--- /dev/null
+// Andreas 'Black' Kirsch 07
+#ifndef CL_DYNTEXTURE_H
+#define CL_DYNTEXTURE_H
+
+#define CLDYNTEXTUREPREFIX "_dynamic/"
+
+// always path fully specified names to the dynamic texture functions! (ie. with the _dynamic/ prefix, etc.!)
+
+// return a valid texture handle for a dynamic texture (might be filler texture if it hasnt been initialized yet)
+// or NULL if its not a valid dynamic texture name
+rtexture_t * CL_GetDynTexture( const char *name );
+
+// link a texture handle as dynamic texture and update texture handles in the renderer and draw_* accordingly
+void CL_LinkDynTexture( const char *name, rtexture_t *texture );
+
+// unlink a texture handle from its name
+void CL_UnlinkDynTexture( const char *name );
+
+#endif
+