//=============================================================================
/* SETUP MENU */
-int setup_cursor = 3;
-int setup_cursor_table[] = {40, 64, 88, 124};
+int setup_cursor = 4;
+int setup_cursor_table[] = {40, 64, 88, 124, 140};
char setup_myname[32];
int setup_oldtop;
int setup_oldbottom;
int setup_top;
int setup_bottom;
+int setup_rate;
-#define NUM_SETUP_CMDS 4
+#define NUM_SETUP_CMDS 5
void M_Menu_Setup_f (void)
{
strcpy(setup_myname, cl_name.string);
setup_top = setup_oldtop = cl_color.integer >> 4;
setup_bottom = setup_oldbottom = cl_color.integer & 15;
+ setup_rate = cl_rate.integer;
}
static int menuplyr_width, menuplyr_height, menuplyr_top, menuplyr_bottom, menuplyr_load;
static qbyte *menuplyr_pixels;
static unsigned int *menuplyr_translated;
+typedef struct ratetable_s
+{
+ int rate;
+ char *name;
+}
+ratetable_t;
+
+#define RATES ((int)(sizeof(setup_ratetable)/sizeof(setup_ratetable[0])))
+static ratetable_t setup_ratetable[] =
+{
+ {1000, "28.8 bad"},
+ {1500, "28.8 mediocre"},
+ {2000, "28.8 good"},
+ {2500, "33.6 mediocre"},
+ {3000, "33.6 good"},
+ {3500, "56k bad"},
+ {4000, "56k mediocre"},
+ {4500, "56k adequate"},
+ {5000, "56k good"},
+ {7000, "64k ISDN"},
+ {15000, "128k ISDN"},
+ {25000, "broadband"}
+};
+
+static int setup_rateindex(int rate)
+{
+ int i;
+ for (i = 0;i < RATES;i++)
+ if (setup_ratetable[i].rate > setup_rate)
+ break;
+ return bound(1, i, RATES) - 1;
+}
+
void M_Setup_Draw (void)
{
int i;
M_Print (64, 88, "Pants color");
}
- M_DrawTextBox (64, 124-8, 14, 1);
- M_Print (72, 124, "Accept Changes");
+ M_Print (64, 124-8, "Network speed limit");
+ M_Print (168, 124, va("%i (%s)", setup_rate, setup_ratetable[setup_rateindex(setup_rate)].name));
+
+ M_DrawTextBox (64, 140-8, 14, 1);
+ M_Print (72, 140, "Accept Changes");
// LordHavoc: rewrote this code greatly
if (menuplyr_load)
setup_top = setup_top - 1;
if (setup_cursor == 2)
setup_bottom = setup_bottom - 1;
+ if (setup_cursor == 3)
+ {
+ l = setup_rateindex(setup_rate) - 1;
+ if (l < 0)
+ l = RATES - 1;
+ setup_rate = setup_ratetable[l].rate;
+ }
break;
case K_RIGHTARROW:
if (setup_cursor < 1)
setup_top = setup_top + 1;
if (setup_cursor == 2)
setup_bottom = setup_bottom + 1;
+ if (setup_cursor == 3)
+ {
+ l = setup_rateindex(setup_rate) + 1;
+ if (l >= RATES)
+ l = 0;
+ setup_rate = setup_ratetable[l].rate;
+ }
break;
case K_ENTER:
if (setup_cursor == 0)
return;
- if (setup_cursor == 1 || setup_cursor == 2)
+ if (setup_cursor == 1 || setup_cursor == 2 || setup_cursor == 3)
goto forward;
- // setup_cursor == 3 (Accept changes)
+ // setup_cursor == 4 (Accept changes)
if (strcmp(cl_name.string, setup_myname) != 0)
Cbuf_AddText ( va ("name \"%s\"\n", setup_myname) );
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
}
-#define OPTIONS_ITEMS 32
+#define OPTIONS_ITEMS 34
int options_cursor;
extern cvar_t gl_delayfinish;
extern cvar_t slowmo;
extern dllhandle_t jpeg_dll;
+extern cvar_t gl_texture_anisotropy;
void M_Menu_Options_AdjustSliders (int dir)
{
Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&r_sky, !r_sky.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&gl_delayfinish, !gl_delayfinish.integer);
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&gl_texture_anisotropy, bound(0, gl_texture_anisotropy.value + dir, 8));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
else if (options_cursor == optnum++)
{
if (opty >= 32)
{
- DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(0, opty, s, enabled);
}
opty += 8;
{
if (opty >= 32)
{
- DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(0, opty, s, enabled);
M_DrawCheckbox(0 + strlen(s) * 8 + 8, opty, yes);
}
{
if (opty >= 32)
{
