M_DrawPic (16, 4, "gfx/qplaque.lmp");
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
- // BloodBath doesn't have a single player mode
- if (gamemode == GAME_BLOODBATH)
+ // Transfusion doesn't have a single player mode
+ if (gamemode == GAME_TRANSFUSION)
{
M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl.lmp");
M_DrawTextBox (60, 8 * 8, 23, 4);
- M_PrintWhite (102, 10 * 8, "BloodBath is for");
+ M_PrintWhite (95, 10 * 8, "Transfusion is for");
M_PrintWhite (83, 11 * 8, "multiplayer play only");
}
else
void M_SinglePlayer_Key (int key)
{
- if (gamemode == GAME_BLOODBATH)
+ if (gamemode == GAME_TRANSFUSION)
{
if (key == K_ESCAPE || key == K_ENTER)
m_state = m_main;
}
// LordHavoc: rewrote this code greatly
-void M_MenuPlayerTranslate (qbyte *translation)
+void M_MenuPlayerTranslate (qbyte *translation, int top, int bottom)
{
- int i, c;
+ int i;
unsigned int trans[4096];
- qpic_t *p;
+ qbyte *data, *f;
+ static qbyte pixels[4096];
+ static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load = true, menuplyr_failed = false;
- p = W_GetLumpName ("gfx/menuplyr.lmp");
- if (!p)
+ if (menuplyr_failed)
return;
- c = p->width * p->height;
- if (c > 4096)
- {
- Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
+ if (menuplyr_top == top && menuplyr_bottom == bottom)
return;
+
+ menuplyr_top = top;
+ menuplyr_bottom = bottom;
+
+ if (menuplyr_load)
+ {
+ menuplyr_load = false;
+ f = COM_LoadFile("gfx/menuplyr.lmp", true);
+ if (!f)
+ {
+ menuplyr_failed = true;
+ return;
+ }
+ data = LoadLMPAs8Bit (f, 0, 0);
+ Mem_Free(f);
+ if (image_width * image_height > 4096)
+ {
+ Con_Printf("M_MenuPlayerTranslate: image larger than 4096 pixel buffer\n");
+ Mem_Free(data);
+ menuplyr_failed = true;
+ return;
+ }
+ menuplyr_width = image_width;
+ menuplyr_height = image_height;
+ memcpy(pixels, data, menuplyr_width * menuplyr_height);
+ Mem_Free(data);
}
- for (i = 0;i < c;i++)
- trans[i] = d_8to24table[translation[((qbyte *)p->data)[i]]];
+ M_BuildTranslationTable (menuplyr_top*16, menuplyr_bottom*16);
+
+ for (i = 0;i < menuplyr_width * menuplyr_height;i++)
+ trans[i] = d_8to24table[translation[pixels[i]]];
- Draw_NewPic("gfx/menuplyr.lmp", p->width, p->height, true, (qbyte *)trans);
+ Draw_NewPic("gfx/menuplyr.lmp", menuplyr_width, menuplyr_height, true, (qbyte *)trans);
}
void M_Setup_Draw (void)
M_DrawPic (160, 64, "gfx/bigbox.lmp");
// LordHavoc: rewrote this code greatly
- M_BuildTranslationTable (setup_top*16, setup_bottom*16);
- M_MenuPlayerTranslate (translationTable);
+ M_MenuPlayerTranslate (translationTable, setup_top, setup_bottom);
M_DrawPic (172, 72, "gfx/menuplyr.lmp");
M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
}
}
- if (setup_top > 13)
+ if (setup_top > 15)
setup_top = 0;
if (setup_top < 0)
- setup_top = 13;
- if (setup_bottom > 13)
+ setup_top = 15;
+ if (setup_bottom > 15)
setup_bottom = 0;
if (setup_bottom < 0)
- setup_bottom = 13;
+ setup_bottom = 15;
}
//=============================================================================
Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
break;
case 7:
- Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
+ Cvar_SetValueQuick (&r_sky, !r_sky.integer);
break;
case 8:
- Cvar_SetValueQuick (&r_ser, !r_ser.integer);
- break;
- case 9:
Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
break;
- case 10:
+ case 9:
Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
break;
- case 11:
+ case 10:
Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
break;
- case 12:
+ case 11:
Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
