#define MAX_PARTICLEEFFECTINFO 1024
#define MAX_PARTICLETEXTURES 256
#define MAXCLVIDEOS 1
-#define MAX_GECKO_INSTANCES 1
#define MAX_DYNAMIC_TEXTURE_COUNT 2
#define MAX_MAP_LEAFS 8192
#define MAX_EFFECTS 16
#define MAX_BEAMS 16
#define MAX_TEMPENTITIES 256
+#define SERVERLIST_TOTALSIZE 1024
+#define SERVERLIST_ANDMASKCOUNT 5
+#define SERVERLIST_ORMASKCOUNT 5
#else
#define MAX_INPUTLINE 16384 ///< maximum length of console commandline, QuakeC strings, and many other text processing buffers
#define CON_TEXTSIZE 1048576 ///< max scrollback buffer characters in console
#define MAX_PARTICLEEFFECTINFO 4096 ///< maximum number of unique particle effects (each name may associate with several of these)
#define MAX_PARTICLETEXTURES 256 ///< maximum number of unique particle textures in the particle font
#define MAXCLVIDEOS 65 ///< maximum number of video streams being played back at once (1 is reserved for the playvideo command)
-#define MAX_GECKO_INSTANCES 16 ///< maximum number of web browser textures active at once
#define MAX_DYNAMIC_TEXTURE_COUNT 64 ///< maximum number of dynamic textures (web browsers, playvideo, etc)
#define MAX_MAP_LEAFS 65536 ///< maximum number of BSP leafs in world (8192 in Quake)
#define MAX_EFFECTS 256 ///< limit on size of cl.effects
#define MAX_BEAMS 256 ///< limit on size of cl.beams
#define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this)
+#define SERVERLIST_TOTALSIZE 2048 ///< max servers in the server list
+#define SERVERLIST_ANDMASKCOUNT 16 ///< max items in server list AND mask
+#define SERVERLIST_ORMASKCOUNT 16 ///< max items in server list OR mask
#endif
#include "keys.h"
#include "console.h"
#include "menu.h"
-
-#include "glquake.h"
-
-#include "palette.h"
+#include "csprogs.h"
extern qboolean noclip_anglehack;
extern cvar_t developer_loadfile;
extern cvar_t developer_loading;
+extern cvar_t sessionid;
+
#define STARTCONFIGFILENAME "quake.rc"
#define CONFIGFILENAME "config.cfg"
#define Sys_HaveSSE2() false
#endif
+#include "glquake.h"
+
+#include "palette.h"
+
/// incremented every frame, never reset
extern int host_framecount;
/// not bounded in any way, changed at start of every frame, never reset
extern double realtime;
+/// equal to Sys_DirtyTime() at the start of this host frame
+extern double host_dirtytime;
void Host_InitCommands(void);
void Host_Main(void);
void Host_ShutdownServer(void);
void Host_Reconnect_f(void);
void Host_NoOperation_f(void);
+void Host_LockSession(void);
+void Host_UnlockSession(void);
void Host_AbortCurrentFrame(void);