- DrawQ_Fill(menu_x, menu_y + opty, 640, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(menu_x, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(0, opty, s, enabled);
M_DrawSlider(0 + strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
}
p = Draw_CachePic("gfx/p_option.lmp");
M_DrawPic((320-p->width)/2, 4, "gfx/p_option.lmp");
- // LordHavoc: FIXME: overbright needs to be disabled in GAME_GOODVSBAD2 but combine should not be disabled
- // LordHavoc: perhaps it's time for Overbright Bits to die, and a r_lightmapintensity option to be added?
optnum = 0;
optcursor = options_cursor;
visible = (vid.conheight - 32) / 8;
M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
+ M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
M_Options_PrintCheckbox(" Texture Combine", true, gl_combine.integer);
M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
M_Options_PrintCheckbox("Delay gfx (faster)", true, gl_delayfinish.integer);
+ M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.value, 0, 8);
M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
- M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized, bgmvolume.value, 0, 1);
- M_Options_PrintSlider( " Sound Volume", snd_initialized, volume.value, 0, 1);
- M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized, snd_staticvolume.value, 0, 1);
+ M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
+ M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
+ M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
}
}
-#define OPTIONS_EFFECTS_ITEMS 20
+#define OPTIONS_EFFECTS_ITEMS 22
int options_effects_cursor;
extern cvar_t cl_particles_bubbles;
extern cvar_t cl_particles_blood;
extern cvar_t cl_particles_blood_alpha;
+extern cvar_t cl_particles_blood_bloodhack;
void M_Menu_Options_Effects_AdjustSliders (int dir)
{
S_LocalSound ("misc/menu3.wav");
optnum = 0;
- if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&r_coronas, !r_coronas.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
- else if (options_effects_cursor == optnum++)
- Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
+ if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_modellights, bound(0, r_modellights.value + dir, 8));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_explosions, !cl_explosions.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_explosionclip, !r_explosionclip.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_stainmaps, !cl_stainmaps.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_decals, !cl_decals.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_detailtextures, !r_detailtextures.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bulletimpacts, !cl_particles_bulletimpacts.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_smoke, !cl_particles_smoke.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_sparks, !cl_particles_sparks.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_bubbles, !cl_particles_bubbles.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood, !cl_particles_blood.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpmodels, !r_lerpmodels.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lerpsprites, !r_lerpsprites.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_wateralpha, bound(0, r_wateralpha.value + dir * 0.1, 1));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_waterscroll, bound(0, r_waterscroll.value + dir * 0.5, 10));
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_watershader, bound(0, r_watershader.value + dir * 0.25, 10));
}
void M_Options_Effects_Draw (void)
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
M_Options_PrintSlider( " Lights Per Model", true, r_modellights.value, 0, 8);
