return subMtl;
}
+aseSubMaterial_t* _ase_get_submaterial_or_default( aseMaterial_t* materials, int mtlIdParent, int subMtlId ){
+ aseSubMaterial_t* subMtl = _ase_get_submaterial( materials, mtlIdParent, subMtlId );
+ if ( subMtl != NULL ) {
+ return subMtl;
+ }
+
+ /* ydnar: trying default submaterial */
+ subMtl = _ase_get_submaterial( materials, mtlIdParent, 0 );
+ if ( subMtl != NULL ) {
+ return subMtl;
+ }
+
+ _pico_printf( PICO_ERROR, "Could not find material/submaterial for id %d/%d\n", mtlIdParent, subMtlId );
+ return NULL;
+}
+
+
+
+
static aseMaterial_t* _ase_add_material( aseMaterial_t **list, int mtlIdParent ){
aseMaterial_t *mtl = _pico_calloc( 1, sizeof( aseMaterial_t ) );
mtl->mtlId = mtlIdParent;
}
#endif //DEBUG_PM_ASE
-/* ASE Face management */
-/* These are used to keep an association between a submaterial and a face definition */
-/* They are kept in parallel with the current picoSurface, */
-/* and are used by _ase_submit_triangles to lookup the proper material/submaterial IDs */
-typedef struct aseFace_s
-{
- struct aseFace_s* next;
- int mtlId;
- int subMtlId;
- int index[9];
-} aseFace_t;
-
-/* ASE Face management functions */
-void _ase_add_face( aseFace_t **list, aseFace_t **tail, aseFace_t *newFace ){
- /* insert as head of list */
- if ( !( *list ) ) {
- *list = newFace;
- }
- else
- {
- ( *tail )->next = newFace;
- }
-
- *tail = newFace;
- newFace->next = NULL;
-
- //tag the color indices so we can detect them and apply the default color to them
- newFace->index[6] = -1;
- newFace->index[7] = -1;
- newFace->index[8] = -1;
-}
-
-aseFace_t* _ase_get_face_for_index( aseFace_t *list, int index ){
- int counter = 0;
- aseFace_t* face = list;
-
- while ( counter < index )
- {
- face = face->next;
- counter++;
- }
- return face;
-}
-static void _ase_free_faces( aseFace_t** list, aseFace_t** tail ){
- aseFace_t* face = *list;
- aseFace_t* tempFace = NULL;
-
- while ( face )
- {
- tempFace = face->next;
- _pico_free( face );
- face = tempFace;
- }
-
- ( *list ) = NULL;
- ( *tail ) = NULL;
-}
-
/* todo:
* - apply material specific uv offsets to uv coordinates
*/
return PICO_PMV_ERROR_SIZE;
}
- /* keep the friggin compiler happy */
- *fileName = *fileName;
-
/* create pico parser */
- p = _pico_new_parser( (picoByte_t*) buffer, bufSize );
+ p = _pico_new_parser( (const picoByte_t*) buffer, bufSize );
if ( p == NULL ) {
return PICO_PMV_ERROR_MEMORY;
}
return PICO_PMV_OK;
}
+typedef struct aseVertex_s aseVertex_t;
+struct aseVertex_s
+{
+ picoVec3_t xyz;
+ picoVec3_t normal;
+ picoIndex_t id;
+};
+typedef struct aseTexCoord_s aseTexCoord_t;
+struct aseTexCoord_s
+{
+ picoVec2_t texcoord;
+};
+
+typedef struct aseColor_s aseColor_t;
+struct aseColor_s
+{
+ picoColor_t color;
+};
+
+typedef struct aseFace_s aseFace_t;
+struct aseFace_s
+{
+ picoIndex_t indices[9];
+ picoIndex_t smoothingGroup;
+ picoIndex_t materialId;
+ picoIndex_t subMaterialId;
+};
+typedef aseFace_t* aseFacesIter_t;
+
+picoSurface_t* PicoModelFindOrAddSurface( picoModel_t *model, picoShader_t* shader ){
+ /* see if a surface already has the shader */
+ int i = 0;
+ for ( ; i < model->numSurfaces ; i++ )
+ {
+ picoSurface_t* workSurface = model->surface[i];
+ if ( workSurface->shader == shader ) {
+ return workSurface;
+ }
+ }
+
+ /* no surface uses this shader yet, so create a new surface */
+
+ {
+ /* create a new surface in the model for the unique shader */
+ picoSurface_t* workSurface = PicoNewSurface( model );
+ if ( !workSurface ) {
+ _pico_printf( PICO_ERROR, "Could not allocate a new surface!\n" );
+ return 0;
+ }
+
