClearStencil )(GLint s);
+void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
+void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
+void ( APIENTRY * qglColor3bv )(const GLbyte *v);
+void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
+void ( APIENTRY * qglColor3dv )(const GLdouble *v);
+void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
+void ( APIENTRY * qglColor3fv )(const GLfloat *v);
+void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
+void ( APIENTRY * qglColor3iv )(const GLint *v);
+void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
+void ( APIENTRY * qglColor3sv )(const GLshort *v);
+void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
+void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
+void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
+void ( APIENTRY * qglColor3uiv )(const GLuint *v);
+void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
+void ( APIENTRY * qglColor3usv )(const GLushort *v);
+void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+void ( APIENTRY * qglColor4bv )(const GLbyte *v);
+void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+void ( APIENTRY * qglColor4dv )(const GLdouble *v);
+void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+void ( APIENTRY * qglColor4fv )(const GLfloat *v);
+void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
+void ( APIENTRY * qglColor4iv )(const GLint *v);
+void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+void ( APIENTRY * qglColor4sv )(const GLshort *v);
+void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
+void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+void ( APIENTRY * qglColor4uiv )(const GLuint *v);
+void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+void ( APIENTRY * qglColor4usv )(const GLushort *v);
+void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
+void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+void ( APIENTRY * qglCullFace )(GLenum mode);
+void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
+void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
+void ( APIENTRY * qglDepthFunc )(GLenum func);
+void ( APIENTRY * qglDepthMask )(GLboolean flag);
+void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
+void ( APIENTRY * qglDisable )(GLenum cap);
+void ( APIENTRY * qglDisableClientState )(GLenum array);
+void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
+void ( APIENTRY * qglDrawBuffer )(GLenum mode);
+void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
+void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
+void ( APIENTRY * qglEnable )(GLenum cap);
+void ( APIENTRY * qglEnableClientState )(GLenum array);
+void ( APIENTRY * qglEnd )(void);
+void ( APIENTRY * qglEndList )(void);
+void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
+void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
+void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
+void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
+void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
+void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
+void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
+void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
+void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
+void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+void ( APIENTRY * qglEvalPoint1 )(GLint i);
+void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
+void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
+void ( APIENTRY * qglFinish )(void);
+void ( APIENTRY * qglFlush )(void);
+void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
+void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
+void ( APIENTRY * qglFrontFace )(GLenum mode);
+void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+GLuint ( APIENTRY * qglGenLists )(GLsizei range);
