--- /dev/null
+#ifndef CRYPTO_H
+#define CRYPTO_H
+
+extern cvar_t crypto_developer;
+extern cvar_t crypto_aeslevel;
+#define ENCRYPTION_REQUIRED (crypto_aeslevel.integer >= 3)
+
+extern int crypto_keyfp_recommended_length; // applies to LOCAL IDs, and to ALL keys
+
+#define CRYPTO_HEADERSIZE 31
+// AES case causes 16 to 31 bytes overhead
+// SHA256 case causes 16 bytes overhead as we truncate to 128bit
+
+#include "lhnet.h"
+
+#define FP64_SIZE 44
+#define DHKEY_SIZE 16
+
+typedef struct
+{
+ unsigned char dhkey[DHKEY_SIZE]; // shared key, not NUL terminated
+ char client_idfp[FP64_SIZE+1];
+ char client_keyfp[FP64_SIZE+1]; // NULL if signature fail
+ char server_idfp[FP64_SIZE+1];
+ char server_keyfp[FP64_SIZE+1]; // NULL if signature fail
+ qboolean authenticated;
+ qboolean use_aes;
+ void *data;
+}
+crypto_t;
+
+void Crypto_Init(void);
+void Crypto_Init_Commands(void);
+void Crypto_Shutdown(void);
+const void *Crypto_EncryptPacket(crypto_t *crypto, const void *data_src, size_t len_src, void *data_dst, size_t *len_dst, size_t len);
+const void *Crypto_DecryptPacket(crypto_t *crypto, const void *data_src, size_t len_src, void *data_dst, size_t *len_dst, size_t len);
+#define CRYPTO_NOMATCH 0 // process as usual (packet was not used)
+#define CRYPTO_MATCH 1 // process as usual (packet was used)
+#define CRYPTO_DISCARD 2 // discard this packet
+#define CRYPTO_REPLACE 3 // make the buffer the current packet
+int Crypto_ClientParsePacket(const char *data_in, size_t len_in, char *data_out, size_t *len_out, lhnetaddress_t *peeraddress);
+int Crypto_ServerParsePacket(const char *data_in, size_t len_in, char *data_out, size_t *len_out, lhnetaddress_t *peeraddress);
+
+// if len_out is nonzero, the packet is to be sent to the client
+
+qboolean Crypto_ServerAppendToChallenge(const char *data_in, size_t len_in, char *data_out, size_t *len_out, size_t maxlen);
+crypto_t *Crypto_ServerGetInstance(lhnetaddress_t *peeraddress);
+qboolean Crypto_ServerFinishInstance(crypto_t *out, crypto_t *in); // also clears allocated memory
+const char *Crypto_GetInfoResponseDataString(void);
+
+// retrieves a host key for an address (can be exposed to menuqc, or used by the engine to look up stored keys e.g. for server bookmarking)
+// pointers may be NULL
+qboolean Crypto_RetrieveHostKey(lhnetaddress_t *peeraddress, int *keyid, char *keyfp, size_t keyfplen, char *idfp, size_t idfplen, int *aeslevel);
+int Crypto_RetrieveLocalKey(int keyid, char *keyfp, size_t keyfplen, char *idfp, size_t idfplen); // return value: -1 if more to come, +1 if valid, 0 if end of list
+
+size_t Crypto_SignData(const void *data, size_t datasize, int keyid, void *signed_data, size_t signed_size);
+size_t Crypto_SignDataDetached(const void *data, size_t datasize, int keyid, void *signed_data, size_t signed_size);
+
+// netconn protocol:
+// non-crypto:
+// getchallenge >
+// < challenge
+// connect >
+// < accept (or: reject)
+// crypto:
+// getchallenge >
+// < challenge SP <challenge> NUL vlen <size> d0pk <fingerprints I can auth to> NUL NUL <other fingerprints I accept>
+//
+// IF serverfp:
+// d0pk\cnt\0\challenge\<challenge>\aeslevel\<level> NUL <serverfp> NUL <clientfp>
+// >
+// check if client would get accepted; if not, do "reject" now
+// require non-control packets to be encrypted require non-control packets to be encrypted
+// do not send anything yet do not send anything yet
+// RESET to serverfp RESET to serverfp
+// d0_blind_id_authenticate_with_private_id_start() = 1
+// < d0pk\cnt\1\aes\<aesenabled> NUL *startdata*
+// d0_blind_id_authenticate_with_private_id_challenge() = 1
+// d0pk\cnt\2 NUL *challengedata* >