+ /* do surface setup */
+ PicoSetSurfaceType( workSurface, PICO_TRIANGLES );
+ PicoSetSurfaceName( workSurface, shader->name );
+ PicoSetSurfaceShader( workSurface, shader );
+
+ return workSurface;
+ }
+}
/* _ase_submit_triangles - jhefty
use the surface and the current face list to look up material/submaterial IDs
indexes 6 7 8 = color indexes (new)
*/
-static void _ase_submit_triangles( picoSurface_t* surface, picoModel_t* model, aseMaterial_t* materials, aseFace_t* faces ){
- aseFace_t* face;
- aseSubMaterial_t* subMtl;
- picoVec3_t* xyz[3];
- picoVec3_t* normal[3];
- picoVec2_t* st[3];
- picoColor_t* color[3];
- int i;
-
- face = faces;
- while ( face != NULL )
+#if 0
+typedef picoIndex_t* picoIndexIter_t;
+
+typedef struct aseUniqueIndices_s aseUniqueIndices_t;
+struct aseUniqueIndices_s
+{
+ picoIndex_t* data;
+ picoIndex_t* last;
+
+ aseFace_t* faces;
+};
+
+size_t aseUniqueIndices_size( aseUniqueIndices_t* self ){
+ return self->last - self->data;
+}
+
+void aseUniqueIndices_reserve( aseUniqueIndices_t* self, picoIndex_t size ){
+ self->data = self->last = (picoIndex_t*)_pico_calloc( size, sizeof( picoIndex_t ) );
+}
+
+void aseUniqueIndices_clear( aseUniqueIndices_t* self ){
+ _pico_free( self->data );
+}
+
+void aseUniqueIndices_pushBack( aseUniqueIndices_t* self, picoIndex_t index ){
+ *self->last++ = index;
+}
+
+picoIndex_t aseFaces_getVertexIndex( aseFace_t* faces, picoIndex_t index ){
+ return faces[index / 3].indices[index % 3];
+}
+
+picoIndex_t aseFaces_getTexCoordIndex( aseFace_t* faces, picoIndex_t index ){
+ return faces[index / 3].indices[( index % 3 ) + 3];
+}
+
+picoIndex_t aseFaces_getColorIndex( aseFace_t* faces, picoIndex_t index ){
+ return faces[index / 3].indices[( index % 3 ) + 6];
+}
+
+int aseUniqueIndex_equal( aseFace_t* faces, picoIndex_t index, picoIndex_t other ){
+ return aseFaces_getVertexIndex( faces, index ) == aseFaces_getVertexIndex( faces, other )
+ && aseFaces_getTexCoordIndex( faces, index ) == aseFaces_getTexCoordIndex( faces, other )
+ && aseFaces_getColorIndex( faces, index ) == aseFaces_getColorIndex( faces, other );
+}
+
+picoIndex_t aseUniqueIndices_insertUniqueVertex( aseUniqueIndices_t* self, picoIndex_t index ){
+ picoIndexIter_t i = self->data;
+ for (; i != self->last; ++i )
+ {
+ picoIndex_t other = (picoIndex_t)( i - self->data );
+ if ( aseUniqueIndex_equal( self->faces, index, other ) ) {
+ return other;
+ }
+ }
+
+ aseUniqueIndices_pushBack( self, index );
+ return (picoIndex_t)( aseUniqueIndices_size( self ) - 1 );
+}
+
+static void _ase_submit_triangles_unshared( picoModel_t* model, aseMaterial_t* materials, aseVertex_t* vertices, aseTexCoord_t* texcoords, aseColor_t* colors, aseFace_t* faces, int numFaces, int meshHasNormals ){
+ aseFacesIter_t i = faces, end = faces + numFaces;
+
+ aseUniqueIndices_t indices;
+ aseUniqueIndices_t remap;
+ aseUniqueIndices_reserve( &indices, numFaces * 3 );
+ aseUniqueIndices_reserve( &remap, numFaces * 3 );
+ indices.faces = faces;
+
+ for (; i != end; ++i )
{
/* look up the shader for the material/submaterial pair */
- subMtl = _ase_get_submaterial( materials, face->mtlId, face->subMtlId );
+ aseSubMaterial_t* subMtl = _ase_get_submaterial_or_default( materials, ( *i ).materialId, ( *i ).subMaterialId );
if ( subMtl == NULL ) {
- /* ydnar: trying default submaterial */
- subMtl = _ase_get_submaterial( materials, face->mtlId, 0 );
- if ( subMtl == NULL ) {
- _pico_printf( PICO_ERROR, "Could not find material/submaterial for id %d/%d\n", face->mtlId, face->subMtlId );
- return;
- }
+ return;
}
