]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - menu.c
seed the random number generator with the current time at startup (quake never seeded it)
[xonotic/darkplaces.git] / menu.c
diff --git a/menu.c b/menu.c
index 0eb332154586f0d7b6f507790222bc99077e9347..7e1a7a12d2f3d0805d7ed2d513511b5a19f9eda7 100644 (file)
--- a/menu.c
+++ b/menu.c
@@ -100,14 +100,50 @@ char              m_return_reason [32];
 void M_ConfigureNetSubsystem(void);
 
 // Nehahra
-int NumberOfDemos;
+#define NumberOfNehahraDemos 34
 typedef struct
 {
-       char name[50];
-       char desc[50];
-} demonames_t;
-
-demonames_t Demos[35];
+       char *name;
+       char *desc;
+} nehahrademonames_t;
+
+nehahrademonames_t NehahraDemos[NumberOfNehahraDemos] =
+{
+       {"intro", "Prologue"},
+       {"genf", "The Beginning"},
+       {"genlab", "A Doomed Project"},
+       {"nehcre", "The New Recruits"},
+       {"maxneh", "Breakthrough"},
+       {"maxchar", "Renewal and Duty"},
+       {"crisis", "Worlds Collide"},
+       {"postcris", "Darkening Skies"},
+       {"hearing", "The Hearing"},
+       {"getjack", "On a Mexican Radio"},
+       {"prelude", "Honor and Justice"},
+       {"abase", "A Message Sent"},
+       {"effect", "The Other Side"},
+       {"uhoh", "Missing in Action"},
+       {"prepare", "The Response"},
+       {"vision", "Farsighted Eyes"},
+       {"maxturns", "Enter the Immortal"},
+       {"backlot", "Separate Ways"},
+       {"maxside", "The Ancient Runes"},
+       {"counter", "The New Initiative"},
+       {"warprep", "Ghosts to the World"},
+       {"counter1", "A Fate Worse Than Death"},
+       {"counter2", "Friendly Fire"},
+       {"counter3", "Minor Setback"},
+       {"madmax", "Scores to Settle"},
+       {"quake", "One Man"},
+       {"cthmm", "Shattered Masks"},
+       {"shades", "Deal with the Dead"},
+       {"gophil", "An Unlikely Hero"},
+       {"cstrike", "War in Hell"},
+       {"shubset", "The Conspiracy"},
+       {"shubdie", "Even Death May Die"},
+       {"newranks", "An Empty Throne"},
+       {"seal", "The Seal is Broken"}
+};
 
 float menu_x, menu_y, menu_width, menu_height;
 
@@ -165,7 +201,7 @@ void M_ItemPrint (float cx, float cy, char *str, int unghosted)
        if (unghosted)
                DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
        else
-               DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.7, 0.7, 0.7, 1, 0);
+               DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
 }
 
 void M_DrawPic (float cx, float cy, char *picname)
@@ -173,13 +209,13 @@ void M_DrawPic (float cx, float cy, char *picname)
        DrawQ_Pic (menu_x + cx, menu_y + cy, picname, 0, 0, 1, 1, 1, 1, 0);
 }
 
-byte identityTable[256];
-byte translationTable[256];
+qbyte identityTable[256];
+qbyte translationTable[256];
 
 void M_BuildTranslationTable(int top, int bottom)
 {
-       int             j;
-       byte    *dest, *source;
+       int j;
+       qbyte *dest, *source;
 
        for (j = 0; j < 256; j++)
                identityTable[j] = j;
@@ -339,8 +375,8 @@ void M_Demo_Draw (void)
 {
        int             i;
 
-       for (i=0; i < NumberOfDemos; i++)
-               M_Print (16, 16 + 8*i, Demos[i].desc);
+       for (i=0; i < NumberOfNehahraDemos; i++)
+               M_Print (16, 16 + 8*i, NehahraDemos[i].desc);
 