+void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
+void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
+void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
+void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
+GLenum ( APIENTRY * qglGetError )(void);
+void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
+void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
+void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
+void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
+void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
+void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
+void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
+void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
+void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
+const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
+void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
+void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
+void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
+void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
+void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
+void ( APIENTRY * qglIndexMask )(GLuint mask);
+void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglIndexd )(GLdouble c);
+void ( APIENTRY * qglIndexdv )(const GLdouble *c);
+void ( APIENTRY * qglIndexf )(GLfloat c);
+void ( APIENTRY * qglIndexfv )(const GLfloat *c);
+void ( APIENTRY * qglIndexi )(GLint c);
+void ( APIENTRY * qglIndexiv )(const GLint *c);
+void ( APIENTRY * qglIndexs )(GLshort c);
+void ( APIENTRY * qglIndexsv )(const GLshort *c);
+void ( APIENTRY * qglIndexub )(GLubyte c);
+void ( APIENTRY * qglIndexubv )(const GLubyte *c);
+void ( APIENTRY * qglInitNames )(void);
+void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
+GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
+GLboolean ( APIENTRY * qglIsList )(GLuint list);
+GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
+void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
+void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
+void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
+void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
+void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
+void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
+void ( APIENTRY * qglLineWidth )(GLfloat width);
+void ( APIENTRY * qglListBase )(GLuint base);
+void ( APIENTRY * qglLoadIdentity )(void);
+void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
+void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
+void ( APIENTRY * qglLoadName )(GLuint name);
+void ( APIENTRY * qglLogicOp )(GLenum opcode);
+void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
+void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
+void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
+void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
+void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
+void ( APIENTRY * qglMatrixMode )(GLenum mode);
+void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
+void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
+void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
+void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
+void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
+void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
+void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
+void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
+void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
+void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
+void ( APIENTRY * qglNormal3iv )(const GLint *v);
+void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
+void ( APIENTRY * qglNormal3sv )(const GLshort *v);
