picoShader_t *picoShader;
picoVec3_t xyz, normal;
picoVec2_t st;
- picoColor_t color;
/* set as md2 */
st[ 0 ] = ( ( texCoord[p_index_LUT[i].ST].s ) / ( (float)md2->skinWidth ) );
st[ 1 ] = ( texCoord[p_index_LUT[i].ST].t / ( (float)md2->skinHeight ) );
PicoSetSurfaceST( picoSurface, 0, i, st );
+
+ /* set color */
+ PicoSetSurfaceColor( picoSurface, 0, i, picoColor_white );
}
if ( dups ) {
st[ 0 ] = ( ( texCoord[p_index_LUT_DUPS[i].ST].s ) / ( (float)md2->skinWidth ) );
st[ 1 ] = ( texCoord[p_index_LUT_DUPS[i].ST].t / ( (float)md2->skinHeight ) );
PicoSetSurfaceST( picoSurface, 0, i + md2->numXYZ, st );
+
+ /* set color */
+ PicoSetSurfaceColor( picoSurface, 0, i + md2->numXYZ, picoColor_white );
}
}
- /* set color */
- PicoSetSurfaceColor( picoSurface, 0, 0, color );
-
// Free up malloc'ed LL entries
for ( i = 0; i < md2->numXYZ; i++ )
{