        // line cursor
        M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
@@ -349,47 +385,9 @@ void M_Demo_Draw (void)
 
 void M_Menu_Demos_f (void)
 {
-        key_dest = key_menu;
-        m_state = m_demo;
-        m_entersound = true;
-
-
-        NumberOfDemos = 34;
-
-        strcpy(Demos[0].name,  "intro");         strcpy(Demos[0].desc,  "Prologue");
-        strcpy(Demos[1].name,  "genf");          strcpy(Demos[1].desc,  "The Beginning");
-        strcpy(Demos[2].name,  "genlab");        strcpy(Demos[2].desc,  "A Doomed Project");
-        strcpy(Demos[3].name,  "nehcre");        strcpy(Demos[3].desc,  "The New Recruits");
-        strcpy(Demos[4].name,  "maxneh");        strcpy(Demos[4].desc,  "Breakthrough");
-        strcpy(Demos[5].name,  "maxchar");       strcpy(Demos[5].desc,  "Renewal and Duty");
-        strcpy(Demos[6].name,  "crisis");        strcpy(Demos[6].desc,  "Worlds Collide");
-        strcpy(Demos[7].name,  "postcris");      strcpy(Demos[7].desc,  "Darkening Skies");
-        strcpy(Demos[8].name,  "hearing");       strcpy(Demos[8].desc,  "The Hearing");
-        strcpy(Demos[9].name,  "getjack");       strcpy(Demos[9].desc,  "On a Mexican Radio");
-        strcpy(Demos[10].name, "prelude");       strcpy(Demos[10].desc, "Honor and Justice");
-        strcpy(Demos[11].name, "abase");         strcpy(Demos[11].desc, "A Message Sent");
-        strcpy(Demos[12].name, "effect");        strcpy(Demos[12].desc, "The Other Side");
-        strcpy(Demos[13].name, "uhoh");          strcpy(Demos[13].desc, "Missing in Action");
-        strcpy(Demos[14].name, "prepare");       strcpy(Demos[14].desc, "The Response");
-        strcpy(Demos[15].name, "vision");        strcpy(Demos[15].desc, "Farsighted Eyes");
-        strcpy(Demos[16].name, "maxturns");      strcpy(Demos[16].desc, "Enter the Immortal");
-        strcpy(Demos[17].name, "backlot");       strcpy(Demos[17].desc, "Separate Ways");
-        strcpy(Demos[18].name, "maxside");       strcpy(Demos[18].desc, "The Ancient Runes");
-        strcpy(Demos[19].name, "counter");       strcpy(Demos[19].desc, "The New Initiative");
-        strcpy(Demos[20].name, "warprep");       strcpy(Demos[20].desc, "Ghosts to the World");
-        strcpy(Demos[21].name, "counter1");      strcpy(Demos[21].desc, "A Fate Worse Than Death");
-        strcpy(Demos[22].name, "counter2");      strcpy(Demos[22].desc, "Friendly Fire");
-        strcpy(Demos[23].name, "counter3");      strcpy(Demos[23].desc, "Minor Setback");
-        strcpy(Demos[24].name, "madmax");        strcpy(Demos[24].desc, "Scores to Settle");
-        strcpy(Demos[25].name, "quake");         strcpy(Demos[25].desc, "One Man");
-        strcpy(Demos[26].name, "cthmm");         strcpy(Demos[26].desc, "Shattered Masks");
-        strcpy(Demos[27].name, "shades");        strcpy(Demos[27].desc, "Deal with the Dead");
-        strcpy(Demos[28].name, "gophil");        strcpy(Demos[28].desc, "An Unlikely Hero");
-        strcpy(Demos[29].name, "cstrike");       strcpy(Demos[29].desc, "War in Hell");
-        strcpy(Demos[30].name, "shubset");       strcpy(Demos[30].desc, "The Conspiracy");
-        strcpy(Demos[31].name, "shubdie");       strcpy(Demos[31].desc, "Even Death May Die");
-        strcpy(Demos[32].name, "newranks");      strcpy(Demos[32].desc, "An Empty Throne");
-        strcpy(Demos[33].name, "seal");          strcpy(Demos[33].desc, "The Seal is Broken");
+    key_dest = key_menu;
+    m_state = m_demo;
+    m_entersound = true;
 }
 