break;
- case 13:
+ case 12:
Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
break;
- case 14:
+ case 13:
Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
break;
- case 15:
+ case 14:
Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
break;
- case 16: // music volume
+ case 15: // music volume
#ifdef _WIN32
Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
#else
Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
#endif
break;
- case 17: // sfx volume
+ case 16: // sfx volume
Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
break;
- case 18:
+ case 17:
Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
break;
- case 19:
+ case 18:
Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
break;
+ case 19: // static crosshair
+ Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
+ break;
case 20: // show framerate
Cvar_SetValueQuick (&showfps, !showfps.integer);
break;
M_Print(16, y, " Effects Options");y += 8;
M_Print(16, y, " 2D Resolution");M_DrawSlider(220, y, scr_2dresolution.value);y += 8;
M_Print(16, y, " Screen size");M_DrawSlider(220, y, (scr_viewsize.value - 30) /(120 - 30));y += 8;
- M_Print(16, y, " Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
- M_Print(16, y, "Hidden Surface Removal");M_DrawCheckbox(220, y, r_ser.integer);y += 8;
+ M_Print(16, y, " Sky");M_DrawCheckbox(220, y, r_sky.integer);y += 8;
M_Print(16, y, " Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
M_Print(16, y, " Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
M_Print(16, y, " Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
+ M_Print(16, y, " Static Crosshair");M_DrawCheckbox(220, y, crosshair_static.integer);y += 8;
M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
M_Print(16, y, " Always Run");M_DrawCheckbox(220, y, cl_forwardspeed.value > 200);y += 8;
M_Print(16, y, " Lookspring");M_DrawCheckbox(220, y, lookspring.integer);y += 8;
}
}
-#define OPTIONS_EFFECTS_ITEMS 11
+#define OPTIONS_EFFECTS_ITEMS 16
int options_effects_cursor;
}
+extern cvar_t r_detailtextures;
extern cvar_t cl_particles;
extern cvar_t cl_explosions;
extern cvar_t cl_stainmaps;
-extern cvar_t r_lightmodels;
+extern cvar_t r_explosionclip;
+extern cvar_t r_dlightmap;
+extern cvar_t r_modellights;
+extern cvar_t r_coronas;
+extern cvar_t gl_flashblend;
extern cvar_t cl_particles_bulletimpacts;
extern cvar_t cl_particles_smoke;
extern cvar_t cl_particles_sparks;
switch (options_effects_cursor)
{
case 0:
- Cvar_SetValueQuick (&r_lightmodels, !r_lightmodels.integer);
+ Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
break;
case 1:
- Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
+ Cvar_SetValueQuick (&r_dlightmap, !r_dlightmap.integer);
break;
case 2:
- Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
+ Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
break;
case 3:
- Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
+ Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
break;
case 4:
- Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
+ Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
break;
case 5:
- Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
+ Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
break;
case 6:
- Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
+ Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
break;
case 7:
- Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
+ Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
break;
case 8:
- Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
+ Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
break;
case 9:
- Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
+ Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
break;
case 10:
+ Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
+ break;
+ case 11:
+ Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
+ break;
+ case 12:
+ Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
+ break;
+ case 13:
+ Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
+ break;
+ case 14:
+ Cvar_SetValueQuick (&cl_particles_blood_size, bound(2, cl_particles_blood_size.value + dir * 1, 20));
+ break;
+ case 15:
Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
break;
}
M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
y = 32;
- M_Print(16, y, " Model Lighting");M_DrawCheckbox(220, y, r_lightmodels.integer);y += 8;
+ M_Print(16, y, " Lights Per Model");M_DrawSlider(220, y, r_modellights.value / 8);y += 8;
+ M_Print(16, y, " Fast Dynamic Lighting");M_DrawCheckbox(220, y, !r_dlightmap.integer);y += 8;
+ M_Print(16, y, " Coronas");M_DrawCheckbox(220, y, r_coronas.integer);y += 8;
+ M_Print(16, y, " Use Only Coronas");M_DrawCheckbox(220, y, gl_flashblend.integer);y += 8;
M_Print(16, y, " Particles");M_DrawCheckbox(220, y, cl_particles.integer);y += 8;
M_Print(16, y, " Explosions");M_DrawCheckbox(220, y, cl_explosions.integer);y += 8;
+ M_Print(16, y, " Explosion Clipping");M_DrawCheckbox(220, y, r_explosionclip.integer);y += 8;
M_Print(16, y, " Stainmaps");M_DrawCheckbox(220, y, cl_stainmaps.integer);y += 8;
+ M_Print(16, y, " Detail Texturing");M_DrawCheckbox(220, y, r_detailtextures.integer);y += 8;
M_Print(16, y, " Bullet Impacts");M_DrawCheckbox(220, y, cl_particles_bulletimpacts.integer);y += 8;
M_Print(16, y, " Smoke");M_DrawCheckbox(220, y, cl_particles_smoke.integer);y += 8;
M_Print(16, y, " Sparks");M_DrawCheckbox(220, y, cl_particles_sparks.integer);y += 8;
switch (k)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Options_f ();
break;
case K_ENTER:
- m_entersound = true;
- switch (options_effects_cursor)
- {
- case 0:
- M_Menu_Keys_f ();
- break;
- case 1:
- m_state = m_none;
- Con_ToggleConsole_f ();
- break;
- case 2:
- Cbuf_AddText ("exec default.cfg\n");
- break;
- case 3:
- if (vid_menudrawfn)
- M_Menu_Video_f ();
- break;
- default:
- M_Menu_Options_Effects_AdjustSliders (1);
- break;
- }
- return;
+ M_Menu_Options_Effects_AdjustSliders (1);
+ break;
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
//=============================================================================
/* KEYS MENU */
-char *bindnames[][2] =
+char *quakebindnames[][2] =
+{
+{"+attack", "attack"},
+{"impulse 10", "next weapon"},
+{"impulse 12", "previous weapon"},
+{"+jump", "jump / swim up"},
+{"+forward", "walk forward"},
+{"+back", "backpedal"},
+{"+left", "turn left"},
+{"+right", "turn right"},
+{"+speed", "run"},
+{"+moveleft", "step left"},
+{"+moveright", "step right"},
+{"+strafe", "sidestep"},
+{"+lookup", "look up"},
+{"+lookdown", "look down"},
+{"centerview", "center view"},
+{"+mlook", "mouse look"},
+{"+klook", "keyboard look"},
+{"+moveup", "swim up"},
+{"+movedown", "swim down"}
+};
+
+char *transfusionbindnames[][2] =
{
-#ifdef BLOODBATH
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+moveleft", "step left"},
{"impulse 141", "identify player"},
{"impulse 16", "next armor type"},
{"impulse 20", "observer mode"}
-#else // not BLOODBATH
-{"+attack", "attack"},
-{"impulse 10", "next weapon"},
-{"impulse 12", "previous weapon"},
-{"+jump", "jump / swim up"},
