--- /dev/null
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// vid_wgl.c -- NT GL vid component
+
+#ifdef _MSC_VER
+#pragma comment(lib, "comctl32.lib")
+#endif
+
+#ifdef SUPPORTDIRECTX
+// Include DX libs
+#ifdef _MSC_VER
+#pragma comment(lib, "dinput8.lib")
+#pragma comment(lib, "dxguid.lib")
+#endif
+#ifndef DIRECTINPUT_VERSION
+# define DIRECTINPUT_VERSION 0x0500 /* Version 5.0 */
+#endif
+#endif
+
+#include "quakedef.h"
+#include <windows.h>
+#include <mmsystem.h>
+#ifdef SUPPORTDIRECTX
+#include <dsound.h>
+#endif
+#include "resource.h"
+#include <commctrl.h>
+#ifdef SUPPORTDIRECTX
+#include <dinput.h>
+#endif
+#include "dpsoftrast.h"
+
+#ifdef SUPPORTD3D
+#include <d3d9.h>
+
+cvar_t vid_dx9 = {CVAR_SAVE, "vid_dx9", "0", "use Microsoft Direct3D9(r) for rendering"};
+cvar_t vid_dx9_hal = {CVAR_SAVE, "vid_dx9_hal", "1", "enables hardware rendering (1), otherwise software reference rasterizer (0 - very slow), note that 0 is necessary when using NVPerfHUD (which renders in hardware but requires this option to enable it)"};
+cvar_t vid_dx9_softvertex = {CVAR_SAVE, "vid_dx9_softvertex", "0", "enables software vertex processing (for compatibility testing? or if you have a very fast CPU), usually you want this off"};
+cvar_t vid_dx9_triplebuffer = {CVAR_SAVE, "vid_dx9_triplebuffer", "0", "enables triple buffering when using vid_vsync in fullscreen, this options adds some latency and only helps when framerate is below 60 so you usually don't want it"};
+//cvar_t vid_dx10 = {CVAR_SAVE, "vid_dx10", "1", "use Microsoft Direct3D10(r) for rendering"};
+//cvar_t vid_dx11 = {CVAR_SAVE, "vid_dx11", "1", "use Microsoft Direct3D11(r) for rendering"};
+
+D3DPRESENT_PARAMETERS vid_d3dpresentparameters;
+
+// we declare this in vid_shared.c because it is required by dedicated server and all clients when SUPPORTD3D is defined
+extern LPDIRECT3DDEVICE9 vid_d3d9dev;
+
+LPDIRECT3D9 vid_d3d9;
+D3DCAPS9 vid_d3d9caps;
+qboolean vid_d3ddevicelost;
+#endif
+
+extern HINSTANCE global_hInstance;
+
+static HINSTANCE gldll;
+
+#ifndef WM_MOUSEWHEEL
+#define WM_MOUSEWHEEL 0x020A
+#endif
+
+// Tell startup code that we have a client
+int cl_available = true;
+
+qboolean vid_supportrefreshrate = true;
+
+static int (WINAPI *qwglChoosePixelFormat)(HDC, CONST PIXELFORMATDESCRIPTOR *);
+static int (WINAPI *qwglDescribePixelFormat)(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
+//static int (WINAPI *qwglGetPixelFormat)(HDC);
+static BOOL (WINAPI *qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
+static BOOL (WINAPI *qwglSwapBuffers)(HDC);
+static HGLRC (WINAPI *qwglCreateContext)(HDC);
+static BOOL (WINAPI *qwglDeleteContext)(HGLRC);
+static HGLRC (WINAPI *qwglGetCurrentContext)(VOID);
+static HDC (WINAPI *qwglGetCurrentDC)(VOID);
+static PROC (WINAPI *qwglGetProcAddress)(LPCSTR);
+static BOOL (WINAPI *qwglMakeCurrent)(HDC, HGLRC);
+static BOOL (WINAPI *qwglSwapIntervalEXT)(int interval);
+static const char *(WINAPI *qwglGetExtensionsStringARB)(HDC hdc);
+static BOOL (WINAPI *qwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+static BOOL (WINAPI *qwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+
+static dllfunction_t wglfuncs[] =
+{
+ {"wglChoosePixelFormat", (void **) &qwglChoosePixelFormat},
+ {"wglDescribePixelFormat", (void **) &qwglDescribePixelFormat},
+// {"wglGetPixelFormat", (void **) &qwglGetPixelFormat},
+ {"wglSetPixelFormat", (void **) &qwglSetPixelFormat},
+ {"wglSwapBuffers", (void **) &qwglSwapBuffers},
+ {"wglCreateContext", (void **) &qwglCreateContext},
+ {"wglDeleteContext", (void **) &qwglDeleteContext},
+ {"wglGetProcAddress", (void **) &qwglGetProcAddress},
+ {"wglMakeCurrent", (void **) &qwglMakeCurrent},
+ {"wglGetCurrentContext", (void **) &qwglGetCurrentContext},
+ {"wglGetCurrentDC", (void **) &qwglGetCurrentDC},
+ {NULL, NULL}
+};
+
+static dllfunction_t wglswapintervalfuncs[] =
+{