 void M_Demo_Key (int k)
@@ -404,8 +402,7 @@ void M_Demo_Key (int k)
                S_LocalSound ("misc/menu2.wav");
                m_state = m_none;
                key_dest = key_game;
-//             SCR_BeginLoadingPlaque ();
-               Cbuf_AddText (va ("playdemo %s\n", Demos[demo_cursor].name));
+               Cbuf_AddText (va ("playdemo %s\n", NehahraDemos[demo_cursor].name));
                return;
 
        case K_UPARROW:
@@ -413,14 +410,14 @@ void M_Demo_Key (int k)
                S_LocalSound ("misc/menu1.wav");
                demo_cursor--;
                if (demo_cursor < 0)
-                       demo_cursor = NumberOfDemos;
+                       demo_cursor = NumberOfNehahraDemos;
                break;
 
        case K_DOWNARROW:
        case K_RIGHTARROW:
                S_LocalSound ("misc/menu1.wav");
                demo_cursor++;
-               if (demo_cursor > NumberOfDemos)
+               if (demo_cursor > NumberOfNehahraDemos)
                        demo_cursor = 0;
                break;
        }
@@ -818,11 +815,6 @@ void M_Load_Key (int k)
                m_state = m_none;
                key_dest = key_game;
 
-               // LordHavoc: made SCR_UpdateScreen use a great deal less stack space, no longer an issue
-               //// Host_Loadgame_f can't bring up the loading plaque because too much
-               //// stack space has been used, so do it now
-////           SCR_BeginLoadingPlaque ();
-
                // issue the load command
                Cbuf_AddText (va ("load s%i\n", load_cursor) );
                return;
@@ -1249,7 +1241,7 @@ again:
 //=============================================================================
 /* OPTIONS MENU */
 