+void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+void ( APIENTRY * qglPassThrough )(GLfloat token);
+void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
+void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
+void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
+void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
+void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
+void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
+void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
+void ( APIENTRY * qglPointSize )(GLfloat size);
+void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
+void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
+void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
+void ( APIENTRY * qglPopAttrib )(void);
+void ( APIENTRY * qglPopClientAttrib )(void);
+void ( APIENTRY * qglPopMatrix )(void);
+void ( APIENTRY * qglPopName )(void);
+void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
+void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
+void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
+void ( APIENTRY * qglPushMatrix )(void);
+void ( APIENTRY * qglPushName )(GLuint name);
+void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
+void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
+void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
+void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
+void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
+void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
+void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
+void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
+void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
+void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
+void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
+void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
+void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
+void ( APIENTRY * qglReadBuffer )(GLenum mode);
+void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
+void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
+void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
+void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
+void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
+GLint ( APIENTRY * qglRenderMode )(GLenum mode);
+void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
+void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
+void ( APIENTRY * qglShadeModel )(GLenum mode);
+void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
+void ( APIENTRY * qglStencilMask )(GLuint mask);
+void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
+void ( APIENTRY * qglTexCoord1d )(GLdouble s);
+void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord1f )(GLfloat s);
+void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord1i )(GLint s);
+void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord1s )(GLshort s);
+void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
+void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
+void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
+void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
+void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
+void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
+void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
+void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
+void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
+void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
+void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
+void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
+void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
+void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
