#define TYPE_GAME 2
#define TYPE_BOTH 3
+static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
+
static int NehGameType;
enum m_state_e m_state;
m_entersound = true;
if (key_dest != key_menu || m_state != m_main)
+ {
+ if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
+ return;
M_Menu_Main_f ();
+ }
else
{
+ if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
+ return;
key_dest = key_game;
m_state = m_none;
}
/* MAIN MENU */
static int m_main_cursor;
+static qboolean m_missingdata = false;
static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
void M_Menu_Main_f (void)
{
+ const char *s;
+ s = "gfx/mainmenu";
if (gamemode == GAME_NEHAHRA)
{
if (NehGameType == TYPE_DEMO)
}
else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
MAIN_ITEMS = 6;
- else if (gamemode == GAME_TRANSFUSION) {
+ else if (gamemode == GAME_TRANSFUSION)
+ {
+ s = "gfx/menu/mainmenu1";
if (sv.active && !cl.intermission && cl.islocalgame)
MAIN_ITEMS = 8;
else
MAIN_ITEMS = 7;
}
- else if (gamemode == GAME_NEXUIZ) {
- MAIN_ITEMS = 2;
- }
else
MAIN_ITEMS = 5;
+ // check if the game data is missing and use a different main menu if so
+ m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
+ if (m_missingdata)
+ MAIN_ITEMS = 2;
+
/*
if (key_dest != key_menu)
{
int f;
cachepic_t *p;
+ if (m_missingdata)
+ {
+ float y;
+ const char *s;
+ M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
+ y = 480/3-16;
+ s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
+ y+=8;
+ s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
+ M_Print (640/2 - 48, 480/2 + 8, "Quit");
+ M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
+ return;
+ }
+
if (gamemode == GAME_TRANSFUSION) {
int y1, y2, y3;
M_Background(640, 480);
M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
return;
}
- else if (gamemode == GAME_NEXUIZ)
- {
- M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
- M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
- M_Print ((640/2)-92, (480/3), "You may consider adding");
- M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz");
- M_Print ((640/2)-76, (480/3)+16, "to your launch commandline");
- M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
- M_Print (640/2 - 48, 480/2 + 8, "Quit");
- M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
- return;
- }
+
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/ttl_main", true);
case K_ENTER:
m_entersound = true;
- if (gamemode == GAME_NEHAHRA)
+ if (m_missingdata)
+ {
+ switch (m_main_cursor)
+ {
+ case 0:
+ if (cls.state == ca_connected)
+ {
+ m_state = m_none;
+ key_dest = key_game;
+ }
+ Con_ToggleConsole_f ();
+ break;
+ case 1:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
+ else if (gamemode == GAME_NEHAHRA)
{
switch (NehGameType)
{
}
}
}
- else if (gamemode == GAME_NEXUIZ) {
- switch (m_main_cursor)
- {
- case 0:
- if (cls.state == ca_connected)
- {
- m_state = m_none;
- key_dest = key_game;
- }
- Con_ToggleConsole_f ();
- break;
- case 1:
- M_Menu_Quit_f ();
- break;
- }
- }
else
{
switch (m_main_cursor)
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
- strcpy (m_filenames[i], "--- UNUSED SLOT ---");
+ strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
loadable[i] = false;
sprintf (name, "s%i.sav", (int)i);
f = FS_Open (name, "rb", false, false);
buf[sizeof(buf) - 1] = 0;
t = buf;
// version
- COM_ParseToken(&t, false);
+ COM_ParseTokenConsole(&t);
version = atoi(com_token);
// description
- COM_ParseToken(&t, false);
+ COM_ParseTokenConsole(&t);
strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
// change _ back to space
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
- strcpy(setup_myname, cl_name.string);
+ strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
setup_top = setup_oldtop = cl_color.integer >> 4;
setup_bottom = setup_oldbottom = cl_color.integer & 15;
setup_rate = cl_rate.integer;
}
-#define OPTIONS_ITEMS 40
+#define OPTIONS_ITEMS 38
static int options_cursor;
Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
+ else if (options_cursor == optnum++)
+ Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
else if (options_cursor == optnum++)
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_screenshot_gamma, bound(0.1, scr_screenshot_gamma.value + dir * 0.1, 4));
+ Cvar_SetValueQuick (&scr_screenshot_gammaboost, bound(0.1, scr_screenshot_gammaboost.value + dir * 0.1, 4));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&r_sky, !r_sky.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
else if (options_cursor == optnum++)
Cvar_SetValueQuick (&showfps, !showfps.integer);
else if (options_cursor == optnum++)
M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
+ M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
- M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gamma.value, 0.1, 4);
+ M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gammaboost.value, 0.1, 4);
M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
- M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
}
}
-#define OPTIONS_EFFECTS_ITEMS 35
+#define OPTIONS_EFFECTS_ITEMS 36
static int options_effects_cursor;
extern cvar_t r_explosionclip;
extern cvar_t r_coronas;
extern cvar_t gl_flashblend;
-extern cvar_t cl_beams_polygon;
-extern cvar_t cl_beams_relative;
