--- /dev/null
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+#include "quakedef.h"
+
+#include <limits.h>
+#include <pthread.h>
+
+#include <CoreAudio/AudioHardware.h>
+
+#include "snd_main.h"
+
+
+#define CHUNK_SIZE 1024
+
+static unsigned int submissionChunk = 0; // in sample frames
+static unsigned int coreaudiotime = 0; // based on the number of chunks submitted so far
+static qboolean s_isRunning = false;
+static pthread_mutex_t coreaudio_mutex;
+static AudioDeviceID outputDeviceID = kAudioDeviceUnknown;
+static short *mixbuffer = NULL;
+
+
+/*
+====================
+audioDeviceIOProc
+====================
+*/
+static OSStatus audioDeviceIOProc(AudioDeviceID inDevice,
+ const AudioTimeStamp *inNow,
+ const AudioBufferList *inInputData,
+ const AudioTimeStamp *inInputTime,
+ AudioBufferList *outOutputData,
+ const AudioTimeStamp *inOutputTime,
+ void *inClientData)
+{
+ float *outBuffer;
+ unsigned int frameCount, factor, sampleIndex;
+ float scale = 1.0f / SHRT_MAX;
+
+ outBuffer = (float*)outOutputData->mBuffers[0].mData;
+ factor = snd_renderbuffer->format.channels * snd_renderbuffer->format.width;
+ frameCount = 0;
+ if (snd_blocked)
+ scale = 0;
+
+ // Lock the snd_renderbuffer
+ if (SndSys_LockRenderBuffer())
+ {
+ unsigned int maxFrames, sampleCount;
+ unsigned int startOffset, endOffset;
+ const short *samples;
+
+ if (snd_usethreadedmixing)
+ {
+ S_MixToBuffer(mixbuffer, submissionChunk);
+ sampleCount = submissionChunk * snd_renderbuffer->format.channels;
+ for (sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
+ outBuffer[sampleIndex] = mixbuffer[sampleIndex] * scale;
+ // unlock the mutex now
+ SndSys_UnlockRenderBuffer();
+ return 0;
+ }
+
+ // Transfert up to a chunk of sample frames from snd_renderbuffer to outBuffer
+ maxFrames = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
+ if (maxFrames >= submissionChunk)
+ frameCount = submissionChunk;
+ else
+ frameCount = maxFrames;
+
+ // Convert the samples from shorts to floats. Scale the floats to be [-1..1].
+ startOffset = snd_renderbuffer->startframe % snd_renderbuffer->maxframes;
+ endOffset = (snd_renderbuffer->startframe + frameCount) % snd_renderbuffer->maxframes;
+ if (startOffset > endOffset) // if the buffer wraps
+ {
+ sampleCount = (snd_renderbuffer->maxframes - startOffset) * snd_renderbuffer->format.channels;
+ samples = (const short*)(&snd_renderbuffer->ring[startOffset * factor]);
+ for (sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
+ outBuffer[sampleIndex] = samples[sampleIndex] * scale;
+
+ outBuffer = &outBuffer[sampleCount];
+ sampleCount = frameCount * snd_renderbuffer->format.channels - sampleCount;
+ samples = (const short*)(&snd_renderbuffer->ring[0]);
+ for (sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
+ outBuffer[sampleIndex] = samples[sampleIndex] * scale;
+ }
+ else
+ {
+ sampleCount = frameCount * snd_renderbuffer->format.channels;
+ samples = (const short*)(&snd_renderbuffer->ring[startOffset * factor]);
+ for (sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
+ outBuffer[sampleIndex] = samples[sampleIndex] * scale;
+ }
+
+ snd_renderbuffer->startframe += frameCount;
+
+ // unlock the mutex now
+ SndSys_UnlockRenderBuffer();
+ }
+
+ // If there was not enough samples, complete with silence samples
+ if (frameCount < submissionChunk)
+ {
+ unsigned int missingFrames;
+
+ missingFrames = submissionChunk - frameCount;
+ if (developer_insane.integer && vid_activewindow)
+ Con_DPrintf("audioDeviceIOProc: %u sample frames missing\n", missingFrames);
+ memset(&outBuffer[frameCount * snd_renderbuffer->format.channels], 0, missingFrames * sizeof(outBuffer[0]));