- /* we pull the data from the surface using the facelist data */
- for ( i = 0 ; i < 3 ; i++ )
{
- xyz[i] = (picoVec3_t*) PicoGetSurfaceXYZ( surface, face->index[ i ] );
- normal[i] = (picoVec3_t*) PicoGetSurfaceNormal( surface, face->index[ i ] );
- st[i] = (picoVec2_t*) PicoGetSurfaceST( surface, 0, face->index[ i + 3 ] );
+ picoSurface_t* surface = PicoModelFindOrAddSurface( model, subMtl->shader );
+ int j;
+ /* we pull the data from the vertex, color and texcoord arrays using the face index data */
+ for ( j = 0 ; j < 3 ; j++ )
+ {
+ picoIndex_t index = (picoIndex_t)( ( ( i - faces ) * 3 ) + j );
+ picoIndex_t size = (picoIndex_t)aseUniqueIndices_size( &indices );
+ picoIndex_t unique = aseUniqueIndices_insertUniqueVertex( &indices, index );
+
+ picoIndex_t numVertexes = PicoGetSurfaceNumVertexes( surface );
+ picoIndex_t numIndexes = PicoGetSurfaceNumIndexes( surface );
- if ( face->index [ i + 6] >= 0 ) {
- color[i] = (picoColor_t*)PicoGetSurfaceColor( surface, 0, face->index[ i + 6 ] );
+ aseUniqueIndices_pushBack( &remap, numIndexes );
+
+ PicoSetSurfaceIndex( surface, numIndexes, remap.data[unique] );
+
+ if ( unique == size ) {
+ PicoSetSurfaceXYZ( surface, numVertexes, vertices[( *i ).indices[j]].xyz );
+ PicoSetSurfaceNormal( surface, numVertexes, vertices[( *i ).indices[j]].normal );
+ PicoSetSurfaceST( surface, 0, numVertexes, texcoords[( *i ).indices[j + 3]].texcoord );
+
+ if ( ( *i ).indices[j + 6] >= 0 ) {
+ PicoSetSurfaceColor( surface, 0, numVertexes, colors[( *i ).indices[j + 6]].color );
+ }
+ else
+ {
+ PicoSetSurfaceColor( surface, 0, numVertexes, white );
+ }
+
+ PicoSetSurfaceSmoothingGroup( surface, numVertexes, ( vertices[( *i ).indices[j]].id * ( 1 << 16 ) ) + ( *i ).smoothingGroup );
+ }
}
- else
+ }
+ }
+
+ aseUniqueIndices_clear( &indices );
+ aseUniqueIndices_clear( &remap );
+}
+
+#endif
+
+static void _ase_submit_triangles( picoModel_t* model, aseMaterial_t* materials, aseVertex_t* vertices, aseTexCoord_t* texcoords, aseColor_t* colors, aseFace_t* faces, int numFaces, const char *name ){
+ aseFacesIter_t i = faces, end = faces + numFaces;
+ for (; i != end; ++i )
+ {
+ /* look up the shader for the material/submaterial pair */
+ aseSubMaterial_t* subMtl = _ase_get_submaterial_or_default( materials, ( *i ).materialId, ( *i ).subMaterialId );
+ if ( subMtl == NULL ) {
+ return;
+ }
+
+ {
+ picoVec3_t* xyz[3];
+ picoVec3_t* normal[3];
+ picoVec2_t* st[3];
+ picoColor_t* color[3];
+ picoIndex_t smooth[3];
+ int j;
+ /* we pull the data from the vertex, color and texcoord arrays using the face index data */
+ for ( j = 0 ; j < 3 ; j++ )
{
- color[i] = &white;
+ xyz[j] = &vertices[( *i ).indices[j]].xyz;
+ normal[j] = &vertices[( *i ).indices[j]].normal;
+ st[j] = &texcoords[( *i ).indices[j + 3]].texcoord;
+
+ if ( colors != NULL && ( *i ).indices[j + 6] >= 0 ) {
+ color[j] = &colors[( *i ).indices[j + 6]].color;
+ }
+ else
+ {
+ color[j] = &white;
+ }
+
+ smooth[j] = ( vertices[( *i ).indices[j]].id * ( 1 << 16 ) ) + ( *i ).smoothingGroup; /* don't merge vertices */
+
}
+ /* submit the triangle to the model */
+ PicoAddTriangleToModel( model, xyz, normal, 1, st, 1, color, subMtl->shader, name, smooth );
}
+ }
+}
- /* submit the triangle to the model */
- PicoAddTriangleToModel( model, xyz, normal, 1, st, 1, color, subMtl->shader );
-
- /* advance to the next face */
- face = face->next;
+static void shadername_convert( char* shaderName ){
+ /* unix-style path separators */
+ char* s = shaderName;
+ for (; *s != '\0'; ++s )
+ {
+ if ( *s == '\\' ) {
+ *s = '/';
+ }
}
}
+
/* _ase_load:
* loads a 3dsmax ase model file.
