/*
-Copyright (C) 1999-2007 id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "q_shared.h"
#include "splines.h"
fileHandle_t FS_FOpenFileWrite( const char *filename );
void FS_FCloseFile( fileHandle_t f );
void Cbuf_AddText( const char *text );
-void Cbuf_Execute (void);
+void Cbuf_Execute( void );
}
float Q_fabs( float f ) {
- int tmp = * ( int * ) &f;
+ int tmp = *( int * ) &f;
tmp &= 0x7FFFFFFF;
- return * ( float * ) &tmp;
+ return *( float * ) &tmp;
}
// (SA) making a list of cameras so I can use
idCameraDef camera[MAX_CAMERAS];
extern "C" {
-qboolean loadCamera(int camNum, const char *name) {
- if(camNum < 0 || camNum >= MAX_CAMERAS )
+qboolean loadCamera( int camNum, const char *name ) {
+ if ( camNum < 0 || camNum >= MAX_CAMERAS ) {
return qfalse;
+ }
camera[camNum].clear();
- return (qboolean)camera[camNum].load(name);
+ return (qboolean)camera[camNum].load( name );
}
-qboolean getCameraInfo(int camNum, int time, float *origin, float *angles, float *fov) {
+qboolean getCameraInfo( int camNum, int time, float *origin, float *angles, float *fov ) {
idVec3 dir, org;
- if(camNum < 0 || camNum >= MAX_CAMERAS )
+ if ( camNum < 0 || camNum >= MAX_CAMERAS ) {
return qfalse;
+ }
org[0] = origin[0];
org[1] = origin[1];
org[2] = origin[2];
- if (camera[camNum].getCameraInfo(time, org, dir, fov)) {
+ if ( camera[camNum].getCameraInfo( time, org, dir, fov ) ) {
origin[0] = org[0];
origin[1] = org[1];
origin[2] = org[2];
- angles[1] = atan2 (dir[1], dir[0])*180/3.14159;
- angles[0] = asin (dir[2])*180/3.14159;
+ angles[1] = atan2( dir[1], dir[0] ) * 180 / 3.14159;
+ angles[0] = asin( dir[2] ) * 180 / 3.14159;
return qtrue;
}
return qfalse;
}
-void startCamera(int camNum, int time) {
- if(camNum < 0 || camNum >= MAX_CAMERAS )
+void startCamera( int camNum, int time ) {
+ if ( camNum < 0 || camNum >= MAX_CAMERAS ) {
return;
- camera[camNum].startCamera(time);
+ }
+ camera[camNum].startCamera( time );
}
}
idCameraDef splineList;
idCameraDef *g_splineList = &splineList;
-idVec3 idSplineList::zero(0,0,0);
+idVec3 idSplineList::zero( 0,0,0 );
-void glLabeledPoint(idVec3 &color, idVec3 &point, float size, const char *label) {
- qglColor3fv(color);
- qglPointSize(size);
- qglBegin(GL_POINTS);
- qglVertex3fv(point);
- qglEnd();
+void glLabeledPoint( idVec3 &color, idVec3 &point, float size, const char *label ) {
+ glColor3fv( color );
+ glPointSize( size );
+ glBegin( GL_POINTS );
+ glVertex3fv( point );
+ glEnd();
idVec3 v = point;
v.x += 1;
v.y += 1;
v.z += 1;
- qglRasterPos3fv (v);
- qglCallLists (strlen(label), GL_UNSIGNED_BYTE, label);
+ glRasterPos3fv( v );
+ glCallLists( strlen( label ), GL_UNSIGNED_BYTE, label );
}
-void glBox(idVec3 &color, idVec3 &point, float size) {
- idVec3 mins(point);
- idVec3 maxs(point);
+void glBox( idVec3 &color, idVec3 &point, float size ) {
+ idVec3 mins( point );
+ idVec3 maxs( point );
mins[0] -= size;
mins[1] += size;
mins[2] -= size;
maxs[0] += size;
maxs[1] -= size;
maxs[2] += size;
- qglColor3fv(color);
- qglBegin(GL_LINE_LOOP);
- qglVertex3f(mins[0],mins[1],mins[2]);
- qglVertex3f(maxs[0],mins[1],mins[2]);
- qglVertex3f(maxs[0],maxs[1],mins[2]);
- qglVertex3f(mins[0],maxs[1],mins[2]);
- qglEnd();
- qglBegin(GL_LINE_LOOP);
- qglVertex3f(mins[0],mins[1],maxs[2]);
- qglVertex3f(maxs[0],mins[1],maxs[2]);
- qglVertex3f(maxs[0],maxs[1],maxs[2]);
- qglVertex3f(mins[0],maxs[1],maxs[2]);
- qglEnd();
-
- qglBegin(GL_LINES);
- qglVertex3f(mins[0],mins[1],mins[2]);
- qglVertex3f(mins[0],mins[1],maxs[2]);
- qglVertex3f(mins[0],maxs[1],maxs[2]);
- qglVertex3f(mins[0],maxs[1],mins[2]);
- qglVertex3f(maxs[0],mins[1],mins[2]);
- qglVertex3f(maxs[0],mins[1],maxs[2]);
- qglVertex3f(maxs[0],maxs[1],maxs[2]);
- qglVertex3f(maxs[0],maxs[1],mins[2]);
- qglEnd();
+ glColor3fv( color );
+ glBegin( GL_LINE_LOOP );
+ glVertex3f( mins[0],mins[1],mins[2] );
+ glVertex3f( maxs[0],mins[1],mins[2] );
+ glVertex3f( maxs[0],maxs[1],mins[2] );
+ glVertex3f( mins[0],maxs[1],mins[2] );
+ glEnd();
+ glBegin( GL_LINE_LOOP );
+ glVertex3f( mins[0],mins[1],maxs[2] );
+ glVertex3f( maxs[0],mins[1],maxs[2] );
+ glVertex3f( maxs[0],maxs[1],maxs[2] );
+ glVertex3f( mins[0],maxs[1],maxs[2] );
+ glEnd();
+
+ glBegin( GL_LINES );
+ glVertex3f( mins[0],mins[1],mins[2] );
+ glVertex3f( mins[0],mins[1],maxs[2] );
+ glVertex3f( mins[0],maxs[1],maxs[2] );
+ glVertex3f( mins[0],maxs[1],mins[2] );
+ glVertex3f( maxs[0],mins[1],mins[2] );
+ glVertex3f( maxs[0],mins[1],maxs[2] );
+ glVertex3f( maxs[0],maxs[1],maxs[2] );
+ glVertex3f( maxs[0],maxs[1],mins[2] );
+ glEnd();
}
//extern void D_DebugLine( const idVec3 &color, const idVec3 &start, const idVec3 &end );
-void debugLine(idVec3 &color, float x, float y, float z, float x2, float y2, float z2) {
- idVec3 from(x, y, z);
- idVec3 to(x2, y2, z2);
+void debugLine( idVec3 &color, float x, float y, float z, float x2, float y2, float z2 ) {
+ idVec3 from( x, y, z );
+ idVec3 to( x2, y2, z2 );
//D_DebugLine(color, from, to);
}
void idSplineList::addToRenderer() {
- if (controlPoints.Num() == 0) {
+ if ( controlPoints.Num() == 0 ) {
return;
}
idVec3 mins, maxs;
- idVec3 yellow(1.0, 1.0, 0);
- idVec3 white(1.0, 1.0, 1.0);
- int i;
-
- for(i = 0; i < controlPoints.Num(); i++) {
- VectorCopy(*controlPoints[i], mins);
- VectorCopy(mins, maxs);
+ idVec3 yellow( 1.0, 1.0, 0 );
+ idVec3 white( 1.0, 1.0, 1.0 );
+ int i;
+
+ for ( i = 0; i < controlPoints.Num(); i++ ) {
+ VectorCopy( *controlPoints[i], mins );
+ VectorCopy( mins, maxs );
mins[0] -= 8;
mins[1] += 8;
mins[2] -= 8;
maxs[0] += 8;
maxs[1] -= 8;
maxs[2] += 8;
- debugLine( yellow, mins[0], mins[1], mins[2], maxs[0], mins[1], mins[2]);
- debugLine( yellow, maxs[0], mins[1], mins[2], maxs[0], maxs[1], mins[2]);
- debugLine( yellow, maxs[0], maxs[1], mins[2], mins[0], maxs[1], mins[2]);
- debugLine( yellow, mins[0], maxs[1], mins[2], mins[0], mins[1], mins[2]);
-
- debugLine( yellow, mins[0], mins[1], maxs[2], maxs[0], mins[1], maxs[2]);
- debugLine( yellow, maxs[0], mins[1], maxs[2], maxs[0], maxs[1], maxs[2]);
- debugLine( yellow, maxs[0], maxs[1], maxs[2], mins[0], maxs[1], maxs[2]);
- debugLine( yellow, mins[0], maxs[1], maxs[2], mins[0], mins[1], maxs[2]);
-
+ debugLine( yellow, mins[0], mins[1], mins[2], maxs[0], mins[1], mins[2] );
+ debugLine( yellow, maxs[0], mins[1], mins[2], maxs[0], maxs[1], mins[2] );
+ debugLine( yellow, maxs[0], maxs[1], mins[2], mins[0], maxs[1], mins[2] );
+ debugLine( yellow, mins[0], maxs[1], mins[2], mins[0], mins[1], mins[2] );
+
+ debugLine( yellow, mins[0], mins[1], maxs[2], maxs[0], mins[1], maxs[2] );
+ debugLine( yellow, maxs[0], mins[1], maxs[2], maxs[0], maxs[1], maxs[2] );
+ debugLine( yellow, maxs[0], maxs[1], maxs[2], mins[0], maxs[1], maxs[2] );
+ debugLine( yellow, mins[0], maxs[1], maxs[2], mins[0], mins[1], maxs[2] );
