--- /dev/null
+#ifndef MOD_SKELETAL_ANIMATEVERTICES_GENERIC_H
+#define MOD_H
+
+#include "quakedef.h"
+
+void Mod_Skeletal_AnimateVertices_Generic(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f);
+
+#endif