/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2007 id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#ifndef __Q_SHARED_H
#define __Q_SHARED_H
// A user mod should never modify this file
-#define Q3_VERSION "DOOM 0.01"
+#define Q3_VERSION "DOOM 0.01"
// alignment macros for SIMD
-#define ALIGN_ON
-#define ALIGN_OFF
+#define ALIGN_ON
+#define ALIGN_OFF
#ifdef _WIN32
#pragma warning(disable : 4018) // signed/unsigned mismatch
#pragma warning(disable : 4032)
#pragma warning(disable : 4051)
-#pragma warning(disable : 4057) // slightly different base types
-#pragma warning(disable : 4100) // unreferenced formal parameter
+#pragma warning(disable : 4057) // slightly different base types
+#pragma warning(disable : 4100) // unreferenced formal parameter
#pragma warning(disable : 4115)
-#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
-#pragma warning(disable : 4127) // conditional expression is constant
+#pragma warning(disable : 4125) // decimal digit terminates octal escape sequence
+#pragma warning(disable : 4127) // conditional expression is constant
#pragma warning(disable : 4136)
#pragma warning(disable : 4201)
#pragma warning(disable : 4214)
#pragma warning(disable : 4244)
-#pragma warning(disable : 4305) // truncation from const double to float
-#pragma warning(disable : 4310) // cast truncates constant value
+#pragma warning(disable : 4305) // truncation from const double to float
+#pragma warning(disable : 4310) // cast truncates constant value
#pragma warning(disable : 4514)
-#pragma warning(disable : 4711) // selected for automatic inline expansion
-#pragma warning(disable : 4220) // varargs matches remaining parameters
+#pragma warning(disable : 4711) // selected for automatic inline expansion
+#pragma warning(disable : 4220) // varargs matches remaining parameters
#endif
#include <stdlib.h>
#include <time.h>
#include <ctype.h>
-#ifdef _WIN32 // mac doesn't have malloc.h
-#include <malloc.h> // for _alloca()
+#ifdef _WIN32 // mac doesn't have malloc.h
+#include <malloc.h> // for _alloca()
#endif
#ifdef _WIN32
// this is the define for determining if we have an asm version of a C function
-#if (defined _M_IX86 || defined __i386__) && !defined __sun__ && !defined __LCC__
-#define id386 1
+#if ( defined _M_IX86 || defined __i386__ ) && !defined __sun__ && !defined __LCC__
+#define id386 1
#else
-#define id386 0
+#define id386 0
#endif
// for windows fastcall option
-#define QDECL
+#define QDECL
//======================= WIN32 DEFINES =================================
#ifdef _WIN32
-#define MAC_STATIC
+#define MAC_STATIC
#undef QDECL
-#define QDECL __cdecl
+#define QDECL __cdecl
// buildstring will be incorporated into the version string
#ifdef NDEBUG
#ifdef _M_IX86
-#define CPUSTRING "win-x86"
+#define CPUSTRING "win-x86"
#elif defined _M_ALPHA
-#define CPUSTRING "win-AXP"
+#define CPUSTRING "win-AXP"
#endif
#else
#ifdef _M_IX86
-#define CPUSTRING "win-x86-debug"
+#define CPUSTRING "win-x86-debug"
#elif defined _M_ALPHA
-#define CPUSTRING "win-AXP-debug"
+#define CPUSTRING "win-AXP-debug"
#endif
#endif
-#define PATH_SEP '\\'
+#define PATH_SEP '\\'
#endif
//======================= MAC OS X SERVER DEFINES =====================
-#if defined(__MACH__) && defined(__APPLE__)
+#if defined( __MACH__ ) && defined( __APPLE__ )
#define MAC_STATIC
#ifdef __ppc__
-#define CPUSTRING "MacOSXS-ppc"
+#define CPUSTRING "MacOSXS-ppc"
#elif defined __i386__
-#define CPUSTRING "MacOSXS-i386"
+#define CPUSTRING "MacOSXS-i386"
#else
-#define CPUSTRING "MacOSXS-other"
+#define CPUSTRING "MacOSXS-other"
#endif
-#define PATH_SEP '/'
+#define PATH_SEP '/'
-#define GAME_HARD_LINKED
-#define CGAME_HARD_LINKED
-#define UI_HARD_LINKED
+#define GAME_HARD_LINKED
+#define CGAME_HARD_LINKED
+#define UI_HARD_LINKED
#define _alloca alloca
#undef ALIGN_ON
#undef ALIGN_OFF
-#define ALIGN_ON #pragma align(16)
-#define ALIGN_OFF #pragma align()
+#define ALIGN_ON # pragma align( 16 )
+#define ALIGN_OFF # pragma align()
#ifdef __cplusplus
- extern "C" {
+extern "C" {
#endif
-void *osxAllocateMemory(long size);
-void osxFreeMemory(void *pointer);
+void *osxAllocateMemory( long size );
+void osxFreeMemory( void *pointer );
#ifdef __cplusplus
- }
+}
#endif
#endif
#ifdef __MACOS__
-#define MAC_STATIC static
+#define MAC_STATIC static
-#define CPUSTRING "MacOS-PPC"
+#define CPUSTRING "MacOS-PPC"
-#define PATH_SEP ':'
+#define PATH_SEP ':'
void Sys_PumpEvents( void );
#ifdef __MRC__
-#define MAC_STATIC
+#define MAC_STATIC
-#define CPUSTRING "MacOS-PPC"
+#define CPUSTRING "MacOS-PPC"
-#define PATH_SEP ':'
+#define PATH_SEP ':'
void Sys_PumpEvents( void );
#undef QDECL
-#define QDECL __cdecl
+#define QDECL __cdecl
#define _alloca alloca
#endif
// just waste space and make big arrays static...