-#define        OPTIONS_ITEMS   26
+#define        OPTIONS_ITEMS   27
 
 #define        SLIDER_RANGE    10
 
@@ -1270,83 +1262,86 @@ void M_AdjustSliders (int dir)
        switch (options_cursor)
        {
        case 4:
-               Cvar_SetValue ("scr_2dresolution", bound(0, scr_2dresolution.value + dir * 0.2, 1));
+               Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
                break;
        case 5:
-               Cvar_SetValue ("viewsize", bound(30, scr_viewsize.value + dir * 10, 120));
+               Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
                break;
        case 6:
-               Cvar_SetValue ("r_skyquality", bound(0, r_skyquality.integer + dir, 2));
+               Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
                break;
        case 7:
-               Cvar_SetValue ("r_ser", !r_ser.integer);
+               Cvar_SetValueQuick (&r_ser, !r_ser.integer);
                break;
        case 8:
-               Cvar_SetValue ("v_overbrightbits", bound(0, v_overbrightbits.integer + dir, 4));
+               Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
                break;
        case 9:
-               Cvar_SetValue ("gl_dither", !gl_dither.integer);
+               Cvar_SetValueQuick (&gl_combine, !gl_combine.integer);
                break;
        case 10:
-               Cvar_SetValue ("v_hwgamma", !v_hwgamma.integer);
+               Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
                break;
        case 11:
-               Cvar_SetValue ("v_gamma", bound(1, v_gamma.value + dir * 0.25, 5));
+               Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
                break;
        case 12:
-               Cvar_SetValue ("v_contrast", bound(0.5, v_contrast.value + dir * 0.25, 5));
+               Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
                break;
        case 13:
-               Cvar_SetValue ("v_brightness", bound(0, v_brightness.value + dir * 0.05, 0.8));
+               Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
                break;
-       case 14: // music volume
-#ifdef _WIN32
-               Cvar_SetValue ("bgmvolume", bound(0, bgmvolume.value + dir * 1.0, 1));
-#else
-               Cvar_SetValue ("bgmvolume", bound(0, bgmvolume.value + dir * 0.1, 1));
-#endif
+       case 14:
+               Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
                break;
-       case 15: // sfx volume
-               Cvar_SetValue ("volume", bound(0, volume.value + dir * 0.1, 1));
+       case 15: // music volume
+               #ifdef _WIN32
+               Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
+               #else
+               Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
+               #endif
                break;
-       case 16:
-               Cvar_SetValue ("crosshair", bound(0, crosshair.integer + dir, 5));
+       case 16: // sfx volume
+               Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
                break;
        case 17:
-               Cvar_SetValue ("crosshair_size", bound(1, crosshair_size.value + dir, 5));
+               Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
                break;
-       case 18: // show framerate
-               Cvar_SetValue ("showfps", !showfps.integer);
+       case 18:
+               Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
                break;
-       case 19: // always run
+       case 19: // show framerate
+               Cvar_SetValueQuick (&showfps, !showfps.integer);
+               break;
+       case 20: // always run
                if (cl_forwardspeed.value > 200)
                {
-                       Cvar_SetValue ("cl_forwardspeed", 200);
-                       Cvar_SetValue ("cl_backspeed", 200);
+                       Cvar_SetValueQuick (&cl_forwardspeed, 200);
+                       Cvar_SetValueQuick (&cl_backspeed, 200);
                }
                else
                {
-                       Cvar_SetValue ("cl_forwardspeed", 400);
-                       Cvar_SetValue ("cl_backspeed", 400);
+                       Cvar_SetValueQuick (&cl_forwardspeed, 400);
+                       Cvar_SetValueQuick (&cl_backspeed, 400);
                }
                break;
-       case 20: // lookspring
-               Cvar_SetValue ("lookspring", !lookspring.integer);
+       case 21: // lookspring
+               Cvar_SetValueQuick (&lookspring, !lookspring.integer);
                break;
-       case 21: // lookstrafe
-               Cvar_SetValue ("lookstrafe", !lookstrafe.integer);
+       case 22: // lookstrafe
+               Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
                break;
-       case 22: // mouse speed
-               Cvar_SetValue ("sensitivity", bound(1, sensitivity.value + dir * 0.5, 50));
+       case 23: // mouse speed
+               Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
                break;
-       case 23: // mouse look
-               Cvar_SetValue ("freelook", !freelook.integer);
+       case 24: // mouse look
+               Cvar_SetValueQuick (&freelook, !freelook.integer);
                break;
-       case 24: // invert mouse
-               Cvar_SetValue ("m_pitch", -m_pitch.value);
+       case 25: // invert mouse
+               Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
                break;
-       case 25: // windowed mouse
-               Cvar_SetValue ("vid_mouse", !vid_mouse.integer);
+       case 26: // windowed mouse
+               Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
                break;
        }
 }
@@ -1453,13 +1448,14 @@ void M_Options_Draw (void)
        M_Print(16, y, "           Sky Quality");M_DrawSlider(220, y, r_skyquality.value / 2);y += 8;
        M_Print(16, y, "Hidden Surface Removal");M_DrawCheckbox(220, y, r_ser.integer);y += 8;
        M_Print(16, y, "       Overbright Bits");M_DrawSlider(220, y, (v_overbrightbits.value) / 4);y += 8;
+       M_Print(16, y, "       Texture Combine");M_DrawCheckbox(220, y, gl_combine.integer);y += 8;
        M_Print(16, y, "             Dithering");M_DrawCheckbox(220, y, gl_dither.integer);y += 8;
        M_ItemPrint(16, y, "Hardware Gamma Control", hardwaregammasupported);M_DrawCheckbox(220, y, v_hwgamma.integer);y += 8;
        M_ItemPrint(16, y, "                 Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
        M_Print(16, y, "              Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
        M_Print(16, y, "            Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
-       M_ItemPrint(16, y, "       CD Music Volume", Cvar_FindVar("bgmvolume") != NULL);M_DrawSlider(220, y, bgmvolume.value);y += 8;
-       M_ItemPrint(16, y, "          Sound Volume", Cvar_FindVar("volume") != NULL);M_DrawSlider(220, y, volume.value);y += 8;
+       M_ItemPrint(16, y, "       CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
+       M_ItemPrint(16, y, "          Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
        M_Print(16, y, "             Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
        M_Print(16, y, "        Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
        M_Print(16, y, "        Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
@@ -1837,7 +1833,7 @@ char *quitMessage [] =
   " his children trying to ",
   " quit. Press Y to return",
   "   to your Tinkertoys.  ",
+
   "  If you quit now, I'll ",
   "  throw a blanket-party ",
   "   for you next time!   ",
@@ -2161,7 +2157,23 @@ typedef struct
        char    *description;
 } level_t;
 