+
}
int step = 0;
idVec3 step1;
- for(i = 3; i < controlPoints.Num(); i++) {
- for (float tension = 0.0f; tension < 1.001f; tension += 0.1f) {
+ for ( i = 3; i < controlPoints.Num(); i++ ) {
+ for ( float tension = 0.0f; tension < 1.001f; tension += 0.1f ) {
float x = 0;
float y = 0;
float z = 0;
- for (int j = 0; j < 4; j++) {
- x += controlPoints[i - (3 - j)]->x * calcSpline(j, tension);
- y += controlPoints[i - (3 - j)]->y * calcSpline(j, tension);
- z += controlPoints[i - (3 - j)]->z * calcSpline(j, tension);
+ for ( int j = 0; j < 4; j++ ) {
+ x += controlPoints[i - ( 3 - j )]->x * calcSpline( j, tension );
+ y += controlPoints[i - ( 3 - j )]->y * calcSpline( j, tension );
+ z += controlPoints[i - ( 3 - j )]->z * calcSpline( j, tension );
}
- if (step == 0) {
+ if ( step == 0 ) {
step1[0] = x;
step1[1] = y;
step1[2] = z;
step = 1;
- } else {
- debugLine( white, step1[0], step1[1], step1[2], x, y, z);
+ }
+ else {
+ debugLine( white, step1[0], step1[1], step1[2], x, y, z );
step = 0;
}
void idSplineList::buildSpline() {
//int start = Sys_Milliseconds();
clearSpline();
- for(int i = 3; i < controlPoints.Num(); i++) {
- for (float tension = 0.0f; tension < 1.001f; tension += granularity) {
+ for ( int i = 3; i < controlPoints.Num(); i++ ) {
+ for ( float tension = 0.0f; tension < 1.001f; tension += granularity ) {
float x = 0;
float y = 0;
float z = 0;
- for (int j = 0; j < 4; j++) {
- x += controlPoints[i - (3 - j)]->x * calcSpline(j, tension);
- y += controlPoints[i - (3 - j)]->y * calcSpline(j, tension);
- z += controlPoints[i - (3 - j)]->z * calcSpline(j, tension);
+ for ( int j = 0; j < 4; j++ ) {
+ x += controlPoints[i - ( 3 - j )]->x * calcSpline( j, tension );
+ y += controlPoints[i - ( 3 - j )]->y * calcSpline( j, tension );
+ z += controlPoints[i - ( 3 - j )]->z * calcSpline( j, tension );
}
- splinePoints.Append(new idVec3(x, y, z));
+ splinePoints.Append( new idVec3( x, y, z ) );
}
}
dirty = false;
}
-void idSplineList::draw(bool editMode) {
+void idSplineList::draw( bool editMode ) {
int i;
- idVec4 yellow(1, 1, 0, 1);
-
- if (controlPoints.Num() == 0) {
+ idVec4 yellow( 1, 1, 0, 1 );
+
+ if ( controlPoints.Num() == 0 ) {
return;
}
- if (dirty) {
+ if ( dirty ) {
buildSpline();
}
- qglColor3fv(controlColor);
- qglPointSize(5);
-
- qglBegin(GL_POINTS);
- for (i = 0; i < controlPoints.Num(); i++) {
- qglVertex3fv(*controlPoints[i]);
+ glColor3fv( controlColor );
+ glPointSize( 5 );
+
+ glBegin( GL_POINTS );
+ for ( i = 0; i < controlPoints.Num(); i++ ) {
+ glVertex3fv( *controlPoints[i] );
}
- qglEnd();
-
- if (editMode) {
- for(i = 0; i < controlPoints.Num(); i++) {
- glBox(activeColor, *controlPoints[i], 4);
+ glEnd();
+
+ if ( editMode ) {
+ for ( i = 0; i < controlPoints.Num(); i++ ) {
+ glBox( activeColor, *controlPoints[i], 4 );
}
}
//Draw the curve
- qglColor3fv(pathColor);
- qglBegin(GL_LINE_STRIP);
+ glColor3fv( pathColor );
+ glBegin( GL_LINE_STRIP );
int count = splinePoints.Num();
- for (i = 0; i < count; i++) {
- qglVertex3fv(*splinePoints[i]);
+ for ( i = 0; i < count; i++ ) {
+ glVertex3fv( *splinePoints[i] );
}
- qglEnd();
-
- if (editMode) {
- qglColor3fv(segmentColor);
- qglPointSize(3);
- qglBegin(GL_POINTS);
- for (i = 0; i < count; i++) {
- qglVertex3fv(*splinePoints[i]);
+ glEnd();
+
+ if ( editMode ) {
+ glColor3fv( segmentColor );
+ glPointSize( 3 );
+ glBegin( GL_POINTS );
+ for ( i = 0; i < count; i++ ) {
+ glVertex3fv( *splinePoints[i] );
}
- qglEnd();
+ glEnd();
}
- if (count > 0) {
+ if ( count > 0 ) {
//assert(activeSegment >=0 && activeSegment < count);
- if (activeSegment >=0 && activeSegment < count) {
- glBox(activeColor, *splinePoints[activeSegment], 6);
- glBox(yellow, *splinePoints[activeSegment], 8);
+ if ( activeSegment >= 0 && activeSegment < count ) {
+ glBox( activeColor, *splinePoints[activeSegment], 6 );
+ glBox( yellow, *splinePoints[activeSegment], 8 );
}
}
float idSplineList::totalDistance() {
// FIXME: save dist and return
- //
- if (controlPoints.Num() == 0) {
+ //
+ if ( controlPoints.Num() == 0 ) {
return 0.0;
}
- if (dirty) {
+ if ( dirty ) {
buildSpline();
}
float dist = 0.0;
idVec3 temp;
int count = splinePoints.Num();
- for(int i = 1; i < count; i++) {
- temp = *splinePoints[i-1];
+ for ( int i = 1; i < count; i++ ) {
+ temp = *splinePoints[i - 1];
temp -= *splinePoints[i];
dist += temp.Length();
}
return dist;
}
-void idSplineList::initPosition(long bt, long totalTime) {
+void idSplineList::initPosition( long bt, long totalTime ) {
- if (dirty) {
+ if ( dirty ) {
buildSpline();
}
- if (splinePoints.Num() == 0) {
+ if ( splinePoints.Num() == 0 ) {
return;
}
// calc distance to travel ( this will soon be broken into time segments )
splineTime.Clear();
- splineTime.Append(bt);
+ splineTime.Append( bt );
double dist = totalDistance();
double distSoFar = 0.0;
idVec3 temp;
int count = splinePoints.Num();
//for(int i = 2; i < count - 1; i++) {
- for(int i = 1; i < count; i++) {
- temp = *splinePoints[i-1];
+ for ( int i = 1; i < count; i++ ) {
+ temp = *splinePoints[i - 1];
temp -= *splinePoints[i];
distSoFar += temp.Length();
double percent = distSoFar / dist;
percent *= totalTime;
- splineTime.Append(percent + bt);
+ splineTime.Append( percent + bt );
}
- assert(splineTime.Num() == splinePoints.Num());
+ assert( splineTime.Num() == splinePoints.Num() );
activeSegment = 0;
}
-float idSplineList::calcSpline(int step, float tension) {
- switch(step) {
- case 0: return (pow(1 - tension, 3)) / 6;
- case 1: return (3 * pow(tension, 3) - 6 * pow(tension, 2) + 4) / 6;
- case 2: return (-3 * pow(tension, 3) + 3 * pow(tension, 2) + 3 * tension + 1) / 6;
- case 3: return pow(tension, 3) / 6;
+float idSplineList::calcSpline( int step, float tension ) {
+ switch ( step ) {
+ case 0: return ( pow( 1 - tension, 3 ) ) / 6;
+ case 1: return ( 3 * pow( tension, 3 ) - 6 * pow( tension, 2 ) + 4 ) / 6;
+ case 2: return ( -3 * pow( tension, 3 ) + 3 * pow( tension, 2 ) + 3 * tension + 1 ) / 6;
+ case 3: return pow( tension, 3 ) / 6;
}
return 0.0;
}
-void idSplineList::updateSelection(const idVec3 &move) {
- if (selected) {
+void idSplineList::updateSelection( const idVec3 &move ) {
+ if ( selected ) {
dirty = true;
- VectorAdd(*selected, move, *selected);
+ VectorAdd( *selected, move, *selected );
}
}
-void idSplineList::setSelectedPoint(idVec3 *p) {
- if (p) {
+void idSplineList::setSelectedPoint( idVec3 *p ) {
+ if ( p ) {
p->Snap();
- for(int i = 0; i < controlPoints.Num(); i++) {
- if (*p == *controlPoints[i]) {
+ for ( int i = 0; i < controlPoints.Num(); i++ ) {
+ if ( *p == *controlPoints[i] ) {
selected = controlPoints[i];
}
}
- } else {
+ }
+ else {
selected = NULL;
}
}
-const idVec3 *idSplineList::getPosition(long t) {
+const idVec3 *idSplineList::getPosition( long t ) {