#ifdef __linux__
-#define MAC_STATIC
+#define MAC_STATIC
#ifdef __i386__
-#define CPUSTRING "linux-i386"
+#define CPUSTRING "linux-i386"
#elif defined __axp__
-#define CPUSTRING "linux-alpha"
+#define CPUSTRING "linux-alpha"
#else
-#define CPUSTRING "linux-other"
+#define CPUSTRING "linux-other"
#endif
-#define PATH_SEP '/'
+#define PATH_SEP '/'
#endif
//=============================================================
-
-typedef enum {qfalse, qtrue} qboolean;
-typedef unsigned char byte;
+typedef enum {qfalse, qtrue} qboolean;
-#define EQUAL_EPSILON 0.001
+typedef unsigned char byte;
-typedef int qhandle_t;
-typedef int sfxHandle_t;
-typedef int fileHandle_t;
-typedef int clipHandle_t;
+#define EQUAL_EPSILON 0.001
+
+typedef int qhandle_t;
+typedef int sfxHandle_t;
+typedef int fileHandle_t;
+typedef int clipHandle_t;
typedef enum {
INVALID_JOINT = -1
} jointHandle_t;
#ifndef NULL
-#define NULL ((void *)0)
+#define NULL ( (void *)0 )
#endif
-#define MAX_QINT 0x7fffffff
-#define MIN_QINT (-MAX_QINT-1)
+#define MAX_QINT 0x7fffffff
+#define MIN_QINT ( -MAX_QINT - 1 )
#ifndef max
#define max( x, y ) ( ( ( x ) > ( y ) ) ? ( x ) : ( y ) )
#endif
#ifndef sign
-#define sign( f ) ( ( f > 0 ) ? 1 : ( ( f < 0 ) ? -1 : 0 ) )
+#define sign( f ) ( ( f > 0 ) ? 1 : ( ( f < 0 ) ? -1 : 0 ) )
#endif
// angle indexes
-#define PITCH 0 // up / down
-#define YAW 1 // left / right
-#define ROLL 2 // fall over
+#define PITCH 0 // up / down
+#define YAW 1 // left / right
+#define ROLL 2 // fall over
// the game guarantees that no string from the network will ever
// exceed MAX_STRING_CHARS
-#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
-#define MAX_STRING_TOKENS 256 // max tokens resulting from Cmd_TokenizeString
-#define MAX_TOKEN_CHARS 1024 // max length of an individual token
+#define MAX_STRING_CHARS 1024 // max length of a string passed to Cmd_TokenizeString
+#define MAX_STRING_TOKENS 256 // max tokens resulting from Cmd_TokenizeString
+#define MAX_TOKEN_CHARS 1024 // max length of an individual token
-#define MAX_INFO_STRING 1024
-#define MAX_INFO_KEY 1024
-#define MAX_INFO_VALUE 1024
+#define MAX_INFO_STRING 1024
+#define MAX_INFO_KEY 1024
+#define MAX_INFO_VALUE 1024
-#define MAX_QPATH 64 // max length of a quake game pathname
-#define MAX_OSPATH 128 // max length of a filesystem pathname
+#define MAX_QPATH 64 // max length of a quake game pathname
+#define MAX_OSPATH 128 // max length of a filesystem pathname
-#define MAX_NAME_LENGTH 32 // max length of a client name
+#define MAX_NAME_LENGTH 32 // max length of a client name
// paramters for command buffer stuffing
typedef enum {
- EXEC_NOW, // don't return until completed, a VM should NEVER use this,
- // because some commands might cause the VM to be unloaded...
- EXEC_INSERT, // insert at current position, but don't run yet
- EXEC_APPEND // add to end of the command buffer (normal case)
+ EXEC_NOW, // don't return until completed, a VM should NEVER use this,
+ // because some commands might cause the VM to be unloaded...
+ EXEC_INSERT, // insert at current position, but don't run yet
+ EXEC_APPEND // add to end of the command buffer (normal case)
} cbufExec_t;
//
// these aren't needed by any of the VMs. put in another header?