*/
static picoModel_t *_ase_load( PM_PARAMS_LOAD ){
picoModel_t *model;
- picoSurface_t *surface = NULL;
picoParser_t *p;
char lastNodeName[ 1024 ];
+ aseVertex_t* vertices = NULL;
+ aseTexCoord_t* texcoords = NULL;
+ aseColor_t* colors = NULL;
aseFace_t* faces = NULL;
- aseFace_t* facesTail = NULL;
+ int numVertices = 0;
+ int numFaces = 0;
+ int numTextureVertices = 0;
+ int numTextureVertexFaces = 0;
+ int numColorVertices = 0;
+ int numColorVertexFaces = 0;
+ int vertexId = 0;
+
aseMaterial_t* materials = NULL;
#ifdef DEBUG_PM_ASE
return NULL; \
}
/* create a new pico parser */
- p = _pico_new_parser( (picoByte_t *)buffer,bufSize );
+ p = _pico_new_parser( (const picoByte_t *)buffer,bufSize );
if ( p == NULL ) {
return NULL;
}
/* model mesh (originally contained within geomobject) */
else if ( !_pico_stricmp( p->token,"*mesh" ) ) {
/* finish existing surface */
- //_ase_make_surface( model, &surface );
- _ase_submit_triangles( surface, model,materials,faces );
- _ase_free_faces( &faces,&facesTail );
+ _ase_submit_triangles( model, materials, vertices, texcoords, colors, faces, numFaces, lastNodeName );
+ _pico_free( faces );
+ _pico_free( vertices );
+ _pico_free( texcoords );
+ _pico_free( colors );
+ }
+ else if ( !_pico_stricmp( p->token,"*mesh_numvertex" ) ) {
+ if ( !_pico_parse_int( p, &numVertices ) ) {
+ _ase_error_return( "Missing MESH_NUMVERTEX value" );
+ }
+
+ vertices = _pico_calloc( numVertices, sizeof( aseVertex_t ) );
+ }
+ else if ( !_pico_stricmp( p->token,"*mesh_numfaces" ) ) {
+ if ( !_pico_parse_int( p, &numFaces ) ) {
+ _ase_error_return( "Missing MESH_NUMFACES value" );
+ }
- /* allocate new pico surface */
- surface = PicoNewSurface( NULL );
- if ( surface == NULL ) {
- PicoFreeModel( model );
- return NULL;
+ faces = _pico_calloc( numFaces, sizeof( aseFace_t ) );
+ }
+ else if ( !_pico_stricmp( p->token,"*mesh_numtvertex" ) ) {
+ if ( !_pico_parse_int( p, &numTextureVertices ) ) {
+ _ase_error_return( "Missing MESH_NUMTVERTEX value" );
+ }
+
+ texcoords = _pico_calloc( numTextureVertices, sizeof( aseTexCoord_t ) );
+ }
+ else if ( !_pico_stricmp( p->token,"*mesh_numtvfaces" ) ) {
+ if ( !_pico_parse_int( p, &numTextureVertexFaces ) ) {
+ _ase_error_return( "Missing MESH_NUMTVFACES value" );
+ }
+ }
+ else if ( !_pico_stricmp( p->token,"*mesh_numcvertex" ) ) {
+ if ( !_pico_parse_int( p, &numColorVertices ) ) {
+ _ase_error_return( "Missing MESH_NUMCVERTEX value" );
+ }
+
+ colors = _pico_calloc( numColorVertices, sizeof( aseColor_t ) );
+ memset( colors, 255, numColorVertices * sizeof( aseColor_t ) ); /* ydnar: force colors to white initially */
+ }
+ else if ( !_pico_stricmp( p->token,"*mesh_numcvfaces" ) ) {
+ if ( !_pico_parse_int( p, &numColorVertexFaces ) ) {
+ _ase_error_return( "Missing MESH_NUMCVFACES value" );
}
}
/* mesh material reference. this usually comes at the end of */
/* the material reference id (shader index) now. */
else if ( !_pico_stricmp( p->token,"*material_ref" ) ) {
int mtlId;
- aseFace_t* face;
-
- /* we must have a valid surface */
- if ( surface == NULL ) {
- _ase_error_return( "Missing mesh for material reference" );
- }