static idVec3 interpolatedPos;
- static long lastTime = -1;
int count = splineTime.Num();
- if (count == 0) {
+ if ( count == 0 ) {
return &zero;
}
// Com_Printf("Time: %d\n", t);
- assert(splineTime.Num() == splinePoints.Num());
+ assert( splineTime.Num() == splinePoints.Num() );
- while (activeSegment < count) {
- if (splineTime[activeSegment] >= t) {
- if (activeSegment > 0 && activeSegment < count - 1) {
+ while ( activeSegment < count ) {
+ if ( splineTime[activeSegment] >= t ) {
+ if ( activeSegment > 0 && activeSegment < count - 1 ) {
double timeHi = splineTime[activeSegment + 1];
double timeLo = splineTime[activeSegment - 1];
- double percent = (timeHi - t) / (timeHi - timeLo);
+ double percent = ( timeHi - t ) / ( timeHi - timeLo );
// pick two bounding points
- idVec3 v1 = *splinePoints[activeSegment-1];
- idVec3 v2 = *splinePoints[activeSegment+1];
- v2 *= (1.0 - percent);
+ idVec3 v1 = *splinePoints[activeSegment - 1];
+ idVec3 v2 = *splinePoints[activeSegment + 1];
+ v2 *= ( 1.0 - percent );
v1 *= percent;
v2 += v1;
interpolatedPos = v2;
return &interpolatedPos;
}
return splinePoints[activeSegment];
- } else {
+ }
+ else {
activeSegment++;
}
}
- return splinePoints[count-1];
+ return splinePoints[count - 1];
}
-void idSplineList::parse(const char *(*text) ) {
+void idSplineList::parse( const char *( *text ) ) {
const char *token;
//Com_MatchToken( text, "{" );
do {
token = Com_Parse( text );
-
+
if ( !token[0] ) {
break;
}
- if ( !Q_stricmp (token, "}") ) {
+ if ( !Q_stricmp( token, "}" ) ) {
break;
}
do {
// if token is not a brace, it is a key for a key/value pair
- if ( !token[0] || !Q_stricmp (token, "(") || !Q_stricmp(token, "}")) {
+ if ( !token[0] || !Q_stricmp( token, "(" ) || !Q_stricmp( token, "}" ) ) {
break;
}
Com_UngetToken();
- idStr key = Com_ParseOnLine(text);
- const char *token = Com_Parse(text);
- if (Q_stricmp(key.c_str(), "granularity") == 0) {
- granularity = atof(token);
- } else if (Q_stricmp(key.c_str(), "name") == 0) {
+ idStr key = Com_ParseOnLine( text );
+ const char *token = Com_Parse( text );
+ if ( Q_stricmp( key.c_str(), "granularity" ) == 0 ) {
+ granularity = atof( token );
+ }
+ else if ( Q_stricmp( key.c_str(), "name" ) == 0 ) {
name = token;
}
- token = Com_Parse(text);
+ token = Com_Parse( text );
- } while (1);
+ } while ( 1 );
- if ( !Q_stricmp (token, "}") ) {
+ if ( !Q_stricmp( token, "}" ) ) {
break;
}
// read the control point
idVec3 point;
Com_Parse1DMatrix( text, 3, point );
- addPoint(point.x, point.y, point.z);
- } while (1);
-
+ addPoint( point.x, point.y, point.z );
+ } while ( 1 );
+
//Com_UngetToken();
//Com_MatchToken( text, "}" );
dirty = true;
}
-void idSplineList::write(fileHandle_t file, const char *p) {
- idStr s = va("\t\t%s {\n", p);
- FS_Write(s.c_str(), s.length(), file);
+void idSplineList::write( fileHandle_t file, const char *p ) {
+ idStr s = va( "\t\t%s {\n", p );
+ FS_Write( s.c_str(), s.length(), file );
//s = va("\t\tname %s\n", name.c_str());
//FS_Write(s.c_str(), s.length(), file);
- s = va("\t\t\tgranularity %f\n", granularity);
- FS_Write(s.c_str(), s.length(), file);
+ s = va( "\t\t\tgranularity %f\n", granularity );
+ FS_Write( s.c_str(), s.length(), file );
int count = controlPoints.Num();
- for (int i = 0; i < count; i++) {
- s = va("\t\t\t( %f %f %f )\n", controlPoints[i]->x, controlPoints[i]->y, controlPoints[i]->z);
- FS_Write(s.c_str(), s.length(), file);
+ for ( int i = 0; i < count; i++ ) {
+ s = va( "\t\t\t( %f %f %f )\n", controlPoints[i]->x, controlPoints[i]->y, controlPoints[i]->z );
+ FS_Write( s.c_str(), s.length(), file );
}
s = "\t\t}\n";
- FS_Write(s.c_str(), s.length(), file);
+ FS_Write( s.c_str(), s.length(), file );
}
-void idCameraDef::getActiveSegmentInfo(int segment, idVec3 &origin, idVec3 &direction, float *fov) {
+void idCameraDef::getActiveSegmentInfo( int segment, idVec3 &origin, idVec3 &direction, float *fov ) {
#if 0
- if (!cameraSpline.validTime()) {
+ if ( !cameraSpline.validTime() ) {
buildCamera();
}
double d = (double)segment / numSegments();
- getCameraInfo(d * totalTime * 1000, origin, direction, fov);
+ getCameraInfo( d * totalTime * 1000, origin, direction, fov );
#endif
/*
- if (!cameraSpline.validTime()) {
- buildCamera();
- }
- origin = *cameraSpline.getSegmentPoint(segment);
-
-
- idVec3 temp;
-
- int numTargets = getTargetSpline()->controlPoints.Num();
- int count = cameraSpline.splineTime.Num();
- if (numTargets == 0) {
- // follow the path
- if (cameraSpline.getActiveSegment() < count - 1) {
- temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1];
- }
- } else if (numTargets == 1) {
- temp = *getTargetSpline()->controlPoints[0];
- } else {
- temp = *getTargetSpline()->getSegmentPoint(segment);
- }
+ if (!cameraSpline.validTime()) {
+ buildCamera();
+ }
+ origin = *cameraSpline.getSegmentPoint(segment);
+
+
+ idVec3 temp;
+
+ int numTargets = getTargetSpline()->controlPoints.Num();
+ int count = cameraSpline.splineTime.Num();
+ if (numTargets == 0) {
+ // follow the path
+ if (cameraSpline.getActiveSegment() < count - 1) {
+ temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1];
+ }
+ } else if (numTargets == 1) {
+ temp = *getTargetSpline()->controlPoints[0];
+ } else {
+ temp = *getTargetSpline()->getSegmentPoint(segment);
+ }
- temp -= origin;
- temp.Normalize();
- direction = temp;
-*/
+ temp -= origin;
+ temp.Normalize();
+ direction = temp;
+ */
}
-bool idCameraDef::getCameraInfo(long time, idVec3 &origin, idVec3 &direction, float *fv) {
+bool idCameraDef::getCameraInfo( long time, idVec3 &origin, idVec3 &direction, float *fv ) {
char buff[1024];
- if ((time - startTime) / 1000 > totalTime) {
+ if ( ( time - startTime ) / 1000 > totalTime ) {
return false;
}
- for (int i = 0; i < events.Num(); i++) {
- if (time >= startTime + events[i]->getTime() && !events[i]->getTriggered()) {
- events[i]->setTriggered(true);
- if (events[i]->getType() == idCameraEvent::EVENT_TARGET) {
- setActiveTargetByName(events[i]->getParam());
- getActiveTarget()->start(startTime + events[i]->getTime());
+ for ( int i = 0; i < events.Num(); i++ ) {
+ if ( time >= startTime + events[i]->getTime() && !events[i]->getTriggered() ) {
+ events[i]->setTriggered( true );
+ if ( events[i]->getType() == idCameraEvent::EVENT_TARGET ) {
+ setActiveTargetByName( events[i]->getParam() );
+ getActiveTarget()->start( startTime + events[i]->getTime() );
//Com_Printf("Triggered event switch to target: %s\n",events[i]->getParam());
- } else if (events[i]->getType() == idCameraEvent::EVENT_TRIGGER) {
+ }
+ else if ( events[i]->getType() == idCameraEvent::EVENT_TRIGGER ) {
//idEntity *ent = NULL;
//ent = level.FindTarget( ent, events[i]->getParam());
//if (ent) {
// ent->signal( SIG_TRIGGER );
