/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "math_vector.h"
#include <assert.h>
#include <time.h>
#include <ctype.h>
-#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
+#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#define LERP_DELTA 1e-6
idVec3 vec_zero( 0.0f, 0.0f, 0.0f );
-Bounds boundsZero;
+Bounds boundsZero;
float idVec3::toYaw( void ) {
float yaw;
-
+
if ( ( y == 0 ) && ( x == 0 ) ) {
yaw = 0;
- } else {
+ }
+ else {
yaw = atan2( y, x ) * 180 / M_PI;
if ( yaw < 0 ) {
yaw += 360;
}
float idVec3::toPitch( void ) {
- float forward;
- float pitch;
-
+ float forward;
+ float pitch;
+
if ( ( x == 0 ) && ( y == 0 ) ) {
if ( z > 0 ) {
pitch = 90;
- } else {
+ }
+ else {
pitch = 270;
}
- } else {
+ }
+ else {
forward = ( float )idSqrt( x * x + y * y );
pitch = atan2( z, forward ) * 180 / M_PI;
if ( pitch < 0 ) {
}
/*
-angles_t idVec3::toAngles( void ) {
- float forward;
- float yaw;
- float pitch;
-
- if ( ( x == 0 ) && ( y == 0 ) ) {
- yaw = 0;
- if ( z > 0 ) {
- pitch = 90;
- } else {
- pitch = 270;
- }
- } else {
- yaw = atan2( y, x ) * 180 / M_PI;
- if ( yaw < 0 ) {
- yaw += 360;
- }
-
- forward = ( float )idSqrt( x * x + y * y );
- pitch = atan2( z, forward ) * 180 / M_PI;
- if ( pitch < 0 ) {
- pitch += 360;
- }
- }
-
- return angles_t( -pitch, yaw, 0 );
-}
-*/
+ angles_t idVec3::toAngles( void ) {
+ float forward;
+ float yaw;
+ float pitch;
+
+ if ( ( x == 0 ) && ( y == 0 ) ) {
+ yaw = 0;
+ if ( z > 0 ) {
+ pitch = 90;
+ } else {
+ pitch = 270;
+ }
+ } else {
+ yaw = atan2( y, x ) * 180 / M_PI;
+ if ( yaw < 0 ) {
+ yaw += 360;
+ }
+
+ forward = ( float )idSqrt( x * x + y * y );
+ pitch = atan2( z, forward ) * 180 / M_PI;
+ if ( pitch < 0 ) {
+ pitch += 360;
+ }
+ }
+
+ return angles_t( -pitch, yaw, 0 );
+ }
+ */
idVec3 LerpVector( idVec3 &w1, idVec3 &w2, const float t ) {
float omega, cosom, sinom, scale0, scale1;
sinom = sin( omega );
scale0 = sin( ( 1.0 - t ) * omega ) / sinom;
scale1 = sin( t * omega ) / sinom;
- } else {
+ }
+ else {
scale0 = 1.0 - t;
scale1 = t;
}
}
/*
-=============
-idVec3::string
+ =============
+ idVec3::string
-This is just a convenience function
-for printing vectors
-=============
-*/
+ This is just a convenience function
+ for printing vectors
+ =============
+ */
char *idVec3::string( void ) {
- static int index = 0;
- static char str[ 8 ][ 36 ];
- char *s;
+ static int index = 0;
+ static char str[ 8 ][ 36 ];
+ char *s;
// use an array so that multiple toString's won't collide
s = str[ index ];
- index = (index + 1)&7;
+ index = ( index + 1 ) & 7;
sprintf( s, "%.2f %.2f %.2f", x, y, z );