//
-#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
+#define MAX_MAP_AREA_BYTES 32 // bit vector of area visibility
-#undef ERR_FATAL // malloc.h on unix
+#undef ERR_FATAL // malloc.h on unix
// parameters to the main Error routine
typedef enum {
ERR_NONE,
- ERR_FATAL, // exit the entire game with a popup window
- ERR_DROP, // print to console and disconnect from game
- ERR_DISCONNECT, // don't kill server
- ERR_NEED_CD // pop up the need-cd dialog
+ ERR_FATAL, // exit the entire game with a popup window
+ ERR_DROP, // print to console and disconnect from game
+ ERR_DISCONNECT, // don't kill server
+ ERR_NEED_CD // pop up the need-cd dialog
} errorParm_t;
// font rendering values used by ui and cgame
-#define PROP_GAP_WIDTH 3
-#define PROP_SPACE_WIDTH 8
-#define PROP_HEIGHT 27
-#define PROP_SMALL_SIZE_SCALE 0.75
+#define PROP_GAP_WIDTH 3
+#define PROP_SPACE_WIDTH 8
+#define PROP_HEIGHT 27
+#define PROP_SMALL_SIZE_SCALE 0.75
-#define BLINK_DIVISOR 200
-#define PULSE_DIVISOR 75
+#define BLINK_DIVISOR 200
+#define PULSE_DIVISOR 75
-#define UI_LEFT 0x00000000 // default
-#define UI_CENTER 0x00000001
-#define UI_RIGHT 0x00000002
-#define UI_FORMATMASK 0x00000007
-#define UI_SMALLFONT 0x00000010
-#define UI_BIGFONT 0x00000020 // default
-#define UI_GIANTFONT 0x00000040
-#define UI_DROPSHADOW 0x00000800
-#define UI_BLINK 0x00001000
-#define UI_INVERSE 0x00002000
-#define UI_PULSE 0x00004000
+#define UI_LEFT 0x00000000 // default
+#define UI_CENTER 0x00000001
+#define UI_RIGHT 0x00000002
+#define UI_FORMATMASK 0x00000007
+#define UI_SMALLFONT 0x00000010
+#define UI_BIGFONT 0x00000020 // default
+#define UI_GIANTFONT 0x00000040
+#define UI_DROPSHADOW 0x00000800
+#define UI_BLINK 0x00001000
+#define UI_INVERSE 0x00002000
+#define UI_PULSE 0x00004000
/*
-==============================================================
+ ==============================================================
-MATHLIB
+ MATHLIB
-==============================================================
-*/
-#ifdef __cplusplus // so we can include this in C code
-#define SIDE_FRONT 0
-#define SIDE_BACK 1
-#define SIDE_ON 2
-#define SIDE_CROSS 3
+ ==============================================================
+ */
+#ifdef __cplusplus // so we can include this in C code
+#define SIDE_FRONT 0
+#define SIDE_BACK 1
+#define SIDE_ON 2
+#define SIDE_CROSS 3
-#define Q_PI 3.14159265358979323846
+#define Q_PI 3.14159265358979323846
#ifndef M_PI
-#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
+#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#endif
#include "math_vector.h"
#include "math_matrix.h"
#include "math_quaternion.h"
-class idVec3; // for defining vectors
-typedef idVec3 &vec3_p; // for passing vectors as function arguments
-typedef const idVec3 &vec3_c; // for passing vectors as const function arguments
-
-class angles_t; // for defining angle vectors
-typedef angles_t &angles_p; // for passing angles as function arguments
-typedef const angles_t &angles_c; // for passing angles as const function arguments
+class idVec3; // for defining vectors
+typedef idVec3 &vec3_p; // for passing vectors as function arguments
+typedef const idVec3 &vec3_c; // for passing vectors as const function arguments
+
+class angles_t; // for defining angle vectors
+typedef angles_t &angles_p; // for passing angles as function arguments
+typedef const angles_t &angles_c; // for passing angles as const function arguments
-class mat3_t; // for defining matrices
-typedef mat3_t &mat3_p; // for passing matrices as function arguments
-typedef const mat3_t &mat3_c; // for passing matrices as const function arguments
+class mat3_t; // for defining matrices
+typedef mat3_t &mat3_p; // for passing matrices as function arguments
+typedef const mat3_t &mat3_c; // for passing matrices as const function arguments
-#define NUMVERTEXNORMALS 162