// ent->ProcessEvent( &EV_Activate, world );
//}
- } else if (events[i]->getType() == idCameraEvent::EVENT_FOV) {
- memset(buff, 0, sizeof(buff));
- strcpy(buff, events[i]->getParam());
- const char *param1 = strtok(buff, " \t,\0");
- const char *param2 = strtok(NULL, " \t,\0");
- float len = (param2) ? atof(param2) : 0;
- float newfov = (param1) ? atof(param1) : 90;
- fov.reset(fov.getFOV(time), newfov, time, len);
+ }
+ else if ( events[i]->getType() == idCameraEvent::EVENT_FOV ) {
+ memset( buff, 0, sizeof( buff ) );
+ strcpy( buff, events[i]->getParam() );
+ const char *param1 = strtok( buff, " \t,\0" );
+ const char *param2 = strtok( NULL, " \t,\0" );
+ float len = ( param2 ) ? atof( param2 ) : 0;
+ float newfov = ( param1 ) ? atof( param1 ) : 90;
+ fov.reset( fov.getFOV( time ), newfov, time, len );
//*fv = fov = atof(events[i]->getParam());
- } else if (events[i]->getType() == idCameraEvent::EVENT_FADEIN) {
- float time = atof(events[i]->getParam());
- Cbuf_AddText(va("fade 0 0 0 0 %f", time));
+ }
+ else if ( events[i]->getType() == idCameraEvent::EVENT_FADEIN ) {
+ float time = atof( events[i]->getParam() );
+ Cbuf_AddText( va( "fade 0 0 0 0 %f", time ) );
Cbuf_Execute();
- } else if (events[i]->getType() == idCameraEvent::EVENT_FADEOUT) {
- float time = atof(events[i]->getParam());
- Cbuf_AddText(va("fade 0 0 0 255 %f", time));
+ }
+ else if ( events[i]->getType() == idCameraEvent::EVENT_FADEOUT ) {
+ float time = atof( events[i]->getParam() );
+ Cbuf_AddText( va( "fade 0 0 0 255 %f", time ) );
Cbuf_Execute();
- } else if (events[i]->getType() == idCameraEvent::EVENT_CAMERA) {
- memset(buff, 0, sizeof(buff));
- strcpy(buff, events[i]->getParam());
- const char *param1 = strtok(buff, " \t,\0");
- const char *param2 = strtok(NULL, " \t,\0");
-
- if(param2) {
- loadCamera(atoi(param1), va("cameras/%s.camera", param2));
- startCamera(time);
- } else {
- loadCamera(0, va("cameras/%s.camera", events[i]->getParam()));
- startCamera(time);
+ }
+ else if ( events[i]->getType() == idCameraEvent::EVENT_CAMERA ) {
+ memset( buff, 0, sizeof( buff ) );
+ strcpy( buff, events[i]->getParam() );
+ const char *param1 = strtok( buff, " \t,\0" );
+ const char *param2 = strtok( NULL, " \t,\0" );
+
+ if ( param2 ) {
+ loadCamera( atoi( param1 ), va( "cameras/%s.camera", param2 ) );
+ startCamera( time );
+ }
+ else {
+ loadCamera( 0, va( "cameras/%s.camera", events[i]->getParam() ) );
+ startCamera( time );
}
return true;
- } else if (events[i]->getType() == idCameraEvent::EVENT_STOP) {
+ }
+ else if ( events[i]->getType() == idCameraEvent::EVENT_STOP ) {
return false;
}
}
}
- origin = *cameraPosition->getPosition(time);
-
- *fv = fov.getFOV(time);
+ origin = *cameraPosition->getPosition( time );
+
+ *fv = fov.getFOV( time );
idVec3 temp = origin;
int numTargets = targetPositions.Num();
- if (numTargets == 0) {
+ if ( numTargets == 0 ) {
/*
- // follow the path
- if (cameraSpline.getActiveSegment() < count - 1) {
- temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1];
- if (temp == origin) {
- int index = cameraSpline.getActiveSegment() + 2;
- while (temp == origin && index < count - 1) {
- temp = *cameraSpline.splinePoints[index++];
- }
- }
+ // follow the path
+ if (cameraSpline.getActiveSegment() < count - 1) {
+ temp = *cameraSpline.splinePoints[cameraSpline.getActiveSegment()+1];
+ if (temp == origin) {
+ int index = cameraSpline.getActiveSegment() + 2;
+ while (temp == origin && index < count - 1) {
+ temp = *cameraSpline.splinePoints[index++];
+ }
+ }
+ }
+ */
+ }
+ else {
+ if ( getActiveTarget()->numPoints() > 0 ) {
+ temp = *getActiveTarget()->getPosition( time );
}
-*/
- } else {
- if( getActiveTarget()->numPoints() > 0 ) {
- temp = *getActiveTarget()->getPosition(time);
- }
}
-
+
temp -= origin;
temp.Normalize();
direction = temp;
return true;
}
-bool idCameraDef::waitEvent(int index) {
+bool idCameraDef::waitEvent( int index ) {
//for (int i = 0; i < events.Num(); i++) {
// if (events[i]->getSegment() == index && events[i]->getType() == idCameraEvent::EVENT_WAIT) {
// return true;
// }
- //}
+ //}
return false;
}
void idCameraDef::buildCamera() {
int i;
- int lastSwitch = 0;
idList<float> waits;
idList<int> targets;
totalTime = baseTime;
- cameraPosition->setTime((long)totalTime * 1000);
+ cameraPosition->setTime( (long)totalTime * 1000 );
// we have a base time layout for the path and the target path
// now we need to layer on any wait or speed changes
- for (i = 0; i < events.Num(); i++) {
- idCameraEvent *ev = events[i];
- events[i]->setTriggered(false);
- switch (events[i]->getType()) {
- case idCameraEvent::EVENT_TARGET : {
- targets.Append(i);
- break;
- }
- case idCameraEvent::EVENT_FEATHER : {
- long startTime = 0;
- float speed = 0;
- long loopTime = 10;
- float stepGoal = cameraPosition->getBaseVelocity() / (1000 / loopTime);
- while (startTime <= 1000) {
- cameraPosition->addVelocity(startTime, loopTime, speed);
- speed += stepGoal;
- if (speed > cameraPosition->getBaseVelocity()) {
- speed = cameraPosition->getBaseVelocity();
- }
- startTime += loopTime;
+ for ( i = 0; i < events.Num(); i++ ) {
+ events[i]->setTriggered( false );
+ switch ( events[i]->getType() ) {
+ case idCameraEvent::EVENT_TARGET: {
+ targets.Append( i );
+ break;
+ }
+ case idCameraEvent::EVENT_FEATHER: {
+ long startTime = 0;
+ float speed = 0;
+ long loopTime = 10;
+ float stepGoal = cameraPosition->getBaseVelocity() / ( 1000 / loopTime );
+ while ( startTime <= 1000 ) {
+ cameraPosition->addVelocity( startTime, loopTime, speed );
+ speed += stepGoal;
+ if ( speed > cameraPosition->getBaseVelocity() ) {
+ speed = cameraPosition->getBaseVelocity();
}
+ startTime += loopTime;
+ }
- startTime = (long)(totalTime * 1000 - 1000);
- long endTime = startTime + 1000;
- speed = cameraPosition->getBaseVelocity();
- while (startTime < endTime) {
- speed -= stepGoal;
- if (speed < 0) {
- speed = 0;
- }
- cameraPosition->addVelocity(startTime, loopTime, speed);
- startTime += loopTime;
+ startTime = (long)( totalTime * 1000 - 1000 );
+ long endTime = startTime + 1000;
+ speed = cameraPosition->getBaseVelocity();
+ while ( startTime < endTime ) {
+ speed -= stepGoal;
+ if ( speed < 0 ) {
+ speed = 0;
}
- break;
+ cameraPosition->addVelocity( startTime, loopTime, speed );
+ startTime += loopTime;
+ }
+ break;
+ }
+ case idCameraEvent::EVENT_WAIT: {
+ waits.Append( atof( events[i]->getParam() ) );
+
+ //FIXME: this is quite hacky for Wolf E3, accel and decel needs
+ // do be parameter based etc..
+ long startTime = events[i]->getTime() - 1000;
+ if ( startTime < 0 ) {
+ startTime = 0;
}
- case idCameraEvent::EVENT_WAIT : {
- waits.Append(atof(events[i]->getParam()));
-
- //FIXME: this is quite hacky for Wolf E3, accel and decel needs
- // do be parameter based etc..