+void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
+void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
+void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
+void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
+void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
+void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
+void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
+void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
+void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
+void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
+void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
+void ( APIENTRY * qglVertex2iv )(const GLint *v);
+void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
+void ( APIENTRY * qglVertex2sv )(const GLshort *v);
+void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
+void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
+void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
+void ( APIENTRY * qglVertex3iv )(const GLint *v);
+void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
+void ( APIENTRY * qglVertex3sv )(const GLshort *v);
+void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
+void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
+void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
+void ( APIENTRY * qglVertex4iv )(const GLint *v);
+void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
+void ( APIENTRY * qglVertex4sv )(const GLshort *v);
+void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
+
+void ( APIENTRY * qglPointParameterfEXT)( GLenum param, GLfloat value );
+void ( APIENTRY * qglPointParameterfvEXT)( GLenum param, const GLfloat *value );
+void ( APIENTRY * qglColorTableEXT)( int, int, int, int, int, const void * );
+
+void ( APIENTRY * qglMTexCoord2fSGIS)( GLenum, GLfloat, GLfloat );
+void ( APIENTRY * qglSelectTextureSGIS)( GLenum );
+
+void ( APIENTRY * qglActiveTextureARB) (GLenum texture);
+void ( APIENTRY * qglClientActiveTextureARB) (GLenum texture);
+void ( APIENTRY * qglMultiTexCoord1dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord1dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord1fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord1fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord1iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord1ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord1sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord1svARB) (GLenum target, const GLshort *v);
+void ( APIENTRY * qglMultiTexCoord2dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord2dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord2fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord2fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord2iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord2ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord2sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord2svARB) (GLenum target, const GLshort *v);
+void ( APIENTRY * qglMultiTexCoord3dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord3dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord3fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord3fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord3iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord3ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord3sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord3svARB) (GLenum target, const GLshort *v);
+void ( APIENTRY * qglMultiTexCoord4dARB) (GLenum target, GLdouble s);
+void ( APIENTRY * qglMultiTexCoord4dvARB) (GLenum target, const GLdouble *v);
+void ( APIENTRY * qglMultiTexCoord4fARB) (GLenum target, GLfloat s);
+void ( APIENTRY * qglMultiTexCoord4fvARB) (GLenum target, const GLfloat *v);
+void ( APIENTRY * qglMultiTexCoord4iARB) (GLenum target, GLint s);