-{"+forward", "walk forward"},
-{"+back", "backpedal"},
-{"+left", "turn left"},
-{"+right", "turn right"},
-{"+speed", "run"},
-{"+moveleft", "step left"},
-{"+moveright", "step right"},
-{"+strafe", "sidestep"},
-{"+lookup", "look up"},
-{"+lookdown", "look down"},
-{"centerview", "center view"},
-{"+mlook", "mouse look"},
-{"+klook", "keyboard look"},
-{"+moveup", "swim up"},
-{"+movedown", "swim down"}
-#endif // not BLOODBATH
};
-#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
+int numcommands;
+char *(*bindnames)[2];
/*
typedef struct binditem_s
M_Print (18, 32, "Enter to change, backspace to clear");
// search for known bindings
- for (i=0 ; i<NUMCOMMANDS ; i++)
+ for (i=0 ; i<numcommands ; i++)
{
y = 48 + 8*i;
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
- keys_cursor = NUMCOMMANDS-1;
+ keys_cursor = numcommands-1;
break;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
- if (keys_cursor >= NUMCOMMANDS)
+ if (keys_cursor >= numcommands)
keys_cursor = 0;
break;
{"Dimension of the Lost", 17, 2}
};
-// Map list for BloodBath
-level_t bloodbathlevels[] =
+// Map list for Transfusion
+level_t transfusionlevels[] =
{
{"bb1", "The Stronghold"},
{"bb2", "Winter Wonderland"},
{"bb3", "Bodies"},
{"bb4", "The Tower"},
{"bb5", "Click!"},
- {"bb6", "Twin Fortress"},
{"bb7", "Midgard"},
{"bb8", "Fun With Heads"},
{"e1m1", "Cradle to Grave"},
{"e6m8", "Beauty and the Beast"},
{"cpbb01", "Crypt of Despair"},
- {"cpbb02", "Pits of Blood"},
{"cpbb03", "Unholy Cathedral"},
- {"cpbb04", "Deadly Inspirations"},
{"b2a15", "Area 15 (B2)"},
{"barena", "Blood Arena"},
{"qe1m7", "The House of Chthon"}
};
-episode_t bloodbathepisodes[] =
+episode_t transfusionepisodes[] =
{
- {"Blood", 0, 10},
- {"Plasma Pack", 10, 4},
- {"Cryptic Passage", 14, 4},
- {"Blood 2", 18, 5},
- {"BloodBath", 23, 7}
+ {"Blood", 0, 9},
+ {"Plasma Pack", 9, 4},
+ {"Cryptic Passage", 13, 2},
+ {"Blood 2", 15, 5},
+ {"Custom", 20, 7}
};
gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
-gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
+gamelevels_t transfusiongame = {"Transfusion", transfusionlevels, transfusionepisodes, 5};
typedef struct
{
{GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
{GAME_ROGUE, &roguegame, &roguegame},
{GAME_NEHAHRA, &nehahragame, &nehahragame},
- {GAME_FIENDARENA, &sharewarequakegame, ®isteredquakegame},
- {GAME_ZYMOTIC, &sharewarequakegame, ®isteredquakegame},
- {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
+ {GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
{-1, &sharewarequakegame, ®isteredquakegame} // final fallback
};
M_Print (160, 56, va("%i", maxplayers) );
M_Print (0, 64, " Game Type");
- if (gamemode == GAME_BLOODBATH)
+ if (gamemode == GAME_TRANSFUSION)
{
if (!deathmatch.integer)
Cvar_SetValue("deathmatch", 1);
}
M_Print (160, 72, msg);
}
- else if (gamemode == GAME_BLOODBATH)
+ else if (gamemode == GAME_TRANSFUSION)
{
char *msg;
break;
case 2:
- if (gamemode == GAME_BLOODBATH)
+ if (gamemode == GAME_TRANSFUSION)
{
if (deathmatch.integer == 2) // changing from CTF to BloodBath
Cvar_SetValueQuick (&deathmatch, 0);
Cmd_AddCommand ("help", M_Menu_Help_f);
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
+ if (gamemode == GAME_TRANSFUSION)
+ {
+ numcommands = sizeof(transfusionbindnames) / sizeof(transfusionbindnames[0]);
+ bindnames = transfusionbindnames;
+ }
+ else
+ {
+ numcommands = sizeof(quakebindnames) / sizeof(quakebindnames[0]);
+ bindnames = quakebindnames;
+ }
+
if (gamemode == GAME_NEHAHRA)
{
if (COM_FileExists("maps/neh1m4.bsp"))