- long startTime = events[i]->getTime() - 1000;
- if (startTime < 0) {
- startTime = 0;
- }
- float speed = cameraPosition->getBaseVelocity();
- long loopTime = 10;
- float steps = speed / ((events[i]->getTime() - startTime) / loopTime);
- while (startTime <= events[i]->getTime() - loopTime) {
- cameraPosition->addVelocity(startTime, loopTime, speed);
- speed -= steps;
- startTime += loopTime;
- }
- cameraPosition->addVelocity(events[i]->getTime(), (long)atof(events[i]->getParam()) * 1000, 0);
-
- startTime = (long)(events[i]->getTime() + atof(events[i]->getParam()) * 1000);
- long endTime = startTime + 1000;
- speed = 0;
- while (startTime <= endTime) {
- cameraPosition->addVelocity(startTime, loopTime, speed);
- speed += steps;
- startTime += loopTime;
- }
- break;
+ float speed = cameraPosition->getBaseVelocity();
+ long loopTime = 10;
+ float steps = speed / ( ( events[i]->getTime() - startTime ) / loopTime );
+ while ( startTime <= events[i]->getTime() - loopTime ) {
+ cameraPosition->addVelocity( startTime, loopTime, speed );
+ speed -= steps;
+ startTime += loopTime;
}
- case idCameraEvent::EVENT_TARGETWAIT : {
- //targetWaits.Append(i);
- break;
+ cameraPosition->addVelocity( events[i]->getTime(), (long)atof( events[i]->getParam() ) * 1000, 0 );
+
+ startTime = (long)( events[i]->getTime() + atof( events[i]->getParam() ) * 1000 );
+ long endTime = startTime + 1000;
+ speed = 0;
+ while ( startTime <= endTime ) {
+ cameraPosition->addVelocity( startTime, loopTime, speed );
+ speed += steps;
+ startTime += loopTime;
}
- case idCameraEvent::EVENT_SPEED : {
+ break;
+ }
+ case idCameraEvent::EVENT_TARGETWAIT: {
+ //targetWaits.Append(i);
+ break;
+ }
+ case idCameraEvent::EVENT_SPEED: {
/*
- // take the average delay between up to the next five segments
- float adjust = atof(events[i]->getParam());
- int index = events[i]->getSegment();
- total = 0;
- count = 0;
-
- // get total amount of time over the remainder of the segment
- for (j = index; j < cameraSpline.numSegments() - 1; j++) {
- total += cameraSpline.getSegmentTime(j + 1) - cameraSpline.getSegmentTime(j);
- count++;
- }
-
- // multiply that by the adjustment
- double newTotal = total * adjust;
- // what is the difference..
- newTotal -= total;
- totalTime += newTotal / 1000;
-
- // per segment difference
- newTotal /= count;
- int additive = newTotal;
-
- // now propogate that difference out to each segment
- for (j = index; j < cameraSpline.numSegments(); j++) {
- cameraSpline.addSegmentTime(j, additive);
- additive += newTotal;
- }
- break;
-*/
- }
+ // take the average delay between up to the next five segments
+ float adjust = atof(events[i]->getParam());
+ int index = events[i]->getSegment();
+ total = 0;
+ count = 0;
+
+ // get total amount of time over the remainder of the segment
+ for (j = index; j < cameraSpline.numSegments() - 1; j++) {
+ total += cameraSpline.getSegmentTime(j + 1) - cameraSpline.getSegmentTime(j);
+ count++;
+ }
+
+ // multiply that by the adjustment
+ double newTotal = total * adjust;
+ // what is the difference..
+ newTotal -= total;
+ totalTime += newTotal / 1000;
+
+ // per segment difference
+ newTotal /= count;
+ int additive = newTotal;
+
+ // now propogate that difference out to each segment
+ for (j = index; j < cameraSpline.numSegments(); j++) {
+ cameraSpline.addSegmentTime(j, additive);
+ additive += newTotal;
+ }
+ break;
+ */
+ }
}
}
- for (i = 0; i < waits.Num(); i++) {
+ for ( i = 0; i < waits.Num(); i++ ) {
totalTime += waits[i];
}
- // on a new target switch, we need to take time to this point ( since last target switch )
+ // on a new target switch, we need to take time to this point ( since last target switch )
// and allocate it across the active target, then reset time to this point
long timeSoFar = 0;
- long total = (long)(totalTime * 1000);
- for (i = 0; i < targets.Num(); i++) {
+ long total = (long)( totalTime * 1000 );
+ for ( i = 0; i < targets.Num(); i++ ) {
long t;
- if (i < targets.Num() - 1) {
- t = events[targets[i+1]]->getTime();
- } else {
+ if ( i < targets.Num() - 1 ) {
+ t = events[targets[i + 1]]->getTime();
+ }
+ else {
t = total - timeSoFar;
}
// t is how much time to use for this target
- setActiveTargetByName(events[targets[i]]->getParam());
- getActiveTarget()->setTime(t);
+ setActiveTargetByName( events[targets[i]]->getParam() );
+ getActiveTarget()->setTime( t );
timeSoFar += t;
}
-
+
}
-void idCameraDef::startCamera(long t) {
+void idCameraDef::startCamera( long t ) {
cameraPosition->clearVelocities();
- cameraPosition->start(t);
+ cameraPosition->start( t );
buildCamera();
- fov.reset(90, 90, t, 0);
+ fov.reset( 90, 90, t, 0 );
//for (int i = 0; i < targetPositions.Num(); i++) {
// targetPositions[i]->
//}
}
-void idCameraDef::parse(const char *(*text) ) {
+void idCameraDef::parse( const char *( *text ) ) {
- const char *token;
+ const char *token;
do {
token = Com_Parse( text );
-
+
if ( !token[0] ) {
break;
}
- if ( !Q_stricmp (token, "}") ) {
+ if ( !Q_stricmp( token, "}" ) ) {
break;
}
- if (Q_stricmp(token, "time") == 0) {
- baseTime = Com_ParseFloat(text);
+ if ( Q_stricmp( token, "time" ) == 0 ) {
+ baseTime = Com_ParseFloat( text );
}
- else if (Q_stricmp(token, "camera_fixed") == 0) {
+ else if ( Q_stricmp( token, "camera_fixed" ) == 0 ) {
cameraPosition = new idFixedPosition();
- cameraPosition->parse(text);
+ cameraPosition->parse( text );
}
- else if (Q_stricmp(token, "camera_interpolated") == 0) {
+ else if ( Q_stricmp( token, "camera_interpolated" ) == 0 ) {
cameraPosition = new idInterpolatedPosition();
- cameraPosition->parse(text);
+ cameraPosition->parse( text );
}
- else if (Q_stricmp(token, "camera_spline") == 0) {
+ else if ( Q_stricmp( token, "camera_spline" ) == 0 ) {
cameraPosition = new idSplinePosition();
- cameraPosition->parse(text);
+ cameraPosition->parse( text );
}
- else if (Q_stricmp(token, "target_fixed") == 0) {
+ else if ( Q_stricmp( token, "target_fixed" ) == 0 ) {
idFixedPosition *pos = new idFixedPosition();
- pos->parse(text);
- targetPositions.Append(pos);
+ pos->parse( text );
+ targetPositions.Append( pos );
}
- else if (Q_stricmp(token, "target_interpolated") == 0) {
+ else if ( Q_stricmp( token, "target_interpolated" ) == 0 ) {
idInterpolatedPosition *pos = new idInterpolatedPosition();
- pos->parse(text);
- targetPositions.Append(pos);
+ pos->parse( text );
+ targetPositions.Append( pos );
}
- else if (Q_stricmp(token, "target_spline") == 0) {
+ else if ( Q_stricmp( token, "target_spline" ) == 0 ) {
idSplinePosition *pos = new idSplinePosition();
- pos->parse(text);
- targetPositions.Append(pos);
+ pos->parse( text );
+ targetPositions.Append( pos );
}
- else if (Q_stricmp(token, "fov") == 0) {
- fov.parse(text);
+ else if ( Q_stricmp( token, "fov" ) == 0 ) {
+ fov.parse( text );
}
- else if (Q_stricmp(token, "event") == 0) {
+ else if ( Q_stricmp( token, "event" ) == 0 ) {
idCameraEvent *event = new idCameraEvent();
- event->parse(text);
- addEvent(event);
+ event->parse( text );
+ addEvent( event );
}
- } while (1);