+ {"wglSwapIntervalEXT", (void **) &qwglSwapIntervalEXT},
+ {NULL, NULL}
+};
+
+static dllfunction_t wglpixelformatfuncs[] =
+{
+ {"wglChoosePixelFormatARB", (void **) &qwglChoosePixelFormatARB},
+ {"wglGetPixelFormatAttribivARB", (void **) &qwglGetPixelFormatAttribivARB},
+ {NULL, NULL}
+};
+
+static DEVMODE gdevmode, initialdevmode;
+static qboolean vid_initialized = false;
+static qboolean vid_wassuspended = false;
+static qboolean vid_usingmouse = false;
+static qboolean vid_usinghidecursor = false;
+static qboolean vid_usingvsync = false;
+static qboolean vid_usevsync = false;
+static HICON hIcon;
+
+// used by cd_win.c and snd_win.c
+HWND mainwindow;
+
+static HDC baseDC;
+static HGLRC baseRC;
+
+static HDC vid_softhdc;
+static HGDIOBJ vid_softhdc_backup;
+static BITMAPINFO vid_softbmi;
+static HBITMAP vid_softdibhandle;
+
+//HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
+
+static qboolean vid_isfullscreen;
+
+//void VID_MenuDraw (void);
+//void VID_MenuKey (int key);
+
+//LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+//void AppActivate(BOOL fActive, BOOL minimize);
+//void ClearAllStates (void);
+//void VID_UpdateWindowStatus (void);
+
+//====================================
+
+static int window_x, window_y;
+
+static qboolean mouseinitialized;
+
+#ifdef SUPPORTDIRECTX
+static qboolean dinput;
+#define DINPUT_BUFFERSIZE 16
+#define iDirectInputCreate(a,b,c,d) pDirectInputCreate(a,b,c,d)
+
+static HRESULT (WINAPI *pDirectInputCreate)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUT * lplpDirectInput, LPUNKNOWN punkOuter);
+#endif
+
+// LordHavoc: thanks to backslash for this support for mouse buttons 4 and 5
+/* backslash :: imouse explorer buttons */
+/* These are #ifdefed out for non-Win2K in the February 2001 version of
+ MS's platform SDK, but we need them for compilation. . . */
+#ifndef WM_XBUTTONDOWN
+ #define WM_XBUTTONDOWN 0x020B
+ #define WM_XBUTTONUP 0x020C
+#endif
+#ifndef MK_XBUTTON1
+ #define MK_XBUTTON1 0x0020
+ #define MK_XBUTTON2 0x0040
+#endif
+#ifndef MK_XBUTTON3
+// LordHavoc: lets hope this allows more buttons in the future...
+ #define MK_XBUTTON3 0x0080
+ #define MK_XBUTTON4 0x0100
+ #define MK_XBUTTON5 0x0200
+ #define MK_XBUTTON6 0x0400
+ #define MK_XBUTTON7 0x0800
+#endif
+/* :: backslash */
+
+// mouse variables
+static int mouse_buttons;
+static int mouse_oldbuttonstate;
+
+static unsigned int uiWheelMessage;
+#ifdef SUPPORTDIRECTX
+static qboolean dinput_acquired;
+
+static unsigned int mstate_di;
+#endif
+
+static cvar_t vid_forcerefreshrate = {0, "vid_forcerefreshrate", "0", "try to set the given vid_refreshrate even if Windows doesn't list it as valid video mode"};
+
+#ifdef SUPPORTDIRECTX
+static LPDIRECTINPUT g_pdi;
+static LPDIRECTINPUTDEVICE g_pMouse;
+static HINSTANCE hInstDI;
+#endif
+
+// forward-referenced functions
+static void IN_StartupMouse (void);
+
+
+//====================================
+
+qboolean vid_reallyhidden = true;
+#ifdef SUPPORTD3D
+qboolean vid_begunscene = false;
+#endif
+void VID_Finish (void)
+{
+#ifdef SUPPORTD3D
+ HRESULT hr;
+#endif
+ vid_hidden = vid_reallyhidden;
+
+ vid_usevsync = vid_vsync.integer && !cls.timedemo && qwglSwapIntervalEXT;
+
+ if (!vid_hidden)
+ {
+ switch(vid.renderpath)
+ {
+ case RENDERPATH_GL11:
+ case RENDERPATH_GL13:
+ case RENDERPATH_GL20:
+ case RENDERPATH_GLES1:
+ case RENDERPATH_GLES2:
+ if (vid_usingvsync != vid_usevsync)
+ {
+ vid_usingvsync = vid_usevsync;
+ qwglSwapIntervalEXT (vid_usevsync);
+ }
+ if (r_speeds.integer == 2 || gl_finish.integer)
+ GL_Finish();
+ SwapBuffers(baseDC);
+ break;
+ case RENDERPATH_D3D9:
+#ifdef SUPPORTD3D
+ if (vid_begunscene)
+ {
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
+ }
+ if (!vid_reallyhidden)
+ {
+ if (!vid_d3ddevicelost)
+ {
+ vid_hidden = vid_reallyhidden;
+ hr = IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ if (hr == D3DERR_DEVICELOST)
+ {