+extern cvar_t cl_beams_polygons;
+extern cvar_t cl_beams_quakepositionhack;
+extern cvar_t cl_beams_instantaimhack;
extern cvar_t cl_beams_lightatend;
extern cvar_t r_lightningbeam_thickness;
extern cvar_t r_lightningbeam_scroll;
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
- M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer);
- M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
+ M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
+ M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
+ M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
}
-#define OPTIONS_GRAPHICS_ITEMS 14
+#define OPTIONS_GRAPHICS_ITEMS 20
static int options_graphics_cursor;
extern cvar_t r_shadow_realtime_world_lightmaps;
extern cvar_t r_shadow_realtime_world_shadows;
extern cvar_t r_bloom;
-extern cvar_t r_bloom_intensity;
-extern cvar_t r_bloom_power;
+extern cvar_t r_bloom_colorscale;
+extern cvar_t r_bloom_colorsubtract;
+extern cvar_t r_bloom_colorexponent;
extern cvar_t r_bloom_blur;
+extern cvar_t r_bloom_brighten;
extern cvar_t r_bloom_resolution;
+extern cvar_t r_hdr;
+extern cvar_t r_hdr_scenebrightness;
+extern cvar_t r_hdr_glowintensity;
+extern cvar_t r_hdr_range;
extern cvar_t gl_picmip;
static void M_Menu_Options_Graphics_AdjustSliders (int dir)
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
- else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16));
- else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
- M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
- M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
- M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16);
- M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16);
- M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
+ M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
+ M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
+ M_Options_PrintCheckbox(" HDR Bloom Effect", r_hdr.integer, r_hdr.integer);
+ M_Options_PrintSlider( " HDR Dynamic Range", true, r_hdr_range.value, 1, 16);
+ M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
+ M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
+ M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
+ M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
+ M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
+ M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
+ M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
M_Options_PrintCommand( " Restart Renderer", true);
}
static int options_colorcontrol_cursor;
// intensity value to match up to 50% dither to 'correct' quake
-static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25", "intensity value that matches up to white/black dither pattern, due to Quake's grey level being quite dark this is 0.25, other games may use other values"};
+static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
void M_Menu_Options_ColorControl_f (void)
{
// LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
- strcpy(keystring, "???");
+ strlcpy(keystring, "???", sizeof(keystring));
else
{
keystring[0] = 0;
if (keys[j] != -1)
{
if (j > 0)
- strcat(keystring, " or ");
- strcat(keystring, Key_KeynumToString (keys[j]));
+ strlcat(keystring, " or ", sizeof(keystring));
+ strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
}
}
}
{
case 'Y':
case 'y':
- Cbuf_AddText ("exec default.cfg\n");
+ Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
// no break here since we also exit the menu
case K_ESCAPE:
static int M_ChooseQuitMessage(int request)
{
+ if (m_missingdata)
+ {
+ // frag related quit messages are pointless for a fallback menu, so use something generic
+ if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ return 0;
+ }
switch (gamemode)
{
case GAME_NORMAL:
if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
break;
- case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
- if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
- break;
default:
if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
m_state = m_quit;
m_entersound = true;
// count how many there are
- for (n = 0;M_ChooseQuitMessage(n);n++);
+ for (n = 1;M_ChooseQuitMessage(n);n++);
// choose one
M_ChooseQuitMessage(rand() % n);
}
}
lines = (lastline - firstline) + 1;
M_Background(linelength * 8 + 16, lines * 8 + 16);
- if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
- M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
+ if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
+ M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
for (i = 0, l = firstline;i < lines;i++, l++)
M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
}
if (StartingGame)
lanConfig_cursor = 1;
lanConfig_port = 26000;
- sprintf(lanConfig_portname, "%u", lanConfig_port);
+ sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
M_Update_Return_Reason("");
}
l = atoi(lanConfig_portname);
if (l <= 65535)
lanConfig_port = l;
- sprintf(lanConfig_portname, "%u", lanConfig_port);
+ sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
}
//=============================================================================
{"ATAC Campaign", 0, 3},
};
+static level_t prydonlevels[] =
+{
+ {"curig2", "Capel Curig"}, // 0
+
+ {"tdastart", "Gateway"}, // 1
+};
+
+static episode_t prydonepisodes[] =
+{
+ {"Prydon Gate", 0, 1},