+void ( APIENTRY * qglMultiTexCoord4ivARB) (GLenum target, const GLint *v);
+void ( APIENTRY * qglMultiTexCoord4sARB) (GLenum target, GLshort s);
+void ( APIENTRY * qglMultiTexCoord4svARB) (GLenum target, const GLshort *v);
+
+extern "C" void InitIglToQgl( _QERQglTable *g_QglTable )
+{
+/*
+ // initialze the qgl functions
+ qglAccum = NULL;
+ qglAlphaFunc = g_QglTable->m_pfn_qglAlphaFunc;
+ qglAreTexturesResident = NULL;
+ qglArrayElement = NULL;
+ qglBegin = g_QglTable->m_pfn_qglBegin;
+ qglBindTexture = g_QglTable->m_pfn_qglBindTexture;
+ qglBitmap = NULL;
+ qglBlendFunc = g_QglTable->m_pfn_qglBlendFunc;
+ qglCallList = g_QglTable->m_pfn_qglCallList;
+ qglCallLists = g_QglTable->m_pfn_qglCallLists;
+ qglClear = g_QglTable->m_pfn_qglClear;
+ qglClearAccum = NULL;
+ qglClearColor = g_QglTable->m_pfn_qglClearColor;
+ qglClearDepth = g_QglTable->m_pfn_qglClearDepth;
+ qglClearIndex = NULL;
+ qglClearStencil = NULL;
+ qglClipPlane = NULL;
+ qglColor3b = NULL;
+ qglColor3bv = NULL;
+ qglColor3d = NULL;
+ qglColor3dv = NULL;
+ qglColor3f = g_QglTable->m_pfn_qglColor3f;
+ qglColor3fv = g_QglTable->m_pfn_qglColor3fv;
+ qglColor3i = NULL;
+ qglColor3iv = NULL;
+ qglColor3s = NULL;
+ qglColor3sv = NULL;
+ qglColor3ub = NULL;
+ qglColor3ubv = NULL;
+ qglColor3ui = NULL;
+ qglColor3uiv = NULL;
+ qglColor3us = NULL;
+ qglColor3usv = NULL;
+ qglColor4b = NULL;
+ qglColor4bv = NULL;
+ qglColor4d = NULL;
+ qglColor4dv = NULL;
+ qglColor4f = g_QglTable->m_pfn_qglColor4f;
+ qglColor4fv = g_QglTable->m_pfn_qglColor4fv;
+ qglColor4i = NULL;
+ qglColor4iv = NULL;
+ qglColor4s = NULL;
+ qglColor4sv = NULL;
+ qglColor4ub = NULL;
+ qglColor4ubv = NULL;
+ qglColor4ui = NULL;
+ qglColor4uiv = NULL;
+ qglColor4us = NULL;
+ qglColor4usv = NULL;
+ qglColorMask = NULL;
+ qglColorMaterial = NULL;
+ qglColorPointer = NULL;
+ qglCopyPixels = NULL;
+ qglCopyTexImage1D = NULL;
+ qglCopyTexImage2D = NULL;
+ qglCopyTexSubImage1D = NULL;
+ qglCopyTexSubImage2D = NULL;
+ qglCullFace = g_QglTable->m_pfn_qglCullFace;
+ qglDeleteLists = g_QglTable->m_pfn_qglDeleteLists;
+ qglDeleteTextures = g_QglTable->m_pfn_qglDeleteTextures;
+ qglDepthFunc = g_QglTable->m_pfn_qglDepthFunc;
+ qglDepthMask = g_QglTable->m_pfn_qglDepthMask;
+ qglDepthRange = NULL;
+ qglDisable = g_QglTable->m_pfn_qglDisable;
+ qglDisableClientState = NULL;
+ qglDrawArrays = NULL;
+ qglDrawBuffer = NULL;
+ qglDrawElements = NULL;
+ qglDrawPixels = NULL;
+ qglEdgeFlag = NULL;
+ qglEdgeFlagPointer = NULL;
+ qglEdgeFlagv = NULL;
+ qglEnable = g_QglTable->m_pfn_qglEnable;
+ qglEnableClientState = NULL;
+ qglEnd = g_QglTable->m_pfn_qglEnd;
+ qglEndList = g_QglTable->m_pfn_qglEndList;
+ qglEvalCoord1d = NULL;
+ qglEvalCoord1dv = NULL;
+ qglEvalCoord1f = NULL;
+ qglEvalCoord1fv = NULL;
+ qglEvalCoord2d = NULL;
+ qglEvalCoord2dv = NULL;
+ qglEvalCoord2f= NULL;
+ qglEvalCoord2fv = NULL;
+ qglEvalMesh1 = NULL;
+ qglEvalMesh2 = NULL;
+ qglEvalPoint1 = NULL;
+ qglEvalPoint2 = NULL;
+ qglFeedbackBuffer = NULL;
+ qglFinish = NULL;
+ qglFlush = NULL;
+ qglFogf = g_QglTable->m_pfn_qglFogf;
+ qglFogfv = g_QglTable->m_pfn_qglFogfv;
+ qglFogi = g_QglTable->m_pfn_qglFogi;
+ qglFogiv = NULL;
+ qglFrontFace = NULL;
+ qglFrustum = NULL;
+ qglGenLists = g_QglTable->m_pfn_qglGenLists;
+ qglGenTextures = g_QglTable->m_pfn_qglGenTextures;
+ qglGetBooleanv = NULL;
+ qglGetClipPlane = NULL;
+ qglGetDoublev = NULL;
+ qglGetError = NULL;
+ qglGetFloatv = NULL;
+ qglGetIntegerv = NULL;
+ qglGetLightfv = NULL;
+ qglGetLightiv = NULL;
+ qglGetMapdv = NULL;
+ qglGetMapfv = NULL;
+ qglGetMapiv = NULL;
+ qglGetMaterialfv = NULL;
+ qglGetMaterialiv = NULL;
+ qglGetPixelMapfv = NULL;
+ qglGetPixelMapuiv = NULL;
+ qglGetPixelMapusv = NULL;
+ qglGetPointerv = NULL;
+ qglGetPolygonStipple = NULL;
+ qglGetString = NULL;
+ qglGetTexEnvfv = NULL;
