}
}
-#define OPTIONS_EFFECTS_ITEMS 20
+#define OPTIONS_EFFECTS_ITEMS 21
int options_effects_cursor;
Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
else if (options_effects_cursor == optnum++)
Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
+ else if (options_effects_cursor == optnum++)
+ Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++)
Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
else if (options_effects_cursor == optnum++)
M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
+ M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
}
// note: if modes are added to the beginning of this list, update the
// video_resolution = x; in M_Menu_Video_f below
unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
+// this is the number of the 640x480 mode in the list
+#define VID_640 3
#define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
int video_resolution;
break;
}
- // Default to 800x600 if we didn't find it
+ // Default to VID_640 if we didn't find it
if (video_resolution == VID_RES_COUNT)
{
// may need to update this number if mode list changes
- video_resolution = 4;
+ video_resolution = VID_640;
Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
}
case 0:
{
int new_resolution = video_resolution + dir;
- if (new_resolution < 0)
+ if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
video_resolution = VID_RES_COUNT - 1;
else if (new_resolution > VID_RES_COUNT)
- video_resolution = 0;
+ video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
else
video_resolution = new_resolution;