* @{
*/
+void MSG_InitReadBuffer (sizebuf_t *buf, unsigned char *data, int size);
void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteByte (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
GAME_PROPHECY,
GAME_BLOODOMNICIDE,
GAME_STEELSTORM, // added by motorsep
+ GAME_STEELSTORM2, // added by motorsep
+ GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
GAME_STRAPBOMB, // added by motorsep for Urre
GAME_MOONHELM,
GAME_COUNT