-extern idVec3 bytedirs[NUMVERTEXNORMALS];
+#define NUMVERTEXNORMALS 162
+extern idVec3 bytedirs[NUMVERTEXNORMALS];
// all drawing is done to a 640*480 virtual screen size
// and will be automatically scaled to the real resolution
-#define SCREEN_WIDTH 640
-#define SCREEN_HEIGHT 480
-
-#define TINYCHAR_WIDTH (SMALLCHAR_WIDTH)
-#define TINYCHAR_HEIGHT (SMALLCHAR_HEIGHT/2)
-
-#define SMALLCHAR_WIDTH 8
-#define SMALLCHAR_HEIGHT 16
-
-#define BIGCHAR_WIDTH 16
-#define BIGCHAR_HEIGHT 16
-
-#define GIANTCHAR_WIDTH 32
-#define GIANTCHAR_HEIGHT 48
-
-extern idVec4 colorBlack;
-extern idVec4 colorRed;
-extern idVec4 colorGreen;
-extern idVec4 colorBlue;
-extern idVec4 colorYellow;
-extern idVec4 colorMagenta;
-extern idVec4 colorCyan;
-extern idVec4 colorWhite;
-extern idVec4 colorLtGrey;
-extern idVec4 colorMdGrey;
-extern idVec4 colorDkGrey;
-
-#define Q_COLOR_ESCAPE '^'
-#define Q_IsColorString(p) ( p && *(p) == Q_COLOR_ESCAPE && *((p)+1) && *((p)+1) != Q_COLOR_ESCAPE )
-
-#define COLOR_BLACK '0'
-#define COLOR_RED '1'
-#define COLOR_GREEN '2'
-#define COLOR_YELLOW '3'
-#define COLOR_BLUE '4'
-#define COLOR_CYAN '5'
-#define COLOR_MAGENTA '6'
-#define COLOR_WHITE '7'
-#define ColorIndex(c) ( ( (c) - '0' ) & 7 )
-
-#define S_COLOR_BLACK "^0"
-#define S_COLOR_RED "^1"
-#define S_COLOR_GREEN "^2"
-#define S_COLOR_YELLOW "^3"
-#define S_COLOR_BLUE "^4"
-#define S_COLOR_CYAN "^5"
-#define S_COLOR_MAGENTA "^6"
-#define S_COLOR_WHITE "^7"
-
-extern idVec4 g_color_table[8];
-
-#define MAKERGB( v, r, g, b ) v[0]=r;v[1]=g;v[2]=b
-#define MAKERGBA( v, r, g, b, a ) v[0]=r;v[1]=g;v[2]=b;v[3]=a
-
-#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
-#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
+#define SCREEN_WIDTH 640
+#define SCREEN_HEIGHT 480
+
+#define TINYCHAR_WIDTH ( SMALLCHAR_WIDTH )
+#define TINYCHAR_HEIGHT ( SMALLCHAR_HEIGHT / 2 )
+
+#define SMALLCHAR_WIDTH 8
+#define SMALLCHAR_HEIGHT 16
+
+#define BIGCHAR_WIDTH 16
+#define BIGCHAR_HEIGHT 16
+
+#define GIANTCHAR_WIDTH 32
+#define GIANTCHAR_HEIGHT 48
+
+extern idVec4 colorBlack;
+extern idVec4 colorRed;
+extern idVec4 colorGreen;
+extern idVec4 colorBlue;
+extern idVec4 colorYellow;
+extern idVec4 colorMagenta;
+extern idVec4 colorCyan;
+extern idVec4 colorWhite;
+extern idVec4 colorLtGrey;
+extern idVec4 colorMdGrey;
+extern idVec4 colorDkGrey;
+
+#define Q_COLOR_ESCAPE '^'
+#define Q_IsColorString( p ) ( p && *( p ) == Q_COLOR_ESCAPE && *( ( p ) + 1 ) && *( ( p ) + 1 ) != Q_COLOR_ESCAPE )
+
+#define COLOR_BLACK '0'
+#define COLOR_RED '1'
+#define COLOR_GREEN '2'
+#define COLOR_YELLOW '3'
+#define COLOR_BLUE '4'
+#define COLOR_CYAN '5'
+#define COLOR_MAGENTA '6'
+#define COLOR_WHITE '7'
+#define ColorIndex( c ) ( ( ( c ) - '0' ) & 7 )
+
+#define S_COLOR_BLACK "^0"
+#define S_COLOR_RED "^1"
+#define S_COLOR_GREEN "^2"
+#define S_COLOR_YELLOW "^3"
+#define S_COLOR_BLUE "^4"
+#define S_COLOR_CYAN "^5"
+#define S_COLOR_MAGENTA "^6"
+#define S_COLOR_WHITE "^7"
+
+extern idVec4 g_color_table[8];
+
+#define MAKERGB( v, r, g, b ) v[0] = r; v[1] = g; v[2] = b
+#define MAKERGBA( v, r, g, b, a ) v[0] = r; v[1] = g; v[2] = b; v[3] = a
+
+#define DEG2RAD( a ) ( ( ( a ) * M_PI ) / 180.0F )
+#define RAD2DEG( a ) ( ( ( a ) * 180.0f ) / M_PI )
struct cplane_s;
-extern idVec3 vec3_origin;
-extern idVec4 vec4_origin;
-extern mat3_t axisDefault;
+extern idVec3 vec3_origin;
+extern idVec4 vec4_origin;
+extern mat3_t axisDefault;
-#define nanmask (255<<23)
+#define nanmask ( 255 << 23 )
-#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
+#define IS_NAN( x ) ( ( ( *(int *)&x ) & nanmask ) == nanmask )
float Q_fabs( float f );
-float Q_rsqrt( float f ); // reciprocal square root
+float Q_rsqrt( float f ); // reciprocal square root
#define SQRTFAST( x ) ( 1.0f / Q_rsqrt( x ) )
int DirToByte( const idVec3 &dir );
void ByteToDir( int b, vec3_p dir );