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ }
+ }
+ else
+ {
+ hr = IDirect3DDevice9_TestCooperativeLevel(vid_d3d9dev);
+ switch(hr)
+ {
+ case D3DERR_DEVICELOST:
+ vid_d3ddevicelost = true;
+ vid_hidden = true;
+ Sleep(100);
+ break;
+ case D3DERR_DEVICENOTRESET:
+ vid_d3ddevicelost = false;
+ vid_hidden = vid_reallyhidden;
+ R_Modules_DeviceLost();
+ IDirect3DDevice9_Reset(vid_d3d9dev, &vid_d3dpresentparameters);
+ R_Modules_DeviceRestored();
+ break;
+ case D3D_OK:
+ vid_hidden = vid_reallyhidden;
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ break;
+ }
+ }
+ if (!vid_begunscene && !vid_hidden)
+ {
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
+ }
+ }
+#endif
+ break;
+ case RENDERPATH_D3D10:
+ break;
+ case RENDERPATH_D3D11:
+ break;
+ case RENDERPATH_SOFT:
+ DPSOFTRAST_Finish();
+// baseDC = GetDC(mainwindow);
+ BitBlt(baseDC, 0, 0, vid.width, vid.height, vid_softhdc, 0, 0, SRCCOPY);
+// ReleaseDC(mainwindow, baseDC);
+// baseDC = NULL;
+ break;
+ }
+ }
+
+ // make sure a context switch can happen every frame - Logitech drivers
+ // input drivers sometimes eat cpu time every 3 seconds or lag badly
+ // without this help
+ Sleep(0);
+
+ VID_UpdateGamma(false, 256);
+}
+
+//==========================================================================
+
+
+
+
+static unsigned char scantokey[128] =
+{
+// 0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 0 ,27 ,'1' ,'2' ,'3' ,'4' ,'5' ,'6' ,'7' ,'8' ,'9' ,'0' ,'-' ,'=' ,K_BACKSPACE,9 ,//0
+ 'q' ,'w' ,'e' ,'r' ,'t' ,'y' ,'u' ,'i' ,'o' ,'p' ,'[' ,']' ,13 ,K_CTRL ,'a' ,'s' ,//1
+ 'd' ,'f' ,'g' ,'h' ,'j' ,'k' ,'l' ,';' ,'\'' ,'`' ,K_SHIFT ,'\\' ,'z' ,'x' ,'c' ,'v' ,//2
+ 'b' ,'n' ,'m' ,',' ,'.' ,'/' ,K_SHIFT,'*' ,K_ALT ,' ' ,0 ,K_F1 ,K_F2 ,K_F3 ,K_F4 ,K_F5 ,//3
+ K_F6 ,K_F7 ,K_F8 ,K_F9 ,K_F10,K_PAUSE,0 ,K_HOME,K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW,K_KP_PLUS ,K_END,//4
+ K_DOWNARROW,K_PGDN,K_INS,K_DEL,0 ,0 ,0 ,K_F11 ,K_F12 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//5
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,//6
+ 0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 ,0 //7
+};
+
+
+/*
+=======
+MapKey
+
+Map from windows to quake keynums
+=======
+*/
+static int MapKey (int key, int virtualkey)
+{
+ int result;
+ int modified = (key >> 16) & 255;
+ qboolean is_extended = false;
+
+ if (modified < 128 && scantokey[modified])
+ result = scantokey[modified];
+ else
+ {
+ result = 0;
+ Con_DPrintf("key 0x%02x (0x%8x, 0x%8x) has no translation\n", modified, key, virtualkey);
+ }
+
+ if (key & (1 << 24))
+ is_extended = true;
+
+ if ( !is_extended )
+ {
+ switch ( result )
+ {
+ case K_HOME:
+ return K_KP_HOME;
+ case K_UPARROW:
+ return K_KP_UPARROW;
+ case K_PGUP:
+ return K_KP_PGUP;
+ case K_LEFTARROW:
+ return K_KP_LEFTARROW;
+ case K_RIGHTARROW:
+ return K_KP_RIGHTARROW;
+ case K_END:
+ return K_KP_END;
+ case K_DOWNARROW:
+ return K_KP_DOWNARROW;
+ case K_PGDN:
+ return K_KP_PGDN;
+ case K_INS:
+ return K_KP_INS;
+ case K_DEL:
+ return K_KP_DEL;
+ default:
+ return result;
+ }
+ }
+ else
+ {
+ switch ( result )
+ {
+ case 0x0D:
+ return K_KP_ENTER;
+ case 0x2F:
+ return K_KP_SLASH;
+ case 0xAF:
+ return K_KP_PLUS;
+ }
+ return result;
+ }
+}
+
+/*
+===================================================================
+
+MAIN WINDOW
+
+===================================================================
+*/
+
+/*
+================
+ClearAllStates
+================
+*/
+static void ClearAllStates (void)
+{
+ Key_ClearStates ();
+ if (vid_usingmouse)
+ mouse_oldbuttonstate = 0;
+}
+
+void AppActivate(BOOL fActive, BOOL minimize)
+/****************************************************************************
+*
+* Function: AppActivate
+* Parameters: fActive - True if app is activating
+*
+* Description: If the application is activating, then swap the system
+* into SYSPAL_NOSTATIC mode so that our palettes will display
+* correctly.