/* get the material ref (0..n) */
if ( !_pico_parse_int( p,&mtlId ) ) {
_ase_error_return( "Missing material reference ID" );
}
- /* fix up all of the aseFaceList in the surface to point to the parent material */
- /* we've already saved off their subMtl */
- face = faces;
- while ( face != NULL )
{
- face->mtlId = mtlId;
- face = face->next;
+ int i = 0;
+ /* fix up all of the aseFaceList in the surface to point to the parent material */
+ /* we've already saved off their subMtl */
+ for (; i < numFaces; ++i )
+ {
+ faces[i].materialId = mtlId;
+ }
}
}
/* model mesh vertex */
else if ( !_pico_stricmp( p->token,"*mesh_vertex" ) ) {
- picoVec3_t v;
int index;
- /* we must have a valid surface */
- if ( surface == NULL ) {
- continue;
+ if ( numVertices == 0 ) {
+ _ase_error_return( "Vertex parse error" );
}
/* get vertex data (orig: index +y -x +z) */
if ( !_pico_parse_int( p,&index ) ) {
_ase_error_return( "Vertex parse error" );
}
- if ( !_pico_parse_vec( p,v ) ) {
+ if ( !_pico_parse_vec( p,vertices[index].xyz ) ) {
_ase_error_return( "Vertex parse error" );
}
- /* set vertex */
- PicoSetSurfaceXYZ( surface,index,v );
+ vertices[index].id = vertexId++;
}
/* model mesh vertex normal */
else if ( !_pico_stricmp( p->token,"*mesh_vertexnormal" ) ) {
- picoVec3_t v;
int index;
- /* we must have a valid surface */
- if ( surface == NULL ) {
- continue;
+ if ( numVertices == 0 ) {
+ _ase_error_return( "Vertex parse error" );
}
/* get vertex data (orig: index +y -x +z) */
if ( !_pico_parse_int( p,&index ) ) {
_ase_error_return( "Vertex parse error" );
}
- if ( !_pico_parse_vec( p,v ) ) {
+ if ( !_pico_parse_vec( p,vertices[index].normal ) ) {
_ase_error_return( "Vertex parse error" );
}
-
- /* set vertex */
- PicoSetSurfaceNormal( surface,index,v );
}
/* model mesh face */
else if ( !_pico_stricmp( p->token,"*mesh_face" ) ) {
picoIndex_t indexes[3];
int index;
- /* we must have a valid surface */
- if ( surface == NULL ) {
- continue;
+ if ( numFaces == 0 ) {
+ _ase_error_return( "Face parse error" );
}
/* get face index */
_ase_error_return( "Face parse error" );
}
- /* set face indexes (note interleaved offset!) */
- PicoSetSurfaceIndex( surface, ( index * 9 + 0 ), indexes[2] );
- PicoSetSurfaceIndex( surface, ( index * 9 + 1 ), indexes[1] );
- PicoSetSurfaceIndex( surface, ( index * 9 + 2 ), indexes[0] );
-
/* parse to the subMaterial ID */
while ( 1 )
{
- _pico_parse( p,0 );
- if ( !_pico_stricmp( p->token,"*MESH_MTLID" ) ) {
- aseFace_t* newFace;
- int subMtlId;
-
- _pico_parse_int( p, &subMtlId );
- newFace = _pico_calloc( 1, sizeof( aseFace_t ) );
-
- /* we fix up the mtlId later when we parse the material_ref */
- newFace->mtlId = 0;
- newFace->subMtlId = subMtlId;
- newFace->index[0] = indexes[2];
- newFace->index[1] = indexes[1];
- newFace->index[2] = indexes[0];
-
- _ase_add_face( &faces,&facesTail,newFace );
+ if ( !_pico_parse( p,0 ) ) { /* EOL */
break;
}
+ if ( !_pico_stricmp( p->token,"*MESH_SMOOTHING" ) ) {
+ _pico_parse_int( p, &faces[index].smoothingGroup );
+ }
+ if ( !_pico_stricmp( p->token,"*MESH_MTLID" ) ) {
+ _pico_parse_int( p, &faces[index].subMaterialId );
+ }
}