+ {"The Dark Age", 1, 1}
+};
+
static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
+static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
typedef struct gameinfo_s
{
{GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
{GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
{GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
- {(gamemode_t)-1, &sharewarequakegame, ®isteredquakegame} // final fallback
+ {GAME_PRYDON, &prydongame, &prydongame},
+ {GAME_NORMAL, NULL, NULL} // terminator
};
static gamelevels_t *lookupgameinfo(void)
{
- int i;
- for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
+ int i = 0;
+ while (gamelist[i].gameid != gamemode)
+ {
+ if (gamelist[i].notregistered == NULL)
+ {
+ i = 0;
+ break;
+ }
+ i++;
+ }
if (registered.integer)
return gamelist[i].registered;
else
case 8:
Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
- if (sv_maxrate.integer > NET_MAXRATE)
- Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
if (sv_maxrate.integer < NET_MINRATE)
Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
break;
//=============================================================================
/* Menu Subsystem */
-static void M_Keydown(int key, char ascii);
+static void M_KeyEvent(int key, char ascii, qboolean downevent);
static void M_Draw(void);
void M_ToggleMenu_f(void);
static void M_Shutdown(void);
break;
}
- if (gamemode == GAME_TRANSFUSION) {
+ if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
if (m_state != m_credits) {
cachepic_t *p, *drop1, *drop2, *drop3;
int g, scale_x, scale_y, scale_y_repeat, top_offset;
}
-void M_Keydown (int key, char ascii)
+void M_KeyEvent (int key, char ascii, qboolean downevent)
{
+ if (!downevent)
+ return;
switch (m_state)
{
case m_none:
//============================================================================
// Menu prog handling
-mfunction_t *PRVM_ED_FindFunction(const char *);
-
-#define M_F_INIT "m_init"
-#define M_F_KEYDOWN "m_keydown"
-#define M_F_DRAW "m_draw"
-// normal menu names (rest)
-#define M_F_TOGGLE "m_toggle"
-#define M_F_SHUTDOWN "m_shutdown"
static char *m_required_func[] = {
-M_F_INIT,
-M_F_KEYDOWN,
-M_F_DRAW,
-M_F_TOGGLE,
-M_F_SHUTDOWN,
+"m_init",
+"m_keydown",
+"m_draw",
+"m_toggle",
+"m_shutdown",
};
#ifdef NG_MENU
static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
-static func_t m_draw, m_keydown;
-
void MR_SetRouting (qboolean forceold);
+void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
void MP_Error(const char *format, ...)
{
static qboolean processingError = false;
Host_AbortCurrentFrame();
}
-void MP_Keydown (int key, char ascii)
+void MP_KeyEvent (int key, char ascii, qboolean downevent)
{
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
// pass key
prog->globals.generic[OFS_PARM0] = (float) key;
prog->globals.generic[OFS_PARM1] = (float) ascii;
- PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
+ if (downevent)
+ PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
+ else if (prog->funcoffsets.m_keyup)
+ PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
PRVM_End;
}
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
- PRVM_ExecuteProgram(m_draw,"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
PRVM_End;
}
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
#ifdef NG_MENU
m_displayed = !m_displayed;
if( m_displayed )
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
else
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
#else
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
#endif
PRVM_End;
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
// reset key_dest
key_dest = key_game;
// allocate the mempools
prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
- PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
+ PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
- // set m_draw and m_keydown
- m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
- m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
+ // note: OP_STATE is not supported by menu qc, we don't even try to detect
+ // it here
#ifdef NG_MENU
m_displayed = false;
#endif
- // set time
- *prog->time = realtime;
-
// call the prog init
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
PRVM_End;
}
//============================================================================
// Menu router
-static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
-
-void (*MR_Keydown) (int key, char ascii);
+void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
void (*MR_Draw) (void);
void (*MR_ToggleMenu_f) (void);
void (*MR_Shutdown) (void);
if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
{
// set menu router function pointers
- MR_Keydown = M_Keydown;
+ MR_KeyEvent = M_KeyEvent;
MR_Draw = M_Draw;
MR_ToggleMenu_f = M_ToggleMenu_f;
MR_Shutdown = M_Shutdown;
else
{
// set menu router function pointers
- MR_Keydown = MP_Keydown;
+ MR_KeyEvent = MP_KeyEvent;
MR_Draw = MP_Draw;
MR_ToggleMenu_f = MP_ToggleMenu_f;
MR_Shutdown = MP_Shutdown;
Cvar_RegisterVariable (&forceqmenu);
Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
if (gamemode == GAME_NETHERWORLD)
- Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
+ Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)");
Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}