-level_t                levels[] =
+typedef struct
+{
+       char    *description;
+       int             firstLevel;
+       int             levels;
+} episode_t;
+
+typedef struct
+{
+       char *gamename;
+       level_t *levels;
+       episode_t *episodes;
+       int numepisodes;
+}
+gamelevels_t;
+
+level_t quakelevels[] =
 {
        {"start", "Entrance"},  // 0
 
@@ -2209,6 +2221,17 @@ level_t          levels[] =
        {"dm6", "The Dark Zone"}
 };
 
+episode_t quakeepisodes[] =
+{
+       {"Welcome to Quake", 0, 1},
+       {"Doomed Dimension", 1, 8},
+       {"Realm of Black Magic", 9, 7},
+       {"Netherworld", 16, 7},
+       {"The Elder World", 23, 8},
+       {"Final Level", 31, 1},
+       {"Deathmatch Arena", 32, 6}
+};
+
 //MED 01/06/97 added hipnotic levels
 level_t     hipnoticlevels[] =
 {
@@ -2237,6 +2260,17 @@ level_t     hipnoticlevels[] =
    {"hipdm1", "The Edge of Oblivion"}           // 17
 };
 
+//MED 01/06/97  added hipnotic episodes
+episode_t   hipnoticepisodes[] =
+{
+   {"Scourge of Armagon", 0, 1},
+   {"Fortress of the Dead", 1, 5},
+   {"Dominion of Darkness", 6, 6},
+   {"The Rift", 12, 4},
+   {"Final Level", 16, 1},
+   {"Deathmatch Arena", 17, 1}
+};
+
 //PGM 01/07/97 added rogue levels
 //PGM 03/02/97 added dmatch level
 level_t                roguelevels[] =
@@ -2260,35 +2294,6 @@ level_t          roguelevels[] =
        {"ctf1",    "Division of Change"}
 };
 
-typedef struct
-{
-       char    *description;
-       int             firstLevel;
-       int             levels;
-} episode_t;
-
-episode_t      episodes[] =
-{
-       {"Welcome to Quake", 0, 1},
-       {"Doomed Dimension", 1, 8},
-       {"Realm of Black Magic", 9, 7},
-       {"Netherworld", 16, 7},
-       {"The Elder World", 23, 8},
-       {"Final Level", 31, 1},
-       {"Deathmatch Arena", 32, 6}
-};
-
-//MED 01/06/97  added hipnotic episodes
-episode_t   hipnoticepisodes[] =
-{
-   {"Scourge of Armagon", 0, 1},
-   {"Fortress of the Dead", 1, 5},
-   {"Dominion of Darkness", 6, 6},
-   {"The Rift", 12, 4},
-   {"Final Level", 16, 1},
-   {"Deathmatch Arena", 17, 1}
-};
-
 //PGM 01/07/97 added rogue episodes
 //PGM 03/02/97 added dmatch episode
 episode_t      rogueepisodes[] =
@@ -2330,6 +2335,83 @@ episode_t        nehahraepisodes[] =
        {"Dimension of the Lost", 17, 2}
 };
 