+ }
+
+ coreaudiotime += submissionChunk;
+ return 0;
+}
+
+
+/*
+====================
+SndSys_Init
+
+Create "snd_renderbuffer" with the proper sound format if the call is successful
+May return a suggested format if the requested format isn't available
+====================
+*/
+qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested)
+{
+ OSStatus status;
+ UInt32 propertySize, bufferByteCount;
+ AudioStreamBasicDescription streamDesc;
+
+ if (s_isRunning)
+ return true;
+
+ Con_Printf("Initializing CoreAudio...\n");
+ snd_threaded = false;
+
+ if(requested->width != 2)
+ {
+ // we can only do 16bit per sample for now
+ if(suggested != NULL)
+ {
+ memcpy (suggested, requested, sizeof (*suggested));
+ suggested->width = 2;
+ }
+ return false;
+ }
+
+ // Get the output device
+ propertySize = sizeof(outputDeviceID);
+ status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &propertySize, &outputDeviceID);
+ if (status)
+ {
+ Con_Printf("CoreAudio: AudioDeviceGetProperty() returned %d when getting kAudioHardwarePropertyDefaultOutputDevice\n", (int)status);
+ return false;
+ }
+ if (outputDeviceID == kAudioDeviceUnknown)
+ {
+ Con_Printf("CoreAudio: outputDeviceID is kAudioDeviceUnknown\n");
+ return false;
+ }
+
+ // Configure the output device
+ propertySize = sizeof(bufferByteCount);
+ bufferByteCount = CHUNK_SIZE * sizeof(float) * requested->channels;
+ status = AudioDeviceSetProperty(outputDeviceID, NULL, 0, false, kAudioDevicePropertyBufferSize, propertySize, &bufferByteCount);
+ if (status)
+ {
+ Con_Printf("CoreAudio: AudioDeviceSetProperty() returned %d when setting kAudioDevicePropertyBufferSize to %d\n", (int)status, CHUNK_SIZE);
+ return false;
+ }
+
+ propertySize = sizeof(bufferByteCount);
+ status = AudioDeviceGetProperty(outputDeviceID, 0, false, kAudioDevicePropertyBufferSize, &propertySize, &bufferByteCount);
+ if (status)
+ {
+ Con_Printf("CoreAudio: AudioDeviceGetProperty() returned %d when setting kAudioDevicePropertyBufferSize\n", (int)status);
+ return false;
+ }
+
+ submissionChunk = bufferByteCount / sizeof(float);
+ if (submissionChunk % requested->channels != 0)
+ {
+ Con_Print("CoreAudio: chunk size is NOT a multiple of the number of channels\n");
+ return false;
+ }
+ submissionChunk /= requested->channels;
+ Con_Printf(" Chunk size = %d sample frames\n", submissionChunk);
+
+ // Print out the device status
+ propertySize = sizeof(streamDesc);
+ status = AudioDeviceGetProperty(outputDeviceID, 0, false, kAudioDevicePropertyStreamFormat, &propertySize, &streamDesc);
+ if (status)
+ {
+ Con_Printf("CoreAudio: AudioDeviceGetProperty() returned %d when getting kAudioDevicePropertyStreamFormat\n", (int)status);
+ return false;
+ }
+
+ Con_Print (" Hardware format:\n");
+ Con_Printf(" %5d mSampleRate\n", (unsigned int)streamDesc.mSampleRate);
+ Con_Printf(" %c%c%c%c mFormatID\n",
+ (char)(streamDesc.mFormatID >> 24),
+ (char)(streamDesc.mFormatID >> 16),
+ (char)(streamDesc.mFormatID >> 8),
+ (char)(streamDesc.mFormatID >> 0));
+ Con_Printf(" %5u mBytesPerPacket\n", (unsigned int)streamDesc.mBytesPerPacket);
+ Con_Printf(" %5u mFramesPerPacket\n", (unsigned int)streamDesc.mFramesPerPacket);
+ Con_Printf(" %5u mBytesPerFrame\n", (unsigned int)streamDesc.mBytesPerFrame);
+ Con_Printf(" %5u mChannelsPerFrame\n", (unsigned int)streamDesc.mChannelsPerFrame);
+ Con_Printf(" %5u mBitsPerChannel\n", (unsigned int)streamDesc.mBitsPerChannel);
+
+ // Suggest proper settings if they differ
+ if (requested->channels != streamDesc.mChannelsPerFrame || requested->speed != streamDesc.mSampleRate)
