/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "q_shared.h"
mat3_t mat3_default( idVec3( 1, 0, 0 ), idVec3( 0, 1, 0 ), idVec3( 0, 0, 1 ) );
void toMatrix( quat_t const &src, mat3_t &dst ) {
- float wx, wy, wz;
- float xx, yy, yz;
- float xy, xz, zz;
- float x2, y2, z2;
+ float wx, wy, wz;
+ float xx, yy, yz;
+ float xy, xz, zz;
+ float x2, y2, z2;
x2 = src.x + src.x;
y2 = src.y + src.y;
}
void toMatrix( angles_t const &src, mat3_t &dst ) {
- float angle;
- static float sr, sp, sy, cr, cp, cy; // static to help MS compiler fp bugs
-
+ float angle;
+ static float sr, sp, sy, cr, cp, cy; // static to help MS compiler fp bugs
+
angle = src.yaw * ( M_PI * 2.0f / 360.0f );
sy = sin( angle );
cy = cos( angle );
}
void toMatrix( idVec3 const &src, mat3_t &dst ) {
- angles_t sup = src;
- toMatrix(sup, dst);
+ angles_t sup = src;
+ toMatrix( sup, dst );
}
void mat3_t::ProjectVector( const idVec3 &src, idVec3 &dst ) const {
}
void mat3_t::Transpose( mat3_t &matrix ) {
- int i;
- int j;
-
- for( i = 0; i < 3; i++ ) {
- for( j = 0; j < 3; j++ ) {
+ int i;
+ int j;
+
+ for ( i = 0; i < 3; i++ ) {
+ for ( j = 0; j < 3; j++ ) {
matrix[ i ][ j ] = mat[ j ][ i ];
- }
+ }
}
}
void mat3_t::Transpose( void ) {
- float temp;
- int i;
- int j;
-
- for( i = 0; i < 3; i++ ) {
- for( j = i + 1; j < 3; j++ ) {
+ float temp;
+ int i;
+ int j;
+
+ for ( i = 0; i < 3; i++ ) {
+ for ( j = i + 1; j < 3; j++ ) {
temp = mat[ i ][ j ];
mat[ i ][ j ] = mat[ j ][ i ];
mat[ j ][ i ] = temp;
- }
+ }
}
}