+// Map list for BloodBath
+level_t                bloodbathlevels[] =
+{
+       {"bb1",         "The Stronghold"},
+       {"bb2",         "Winter Wonderland"},
+       {"bb3",         "Bodies"},
+       {"bb4",         "The Tower"},
+       {"bb5",         "Click!"},
+       {"bb7",         "Midgard"},
+       {"bb8",         "Fun With Heads"},
+
+       {"dm1",         "Monolith Building #11"},
+       {"dm2",         "Power!"},
+       {"dm3",         "Area 15"},
+
+       {"cpbb01",      "Crypt of Despair"},
+       {"cpbb03",      "Unholy Cathedral"},
+
+       {"b2a15",       "A15"},
+       {"barena",      "Blood Arena"},
+       {"bkeep",       "Blood Keep"},
+       {"bstar",       "Brownstar"},
+       {"crypt",       "The Crypt"},
+
+       {"bb3_2k1",     "Bodies Infusion"},
+       {"qbb1",        "The Confluence"},
+       {"qbb2",        "Kathartic"},
+       {"qbb3",        "Caleb's Woodland Retreat"},
+       {"qe1m7",       "The House of Chthon"}
+};
+
+episode_t      bloodbathepisodes[] =
+{
+       {"Blood", 0, 7},
+       {"Plasma Pack", 7, 3},
+       {"Cryptic Passage", 10, 2},
+       {"Blood 2", 12, 5},
+       {"BloodBath", 17, 5}
+};
+
+gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
+gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
+gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
+gamelevels_t roguegame = {"Dissolution of Eternity", roguelevels, rogueepisodes, 4};
+gamelevels_t nehahragame = {"Nehahra", nehahralevels, nehahraepisodes, 4};
+gamelevels_t bloodbathgame = {"BloodBath", bloodbathlevels, bloodbathepisodes, 5};
+
+typedef struct
+{
+       int gameid;
+       gamelevels_t *notregistered;
+       gamelevels_t *registered;
+}
+gameinfo_t;
+
+gameinfo_t gamelist[] =
+{
+       {GAME_NORMAL, &sharewarequakegame, &registeredquakegame},
+       {GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
+       {GAME_ROGUE, &roguegame, &roguegame},
+       {GAME_NEHAHRA, &nehahragame, &nehahragame},
+       {GAME_FIENDARENA, &sharewarequakegame, &registeredquakegame},
+       {GAME_ZYMOTIC, &sharewarequakegame, &registeredquakegame},
+       {GAME_BLOODBATH, &bloodbathgame, &bloodbathgame},
+       {-1, &sharewarequakegame, &registeredquakegame} // final fallback
+};
+
+gamelevels_t *lookupgameinfo(void)
+{
+       int i;
+       for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
+       if (registered.integer)
+               return gamelist[i].registered;
+       else
+               return gamelist[i].notregistered;
+}
+
 int    startepisode;
 int    startlevel;
 int maxplayers;
@@ -2356,6 +2438,7 @@ void M_GameOptions_Draw (void)
 {
        cachepic_t      *p;
        int             x;
+       gamelevels_t *g;
 
        M_DrawPic (16, 4, "gfx/qplaque.lmp");
        p = Draw_CachePic ("gfx/p_multi.lmp");
@@ -2427,41 +2510,14 @@ void M_GameOptions_Draw (void)
        else
                M_Print (160, 96, va("%i minutes", timelimit.integer));
 