+ } while ( 1 );
if ( !cameraPosition ) {
Com_Printf( "no camera position specified\n" );
}
-bool idCameraDef::load(const char *filename) {
+bool idCameraDef::load( const char *filename ) {
char *buf;
const char *buf_p;
- int length = FS_ReadFile( filename, (void **)&buf );
+
+ FS_ReadFile( filename, (void **)&buf );
if ( !buf ) {
return false;
}
clear();
Com_BeginParseSession( filename );
buf_p = buf;
- parse(&buf_p);
+ parse( &buf_p );
Com_EndParseSession();
FS_FreeFile( buf );
return true;
}
-void idCameraDef::save(const char *filename) {
- fileHandle_t file = FS_FOpenFileWrite(filename);
- if (file) {
+void idCameraDef::save( const char *filename ) {
+ fileHandle_t file = FS_FOpenFileWrite( filename );
+ if ( file ) {
int i;
- idStr s = "cameraPathDef { \n";
- FS_Write(s.c_str(), s.length(), file);
- s = va("\ttime %f\n", baseTime);
- FS_Write(s.c_str(), s.length(), file);
+ idStr s = "cameraPathDef { \n";
+ FS_Write( s.c_str(), s.length(), file );
+ s = va( "\ttime %f\n", baseTime );
+ FS_Write( s.c_str(), s.length(), file );
- cameraPosition->write(file, va("camera_%s",cameraPosition->typeStr()));
+ cameraPosition->write( file, va( "camera_%s",cameraPosition->typeStr() ) );
- for (i = 0; i < numTargets(); i++) {
- targetPositions[i]->write(file, va("target_%s", targetPositions[i]->typeStr()));
+ for ( i = 0; i < numTargets(); i++ ) {
+ targetPositions[i]->write( file, va( "target_%s", targetPositions[i]->typeStr() ) );
}
- for (i = 0; i < events.Num(); i++) {
- events[i]->write(file, "event");
+ for ( i = 0; i < events.Num(); i++ ) {
+ events[i]->write( file, "event" );
}
- fov.write(file, "fov");
+ fov.write( file, "fov" );
s = "}\n";
- FS_Write(s.c_str(), s.length(), file);
+ FS_Write( s.c_str(), s.length(), file );
}
- FS_FCloseFile(file);
+ FS_FCloseFile( file );
}
-int idCameraDef::sortEvents(const void *p1, const void *p2) {
- idCameraEvent *ev1 = (idCameraEvent*)(p1);
- idCameraEvent *ev2 = (idCameraEvent*)(p2);
+int idCameraDef::sortEvents( const void *p1, const void *p2 ) {
+ idCameraEvent *ev1 = (idCameraEvent*)( p1 );
+ idCameraEvent *ev2 = (idCameraEvent*)( p2 );
- if (ev1->getTime() > ev2->getTime()) {
+ if ( ev1->getTime() > ev2->getTime() ) {
return -1;
}
- if (ev1->getTime() < ev2->getTime()) {
+ if ( ev1->getTime() < ev2->getTime() ) {
return 1;
}
- return 0;
+ return 0;
}
-void idCameraDef::addEvent(idCameraEvent *event) {
- events.Append(event);
+void idCameraDef::addEvent( idCameraEvent *event ) {
+ events.Append( event );
//events.Sort(&sortEvents);
}
-void idCameraDef::addEvent(idCameraEvent::eventType t, const char *param, long time) {
- addEvent(new idCameraEvent(t, param, time));
+void idCameraDef::addEvent( idCameraEvent::eventType t, const char *param, long time ) {
+ addEvent( new idCameraEvent( t, param, time ) );
buildCamera();
}
-void idCameraDef::removeEvent(int index) {
- events.RemoveIndex(index);
+void idCameraDef::removeEvent( int index ) {
+ events.RemoveIndex( index );
buildCamera();
}
"FEATHER"
};
-void idCameraEvent::parse(const char *(*text) ) {
+void idCameraEvent::parse( const char *( *text ) ) {
const char *token;
Com_MatchToken( text, "{" );
do {
token = Com_Parse( text );
-
+
if ( !token[0] ) {
break;
}
- if ( !strcmp (token, "}") ) {
+ if ( !strcmp( token, "}" ) ) {
break;
}
// here we may have to jump over brush epairs ( only used in editor )
do {
// if token is not a brace, it is a key for a key/value pair
- if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) {
+ if ( !token[0] || !strcmp( token, "(" ) || !strcmp( token, "}" ) ) {
break;
}
Com_UngetToken();
- idStr key = Com_ParseOnLine(text);
- const char *token = Com_Parse(text);
- if (Q_stricmp(key.c_str(), "type") == 0) {
- type = static_cast<idCameraEvent::eventType>(atoi(token));
- } else if (Q_stricmp(key.c_str(), "param") == 0) {
+ idStr key = Com_ParseOnLine( text );
+ const char *token = Com_Parse( text );
+ if ( Q_stricmp( key.c_str(), "type" ) == 0 ) {
+ type = static_cast<idCameraEvent::eventType>( atoi( token ) );
+ }
+ else if ( Q_stricmp( key.c_str(), "param" ) == 0 ) {
paramStr = token;
- } else if (Q_stricmp(key.c_str(), "time") == 0) {
- time = atoi(token);
}
- token = Com_Parse(text);
+ else if ( Q_stricmp( key.c_str(), "time" ) == 0 ) {
+ time = atoi( token );
+ }
+ token = Com_Parse( text );
- } while (1);
+ } while ( 1 );
- if ( !strcmp (token, "}") ) {
+ if ( !strcmp( token, "}" ) ) {
break;
}
- } while (1);
-
+ } while ( 1 );
+
Com_UngetToken();
Com_MatchToken( text, "}" );
}
-void idCameraEvent::write(fileHandle_t file, const char *name) {
- idStr s = va("\t%s {\n", name);
- FS_Write(s.c_str(), s.length(), file);
- s = va("\t\ttype %d\n", static_cast<int>(type));
- FS_Write(s.c_str(), s.length(), file);
- s = va("\t\tparam \"%s\"\n", paramStr.c_str());
- FS_Write(s.c_str(), s.length(), file);
- s = va("\t\ttime %d\n", time);
- FS_Write(s.c_str(), s.length(), file);
+void idCameraEvent::write( fileHandle_t file, const char *name ) {
+ idStr s = va( "\t%s {\n", name );
+ FS_Write( s.c_str(), s.length(), file );
+ s = va( "\t\ttype %d\n", static_cast<int>( type ) );
+ FS_Write( s.c_str(), s.length(), file );
+ s = va( "\t\tparam \"%s\"\n", paramStr.c_str() );
+ FS_Write( s.c_str(), s.length(), file );
+ s = va( "\t\ttime %d\n", time );
+ FS_Write( s.c_str(), s.length(), file );
s = "\t}\n";
- FS_Write(s.c_str(), s.length(), file);
+ FS_Write( s.c_str(), s.length(), file );
}
-const idVec3 *idInterpolatedPosition::getPosition(long t) {
+const idVec3 *idInterpolatedPosition::getPosition( long t ) {
static idVec3 interpolatedPos;
- float velocity = getVelocity(t);
+ float velocity = getVelocity( t );
float timePassed = t - lastTime;
lastTime = t;
- // convert to seconds
+ // convert to seconds
timePassed /= 1000;
float distToTravel = timePassed * velocity;
float distance = temp.Length();
distSoFar += distToTravel;
- float percent = (float)(distSoFar) / distance;
+ float percent = (float)( distSoFar ) / distance;
- if (percent > 1.0) {
+ if ( percent > 1.0 ) {
percent = 1.0;
- } else if (percent < 0.0) {
+ }
+ else if ( percent < 0.0 ) {
percent = 0.0;
}
idVec3 v1 = startPos;
idVec3 v2 = endPos;
- v1 *= (1.0 - percent);
+ v1 *= ( 1.0 - percent );
v2 *= percent;
v1 += v2;
interpolatedPos = v1;
}
-void idCameraFOV::parse(const char *(*text) ) {
+void idCameraFOV::parse( const char *( *text ) ) {
const char *token;
Com_MatchToken( text, "{" );
do {
token = Com_Parse( text );
-
+
if ( !token[0] ) {
break;
}
- if ( !strcmp (token, "}") ) {
+ if ( !strcmp( token, "}" ) ) {
break;
}
// here we may have to jump over brush epairs ( only used in editor )
do {
// if token is not a brace, it is a key for a key/value pair
- if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) {
+ if ( !token[0] || !strcmp( token, "(" ) || !strcmp( token, "}" ) ) {
break;
}
Com_UngetToken();
- idStr key = Com_ParseOnLine(text);
- const char *token = Com_Parse(text);
- if (Q_stricmp(key.c_str(), "fov") == 0) {
- fov = atof(token);
- } else if (Q_stricmp(key.c_str(), "startFOV") == 0) {
- startFOV = atof(token);