+ faces[index].materialId = 0;
+ faces[index].indices[0] = indexes[2];
+ faces[index].indices[1] = indexes[1];
+ faces[index].indices[2] = indexes[0];
}
/* model texture vertex */
else if ( !_pico_stricmp( p->token,"*mesh_tvert" ) ) {
- picoVec2_t uv;
int index;
- /* we must have a valid surface */
- if ( surface == NULL ) {
- continue;
+ if ( numVertices == 0 ) {
+ _ase_error_return( "Texture Vertex parse error" );
}
/* get uv vertex index */
- if ( !_pico_parse_int( p,&index ) ) {
- _ase_error_return( "UV vertex parse error" );
+ if ( !_pico_parse_int( p,&index ) || index >= numTextureVertices ) {
+ _ase_error_return( "Texture vertex parse error" );
}
/* get uv vertex s */
- if ( !_pico_parse_float( p,&uv[0] ) ) {
- _ase_error_return( "UV vertex parse error" );
+ if ( !_pico_parse_float( p,&texcoords[index].texcoord[0] ) ) {
+ _ase_error_return( "Texture vertex parse error" );
}
/* get uv vertex t */
- if ( !_pico_parse_float( p,&uv[1] ) ) {
- _ase_error_return( "UV vertex parse error" );
+ if ( !_pico_parse_float( p,&texcoords[index].texcoord[1] ) ) {
+ _ase_error_return( "Texture vertex parse error" );
}
/* ydnar: invert t */
- uv[ 1 ] = 1.0f - uv[ 1 ];
-
- /* set texture vertex */
- PicoSetSurfaceST( surface,0,index,uv );
+ texcoords[index].texcoord[ 1 ] = 1.0f - texcoords[index].texcoord[ 1 ];
}
/* ydnar: model mesh texture face */
else if ( !_pico_stricmp( p->token, "*mesh_tface" ) ) {
picoIndex_t indexes[3];
int index;
- aseFace_t* face;
- /* we must have a valid surface */
- if ( surface == NULL ) {
- continue;
+ if ( numFaces == 0 ) {
+ _ase_error_return( "Texture face parse error" );
}
/* get face index */
_ase_error_return( "Texture face parse error" );
}
- /* set face indexes (note interleaved offset!) */
- PicoSetSurfaceIndex( surface, ( index * 9 + 3 ), indexes[2] );
- PicoSetSurfaceIndex( surface, ( index * 9 + 4 ), indexes[1] );
- PicoSetSurfaceIndex( surface, ( index * 9 + 5 ), indexes[0] );
-
- face = _ase_get_face_for_index( faces,index );
- face->index[3] = indexes[2];
- face->index[4] = indexes[1];
- face->index[5] = indexes[0];
+ faces[index].indices[3] = indexes[2];
+ faces[index].indices[4] = indexes[1];
+ faces[index].indices[5] = indexes[0];
}
/* model color vertex */
else if ( !_pico_stricmp( p->token,"*mesh_vertcol" ) ) {
- picoColor_t color;
int index;
float colorInput;
- /* we must have a valid surface */
- if ( surface == NULL ) {
- continue;
+ if ( numVertices == 0 ) {
+ _ase_error_return( "Color Vertex parse error" );
}
/* get color vertex index */
if ( !_pico_parse_int( p,&index ) ) {
- _ase_error_return( "UV vertex parse error" );
+ _ase_error_return( "Color vertex parse error" );
}
/* get R component */
if ( !_pico_parse_float( p,&colorInput ) ) {
- _ase_error_return( "color vertex parse error" );
+ _ase_error_return( "Color vertex parse error" );
}
- color[0] = (picoByte_t)( colorInput * 255 );
+ colors[index].color[0] = (picoByte_t)( colorInput * 255 );
/* get G component */
if ( !_pico_parse_float( p,&colorInput ) ) {
- _ase_error_return( "color vertex parse error" );
+ _ase_error_return( "Color vertex parse error" );
}
- color[1] = (picoByte_t)( colorInput * 255 );