-#define DotProduct(a,b) ((a)[0]*(b)[0]+(a)[1]*(b)[1]+(a)[2]*(b)[2])
-#define VectorSubtract(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2])
-#define VectorAdd(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2])
-#define VectorCopy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2])
+#define DotProduct( a,b ) ( ( a )[0] * ( b )[0] + ( a )[1] * ( b )[1] + ( a )[2] * ( b )[2] )
+#define VectorSubtract( a,b,c ) ( ( c )[0] = ( a )[0] - ( b )[0],( c )[1] = ( a )[1] - ( b )[1],( c )[2] = ( a )[2] - ( b )[2] )
+#define VectorAdd( a,b,c ) ( ( c )[0] = ( a )[0] + ( b )[0],( c )[1] = ( a )[1] + ( b )[1],( c )[2] = ( a )[2] + ( b )[2] )
+#define VectorCopy( a,b ) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2] )
//#define VectorCopy(a,b) ((b).x=(a).x,(b).y=(a).y,(b).z=(a).z])
-#define VectorScale(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s))
-#define VectorMA(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s))
-#define CrossProduct(a,b,c) ((c)[0]=(a)[1]*(b)[2]-(a)[2]*(b)[1],(c)[1]=(a)[2]*(b)[0]-(a)[0]*(b)[2],(c)[2]=(a)[0]*(b)[1]-(a)[1]*(b)[0])
+#define VectorScale( v, s, o ) ( ( o )[0] = ( v )[0] * ( s ),( o )[1] = ( v )[1] * ( s ),( o )[2] = ( v )[2] * ( s ) )
+#define VectorMA( v, s, b, o ) ( ( o )[0] = ( v )[0] + ( b )[0] * ( s ),( o )[1] = ( v )[1] + ( b )[1] * ( s ),( o )[2] = ( v )[2] + ( b )[2] * ( s ) )
+#define CrossProduct( a,b,c ) ( ( c )[0] = ( a )[1] * ( b )[2] - ( a )[2] * ( b )[1],( c )[1] = ( a )[2] * ( b )[0] - ( a )[0] * ( b )[2],( c )[2] = ( a )[0] * ( b )[1] - ( a )[1] * ( b )[0] )
-#define DotProduct4(x,y) ((x)[0]*(y)[0]+(x)[1]*(y)[1]+(x)[2]*(y)[2]+(x)[3]*(y)[3])
-#define VectorSubtract4(a,b,c) ((c)[0]=(a)[0]-(b)[0],(c)[1]=(a)[1]-(b)[1],(c)[2]=(a)[2]-(b)[2],(c)[3]=(a)[3]-(b)[3])
-#define VectorAdd4(a,b,c) ((c)[0]=(a)[0]+(b)[0],(c)[1]=(a)[1]+(b)[1],(c)[2]=(a)[2]+(b)[2],(c)[3]=(a)[3]+(b)[3])
-#define VectorCopy4(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
-#define VectorScale4(v, s, o) ((o)[0]=(v)[0]*(s),(o)[1]=(v)[1]*(s),(o)[2]=(v)[2]*(s),(o)[3]=(v)[3]*(s))
-#define VectorMA4(v, s, b, o) ((o)[0]=(v)[0]+(b)[0]*(s),(o)[1]=(v)[1]+(b)[1]*(s),(o)[2]=(v)[2]+(b)[2]*(s),(o)[3]=(v)[3]+(b)[3]*(s))
+#define DotProduct4( x,y ) ( ( x )[0] * ( y )[0] + ( x )[1] * ( y )[1] + ( x )[2] * ( y )[2] + ( x )[3] * ( y )[3] )
+#define VectorSubtract4( a,b,c ) ( ( c )[0] = ( a )[0] - ( b )[0],( c )[1] = ( a )[1] - ( b )[1],( c )[2] = ( a )[2] - ( b )[2],( c )[3] = ( a )[3] - ( b )[3] )
+#define VectorAdd4( a,b,c ) ( ( c )[0] = ( a )[0] + ( b )[0],( c )[1] = ( a )[1] + ( b )[1],( c )[2] = ( a )[2] + ( b )[2],( c )[3] = ( a )[3] + ( b )[3] )
+#define VectorCopy4( a,b ) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
+#define VectorScale4( v, s, o ) ( ( o )[0] = ( v )[0] * ( s ),( o )[1] = ( v )[1] * ( s ),( o )[2] = ( v )[2] * ( s ),( o )[3] = ( v )[3] * ( s ) )
+#define VectorMA4( v, s, b, o ) ( ( o )[0] = ( v )[0] + ( b )[0] * ( s ),( o )[1] = ( v )[1] + ( b )[1] * ( s ),( o )[2] = ( v )[2] + ( b )[2] * ( s ),( o )[3] = ( v )[3] + ( b )[3] * ( s ) )
-#define VectorClear(a) ((a)[0]=(a)[1]=(a)[2]=0)
-#define VectorNegate(a,b) ((b)[0]=-(a)[0],(b)[1]=-(a)[1],(b)[2]=-(a)[2])
-#define VectorSet(v, x, y, z) ((v)[0]=(x), (v)[1]=(y), (v)[2]=(z))
-#define Vector4Copy(a,b) ((b)[0]=(a)[0],(b)[1]=(a)[1],(b)[2]=(a)[2],(b)[3]=(a)[3])
+#define VectorClear( a ) ( ( a )[0] = ( a )[1] = ( a )[2] = 0 )
+#define VectorNegate( a,b ) ( ( b )[0] = -( a )[0],( b )[1] = -( a )[1],( b )[2] = -( a )[2] )
+#define VectorSet( v, x, y, z ) ( ( v )[0] = ( x ), ( v )[1] = ( y ), ( v )[2] = ( z ) )
+#define Vector4Copy( a,b ) ( ( b )[0] = ( a )[0],( b )[1] = ( a )[1],( b )[2] = ( a )[2],( b )[3] = ( a )[3] )
-#define SnapVector(v) {v[0]=(int)v[0];v[1]=(int)v[1];v[2]=(int)v[2];}
+#define SnapVector( v ) {v[0] = (int)v[0]; v[1] = (int)v[1]; v[2] = (int)v[2]; }