+*
+****************************************************************************/
+{
+ static qboolean sound_active = false; // initially blocked by Sys_InitConsole()
+
+ vid_activewindow = fActive != FALSE;
+ vid_reallyhidden = minimize != FALSE;
+
+ // enable/disable sound on focus gain/loss
+ if ((!vid_reallyhidden && vid_activewindow) || !snd_mutewhenidle.integer)
+ {
+ if (!sound_active)
+ {
+ S_UnblockSound ();
+ sound_active = true;
+ }
+ }
+ else
+ {
+ if (sound_active)
+ {
+ S_BlockSound ();
+ sound_active = false;
+ }
+ }
+
+ if (fActive)
+ {
+ if (vid_isfullscreen)
+ {
+ if (vid_wassuspended)
+ {
+ vid_wassuspended = false;
+ if (gldll)
+ {
+ ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
+ ShowWindow(mainwindow, SW_SHOWNORMAL);
+ }
+ }
+
+ // LordHavoc: from dabb, fix for alt-tab bug in NVidia drivers
+ if (gldll)
+ MoveWindow(mainwindow,0,0,gdevmode.dmPelsWidth,gdevmode.dmPelsHeight,false);
+ }
+ }
+
+ if (!fActive)
+ {
+ VID_SetMouse(false, false, false);
+ if (vid_isfullscreen)
+ {
+ if (gldll)
+ ChangeDisplaySettings (NULL, 0);
+ vid_wassuspended = true;
+ }
+ VID_RestoreSystemGamma();
+ }
+}
+
+//TODO: move it around in vid_wgl.c since I dont think this is the right position
+void Sys_SendKeyEvents (void)
+{
+ MSG msg;
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
+ {
+ if (!GetMessage (&msg, NULL, 0, 0))
+ Sys_Quit (1);
+
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+}
+
+LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+
+static keynum_t buttonremap[16] =
+{
+ K_MOUSE1,
+ K_MOUSE2,
+ K_MOUSE3,
+ K_MOUSE4,
+ K_MOUSE5,
+ K_MOUSE6,
+ K_MOUSE7,
+ K_MOUSE8,
+ K_MOUSE9,
+ K_MOUSE10,
+ K_MOUSE11,
+ K_MOUSE12,
+ K_MOUSE13,
+ K_MOUSE14,
+ K_MOUSE15,
+ K_MOUSE16,
+};
+
+/* main window procedure */
+LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ LONG lRet = 1;
+ int fActive, fMinimized, temp;
+ unsigned char state[256];
+ unsigned char asciichar[4];
+ int vkey;
+ int charlength;
+ qboolean down = false;
+
+ if ( uMsg == uiWheelMessage )
+ uMsg = WM_MOUSEWHEEL;
+
+ switch (uMsg)
+ {
+ case WM_KILLFOCUS:
+ if (vid_isfullscreen)
+ ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
+ break;
+
+ case WM_CREATE:
+ break;
+
+ case WM_MOVE:
+ window_x = (int) LOWORD(lParam);
+ window_y = (int) HIWORD(lParam);
+ VID_SetMouse(false, false, false);
+ break;
+
+ case WM_KEYDOWN:
+ case WM_SYSKEYDOWN:
+ down = true;
+ case WM_KEYUP:
+ case WM_SYSKEYUP:
+ vkey = MapKey(lParam, wParam);
+ GetKeyboardState (state);
+ // alt/ctrl/shift tend to produce funky ToAscii values,
+ // and if it's not a single character we don't know care about it
+ charlength = ToAscii (wParam, lParam >> 16, state, (LPWORD)asciichar, 0);
+ if (vkey == K_ALT || vkey == K_CTRL || vkey == K_SHIFT || charlength == 0)
+ asciichar[0] = 0;
+ else if( charlength == 2 ) {
+ asciichar[0] = asciichar[1];
+ }
+ if (!VID_JoyBlockEmulatedKeys(vkey))
+ Key_Event (vkey, asciichar[0], down);
+ break;
+
+ case WM_SYSCHAR:
+ // keep Alt-Space from happening
+ break;
+
+ case WM_SYSCOMMAND:
+ // prevent screensaver from occuring while the active window
+ // note: password-locked screensavers on Vista still work
+ if (vid_activewindow && ((wParam & 0xFFF0) == SC_SCREENSAVE || (wParam & 0xFFF0) == SC_MONITORPOWER))
+ lRet = 0;
+ else
+ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+ break;
+
+ // this is complicated because Win32 seems to pack multiple mouse events into
+ // one update sometimes, so we always check all states and look for events
+ case WM_LBUTTONDOWN:
+ case WM_LBUTTONUP:
+ case WM_RBUTTONDOWN:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONDOWN:
+ case WM_MBUTTONUP:
+ case WM_XBUTTONDOWN: // backslash :: imouse explorer buttons
+ case WM_XBUTTONUP: // backslash :: imouse explorer buttons
+ case WM_MOUSEMOVE:
+ temp = 0;
+
+ if (wParam & MK_LBUTTON)
+ temp |= 1;
+
+ if (wParam & MK_RBUTTON)
+ temp |= 2;
+
+ if (wParam & MK_MBUTTON)
+ temp |= 4;
+
+ /* backslash :: imouse explorer buttons */
+ if (wParam & MK_XBUTTON1)
+ temp |= 8;
+
+ if (wParam & MK_XBUTTON2)
+ temp |= 16;
+ /* :: backslash */
+
+ // LordHavoc: lets hope this allows more buttons in the future...
