--- /dev/null
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+//
+// spritegn.h: header file for sprite generation program
+//
+
+// **********************************************************
+// * This file must be identical in the spritegen directory *
+// * and in the Quake directory, because it's used to *
+// * pass data from one to the other via .spr files. *
+// **********************************************************
+
+#ifndef SPRITEGEN_H
+#define SPRITEGEN_H
+
+//-------------------------------------------------------
+// This program generates .spr sprite package files.
+// The format of the files is as follows:
+//
+// dsprite_t file header structure
+// <repeat dsprite_t.numframes times>
+// <if spritegroup, repeat dspritegroup_t.numframes times>
+// dspriteframe_t frame header structure
+// sprite bitmap
+// <else (single sprite frame)>
+// dspriteframe_t frame header structure
+// sprite bitmap
+// <endrepeat>
+//-------------------------------------------------------
+
+#define SPRITE_VERSION 1
+#define SPRITEHL_VERSION 2
+#define SPRITE32_VERSION 32
+
+#define SPRITE2_VERSION 2
+
+typedef struct dsprite_s
+{
+ int ident;
+ int version;
+ int type;
+ float boundingradius;
+ int width;
+ int height;
+ int numframes;
+ float beamlength;
+ synctype_t synctype;
+} dsprite_t;
+
+typedef struct dspritehl_s
+{
+ int ident;
+ int version;
+ int type;
+ int rendermode;
+ float boundingradius;
+ int width;
+ int height;
+ int numframes;
+ float beamlength;
+ synctype_t synctype;
+} dspritehl_t;
+
+typedef struct dsprite2frame_s
+{
+ int width, height;
+ int origin_x, origin_y; // raster coordinates inside pic
+ char name[64]; // name of pcx file
+} dsprite2frame_t;
+
+typedef struct dsprite2_s
+{
+ int ident;
+ int version;
+ int numframes;
+ dsprite2frame_t frames[1]; // variable sized
+} dsprite2_t;
+
+#define SPR_VP_PARALLEL_UPRIGHT 0
+#define SPR_FACING_UPRIGHT 1
+#define SPR_VP_PARALLEL 2
+#define SPR_ORIENTED 3
+#define SPR_VP_PARALLEL_ORIENTED 4
+#define SPR_LABEL 5
+#define SPR_LABEL_SCALE 6
+#define SPR_OVERHEAD 7
+
+#define SPRHL_OPAQUE 0
+#define SPRHL_ADDITIVE 1
+#define SPRHL_INDEXALPHA 2
+#define SPRHL_ALPHATEST 3
+
+typedef struct dspriteframe_s {
+ int origin[2];
+ int width;
+ int height;
+} dspriteframe_t;
+
+typedef struct dspritegroup_s {
+ int numframes;
+} dspritegroup_t;
+
+typedef struct dspriteinterval_s {
+ float interval;
+} dspriteinterval_t;
+
+typedef enum spriteframetype_e { SPR_SINGLE=0, SPR_GROUP } spriteframetype_t;
+
+typedef struct dspriteframetype_s {
+ spriteframetype_t type;
+} dspriteframetype_t;
+
+#endif
+