if (*m_return_reason)
M_Print(16, menu_height - 8, m_return_reason);
y = 48;
- visible = (menu_height - 16 - y) / 8;
+ visible = (menu_height - 16 - y) / 8 / 2;
start = bound(0, slist_cursor - (visible >> 1), hostcache_viewcount - visible);
end = min(start + visible, hostcache_viewcount);
{
// reset key_dest
key_dest = key_game;
+
+ Mem_FreePool (&menu_mempool);
}
void M_Restart(void)