+       g = lookupgameinfo();
+
        M_Print (0, 112, "         Episode");
-       //MED 01/06/97 added hipnotic episodes
-       if (gamemode == GAME_HIPNOTIC)
-               M_Print (160, 112, hipnoticepisodes[startepisode].description);
-       //PGM 01/07/97 added rogue episodes
-       else if (gamemode == GAME_ROGUE)
-               M_Print (160, 112, rogueepisodes[startepisode].description);
-       else if (gamemode == GAME_NEHAHRA)
-               M_Print (160, 112, nehahraepisodes[startepisode].description);
-       else
-               M_Print (160, 112, episodes[startepisode].description);
+       M_Print (160, 112, g->episodes[startepisode].description);
 
        M_Print (0, 120, "           Level");
-       //MED 01/06/97 added hipnotic episodes
-       if (gamemode == GAME_HIPNOTIC)
-       {
-               M_Print (160, 120, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].description);
-               M_Print (160, 128, hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name);
-       }
-       //PGM 01/07/97 added rogue episodes
-       else if (gamemode == GAME_ROGUE)
-       {
-               M_Print (160, 120, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].description);
-               M_Print (160, 128, roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name);
-       }
-       else if (gamemode == GAME_NEHAHRA)
-       {
-               M_Print (160, 120, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].description);
-               M_Print (160, 128, nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name);
-       }
-       else
-       {
-               M_Print (160, 120, levels[episodes[startepisode].firstLevel + startlevel].description);
-               M_Print (160, 128, levels[episodes[startepisode].firstLevel + startlevel].name);
-       }
+       M_Print (160, 120, g->levels[g->episodes[startepisode].firstLevel + startlevel].description);
+       M_Print (160, 128, g->levels[g->episodes[startepisode].firstLevel + startlevel].name);
 
 // line cursor
        M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
@@ -2494,6 +2550,7 @@ void M_GameOptions_Draw (void)
 
 void M_NetStart_Change (int dir)
 {
+       gamelevels_t *g;
        int count;
 
        switch (gameoptions_cursor)
@@ -2513,13 +2570,13 @@ void M_NetStart_Change (int dir)
        case 2:
                if (deathmatch.integer) // changing from deathmatch to coop
                {
-                       Cvar_SetValue ("coop", 1);
-                       Cvar_SetValue ("deathmatch", 0);
+                       Cvar_SetValueQuick (&coop, 1);
+                       Cvar_SetValueQuick (&deathmatch, 0);
                }
                else // changing from coop to deathmatch
                {
-                       Cvar_SetValue ("coop", 0);
-                       Cvar_SetValue ("deathmatch", 1);
+                       Cvar_SetValueQuick (&coop, 0);
+                       Cvar_SetValueQuick (&deathmatch, 1);
                }
                break;
 
@@ -2529,57 +2586,45 @@ void M_NetStart_Change (int dir)
                else
                        count = 2;
 
-               Cvar_SetValue ("teamplay", teamplay.integer + dir);
+               Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
                if (teamplay.integer > count)
-                       Cvar_SetValue ("teamplay", 0);
+                       Cvar_SetValueQuick (&teamplay, 0);
                else if (teamplay.integer < 0)
-                       Cvar_SetValue ("teamplay", count);
+                       Cvar_SetValueQuick (&teamplay, count);
                break;
 
        case 4:
-               Cvar_SetValue ("skill", skill.integer + dir);
+               Cvar_SetValueQuick (&skill, skill.integer + dir);
                if (skill.integer > 3)
-                       Cvar_SetValue ("skill", 0);
+                       Cvar_SetValueQuick (&skill, 0);
                if (skill.integer < 0)
-                       Cvar_SetValue ("skill", 3);
+                       Cvar_SetValueQuick (&skill, 3);
                break;
 
        case 5:
-               Cvar_SetValue ("fraglimit", fraglimit.integer + dir*10);
+               Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
                if (fraglimit.integer > 100)
-                       Cvar_SetValue ("fraglimit", 0);
+                       Cvar_SetValueQuick (&fraglimit, 0);
                if (fraglimit.integer < 0)
-                       Cvar_SetValue ("fraglimit", 100);
+                       Cvar_SetValueQuick (&fraglimit, 100);
                break;
 