+ qglGetTexEnviv = NULL;
+ qglGetTexGendv = NULL;
+ qglGetTexGenfv = NULL;
+ qglGetTexGeniv = NULL;
+ qglGetTexImage = NULL;
+ qglGetTexLevelParameterfv = NULL;
+ qglGetTexLevelParameteriv = NULL;
+ qglGetTexParameterfv = NULL;
+ qglGetTexParameteriv = NULL;
+ qglHint = g_QglTable->m_pfn_qglHint;
+ qglIndexMask = NULL;
+ qglIndexPointer = NULL;
+ qglIndexd = NULL;
+ qglIndexdv = NULL;
+ qglIndexf = NULL;
+ qglIndexfv = NULL;
+ qglIndexi = NULL;
+ qglIndexiv = NULL;
+ qglIndexs = NULL;
+ qglIndexsv = NULL;
+ qglIndexub = NULL;
+ qglIndexubv = NULL;
+ qglInitNames = NULL;
+ qglInterleavedArrays = NULL;
+ qglIsEnabled = NULL;
+ qglIsList = NULL;
+ qglIsTexture = NULL;
+ qglLightModelf = NULL;
+ qglLightModelfv = NULL;
+ qglLightModeli = NULL;
+ qglLightModeliv = NULL;
+ qglLightf = NULL;
+ qglLightfv = g_QglTable->m_pfn_qglLightfv;
+ qglLighti = NULL;
+ qglLightiv = NULL;
+ qglLineStipple = g_QglTable->m_pfn_qglLineStipple;
+ qglLineWidth = g_QglTable->m_pfn_qglLineWidth;
+ qglListBase = g_QglTable->m_pfn_qglListBase;
+ qglLoadIdentity = g_QglTable->m_pfn_qglLoadIdentity;
+ qglLoadMatrixd = NULL;
+ qglLoadMatrixf = NULL;
+ qglLoadName = NULL;
+ qglLogicOp = NULL;
+ qglMap1d = NULL;
+ qglMap1f = NULL;
+ qglMap2d = NULL;
+ qglMap2f = NULL;
+ qglMapGrid1d = NULL;
+ qglMapGrid1f = NULL;
+ qglMapGrid2d = NULL;
+ qglMapGrid2f = NULL;
+ qglMaterialf = g_QglTable->m_pfn_qglMaterialf;
+ qglMaterialfv = g_QglTable->m_pfn_qglMaterialfv;
+ qglMateriali = NULL;
+ qglMaterialiv = NULL;
+ qglMatrixMode = g_QglTable->m_pfn_qglMatrixMode;
+ qglMultMatrixd = NULL;
+ qglMultMatrixf = g_QglTable->m_pfn_qglMultMatrixf;
+ qglNewList = g_QglTable->m_pfn_qglNewList;
+ qglNormal3b = NULL;
+ qglNormal3bv = NULL;
+ qglNormal3d = NULL;
+ qglNormal3dv = NULL;
+ qglNormal3f = g_QglTable->m_pfn_qglNormal3f;
+ qglNormal3fv = g_QglTable->m_pfn_qglNormal3fv;
+ qglNormal3i = NULL;
+ qglNormal3iv = NULL;
+ qglNormal3s = NULL;
+ qglNormal3sv = NULL;
+ qglNormalPointer = NULL;
+ qglOrtho = g_QglTable->m_pfn_qglOrtho;
+ qglPassThrough = NULL;
+ qglPixelMapfv = NULL;
+ qglPixelMapuiv = NULL;
+ qglPixelMapusv = NULL;
+ qglPixelStoref = NULL;
+ qglPixelStorei = NULL;
+ qglPixelTransferf = NULL;
+ qglPixelTransferi = NULL;
+ qglPixelZoom = NULL;
+ qglPointSize = g_QglTable->m_pfn_qglPointSize;
+ qglPolygonMode = g_QglTable->m_pfn_qglPolygonMode;
+ qglPolygonOffset = NULL;
+ qglPolygonStipple = NULL;
+ qglPopAttrib = g_QglTable->m_pfn_qglPopAttrib;
+ qglPopClientAttrib = NULL;
+ qglPopMatrix = g_QglTable->m_pfn_qglPopMatrix;
+ qglPopName = NULL;
+ qglPrioritizeTextures = NULL;
+ qglPushAttrib = g_QglTable->m_pfn_qglPushAttrib;
+ qglPushClientAttrib = NULL;
+ qglPushMatrix = g_QglTable->m_pfn_qglPushMatrix;
+ qglPushName = NULL;
+ qglRasterPos2d = NULL;
+ qglRasterPos2dv = NULL;
+ qglRasterPos2f = NULL;
+ qglRasterPos2fv = NULL;
+ qglRasterPos2i = NULL;
+ qglRasterPos2iv = NULL;
+ qglRasterPos2s = NULL;
+ qglRasterPos2sv = NULL;
+ qglRasterPos3d = NULL;
+ qglRasterPos3dv = NULL;
+ qglRasterPos3f = NULL;
+ qglRasterPos3fv = g_QglTable->m_pfn_qglRasterPos3fv;
+ qglRasterPos3i = NULL;
+ qglRasterPos3iv = NULL;
+ qglRasterPos3s = NULL;
+ qglRasterPos3sv = NULL;
+ qglRasterPos4d = NULL;
+ qglRasterPos4dv = NULL;
+ qglRasterPos4f = NULL;
+ qglRasterPos4fv = NULL;
+ qglRasterPos4i = NULL;
+ qglRasterPos4iv = NULL;
+ qglRasterPos4s = NULL;
+ qglRasterPos4sv = NULL;
+ qglReadBuffer = NULL;
+ qglReadPixels = NULL;
+ qglRectd = NULL;
+ qglRectdv = NULL;
+ qglRectf = NULL;
+ qglRectfv = NULL;
+ qglRecti = NULL;
+ qglRectiv = NULL;
+ qglRects = NULL;
+ qglRectsv = NULL;
+ qglRenderMode = NULL;
+ qglRotated = g_QglTable->m_pfn_qglRotated;
+ qglRotatef = g_QglTable->m_pfn_qglRotatef;
+ qglScaled = NULL;
+ qglScalef = g_QglTable->m_pfn_qglScalef;
+ qglScissor = g_QglTable->m_pfn_qglScissor;