+ if (wParam & MK_XBUTTON3)
+ temp |= 32;
+ if (wParam & MK_XBUTTON4)
+ temp |= 64;
+ if (wParam & MK_XBUTTON5)
+ temp |= 128;
+ if (wParam & MK_XBUTTON6)
+ temp |= 256;
+ if (wParam & MK_XBUTTON7)
+ temp |= 512;
+
+#ifdef SUPPORTDIRECTX
+ if (!dinput_acquired)
+#endif
+ {
+ // perform button actions
+ int i;
+ for (i=0 ; i<mouse_buttons && i < 16 ; i++)
+ if ((temp ^ mouse_oldbuttonstate) & (1<<i))
+ Key_Event (buttonremap[i], 0, (temp & (1<<i)) != 0);
+ mouse_oldbuttonstate = temp;
+ }
+
+ break;
+
+ // JACK: This is the mouse wheel with the Intellimouse
+ // Its delta is either positive or neg, and we generate the proper
+ // Event.
+ case WM_MOUSEWHEEL:
+ if ((short) HIWORD(wParam) > 0) {
+ Key_Event(K_MWHEELUP, 0, true);
+ Key_Event(K_MWHEELUP, 0, false);
+ } else {
+ Key_Event(K_MWHEELDOWN, 0, true);
+ Key_Event(K_MWHEELDOWN, 0, false);
+ }
+ break;
+
+ case WM_SIZE:
+ break;
+
+ case WM_CLOSE:
+ if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
+ Sys_Quit (0);
+
+ break;
+
+ case WM_ACTIVATE:
+ fActive = LOWORD(wParam);
+ fMinimized = (BOOL) HIWORD(wParam);
+ AppActivate(!(fActive == WA_INACTIVE), fMinimized);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ break;
+
+ //case WM_DESTROY:
+ // PostQuitMessage (0);
+ // break;
+
+ case MM_MCINOTIFY:
+ lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
+ break;
+
+ default:
+ /* pass all unhandled messages to DefWindowProc */
+ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+ break;
+ }
+
+ /* return 1 if handled message, 0 if not */
+ return lRet;
+}
+
+int VID_SetGamma(unsigned short *ramps, int rampsize)
+{
+ if (qwglMakeCurrent)
+ {
+ HDC hdc = GetDC (NULL);
+ int i = SetDeviceGammaRamp(hdc, ramps);
+ ReleaseDC (NULL, hdc);
+ return i; // return success or failure
+ }
+ else
+ return 0;
+}
+
+int VID_GetGamma(unsigned short *ramps, int rampsize)
+{
+ if (qwglMakeCurrent)
+ {
+ HDC hdc = GetDC (NULL);
+ int i = GetDeviceGammaRamp(hdc, ramps);
+ ReleaseDC (NULL, hdc);
+ return i; // return success or failure
+ }
+ else
+ return 0;
+}
+
+static void GL_CloseLibrary(void)
+{
+ if (gldll)
+ {
+ FreeLibrary(gldll);
+ gldll = 0;
+ gl_driver[0] = 0;
+ qwglGetProcAddress = NULL;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
+ }
+}
+
+static int GL_OpenLibrary(const char *name)
+{
+ Con_Printf("Loading OpenGL driver %s\n", name);
+ GL_CloseLibrary();
+ if (!(gldll = LoadLibrary(name)))
+ {
+ Con_Printf("Unable to LoadLibrary %s\n", name);
+ return false;
+ }
+ strlcpy(gl_driver, name, sizeof(gl_driver));
+ return true;
+}
+
+void *GL_GetProcAddress(const char *name)
+{
+ if (gldll)
+ {
+ void *p = NULL;
+ if (qwglGetProcAddress != NULL)
+ p = (void *) qwglGetProcAddress(name);
+ if (p == NULL)
+ p = (void *) GetProcAddress(gldll, name);
+ return p;
+ }
+ else
+ return NULL;
+}
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#endif
+
+#ifndef WGL_ARB_multisample
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif
+
+
+static void IN_Init(void);
+void VID_Init(void)
+{
+ WNDCLASS wc;
+
+#ifdef SUPPORTD3D
+ Cvar_RegisterVariable(&vid_dx9);
+ Cvar_RegisterVariable(&vid_dx9_hal);
+ Cvar_RegisterVariable(&vid_dx9_softvertex);
+ Cvar_RegisterVariable(&vid_dx9_triplebuffer);
+// Cvar_RegisterVariable(&vid_dx10);
+// Cvar_RegisterVariable(&vid_dx11);
+#endif
+
+ InitCommonControls();
+ hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON1));
+
+ // Register the frame class
+ wc.style = 0;
+ wc.lpfnWndProc = (WNDPROC)MainWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = global_hInstance;
+ wc.hIcon = hIcon;
+ wc.hCursor = LoadCursor (NULL,IDC_ARROW);
+ wc.hbrBackground = NULL;
+ wc.lpszMenuName = 0;
+ wc.lpszClassName = "DarkPlacesWindowClass";
+
+ if (!RegisterClass (&wc))
+ Con_Printf ("Couldn't register window class\n");
+
+ memset(&initialdevmode, 0, sizeof(initialdevmode));
+ EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &initialdevmode);
