#if !defined ( INCLUDED_SHADERLIB_H )
#define INCLUDED_SHADERLIB_H
+#include "defaults.h"
#include "string/string.h"
#include "character.h"
#include "ishaders.h"
}
inline const char* texdef_name_default(){
- return GlobalTexturePrefix_get();
+ const char* notex = DEFAULT_NOTEX_NAME;
+ return notex;
}
-
#endif