float m[12];
const blendweights_t * RESTRICT weights;
- if (!model->surfmesh.num_vertices)
- return;
-
//unsigned long long ts = rdtsc();
bonepose = (float12_t *) Mod_Skeletal_AnimateVertices_AllocBuffers(sizeof(float12_t) * (model->num_bones*2 + model->surfmesh.num_blends));
boneposerelative = bonepose + model->num_bones;