- M_Options_PrintCheckbox(" Coronas", true, r_coronas.integer);
+ M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
M_Options_PrintCheckbox(" Bubbles", true, cl_particles_bubbles.integer);
M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
+ M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
M_Options_PrintCheckbox(" Model Interpolation", true, r_lerpmodels.integer);
M_Options_PrintCheckbox(" Sprite Interpolation", true, r_lerpsprites.integer);
+ M_Options_PrintSlider( " Water Alpha (opacity)", true, r_wateralpha.value, 0, 1);
M_Options_PrintSlider( " Water Movement", true, r_waterscroll.value, 0, 10);
M_Options_PrintSlider( " GeForce3 Water Shader", true, r_watershader.value, 0, 10);
}
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
M_Options_PrintCommand( " Reset to defaults", true);
- M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported, v_hwgamma.integer);
- M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_gamma.value, 1, 5);
+ M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
+ M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
- M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
- M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
- M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
- M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
switch (k)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Options_f ();
break;
case K_ENTER:
Cvar_SetValueQuick(&v_color_white_r, 1);
Cvar_SetValueQuick(&v_color_white_g, 1);
Cvar_SetValueQuick(&v_color_white_b, 1);
- Cbuf_AddText ("exec default.cfg\n");
break;
default:
M_Menu_Options_ColorControl_AdjustSliders (1);
count = 0;
- for (j=0 ; j<256 ; j++)
+ for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
{
- b = keybindings[j];
+ b = keybindings[0][j];
if (!b)
continue;
if (!strcmp (b, command) )
int j;
char *b;
- for (j=0 ; j<256 ; j++)
+ for (j = 0; j < (int)sizeof (keybindings[0]) / (int)sizeof (keybindings[0][0]); j++)
{
- b = keybindings[j];
+ b = keybindings[0][j];
if (!b)
continue;
if (!strcmp (b, command))
- Key_SetBinding (j, "");
+ Key_SetBinding (j, 0, "");
}
}
int video_cursor_table[] = {56, 68, 80, 100};
// note: if modes are added to the beginning of this list, update the
// video_resolution = x; in M_Menu_Video_f below
-unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}};
+unsigned short video_resolutions[][2] = {{320,240}, {400,300}, {512,384}, {640,480}, {800,600}, {1024,768}, {1152,864}, {1280,960}, {1280,1024}, {1600,1200}, {1792,1344}, {1920,1440}, {2048,1536}, {0,0}};
+// this is the number of the 640x480 mode in the list
+#define VID_640 3
+#define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
int video_resolution;
extern int current_vid_fullscreen;
m_entersound = true;
// Look for the current resolution
- for (video_resolution = 0; video_resolution < (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0])); video_resolution++)
+ for (video_resolution = 0; video_resolution < VID_RES_COUNT; video_resolution++)
{
if (video_resolutions[video_resolution][0] == current_vid_width &&
video_resolutions[video_resolution][1] == current_vid_height)
break;
}
- // Default to 800x600 if we didn't find it
- if (video_resolution == sizeof (video_resolutions) / sizeof (video_resolutions[0]))
+ // Default to VID_640 if we didn't find it
+ if (video_resolution == VID_RES_COUNT)
{
// may need to update this number if mode list changes
- video_resolution = 4;
+ video_resolution = VID_640;
Cvar_SetValueQuick (&vid_width, video_resolutions[video_resolution][0]);
Cvar_SetValueQuick (&vid_height, video_resolutions[video_resolution][1]);
}
case 0:
{
