return length;
}
+vec_t VectorSetLength(const vec3_t in, vec_t length, vec3_t out) {
+ vec_t origLength;
+
+ origLength = (vec_t) sqrt((in[0] * in[0]) + (in[1] * in[1]) + (in[2] * in[2]));
+ if (origLength == 0)
+ {
+ VectorClear(out);
+ return 0;
+ }
+
+ VectorScale(in, length / origLength, out);
+
+ return origLength;
+}
+
vec_t ColorNormalize( const vec3_t in, vec3_t out ) {
float max, scale;