+
+ IN_Init();
+}
+
+qboolean VID_InitModeGL(viddef_mode_t *mode)
+{
+ int i;
+ HDC hdc;
+ RECT rect;
+ MSG msg;
+ PIXELFORMATDESCRIPTOR pfd =
+ {
+ sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
+ 1, // version number
+ PFD_DRAW_TO_WINDOW // support window
+ | PFD_SUPPORT_OPENGL // support OpenGL
+ | PFD_DOUBLEBUFFER , // double buffered
+ PFD_TYPE_RGBA, // RGBA type
+ 24, // 24-bit color depth
+ 0, 0, 0, 0, 0, 0, // color bits ignored
+ 0, // no alpha buffer
+ 0, // shift bit ignored
+ 0, // no accumulation buffer
+ 0, 0, 0, 0, // accum bits ignored
+ 32, // 32-bit z-buffer
+ 0, // no stencil buffer
+ 0, // no auxiliary buffer
+ PFD_MAIN_PLANE, // main layer
+ 0, // reserved
+ 0, 0, 0 // layer masks ignored
+ };
+ int windowpass;
+ int pixelformat, newpixelformat;
+ UINT numpixelformats;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ const char *gldrivername;
+ int depth;
+ DEVMODE thismode;
+ qboolean foundmode, foundgoodmode;
+ int *a;
+ float *af;
+ int attribs[128];
+ float attribsf[16];
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+ int stereobuffer = mode->stereobuffer;
+ int samples = mode->samples;
+ int fullscreen = mode->fullscreen;
+
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
+
+ // if stencil is enabled, ask for alpha too
+ if (bpp >= 32)
+ {
+ pfd.cRedBits = 8;
+ pfd.cGreenBits = 8;
+ pfd.cBlueBits = 8;
+ pfd.cAlphaBits = 8;
+ pfd.cDepthBits = 24;
+ pfd.cStencilBits = 8;
+ }
+ else
+ {
+ pfd.cRedBits = 5;
+ pfd.cGreenBits = 5;
+ pfd.cBlueBits = 5;
+ pfd.cAlphaBits = 0;
+ pfd.cDepthBits = 16;
+ pfd.cStencilBits = 0;
+ }
+
+ if (stereobuffer)
+ pfd.dwFlags |= PFD_STEREO;
+
+ a = attribs;
+ af = attribsf;
+ *a++ = WGL_DRAW_TO_WINDOW_ARB;
+ *a++ = GL_TRUE;
+ *a++ = WGL_ACCELERATION_ARB;
+ *a++ = WGL_FULL_ACCELERATION_ARB;
+ *a++ = WGL_DOUBLE_BUFFER_ARB;
+ *a++ = true;
+
+ if (bpp >= 32)
+ {
+ *a++ = WGL_RED_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_GREEN_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_BLUE_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_ALPHA_BITS_ARB;
+ *a++ = 8;
+ *a++ = WGL_DEPTH_BITS_ARB;
+ *a++ = 24;
+ *a++ = WGL_STENCIL_BITS_ARB;
+ *a++ = 8;
+ }
+ else
+ {
+ *a++ = WGL_RED_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_GREEN_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_BLUE_BITS_ARB;
+ *a++ = 1;
+ *a++ = WGL_DEPTH_BITS_ARB;
+ *a++ = 16;
+ }
+
+ if (stereobuffer)
+ {
+ *a++ = WGL_STEREO_ARB;
+ *a++ = GL_TRUE;
+ }
+
+ if (samples > 1)
+ {
+ *a++ = WGL_SAMPLE_BUFFERS_ARB;
+ *a++ = 1;
+ *a++ = WGL_SAMPLES_ARB;
+ *a++ = samples;
+ }
+
+ *a = 0;
+ *af = 0;
+
+ gldrivername = "opengl32.dll";
+// COMMANDLINEOPTION: Windows WGL: -gl_driver <drivername> selects a GL driver library, default is opengl32.dll, useful only for 3dfxogl.dll or 3dfxvgl.dll, if you don't know what this is for, you don't need it
+ i = COM_CheckParm("-gl_driver");
+ if (i && i < com_argc - 1)
+ gldrivername = com_argv[i + 1];
+ if (!GL_OpenLibrary(gldrivername))
+ {
+ Con_Printf("Unable to load GL driver %s\n", gldrivername);
+ return false;
+ }
+
+ memset(&gdevmode, 0, sizeof(gdevmode));
+
+ vid_isfullscreen = false;
+ if (fullscreen)
+ {
+ if(vid_forcerefreshrate.integer)
+ {
+ foundmode = true;
+ gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+ gdevmode.dmBitsPerPel = bpp;
+ gdevmode.dmPelsWidth = width;
+ gdevmode.dmPelsHeight = height;
+ gdevmode.dmSize = sizeof (gdevmode);
+ if(refreshrate)
+ {
+ gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+ gdevmode.dmDisplayFrequency = refreshrate;
+ }
+ }
+ else
+ {
+ if(refreshrate == 0)
+ refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
+
+ foundmode = false;
+ foundgoodmode = false;
+
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+ {
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+ {
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