float NormalizeColor( vec3_c in, vec3_p out );
float VectorLength( vec3_c v );
float Distance( vec3_c p1, vec3_c p2 );
float DistanceSquared( vec3_c p1, vec3_c p2 );
-float VectorNormalize (vec3_p v); // returns vector length
-void VectorNormalizeFast(vec3_p v); // does NOT return vector length, uses rsqrt approximation
+float VectorNormalize( vec3_p v ); // returns vector length
+void VectorNormalizeFast( vec3_p v ); // does NOT return vector length, uses rsqrt approximation
float VectorNormalize2( vec3_c v, vec3_p out );
-void VectorInverse (vec3_p v);
+void VectorInverse( vec3_p v );
void VectorRotate( vec3_c in, mat3_c matrix, vec3_p out );
-void VectorPolar(vec3_p v, float radius, float theta, float phi);
-void VectorSnap(vec3_p v);
-void Vector53Copy( const idVec5_t &in, vec3_p out);
-void Vector5Scale( const idVec5_t &v, float scale, idVec5_t &out);
-void Vector5Add( const idVec5_t &va, const idVec5_t &vb, idVec5_t &out);
-void VectorRotate3( vec3_c vIn, vec3_c vRotation, vec3_p out);
-void VectorRotate3Origin(vec3_c vIn, vec3_c vRotation, vec3_c vOrigin, vec3_p out);
+void VectorPolar( vec3_p v, float radius, float theta, float phi );
+void VectorSnap( vec3_p v );
+void Vector53Copy( const idVec5_t &in, vec3_p out );
+void Vector5Scale( const idVec5_t &v, float scale, idVec5_t &out );
+void Vector5Add( const idVec5_t &va, const idVec5_t &vb, idVec5_t &out );
+void VectorRotate3( vec3_c vIn, vec3_c vRotation, vec3_p out );
+void VectorRotate3Origin( vec3_c vIn, vec3_c vRotation, vec3_c vOrigin, vec3_p out );
-int Q_log2(int val);
+int Q_log2( int val );
-int Q_rand( int *seed );
-float Q_random( int *seed );
-float Q_crandom( int *seed );
+int Q_rand( int *seed );
+float Q_random( int *seed );
+float Q_crandom( int *seed );
-#define random() ((rand () & 0x7fff) / ((float)0x7fff))
-#define crandom() (2.0 * (random() - 0.5))
+#define random() ( ( rand() & 0x7fff ) / ( (float)0x7fff ) )
+#define crandom() ( 2.0 * ( random() - 0.5 ) )
float Q_rint( float in );
-void vectoangles( vec3_c value1, angles_p angles);
+void vectoangles( vec3_c value1, angles_p angles );
void AnglesToAxis( angles_c angles, mat3_p axis );
void AxisCopy( mat3_c in, mat3_p out );
-qboolean AxisRotated( mat3_c in ); // assumes a non-degenerate axis
+qboolean AxisRotated( mat3_c in ); // assumes a non-degenerate axis
int SignbitsForNormal( vec3_c normal );
int BoxOnPlaneSide( const Bounds &b, struct cplane_s *p );
-float AngleMod(float a);
-float LerpAngle (float from, float to, float frac);
-float AngleSubtract( float a1, float a2 );
-void AnglesSubtract( angles_c v1, angles_c v2, angles_p v3 );
+float AngleMod( float a );
+float LerpAngle( float from, float to, float frac );
+float AngleSubtract( float a1, float a2 );
+void AnglesSubtract( angles_c v1, angles_c v2, angles_p v3 );
-float AngleNormalize360 ( float angle );
-float AngleNormalize180 ( float angle );
-float AngleDelta ( float angle1, float angle2 );
+float AngleNormalize360( float angle );
+float AngleNormalize180( float angle );
+float AngleDelta( float angle1, float angle2 );
qboolean PlaneFromPoints( idVec4 &plane, vec3_c a, vec3_c b, vec3_c c );
void ProjectPointOnPlane( vec3_p dst, vec3_c p, vec3_c normal );
void MakeNormalVectors( vec3_c forward, vec3_p right, vec3_p up );
// perpendicular vector could be replaced by this
-int PlaneTypeForNormal( vec3_c normal );
+int PlaneTypeForNormal( vec3_c normal );
void MatrixMultiply( mat3_c in1, mat3_c in2, mat3_p out );
-void MatrixInverseMultiply( mat3_c in1, mat3_c in2, mat3_p out ); // in2 is transposed during multiply
+void MatrixInverseMultiply( mat3_c in1, mat3_c in2, mat3_p out ); // in2 is transposed during multiply
void MatrixTransformVector( vec3_c in, mat3_c matrix, vec3_p out );
void MatrixProjectVector( vec3_c in, mat3_c matrix, vec3_p out ); // Places the vector into a new coordinate system.