        case 6:
-               Cvar_SetValue ("timelimit", timelimit.value + dir*5);
+               Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
                if (timelimit.value > 60)
-                       Cvar_SetValue ("timelimit", 0);
+                       Cvar_SetValueQuick (&timelimit, 0);
                if (timelimit.value < 0)
-                       Cvar_SetValue ("timelimit", 60);
+                       Cvar_SetValueQuick (&timelimit, 60);
                break;
 
        case 7:
                startepisode += dir;
-       //MED 01/06/97 added hipnotic count
-               if (gamemode == GAME_HIPNOTIC)
-                       count = 6;
-       //PGM 01/07/97 added rogue count
-       //PGM 03/02/97 added 1 for dmatch episode
-               else if (gamemode == GAME_ROGUE)
-                       count = 4;
-               else if (gamemode == GAME_NEHAHRA)
-                       count = 4;
-               else if (registered.integer)
-                       count = 7;
-               else
-                       count = 2;
+               g = lookupgameinfo();
 
                if (startepisode < 0)
-                       startepisode = count - 1;
+                       startepisode = g->numepisodes - 1;
 
-               if (startepisode >= count)
+               if (startepisode >= g->numepisodes)
                        startepisode = 0;
 
                startlevel = 0;
@@ -2587,21 +2632,12 @@ void M_NetStart_Change (int dir)
 
        case 8:
                startlevel += dir;
-    //MED 01/06/97 added hipnotic episodes
-               if (gamemode == GAME_HIPNOTIC)
-                       count = hipnoticepisodes[startepisode].levels;
-       //PGM 01/06/97 added hipnotic episodes
-               else if (gamemode == GAME_ROGUE)
-                       count = rogueepisodes[startepisode].levels;
-               else if (gamemode == GAME_NEHAHRA)
-                       count = nehahraepisodes[startepisode].levels;
-               else
-                       count = episodes[startepisode].levels;
+               g = lookupgameinfo();
 
                if (startlevel < 0)
-                       startlevel = count - 1;
+                       startlevel = g->episodes[startepisode].levels - 1;
 
-               if (startlevel >= count)
+               if (startlevel >= g->episodes[startepisode].levels)
                        startlevel = 0;
                break;
        }
@@ -2609,6 +2645,8 @@ void M_NetStart_Change (int dir)
 
 void M_GameOptions_Key (int key)
 {
+       gamelevels_t *g;
+
        switch (key)
        {
        case K_ESCAPE:
@@ -2651,17 +2689,9 @@ void M_GameOptions_Key (int key)
                                Cbuf_AddText ("disconnect\n");
                        Cbuf_AddText ("listen 0\n");    // so host_netport will be re-examined
                        Cbuf_AddText ( va ("maxplayers %u\n", maxplayers) );
-//                     SCR_BeginLoadingPlaque ();
-
-                       if (gamemode == GAME_HIPNOTIC)
-                               Cbuf_AddText ( va ("map %s\n", hipnoticlevels[hipnoticepisodes[startepisode].firstLevel + startlevel].name) );
-                       else if (gamemode == GAME_ROGUE)
-                               Cbuf_AddText ( va ("map %s\n", roguelevels[rogueepisodes[startepisode].firstLevel + startlevel].name) );
-                       else if (gamemode == GAME_NEHAHRA)
-                               Cbuf_AddText ( va ("map %s\n", nehahralevels[nehahraepisodes[startepisode].firstLevel + startlevel].name) );
-                       else
-                               Cbuf_AddText ( va ("map %s\n", levels[episodes[startepisode].firstLevel + startlevel].name) );
 
+                       g = lookupgameinfo();
+                       Cbuf_AddText ( va ("map %s\n", g->levels[g->episodes[startepisode].firstLevel + startlevel].name) );
                        return;
                }