+ }
+ if(developer_extra.integer)
+ Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+ if(thismode.dmBitsPerPel != (DWORD)bpp)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong bpp\n");
+ continue;
+ }
+ if(thismode.dmPelsWidth != (DWORD)width)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong width\n");
+ continue;
+ }
+ if(thismode.dmPelsHeight != (DWORD)height)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong height\n");
+ continue;
+ }
+
+ if(foundgoodmode)
+ {
+ // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+ if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("too high refresh rate\n");
+ continue;
+ }
+ else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too low)\n");
+ continue;
+ }
+ }
+ else if(foundmode)
+ {
+ // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+ if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too high)\n");
+ continue;
+ }
+ }
+ // otherwise, take anything
+
+ memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+ if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+ foundgoodmode = true;
+ else
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("(out of range)\n");
+ }
+ foundmode = true;
+ if(developer_extra.integer)
+ Con_DPrintf("accepted\n");
+ }
+ }
+
+ if (!foundmode)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+ else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+
+ vid_isfullscreen = true;
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = WS_EX_TOPMOST;
+ }
+ else
+ {
+ hdc = GetDC (NULL);
+ i = GetDeviceCaps(hdc, RASTERCAPS);
+ depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
+ ReleaseDC (NULL, hdc);
+ if (i & RC_PALETTE)
+ {
+ VID_Shutdown();
+ Con_Print("Can't run in non-RGB mode\n");
+ return false;
+ }
+ if (bpp > depth)
+ {
+ VID_Shutdown();
+ Con_Print("A higher desktop depth is required to run this video mode\n");
+ return false;
+ }
+
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
+ }
+
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+ if (fullscreen)
+ {
+ CenterX = 0;
+ CenterY = 0;
+ }
+ else
+ {
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+ }
+ CenterX = max(0, CenterX);
+ CenterY = max(0, CenterY);
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+
+ pixelformat = 0;
+ newpixelformat = 0;
+ // start out at the final windowpass if samples is 1 as it's the only feature we need extended pixel formats for
+ for (windowpass = samples == 1;windowpass < 2;windowpass++)
+ {
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
+ {
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+ VID_Shutdown();
+ return false;
+ }
+
+ baseDC = GetDC(mainwindow);
+
+ if (!newpixelformat)
+ newpixelformat = ChoosePixelFormat(baseDC, &pfd);
+ pixelformat = newpixelformat;
+ if (!pixelformat)
+ {
+ VID_Shutdown();
+ Con_Printf("ChoosePixelFormat(%p, %p) failed\n", (void *)baseDC, (void *)&pfd);
+ return false;
+ }
+
+ if (SetPixelFormat(baseDC, pixelformat, &pfd) == false)
+ {
+ VID_Shutdown();
+ Con_Printf("SetPixelFormat(%p, %d, %p) failed\n", (void *)baseDC, pixelformat, (void *)&pfd);
+ return false;
+ }
+
+ if (!GL_CheckExtension("wgl", wglfuncs, NULL, false))
+ {
+ VID_Shutdown();
+ Con_Print("wgl functions not found\n");
+ return false;
+ }
+
+ baseRC = qwglCreateContext(baseDC);
+ if (!baseRC)
+ {
+ VID_Shutdown();
+ Con_Print("Could not initialize GL (wglCreateContext failed).\n\nMake sure you are in 65536 color mode, and try running -window.\n");
+ return false;
+ }
+ if (!qwglMakeCurrent(baseDC, baseRC))
+ {
+ VID_Shutdown();
+ Con_Printf("wglMakeCurrent(%p, %p) failed\n", (void *)baseDC, (void *)baseRC);
+ return false;
+ }
+
+ if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
+ {
+ VID_Shutdown();
+ Con_Print("glGetString not found\n");
+ return false;
+ }
+ if ((qwglGetExtensionsStringARB = (const char *(WINAPI *)(HDC hdc))GL_GetProcAddress("wglGetExtensionsStringARB")) == NULL)
