typedef struct meshqueue_s
{
struct meshqueue_s *next;
- void (*callback)(const void *data1, int data2);
- const void *data1;
- int data2;
+ void (*callback)(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight);
+ const entity_render_t *ent;
+ int surfacenumber;
+ const rtlight_t *rtlight;
float dist;
}
meshqueue_t;
if (!mq_count)
return;
for (mq = mq_listhead;mq;mq = mq->next)
- mq->callback(mq->data1, mq->data2);
+ mq->callback(mq->ent, mq->surfacenumber, mq->rtlight);
mq_count = 0;
mq_listhead = NULL;
}
mqt_total = newtotal;
}
-void R_MeshQueue_Add(void (*callback)(const void *data1, int data2), const void *data1, int data2)
+void R_MeshQueue_Add(void (*callback)(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
{
meshqueue_t *mq, **mqnext;
if (r_meshqueue_immediaterender.integer)
{
- callback(data1, data2);
+ callback(ent, surfacenumber, rtlight);
return;
}
if (mq_count >= mq_total)
R_MeshQueue_Render();
mq = &mq_array[mq_count++];
mq->callback = callback;
- mq->data1 = data1;
- mq->data2 = data2;
+ mq->ent = ent;
+ mq->surfacenumber = surfacenumber;
+ mq->rtlight = rtlight;
if (r_meshqueue_sort.integer)
{
{
if (mq->callback == (*mqnext)->callback)
{
- if (mq->data1 == (*mqnext)->data1)
+ if (mq->ent == (*mqnext)->ent)
{
- if (mq->data2 <= (*mqnext)->data2)
+ if (mq->surfacenumber == (*mqnext)->surfacenumber)
+ {
+ if (mq->rtlight <= (*mqnext)->rtlight)
+ break;
+ }
+ else if (mq->surfacenumber < (*mqnext)->surfacenumber)
break;
}
- else if (mq->data1 < (*mqnext)->data1)
+ else if (mq->ent < (*mqnext)->ent)
break;
}
else if (mq->callback < (*mqnext)->callback)
*mqnext = mq;
}
-void R_MeshQueue_AddTransparent(const vec3_t center, void (*callback)(const void *data1, int data2), const void *data1, int data2)
+void R_MeshQueue_AddTransparent(const vec3_t center, void (*callback)(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight), const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
{
meshqueue_t *mq;
if (mqt_count >= mqt_total)
R_MeshQueue_EnlargeTransparentArray(mqt_total + 100);
mq = &mqt_array[mqt_count++];
mq->callback = callback;
- mq->data1 = data1;
- mq->data2 = data2;
+ mq->ent = ent;
+ mq->surfacenumber = surfacenumber;
+ mq->rtlight = rtlight;
mq->dist = DotProduct(center, r_viewforward) - mqt_viewplanedist;
mq->next = NULL;
mqt_viewmaxdist = max(mqt_viewmaxdist, mq->dist);
for (i = 4095;i >= 0;i--)
if (hash[i])
for (mqt = hash[i];mqt;mqt = mqt->next)
- mqt->callback(mqt->data1, mqt->data2);
+ mqt->callback(mqt->ent, mqt->surfacenumber, mqt->rtlight);
mqt_count = 0;
}