+// d0_blind_id_authenticate_with_private_id_response() = 0
+// < d0pk\cnt\3 NUL *responsedata*
+// d0_blind_id_authenticate_with_private_id_verify() = 1
+// store server's fingerprint NOW
+// d0_blind_id_sessionkey_public_id() = 1 d0_blind_id_sessionkey_public_id() = 1
+//
+// IF clientfp AND NOT serverfp:
+// RESET to clientfp RESET to clientfp
+// d0_blind_id_authenticate_with_private_id_start() = 1
+// d0pk\cnt\0\challenge\<challenge>\aeslevel\<level> NUL NUL <clientfp> NUL *startdata*
+// >
+// check if client would get accepted; if not, do "reject" now
+// require non-control packets to be encrypted require non-control packets to be encrypted
+// d0_blind_id_authenticate_with_private_id_challenge() = 1
+// < d0pk\cnt\5\aes\<aesenabled> NUL *challengedata*
+//
+// IF clientfp AND serverfp:
+// RESET to clientfp RESET to clientfp
+// d0_blind_id_authenticate_with_private_id_start() = 1
+// d0pk\cnt\4 NUL *startdata* >
+// d0_blind_id_authenticate_with_private_id_challenge() = 1
+// < d0pk\cnt\5 NUL *challengedata*
+//
+// IF clientfp:
+// d0_blind_id_authenticate_with_private_id_response() = 0
+// d0pk\cnt\6 NUL *responsedata* >
+// d0_blind_id_authenticate_with_private_id_verify() = 1
+// store client's fingerprint NOW
+// d0_blind_id_sessionkey_public_id() = 1 d0_blind_id_sessionkey_public_id() = 1
+// note: the ... is the "connect" message, except without the challenge. Reinterpret as regular connect message on server side
+//
+// enforce encrypted transmission (key is XOR of the two DH keys)
+//
+// IF clientfp:
+// < challenge (mere sync message)
+//
+// connect\... >
+// < accept (ALWAYS accept if connection is encrypted, ignore challenge as it had been checked before)
+//
+// commence with ingame protocol
+
+// in short:
+// server:
+// getchallenge NUL d0_blind_id: reply with challenge with added fingerprints
+// cnt=0: IF server will auth, cnt=1, ELSE cnt=5
+// cnt=2: cnt=3
+// cnt=4: cnt=5
+// cnt=6: send "challenge"
+// client:
+// challenge with added fingerprints: cnt=0; if client will auth but not server, append client auth start
+// cnt=1: cnt=2
+// cnt=3: IF client will auth, cnt=4, ELSE rewrite as "challenge"
+// cnt=5: cnt=6, server will continue by sending "challenge" (let's avoid sending two packets as response to one)
+// other change:
+// accept empty "challenge", and challenge-less connect in case crypto protocol has executed and finished
+// statusResponse and infoResponse get an added d0_blind_id key that lists
+// the keys the server can auth with and to in key@ca SPACE key@ca notation
+// any d0pk\ message has an appended "id" parameter; messages with an unexpected "id" are ignored to prevent errors from multiple concurrent auth runs
+
+
+// comparison to OTR:
+// - encryption: yes
+// - authentication: yes
+// - deniability: no (attacker requires the temporary session key to prove you
+// have sent a specific message, the private key itself does not suffice), no
+// measures are taken to provide forgeability to even provide deniability
+// against an attacker who knows the temporary session key, as using CTR mode
+// for the encryption - which, together with deriving the MAC key from the
+// encryption key, and MACing the ciphertexts instead of the plaintexts,
+// would provide forgeability and thus deniability - requires longer
+// encrypted packets and deniability was not a goal of this, as we may e.g.
+// reserve the right to capture packet dumps + extra state info to prove a
+// client/server has sent specific packets to prove cheating)
+// - perfect forward secrecy: yes (session key is derived via DH key exchange)
+
+#endif