+ {
+ if (suggested != NULL)
+ {
+ memcpy (suggested, requested, sizeof (*suggested));
+ suggested->channels = streamDesc.mChannelsPerFrame;
+ suggested->speed = streamDesc.mSampleRate;
+ }
+ return false;
+ }
+
+ if(streamDesc.mFormatID == kAudioFormatLinearPCM)
+ {
+ // Add the callback function
+ status = AudioDeviceAddIOProc(outputDeviceID, audioDeviceIOProc, NULL);
+ if (!status)
+ {
+ // We haven't sent any sample frames yet
+ coreaudiotime = 0;
+ if (pthread_mutex_init(&coreaudio_mutex, NULL) == 0)
+ {
+ if ((snd_renderbuffer = Snd_CreateRingBuffer(requested, 0, NULL)))
+ {
+ if ((mixbuffer = Mem_Alloc(snd_mempool, CHUNK_SIZE * sizeof(*mixbuffer) * requested->channels)))
+ {
+ // Start sound running
+ status = AudioDeviceStart(outputDeviceID, audioDeviceIOProc);
+ if (!status)
+ {
+ s_isRunning = true;
+ snd_threaded = true;
+ Con_Print(" Initialization successful\n");
+ return true;
+ }
+ else
+ Con_Printf("CoreAudio: AudioDeviceStart() returned %d\n", (int)status);
+ Mem_Free(mixbuffer);
+ mixbuffer = NULL;
+ }
+ else
+ Con_Print("CoreAudio: can't allocate memory for mixbuffer\n");
+ Mem_Free(snd_renderbuffer->ring);
+ Mem_Free(snd_renderbuffer);
+ snd_renderbuffer = NULL;
+ }
+ else
+ Con_Print("CoreAudio: can't allocate memory for ringbuffer\n");
+ pthread_mutex_destroy(&coreaudio_mutex);
+ }
+ else
+ Con_Print("CoreAudio: can't create pthread mutex\n");
+ AudioDeviceRemoveIOProc(outputDeviceID, audioDeviceIOProc);
+ }
+ else
+ Con_Printf("CoreAudio: AudioDeviceAddIOProc() returned %d\n", (int)status);
+ }
+ else
+ Con_Print("CoreAudio: Default audio device doesn't support linear PCM!\n");
+ return false;
+}
+
+
+/*
+====================
+SndSys_Shutdown
+
+Stop the sound card, delete "snd_renderbuffer" and free its other resources
+====================
+*/
+void SndSys_Shutdown(void)
+{
+ OSStatus status;
+
+ if (!s_isRunning)
+ return;
+
+ status = AudioDeviceStop(outputDeviceID, audioDeviceIOProc);
+ if (status)
+ {
+ Con_Printf("AudioDeviceStop: returned %d\n", (int)status);
+ return;
+ }
+ s_isRunning = false;
+
+ pthread_mutex_destroy(&coreaudio_mutex);
+
+ status = AudioDeviceRemoveIOProc(outputDeviceID, audioDeviceIOProc);
+ if (status)
+ {
+ Con_Printf("AudioDeviceRemoveIOProc: returned %d\n", (int)status);
+ return;
+ }
+
+ if (snd_renderbuffer != NULL)
+ {
+ Mem_Free(snd_renderbuffer->ring);
+ Mem_Free(snd_renderbuffer);
+ snd_renderbuffer = NULL;
+ }
+
+ if (mixbuffer != NULL)
+ Mem_Free(mixbuffer);
+ mixbuffer = NULL;
+}
+
+
+/*
+====================
+SndSys_Submit
+
+Submit the contents of "snd_renderbuffer" to the sound card
+====================
+*/
+void SndSys_Submit (void)
+{
+ // Nothing to do here (this sound module is callback-based)
+}
+
+
+/*
+====================
+SndSys_GetSoundTime
+
+Returns the number of sample frames consumed since the sound started
+====================
+*/
+unsigned int SndSys_GetSoundTime (void)
+{
+ return coreaudiotime;
+}
+
+
+/*
+====================
+SndSys_LockRenderBuffer
+
+Get the exclusive lock on "snd_renderbuffer"
+====================
+*/
+qboolean SndSys_LockRenderBuffer (void)
+{
+ return (pthread_mutex_lock(&coreaudio_mutex) == 0);
+}
+
+
+/*
+====================
+SndSys_UnlockRenderBuffer
+
+Release the exclusive lock on "snd_renderbuffer"
+====================
+*/
+void SndSys_UnlockRenderBuffer (void)
+{
+ pthread_mutex_unlock(&coreaudio_mutex);
+}
+
+/*
+====================
+SndSys_SendKeyEvents
+
+Send keyboard events originating from the sound system (e.g. MIDI)
+====================
+*/
+void SndSys_SendKeyEvents(void)
+{
+ // not supported
+}