-void AngleVectors( angles_c angles, vec3_p forward, vec3_p right, vec3_p up);
+void AngleVectors( angles_c angles, vec3_p forward, vec3_p right, vec3_p up );
void PerpendicularVector( vec3_p dst, vec3_c src );
float TriangleArea( vec3_c a, vec3_c b, vec3_c c );
-#endif // __cplusplus
+#endif // __cplusplus
//=============================================
float Com_Clamp( float min, float max, float value );
-#define FILE_HASH_SIZE 1024
+#define FILE_HASH_SIZE 1024
int Com_HashString( const char *fname );
-char *Com_SkipPath( char *pathname );
+char *Com_SkipPath( char *pathname );
// it is ok for out == in
-void Com_StripExtension( const char *in, char *out );
+void Com_StripExtension( const char *in, char *out );
// "extension" should include the dot: ".map"
-void Com_DefaultExtension( char *path, int maxSize, const char *extension );
+void Com_DefaultExtension( char *path, int maxSize, const char *extension );
-int Com_ParseInfos( const char *buf, int max, char infos[][MAX_INFO_STRING] );
+int Com_ParseInfos( const char *buf, int max, char infos[][MAX_INFO_STRING] );
/*
-=====================================================================================
+ =====================================================================================
-SCRIPT PARSING
+ SCRIPT PARSING
-=====================================================================================
-*/
+ =====================================================================================
+ */
// this just controls the comment printing, it doesn't actually load a file
void Com_BeginParseSession( const char *filename );
// ParseOnLine will return empty if there isn't another token on this line
// this funny typedef just means a moving pointer into a const char * buffer
-const char *Com_Parse( const char *(*data_p) );
-const char *Com_ParseOnLine( const char *(*data_p) );
-const char *Com_ParseRestOfLine( const char *(*data_p) );
+const char *Com_Parse( const char *( *data_p ) );
+const char *Com_ParseOnLine( const char *( *data_p ) );
+const char *Com_ParseRestOfLine( const char *( *data_p ) );
void Com_UngetToken( void );
#ifdef __cplusplus
-void Com_MatchToken( const char *(*buf_p), const char *match, qboolean warning = qfalse );
+void Com_MatchToken( const char *( *buf_p ), const char *match, qboolean warning = qfalse );
#else
-void Com_MatchToken( const char *(*buf_p), const char *match, qboolean warning );
+void Com_MatchToken( const char *( *buf_p ), const char *match, qboolean warning );
#endif
void Com_ScriptError( const char *msg, ... );
void Com_ScriptWarning( const char *msg, ... );
-void Com_SkipBracedSection( const char *(*program) );
-void Com_SkipRestOfLine( const char *(*data) );
+void Com_SkipBracedSection( const char *( *program ) );
+void Com_SkipRestOfLine( const char *( *data ) );
-float Com_ParseFloat( const char *(*buf_p) );
-int Com_ParseInt( const char *(*buf_p) );
+float Com_ParseFloat( const char *( *buf_p ) );
+int Com_ParseInt( const char *( *buf_p ) );
-void Com_Parse1DMatrix( const char *(*buf_p), int x, float *m );
-void Com_Parse2DMatrix( const char *(*buf_p), int y, int x, float *m );
-void Com_Parse3DMatrix( const char *(*buf_p), int z, int y, int x, float *m );
+void Com_Parse1DMatrix( const char *( *buf_p ), int x, float *m );
+void Com_Parse2DMatrix( const char *( *buf_p ), int y, int x, float *m );
+void Com_Parse3DMatrix( const char *( *buf_p ), int z, int y, int x, float *m );
//=====================================================================================
#ifdef __cplusplus
- extern "C" {
+extern "C" {
#endif
-void QDECL Com_sprintf (char *dest, int size, const char *fmt, ...);
+void QDECL Com_sprintf( char *dest, int size, const char *fmt, ... );
// mode parm for FS_FOpenFile
int Q_isalpha( int c );
// portable case insensitive compare
-int Q_stricmp (const char *s1, const char *s2);
-int Q_strncmp (const char *s1, const char *s2, int n);
-int Q_stricmpn (const char *s1, const char *s2, int n);
-char *Q_strlwr( char *s1 );
-char *Q_strupr( char *s1 );
-char *Q_strrchr( const char* string, int c );
+int Q_stricmp( const char *s1, const char *s2 );
+int Q_strncmp( const char *s1, const char *s2, int n );
+int Q_stricmpn( const char *s1, const char *s2, int n );
+char *Q_strlwr( char *s1 );
+char *Q_strupr( char *s1 );
+char *Q_strrchr( const char* string, int c );
// buffer size safe library replacements
-void Q_strncpyz( char *dest, const char *src, int destsize );
-void Q_strcat( char *dest, int size, const char *src );
+void Q_strncpyz( char *dest, const char *src, int destsize );
+void Q_strcat( char *dest, int size, const char *src );
// strlen that discounts Quake color sequences
int Q_PrintStrlen( const char *string );
// removes color sequences from string
char *Q_CleanStr( char *string );
-int Com_Filter( const char *filter, const char *name, int casesensitive );
+int Com_Filter( const char *filter, const char *name, int casesensitive );
const char *Com_StringContains( const char *str1, const char *str2, int casesensitive );
//=============================================