int new_resolution = video_resolution + dir;
- if (new_resolution < 0)
- video_resolution = sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1;
- else if (new_resolution > (int) (sizeof (video_resolutions) / sizeof (video_resolutions[0]) - 1))
- video_resolution = 0;
+ if (gamemode == GAME_FNIGGIUM ? new_resolution < VID_640 : new_resolution < 0)
+ video_resolution = VID_RES_COUNT - 1;
+ else if (new_resolution > VID_RES_COUNT - 1)
+ video_resolution = gamemode == GAME_FNIGGIUM ? VID_640 : 0;
else
video_resolution = new_resolution;
{"e1m7", "Altar of Stone"},
{"e2m8", "The Lair of Shial"},
{"e3m7", "The Pit of Cerberus"},
+ {"e4m1", "Butchery Loves Company"},
+ {"e4m7", "In the Flesh"},
{"e4m8", "The Hall of the Epiphany"},
{"e4m9", "Mall of the Dead"},
{"dm3", "Area 15"},
{"e6m1", "Welcome to Your Life"},
{"e6m8", "Beauty and the Beast"},
+ {"e6m9", "Forgotten Catacombs"},
{"cpbb01", "Crypt of Despair"},
{"cpbb03", "Unholy Cathedral"},
{"crypt", "The Crypt"},
{"bb3_2k1", "Bodies Infusion"},
+ {"captasao", "Captasao"},
+ {"curandero", "Curandero"},
{"dcamp", "DeathCamp"},
{"highnoon", "HighNoon"},
{"qbb1", "The Confluence"},
{"fragm", "Frag'M"},
{"maim", "Maim"},
{"qe1m7", "The House of Chthon"},
+ {"qmorbias", "Dm-Morbias"},
{"simple", "Dead Simple"}
};
episode_t transfusionepisodes[] =
{
{"Blood", 0, 8},
- {"Blood Single Player", 8, 7},
- {"Plasma Pack", 15, 5},
- {"Cryptic Passage", 20, 2},
- {"Blood 2", 22, 5},
- {"Transfusion", 27, 6},
- {"Conversions", 33, 5}
+ {"Blood Single Player", 8, 9},
+ {"Plasma Pack", 17, 6},
+ {"Cryptic Passage", 23, 2},
+ {"Blood 2", 25, 5},
+ {"Transfusion", 30, 8},
+ {"Conversions", 38, 6}
};
level_t goodvsbad2levels[] =
menuplyr_load = true;
menuplyr_pixels = NULL;
- Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
-
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f);
Cmd_AddCommand ("menu_load", M_Menu_Load_f);
void M_Shutdown(void)
{
+ // reset key_dest
+ key_dest = key_game;
}
void M_Restart(void)
{
- key_dest = key_game;
}
//============================================================================
// say it
Con_Printf("Falling back to normal menu\n");
+ key_dest = key_game;
+
+ //PRVM_ResetProg();
+
// init the normal menu now -> this will also correct the menu router pointers
MR_SetRouting (TRUE);
}
key_dest = key_game;
// AK not using this cause Im not sure whether this is useful at all instead :
-/* // free mempools
- Mem_FreePool(prog->edicts_mempool);
- Mem_FreePool(prog->edictstring_mempool);
- Mem_FreePool(prog->progs_mempool);*/
PRVM_ResetProg();
PRVM_End;
// set time
*prog->time = realtime;
-
+
// call the prog init
PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
-
+
PRVM_End;
}
void MP_Restart(void)
{
- key_dest = key_game;
+
MP_Init();
}
MR_Draw = M_Draw;
MR_ToggleMenu_f = M_ToggleMenu_f;
MR_Shutdown = M_Shutdown;
-
+
// init
if(!m_init)
{
MR_Draw = MP_Draw;
MR_ToggleMenu_f = MP_ToggleMenu_f;
MR_Shutdown = MP_Shutdown;
-
+
if(!mp_init)
{
MP_Init();
MR_SetRouting (FALSE);
}
+void Call_MR_ToggleMenu_f(void)
+{
+ if(MR_ToggleMenu_f)
+ MR_ToggleMenu_f();
+}
+
void MR_Init()
{
// set router console commands
Cvar_RegisterVariable (&forceqmenu);
Cmd_AddCommand ("menu_restart",MR_Restart);
+ Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f);
// use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
if(COM_CheckParm("-forceqmenu"))
Cvar_SetValueQuick(&forceqmenu,1);
- // use -useqmenu for debugging proposes, cause it starts
+ // use -useqmenu for debugging proposes, cause it starts
// the normal quake menu only the first time
else if(COM_CheckParm("-useqmenu"))
MR_SetRouting (TRUE);
else
- MR_SetRouting (FALSE);
+ MR_SetRouting (FALSE);
}