- } else if (Q_stricmp(key.c_str(), "endFOV") == 0) {
- endFOV = atof(token);
- } else if (Q_stricmp(key.c_str(), "time") == 0) {
- time = atoi(token);
+ idStr key = Com_ParseOnLine( text );
+ const char *token = Com_Parse( text );
+ if ( Q_stricmp( key.c_str(), "fov" ) == 0 ) {
+ fov = atof( token );
+ }
+ else if ( Q_stricmp( key.c_str(), "startFOV" ) == 0 ) {
+ startFOV = atof( token );
}
- token = Com_Parse(text);
+ else if ( Q_stricmp( key.c_str(), "endFOV" ) == 0 ) {
+ endFOV = atof( token );
+ }
+ else if ( Q_stricmp( key.c_str(), "time" ) == 0 ) {
+ time = atoi( token );
+ }
+ token = Com_Parse( text );
- } while (1);
+ } while ( 1 );
- if ( !strcmp (token, "}") ) {
+ if ( !strcmp( token, "}" ) ) {
break;
}
- } while (1);
-
+ } while ( 1 );
+
Com_UngetToken();
Com_MatchToken( text, "}" );
}
-bool idCameraPosition::parseToken(const char *key, const char *(*text)) {
- const char *token = Com_Parse(text);
- if (Q_stricmp(key, "time") == 0) {
- time = atol(token);
+bool idCameraPosition::parseToken( const char *key, const char *( *text ) ) {
+ const char *token = Com_Parse( text );
+ if ( Q_stricmp( key, "time" ) == 0 ) {
+ time = atol( token );
return true;
- } else if (Q_stricmp(key, "type") == 0) {
- type = static_cast<idCameraPosition::positionType>(atoi(token));
+ }
+ else if ( Q_stricmp( key, "type" ) == 0 ) {
+ type = static_cast<idCameraPosition::positionType>( atoi( token ) );
return true;
- } else if (Q_stricmp(key, "velocity") == 0) {
- long t = atol(token);
- token = Com_Parse(text);
- long d = atol(token);
- token = Com_Parse(text);
- float s = atof(token);
- addVelocity(t, d, s);
+ }
+ else if ( Q_stricmp( key, "velocity" ) == 0 ) {
+ long t = atol( token );
+ token = Com_Parse( text );
+ long d = atol( token );
+ token = Com_Parse( text );
+ float s = atof( token );
+ addVelocity( t, d, s );
return true;
- } else if (Q_stricmp(key, "baseVelocity") == 0) {
- baseVelocity = atof(token);
+ }
+ else if ( Q_stricmp( key, "baseVelocity" ) == 0 ) {
+ baseVelocity = atof( token );
return true;
- } else if (Q_stricmp(key, "name") == 0) {
+ }
+ else if ( Q_stricmp( key, "name" ) == 0 ) {
name = token;
return true;
- } else if (Q_stricmp(key, "time") == 0) {
- time = atoi(token);
+ }
+ else if ( Q_stricmp( key, "time" ) == 0 ) {
+ time = atoi( token );
return true;
}
Com_UngetToken();
-void idFixedPosition::parse(const char *(*text) ) {
+void idFixedPosition::parse( const char *( *text ) ) {
const char *token;
Com_MatchToken( text, "{" );
do {
token = Com_Parse( text );
-
+
if ( !token[0] ) {
break;
}
- if ( !strcmp (token, "}") ) {
+ if ( !strcmp( token, "}" ) ) {
break;
}
// here we may have to jump over brush epairs ( only used in editor )
do {
// if token is not a brace, it is a key for a key/value pair
- if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) {
+ if ( !token[0] || !strcmp( token, "(" ) || !strcmp( token, "}" ) ) {
break;
}
Com_UngetToken();
- idStr key = Com_ParseOnLine(text);
-
- const char *token = Com_Parse(text);
- if (Q_stricmp(key.c_str(), "pos") == 0) {
+ idStr key = Com_ParseOnLine( text );
+
+ const char *token = Com_Parse( text );
+ if ( Q_stricmp( key.c_str(), "pos" ) == 0 ) {
Com_UngetToken();
Com_Parse1DMatrix( text, 3, pos );
- } else {
+ }
+ else {
Com_UngetToken();
- idCameraPosition::parseToken(key.c_str(), text);
+ idCameraPosition::parseToken( key.c_str(), text );
}
- token = Com_Parse(text);
+ token = Com_Parse( text );
- } while (1);
+ } while ( 1 );
- if ( !strcmp (token, "}") ) {
+ if ( !strcmp( token, "}" ) ) {
break;
}
- } while (1);
-
+ } while ( 1 );
+
Com_UngetToken();
Com_MatchToken( text, "}" );
}
-void idInterpolatedPosition::parse(const char *(*text) ) {
+void idInterpolatedPosition::parse( const char *( *text ) ) {
const char *token;
Com_MatchToken( text, "{" );
do {
token = Com_Parse( text );
-
+
if ( !token[0] ) {
break;
}
- if ( !strcmp (token, "}") ) {
+ if ( !strcmp( token, "}" ) ) {
break;
}
// here we may have to jump over brush epairs ( only used in editor )
do {
// if token is not a brace, it is a key for a key/value pair
- if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) {
+ if ( !token[0] || !strcmp( token, "(" ) || !strcmp( token, "}" ) ) {
break;
}
Com_UngetToken();
- idStr key = Com_ParseOnLine(text);
-
- const char *token = Com_Parse(text);
- if (Q_stricmp(key.c_str(), "startPos") == 0) {
+ idStr key = Com_ParseOnLine( text );
+
+ const char *token = Com_Parse( text );
+ if ( Q_stricmp( key.c_str(), "startPos" ) == 0 ) {
Com_UngetToken();
Com_Parse1DMatrix( text, 3, startPos );
- } else if (Q_stricmp(key.c_str(), "endPos") == 0) {
+ }
+ else if ( Q_stricmp( key.c_str(), "endPos" ) == 0 ) {
Com_UngetToken();
Com_Parse1DMatrix( text, 3, endPos );
- } else {
+ }
+ else {
Com_UngetToken();
- idCameraPosition::parseToken(key.c_str(), text);
+ idCameraPosition::parseToken( key.c_str(), text );
}
- token = Com_Parse(text);
+ token = Com_Parse( text );
- } while (1);
+ } while ( 1 );
- if ( !strcmp (token, "}") ) {
+ if ( !strcmp( token, "}" ) ) {
break;
}
- } while (1);
-
+ } while ( 1 );
+
Com_UngetToken();
Com_MatchToken( text, "}" );
}
-void idSplinePosition::parse(const char *(*text) ) {
+void idSplinePosition::parse( const char *( *text ) ) {
const char *token;
Com_MatchToken( text, "{" );
do {
token = Com_Parse( text );
-
+
if ( !token[0] ) {
break;
}
- if ( !strcmp (token, "}") ) {
+ if ( !strcmp( token, "}" ) ) {
break;
}
// here we may have to jump over brush epairs ( only used in editor )
do {
// if token is not a brace, it is a key for a key/value pair
- if ( !token[0] || !strcmp (token, "(") || !strcmp(token, "}")) {
+ if ( !token[0] || !strcmp( token, "(" ) || !strcmp( token, "}" ) ) {
break;
}
Com_UngetToken();
- idStr key = Com_ParseOnLine(text);
-
- const char *token = Com_Parse(text);
- if (Q_stricmp(key.c_str(), "target") == 0) {
- target.parse(text);
- } else {
+ idStr key = Com_ParseOnLine( text );
+
+ const char *token = Com_Parse( text );
+ if ( Q_stricmp( key.c_str(), "target" ) == 0 ) {
+ target.parse( text );
+ }
+ else {
Com_UngetToken();
- idCameraPosition::parseToken(key.c_str(), text);
+ idCameraPosition::parseToken( key.c_str(), text );
}
- token = Com_Parse(text);
+ token = Com_Parse( text );
- } while (1);
+ } while ( 1 );
- if ( !strcmp (token, "}") ) {
+ if ( !strcmp( token, "}" ) ) {
break;
}
- } while (1);
-
+ } while ( 1 );
+
Com_UngetToken();
Com_MatchToken( text, "}" );
}
-void idCameraFOV::write(fileHandle_t file, const char *p) {
- idStr s = va("\t%s {\n", p);
- FS_Write(s.c_str(), s.length(), file);
-
- s = va("\t\tfov %f\n", fov);
- FS_Write(s.c_str(), s.length(), file);
+void idCameraFOV::write( fileHandle_t file, const char *p ) {
+ idStr s = va( "\t%s {\n", p );
+ FS_Write( s.c_str(), s.length(), file );
+
+ s = va( "\t\tfov %f\n", fov );
+ FS_Write( s.c_str(), s.length(), file );
- s = va("\t\tstartFOV %f\n", startFOV);
- FS_Write(s.c_str(), s.length(), file);
+ s = va( "\t\tstartFOV %f\n", startFOV );
+ FS_Write( s.c_str(), s.length(), file );
- s = va("\t\tendFOV %f\n", endFOV);