-short BigShort(short l);
-short LittleShort(short l);
-int BigLong (int l);
-int LittleLong (int l);
-float BigFloat (float l);
-float LittleFloat (float l);
+short BigShort( short l );
+short LittleShort( short l );
+int BigLong( int l );
+int LittleLong( int l );
+float BigFloat( float l );
+float LittleFloat( float l );
-void Swap_Init (void);
-char * QDECL va(char *format, ...);
+void Swap_Init( void );
+char * QDECL va( char *format, ... );
#ifdef __cplusplus
- }
+}
#endif
// mapfile parsing
//
typedef struct ePair_s {
- char *key;
- char *value;
+ char *key;
+ char *value;
} ePair_t;
typedef struct mapSide_s {
- char material[MAX_QPATH];
- idVec4 plane;
- idVec4 textureVectors[2];
+ char material[MAX_QPATH];
+ idVec4 plane;
+ idVec4 textureVectors[2];
} mapSide_t;
typedef struct {
- int numSides;
- mapSide_t **sides;
+ int numSides;
+ mapSide_t **sides;
} mapBrush_t;
typedef struct {
- idVec3 xyz;
- float st[2];
+ idVec3 xyz;
+ float st[2];
} patchVertex_t;
typedef struct {
- char material[MAX_QPATH];
- int width, height;
- patchVertex_t *patchVerts;
+ char material[MAX_QPATH];
+ int width, height;
+ patchVertex_t *patchVerts;
} mapPatch_t;
typedef struct {
- char modelName[MAX_QPATH];
- float matrix[16];
+ char modelName[MAX_QPATH];
+ float matrix[16];
} mapModel_t;
typedef struct mapPrimitive_s {
- int numEpairs;
- ePair_t **ePairs;
+ int numEpairs;
+ ePair_t **ePairs;
// only one of these will be non-NULL
- mapBrush_t *brush;
- mapPatch_t *patch;
- mapModel_t *model;
+ mapBrush_t *brush;
+ mapPatch_t *patch;
+ mapModel_t *model;
} mapPrimitive_t;
typedef struct mapEntity_s {
- int numPrimitives;
- mapPrimitive_t **primitives;
+ int numPrimitives;
+ mapPrimitive_t **primitives;
- int numEpairs;
- ePair_t **ePairs;
+ int numEpairs;
+ ePair_t **ePairs;
} mapEntity_t;
typedef struct {
- int numEntities;
- mapEntity_t **entities;
+ int numEntities;
+ mapEntity_t **entities;
} mapFile_t;
void WriteMapFile( const mapFile_t *mapFile, FILE *f );
// key names are case-insensitive
-const char *ValueForMapEntityKey( const mapEntity_t *ent, const char *key );
-float FloatForMapEntityKey( const mapEntity_t *ent, const char *key );
-qboolean GetVectorForMapEntityKey( const mapEntity_t *ent, const char *key, idVec3 &vec );
+const char *ValueForMapEntityKey( const mapEntity_t *ent, const char *key );
+float FloatForMapEntityKey( const mapEntity_t *ent, const char *key );
+qboolean GetVectorForMapEntityKey( const mapEntity_t *ent, const char *key, idVec3 &vec );
typedef struct {
- idVec3 xyz;
- idVec2 st;
- idVec3 normal;
- idVec3 tangents[2];
- byte smoothing[4]; // colors for silhouette smoothing
+ idVec3 xyz;
+ idVec2 st;
+ idVec3 normal;
+ idVec3 tangents[2];
+ byte smoothing[4]; // colors for silhouette smoothing
} drawVert_t;
typedef struct {
- int width, height;
- drawVert_t *verts;
+ int width, height;
+ drawVert_t *verts;
} drawVertMesh_t;
// Tesselate a map patch into smoothed, drawable vertexes
// MaxError of around 4 is reasonable
drawVertMesh_t *SubdivideMapPatch( const mapPatch_t *patch, float maxError );
-#endif // __cplusplus
+#endif // __cplusplus
//=========================================
#ifdef __cplusplus
- extern "C" {
+extern "C" {
#endif
-void QDECL Com_Error( int level, const char *error, ... );
-void QDECL Com_Printf( const char *msg, ... );
-void QDECL Com_DPrintf( const char *msg, ... );
+void QDECL Com_Error( int level, const char *error, ... );
+void QDECL Com_Printf( const char *msg, ... );
+void QDECL Com_DPrintf( const char *msg, ... );
#ifdef __cplusplus
- }
+}
#endif
typedef struct {
- qboolean frameMemory;
- int currentElements;
- int maxElements; // will reallocate and move when exceeded
- void **elements;
+ qboolean frameMemory;
+ int currentElements;
+ int maxElements; // will reallocate and move when exceeded
+ void **elements;
} growList_t;
// you don't need to init the growlist if you don't mind it growing and moving
// the list as it expands
-void Com_InitGrowList( growList_t *list, int maxElements );
-int Com_AddToGrowList( growList_t *list, void *data );
-void *Com_GrowListElement( const growList_t *list, int index );
-int Com_IndexForGrowListElement( const growList_t *list, const void *element );
+void Com_InitGrowList( growList_t *list, int maxElements );
+int Com_AddToGrowList( growList_t *list, void *data );
+void *Com_GrowListElement( const growList_t *list, int index );
+int Com_IndexForGrowListElement( const growList_t *list, const void *element );
//
void Info_RemoveKey( char *s, const char *key );
void Info_SetValueForKey( char *s, const char *key, const char *value );
qboolean Info_Validate( const char *s );
-void Info_NextPair( const char *(*s), char key[MAX_INFO_KEY], char value[MAX_INFO_VALUE] );
+void Info_NextPair( const char *( *s ), char key[MAX_INFO_KEY], char value[MAX_INFO_VALUE] );
// get cvar defs, collision defs, etc
//#include "../shared/interface.h"
// get the flags class
//#include "../shared/idflags.h"
-#endif // __cplusplus
-
-#endif // __Q_SHARED_H
+#endif // __cplusplus
+#endif // __Q_SHARED_H