+ qglSelectBuffer = NULL;
+ qglShadeModel = g_QglTable->m_pfn_qglShadeModel;
+ qglStencilFunc = NULL;
+ qglStencilMask = NULL;
+ qglStencilOp = NULL;
+ qglTexCoord1d = NULL;
+ qglTexCoord1dv = NULL;
+ qglTexCoord1f = NULL;
+ qglTexCoord1fv = NULL;
+ qglTexCoord1i = NULL;
+ qglTexCoord1iv = NULL;
+ qglTexCoord1s = NULL;
+ qglTexCoord1sv = NULL;
+ qglTexCoord2d = NULL;
+ qglTexCoord2dv = NULL;
+ qglTexCoord2f = g_QglTable->m_pfn_qglTexCoord2f;
+ qglTexCoord2fv = g_QglTable->m_pfn_qglTexCoord2fv;
+ qglTexCoord2i = NULL;
+ qglTexCoord2iv = NULL;
+ qglTexCoord2s = NULL;
+ qglTexCoord2sv = NULL;
+ qglTexCoord3d = NULL;
+ qglTexCoord3dv = NULL;
+ qglTexCoord3f = NULL;
+ qglTexCoord3fv = NULL;
+ qglTexCoord3i = NULL;
+ qglTexCoord3iv = NULL;
+ qglTexCoord3s = NULL;
+ qglTexCoord3sv = NULL;
+ qglTexCoord4d = NULL;
+ qglTexCoord4dv = NULL;
+ qglTexCoord4f = NULL;
+ qglTexCoord4fv = NULL;
+ qglTexCoord4i = NULL;
+ qglTexCoord4iv = NULL;
+ qglTexCoord4s = NULL;
+ qglTexCoord4sv = NULL;
+ qglTexCoordPointer = NULL;
+ qglTexEnvf = g_QglTable->m_pfn_qglTexEnvf;
+ qglTexEnvfv = NULL;
+ qglTexEnvi = NULL;
+ qglTexEnviv = NULL;
+ qglTexGend = NULL;
+ qglTexGendv = NULL;
+ qglTexGenf = g_QglTable->m_pfn_qglTexGenf;
+ qglTexGenfv = NULL;
+ qglTexGeni = NULL;
+ qglTexGeniv = NULL;
+ qglTexImage1D = g_QglTable->m_pfn_qglTexImage1D;
+ qglTexImage2D = g_QglTable->m_pfn_qglTexImage2D;
+ qglTexParameterf = g_QglTable->m_pfn_qglTexParameterf;
+ qglTexParameterfv = g_QglTable->m_pfn_qglTexParameterfv;
+ qglTexParameteri = g_QglTable->m_pfn_qglTexParameteri;
+ qglTexParameteriv = g_QglTable->m_pfn_qglTexParameteriv;
+ qglTexSubImage1D = g_QglTable->m_pfn_qglTexSubImage1D;
+ qglTexSubImage2D = g_QglTable->m_pfn_qglTexSubImage2D;
+ qglTranslated = g_QglTable->m_pfn_qglTranslated;
+ qglTranslatef = g_QglTable->m_pfn_qglTranslatef;
+ qglVertex2d = NULL;
+ qglVertex2dv = NULL;
+ qglVertex2f = g_QglTable->m_pfn_qglVertex2f;
+ qglVertex2fv = NULL;
+ qglVertex2i = NULL;
+ qglVertex2iv = NULL;
+ qglVertex2s = NULL;
+ qglVertex2sv = NULL;
+ qglVertex3d = NULL;
+ qglVertex3dv = NULL;
+ qglVertex3f = g_QglTable->m_pfn_qglVertex3f;
+ qglVertex3fv = g_QglTable->m_pfn_qglVertex3fv;
+ qglVertex3i = NULL;
+ qglVertex3iv = NULL;
+ qglVertex3s = NULL;
+ qglVertex3sv = NULL;
+ qglVertex4d = NULL;
+ qglVertex4dv = NULL;
+ qglVertex4f = NULL;
+ qglVertex4fv = NULL;
+ qglVertex4i = NULL;
+ qglVertex4iv = NULL;
+ qglVertex4s = NULL;
+ qglVertex4sv = NULL;
+ qglVertexPointer = NULL;
+ qglViewport = g_QglTable->m_pfn_qglViewport;
+
+ qglPointParameterfEXT = NULL;
+ qglPointParameterfvEXT = NULL;
+ qglColorTableEXT = NULL;
+
+ qglMTexCoord2fSGIS = NULL;
+ qglSelectTextureSGIS = NULL;
+
+ qglActiveTextureARB = NULL;
+ qglClientActiveTextureARB = NULL;
+ qglMultiTexCoord1dARB = NULL;
+ qglMultiTexCoord1dvARB = NULL;
+ qglMultiTexCoord1fARB = NULL;
+ qglMultiTexCoord1fvARB = NULL;
+ qglMultiTexCoord1iARB = NULL;
+ qglMultiTexCoord1ivARB = NULL;
+ qglMultiTexCoord1sARB = NULL;
+ qglMultiTexCoord1svARB = NULL;
+ qglMultiTexCoord2dARB = NULL;
+ qglMultiTexCoord2dvARB = NULL;
+ qglMultiTexCoord2fARB = NULL;
+ qglMultiTexCoord2fvARB = NULL;
+ qglMultiTexCoord2iARB = NULL;
+ qglMultiTexCoord2ivARB = NULL;
+ qglMultiTexCoord2sARB = NULL;
+ qglMultiTexCoord2svARB = NULL;
+ qglMultiTexCoord3dARB = NULL;
+ qglMultiTexCoord3dvARB = NULL;
+ qglMultiTexCoord3fARB = NULL;
+ qglMultiTexCoord3fvARB = NULL;
+ qglMultiTexCoord3iARB = NULL;
+ qglMultiTexCoord3ivARB = NULL;
+ qglMultiTexCoord3sARB = NULL;
+ qglMultiTexCoord3svARB = NULL;
+ qglMultiTexCoord4dARB = NULL;
+ qglMultiTexCoord4dvARB = NULL;
+ qglMultiTexCoord4fARB = NULL;
+ qglMultiTexCoord4fvARB = NULL;
+ qglMultiTexCoord4iARB = NULL;
+ qglMultiTexCoord4ivARB = NULL;
+ qglMultiTexCoord4sARB = NULL;
+ qglMultiTexCoord4svARB = NULL;
+*/
+}
+
+#endif // _IGL_TO_QGL_H_