- FS_Write(s.c_str(), s.length(), file);
+ s = va( "\t\tendFOV %f\n", endFOV );
+ FS_Write( s.c_str(), s.length(), file );
- s = va("\t\ttime %i\n", time);
- FS_Write(s.c_str(), s.length(), file);
+ s = va( "\t\ttime %i\n", time );
+ FS_Write( s.c_str(), s.length(), file );
s = "\t}\n";
- FS_Write(s.c_str(), s.length(), file);
+ FS_Write( s.c_str(), s.length(), file );
}
-void idCameraPosition::write(fileHandle_t file, const char *p) {
-
- idStr s = va("\t\ttime %i\n", time);
- FS_Write(s.c_str(), s.length(), file);
+void idCameraPosition::write( fileHandle_t file, const char *p ) {
- s = va("\t\ttype %i\n", static_cast<int>(type));
- FS_Write(s.c_str(), s.length(), file);
+ idStr s = va( "\t\ttime %i\n", time );
+ FS_Write( s.c_str(), s.length(), file );
- s = va("\t\tname %s\n", name.c_str());
- FS_Write(s.c_str(), s.length(), file);
+ s = va( "\t\ttype %i\n", static_cast<int>( type ) );
+ FS_Write( s.c_str(), s.length(), file );
- s = va("\t\tbaseVelocity %f\n", baseVelocity);
- FS_Write(s.c_str(), s.length(), file);
+ s = va( "\t\tname %s\n", name.c_str() );
+ FS_Write( s.c_str(), s.length(), file );
- for (int i = 0; i < velocities.Num(); i++) {
- s = va("\t\tvelocity %i %i %f\n", velocities[i]->startTime, velocities[i]->time, velocities[i]->speed);
- FS_Write(s.c_str(), s.length(), file);
+ s = va( "\t\tbaseVelocity %f\n", baseVelocity );
+ FS_Write( s.c_str(), s.length(), file );
+
+ for ( int i = 0; i < velocities.Num(); i++ ) {
+ s = va( "\t\tvelocity %i %i %f\n", velocities[i]->startTime, velocities[i]->time, velocities[i]->speed );
+ FS_Write( s.c_str(), s.length(), file );
}
}
-void idFixedPosition::write(fileHandle_t file, const char *p) {
- idStr s = va("\t%s {\n", p);
- FS_Write(s.c_str(), s.length(), file);
- idCameraPosition::write(file, p);
- s = va("\t\tpos ( %f %f %f )\n", pos.x, pos.y, pos.z);
- FS_Write(s.c_str(), s.length(), file);
+void idFixedPosition::write( fileHandle_t file, const char *p ) {
+ idStr s = va( "\t%s {\n", p );
+ FS_Write( s.c_str(), s.length(), file );
+ idCameraPosition::write( file, p );
+ s = va( "\t\tpos ( %f %f %f )\n", pos.x, pos.y, pos.z );
+ FS_Write( s.c_str(), s.length(), file );
s = "\t}\n";
- FS_Write(s.c_str(), s.length(), file);
+ FS_Write( s.c_str(), s.length(), file );
}
-void idInterpolatedPosition::write(fileHandle_t file, const char *p) {
- idStr s = va("\t%s {\n", p);
- FS_Write(s.c_str(), s.length(), file);
- idCameraPosition::write(file, p);
- s = va("\t\tstartPos ( %f %f %f )\n", startPos.x, startPos.y, startPos.z);
- FS_Write(s.c_str(), s.length(), file);
- s = va("\t\tendPos ( %f %f %f )\n", endPos.x, endPos.y, endPos.z);
- FS_Write(s.c_str(), s.length(), file);
+void idInterpolatedPosition::write( fileHandle_t file, const char *p ) {
+ idStr s = va( "\t%s {\n", p );
+ FS_Write( s.c_str(), s.length(), file );
+ idCameraPosition::write( file, p );
+ s = va( "\t\tstartPos ( %f %f %f )\n", startPos.x, startPos.y, startPos.z );
+ FS_Write( s.c_str(), s.length(), file );
+ s = va( "\t\tendPos ( %f %f %f )\n", endPos.x, endPos.y, endPos.z );
+ FS_Write( s.c_str(), s.length(), file );
s = "\t}\n";
- FS_Write(s.c_str(), s.length(), file);
+ FS_Write( s.c_str(), s.length(), file );
}
-void idSplinePosition::write(fileHandle_t file, const char *p) {
- idStr s = va("\t%s {\n", p);
- FS_Write(s.c_str(), s.length(), file);
- idCameraPosition::write(file, p);
- target.write(file, "target");
+void idSplinePosition::write( fileHandle_t file, const char *p ) {
+ idStr s = va( "\t%s {\n", p );
+ FS_Write( s.c_str(), s.length(), file );
+ idCameraPosition::write( file, p );
+ target.write( file, "target" );
s = "\t}\n";
- FS_Write(s.c_str(), s.length(), file);
+ FS_Write( s.c_str(), s.length(), file );
}
-void idCameraDef::addTarget(const char *name, idCameraPosition::positionType type) {
- const char *text = (name == NULL) ? va("target0%d", numTargets()+1) : name;
- idCameraPosition *pos = newFromType(type);
- if (pos) {
- pos->setName(name);
- targetPositions.Append(pos);
- activeTarget = numTargets()-1;
- if (activeTarget == 0) {
+void idCameraDef::addTarget( const char *name, idCameraPosition::positionType type ) {
+ idCameraPosition *pos = newFromType( type );
+ if ( pos ) {
+ pos->setName( name );
+ targetPositions.Append( pos );
+ activeTarget = numTargets() - 1;
+ if ( activeTarget == 0 ) {
// first one
- addEvent(idCameraEvent::EVENT_TARGET, name, 0);
+ addEvent( idCameraEvent::EVENT_TARGET, name, 0 );
}
}
}
-const idVec3 *idSplinePosition::getPosition(long t) {
+const idVec3 *idSplinePosition::getPosition( long t ) {
static idVec3 interpolatedPos;
- float velocity = getVelocity(t);
+ float velocity = getVelocity( t );
float timePassed = t - lastTime;
lastTime = t;
- // convert to seconds
+ // convert to seconds
timePassed /= 1000;
float distToTravel = timePassed * velocity;
distSoFar += distToTravel;
double tempDistance = target.totalDistance();
- double percent = (double)(distSoFar) / tempDistance;
+ double percent = (double)( distSoFar ) / tempDistance;
double targetDistance = percent * tempDistance;
tempDistance = 0;
idVec3 temp;
int count = target.numSegments();
int i;
- for(i = 1; i < count; i++) {
- temp = *target.getSegmentPoint(i-1);
- temp -= *target.getSegmentPoint(i);
+ for ( i = 1; i < count; i++ ) {
+ temp = *target.getSegmentPoint( i - 1 );
+ temp -= *target.getSegmentPoint( i );
tempDistance += temp.Length();
- if (i & 1) {
+ if ( i & 1 ) {
lastDistance1 = tempDistance;
- } else {
+ }
+ else {
lastDistance2 = tempDistance;
}
- if (tempDistance >= targetDistance) {
+ if ( tempDistance >= targetDistance ) {
break;
}
}
- if ( i >= count - 1) {
- interpolatedPos = *target.getSegmentPoint(i-1);
- } else {
+ if ( i >= count - 1 ) {
+ interpolatedPos = *target.getSegmentPoint( i - 1 );
+ }
+ else {
#if 0
- double timeHi = target.getSegmentTime(i + 1);
- double timeLo = target.getSegmentTime(i - 1);
- double percent = (timeHi - t) / (timeHi - timeLo);
- idVec3 v1 = *target.getSegmentPoint(i - 1);
- idVec3 v2 = *target.getSegmentPoint(i + 1);
- v2 *= (1.0 - percent);
+ double timeHi = target.getSegmentTime( i + 1 );
+ double timeLo = target.getSegmentTime( i - 1 );
+ double percent = ( timeHi - t ) / ( timeHi - timeLo );
+ idVec3 v1 = *target.getSegmentPoint( i - 1 );
+ idVec3 v2 = *target.getSegmentPoint( i + 1 );
+ v2 *= ( 1.0 - percent );
v1 *= percent;
v2 += v1;
interpolatedPos = v2;
#else
- if (lastDistance1 > lastDistance2) {
+ if ( lastDistance1 > lastDistance2 ) {
double d = lastDistance2;
lastDistance2 = lastDistance1;
lastDistance1 = d;
}
- idVec3 v1 = *target.getSegmentPoint(i - 1);
- idVec3 v2 = *target.getSegmentPoint(i);
- double percent = (lastDistance2 - targetDistance) / (lastDistance2 - lastDistance1);
- v2 *= (1.0 - percent);
+ idVec3 v1 = *target.getSegmentPoint( i - 1 );
+ idVec3 v2 = *target.getSegmentPoint( i );
+ double percent = ( lastDistance2 - targetDistance ) / ( lastDistance2 - lastDistance1 );
+ v2 *= ( 1.0 - percent );
v1 *= percent;
v2 += v1;
interpolatedPos = v2;
return &interpolatedPos;
}
-
-
-