/* detox and set shader name */
shader = (mdcShader_t*) ( (picoByte_t*) surface + surface->ofsShaders );
- _pico_setfext( shader->name, "" );
+ _pico_setfext( shader->name, NULL );
_pico_unixify( shader->name );
PicoSetShaderName( picoShader, shader->name );