+ colors[index].color[1] = (picoByte_t)( colorInput * 255 );
/* get B component */
if ( !_pico_parse_float( p,&colorInput ) ) {
- _ase_error_return( "color vertex parse error" );
+ _ase_error_return( "Color vertex parse error" );
}
- color[2] = (picoByte_t)( colorInput * 255 );
+ colors[index].color[2] = (picoByte_t)( colorInput * 255 );
/* leave alpha alone since we don't get any data from the ASE format */
- color[3] = 255;
-
- /* set texture vertex */
- PicoSetSurfaceColor( surface,0,index,color );
+ colors[index].color[3] = 255;
}
/* model color face */
else if ( !_pico_stricmp( p->token,"*mesh_cface" ) ) {
picoIndex_t indexes[3];
int index;
- aseFace_t* face;
- /* we must have a valid surface */
- if ( surface == NULL ) {
- continue;
+ if ( numFaces == 0 ) {
+ _ase_error_return( "Face parse error" );
}
/* get face index */
_ase_error_return( "Face parse error" );
}
- /* set face indexes (note interleaved offset!) */
- PicoSetSurfaceIndex( surface, ( index * 9 + 6 ), indexes[2] );
- PicoSetSurfaceIndex( surface, ( index * 9 + 7 ), indexes[1] );
- PicoSetSurfaceIndex( surface, ( index * 9 + 8 ), indexes[0] );
-
- face = _ase_get_face_for_index( faces,index );
- face->index[6] = indexes[2];
- face->index[7] = indexes[1];
- face->index[8] = indexes[0];
+ faces[index].indices[6] = indexes[2];
+ faces[index].indices[7] = indexes[1];
+ faces[index].indices[8] = indexes[0];
}
/* model material */
else if ( !_pico_stricmp( p->token, "*material" ) ) {
if ( level == subMaterialLevel ) {
/* set material name */
+ _pico_first_token( materialName );
+ shadername_convert( materialName );
PicoSetShaderName( shader, materialName );
/* set shader's transparency */
}
/* set material name */
+ shadername_convert( materialName );
PicoSetShaderName( shader,materialName );
/* set shader's transparency */
/* set material map name */
PicoSetShaderMapName( shader, mapname );
+ /* extract shadername from bitmap path */
+ if ( mapname != NULL ) {
+ char* p = mapname;
+
+ /* convert to shader-name format */
+ shadername_convert( mapname );
+ {
+ /* remove extension */
+ char* last_period = strrchr( p, '.' );
+ if ( last_period != NULL ) {
+ *last_period = '\0';
+ }
+ }
+
+ /* find shader path */
+ for (; *p != '\0'; ++p )
+ {
+ if ( _pico_strnicmp( p, "models/", 7 ) == 0 || _pico_strnicmp( p, "textures/", 9 ) == 0 ) {
+ break;
+ }
+ }
+
+ if ( *p != '\0' ) {
+ /* set material name */
+ PicoSetShaderName( shader,p );
+ }
+ }
+
/* this is just a material with 1 submaterial */
subMaterial = _ase_add_submaterial( &materials, index, 0, shader );
}
}
/* ydnar: finish existing surface */
-// _ase_make_surface( model, &surface );
- _ase_submit_triangles( surface, model,materials,faces );
- _ase_free_faces( &faces,&facesTail );
+ _ase_submit_triangles( model, materials, vertices, texcoords, colors, faces, numFaces, lastNodeName );
+ _pico_free( faces );
+ _pico_free( vertices );
+ _pico_free( texcoords );
+ _pico_free( colors );
#ifdef DEBUG_PM_ASE
_ase_print_materials( materials );
_ase_free_materials( &materials );
+ _pico_free_parser( p );
+
/* return allocated pico model */
return model;
}