+ Con_Print("wglGetExtensionsStringARB not found\n");
+
+ gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
+ gl_platform = "WGL";
+ gl_platformextensions = "";
+
+ if (qwglGetExtensionsStringARB)
+ gl_platformextensions = (const char *)qwglGetExtensionsStringARB(baseDC);
+
+ if (!gl_extensions)
+ gl_extensions = "";
+ if (!gl_platformextensions)
+ gl_platformextensions = "";
+
+ // now some nice Windows pain:
+ // we have created a window, we needed one to find out if there are
+ // any multisample pixel formats available, the problem is that to
+ // actually use one of those multisample formats we now have to
+ // recreate the window (yes Microsoft OpenGL really is that bad)
+
+ if (windowpass == 0)
+ {
+ if (!GL_CheckExtension("WGL_ARB_pixel_format", wglpixelformatfuncs, "-noarbpixelformat", false) || !qwglChoosePixelFormatARB(baseDC, attribs, attribsf, 1, &newpixelformat, &numpixelformats) || !newpixelformat)
+ break;
+ // ok we got one - do it all over again with newpixelformat
+ qwglMakeCurrent(NULL, NULL);
+ qwglDeleteContext(baseRC);baseRC = 0;
+ ReleaseDC(mainwindow, baseDC);baseDC = 0;
+ // eat up any messages waiting for us
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+ }
+ }
+
+ /*
+ if (!fullscreen)
+ SetWindowPos (mainwindow, NULL, CenterX, CenterY, 0, 0,SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
+ */
+
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
+
+ // now we try to make sure we get the focus on the mode switch, because
+ // sometimes in some systems we don't. We grab the foreground, then
+ // finish setting up, pump all our messages, and sleep for a little while
+ // to let messages finish bouncing around the system, then we put
+ // ourselves at the top of the z order, then grab the foreground again,
+ // Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sleep (100);
+
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+ SetForegroundWindow (mainwindow);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+// COMMANDLINEOPTION: Windows WGL: -novideosync disables WGL_EXT_swap_control
+ GL_CheckExtension("WGL_EXT_swap_control", wglswapintervalfuncs, "-novideosync", false);
+
+ GL_Init ();
+
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_reallyhidden = vid_hidden = false;
+ vid_initialized = true;
+
+ IN_StartupMouse ();
+
+ if (qwglSwapIntervalEXT)
+ {
+ vid_usevsync = vid_vsync.integer != 0;
+ vid_usingvsync = vid_vsync.integer != 0;
+ qwglSwapIntervalEXT (vid_usevsync);
+ }
+
+ return true;
+}
+
+#ifdef SUPPORTD3D
+static D3DADAPTER_IDENTIFIER9 d3d9adapteridentifier;
+
+extern cvar_t gl_info_extensions;
+extern cvar_t gl_info_vendor;
+extern cvar_t gl_info_renderer;
+extern cvar_t gl_info_version;
+extern cvar_t gl_info_platform;
+extern cvar_t gl_info_driver;
+qboolean VID_InitModeDX(viddef_mode_t *mode, int version)
+{
+ int deviceindex;
+ RECT rect;
+ MSG msg;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+// int stereobuffer = mode->stereobuffer;
+ int samples = mode->samples;
+ int fullscreen = mode->fullscreen;
+ int numdevices;
+
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
+
+ vid_isfullscreen = fullscreen != 0;
+ if (fullscreen)
+ {
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = WS_EX_TOPMOST;
+ }
+ else
+ {
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
+ }
+
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+ if (fullscreen)
+ {
+ CenterX = 0;
+ CenterY = 0;
+ }
+ else
+ {
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+ }
+ CenterX = max(0, CenterX);
+ CenterY = max(0, CenterY);
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
+ {
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, global_hInstance, (void *)NULL);
+ VID_Shutdown();
+ return false;
+ }
+
+ baseDC = GetDC(mainwindow);
+
+ vid_d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+ if (!vid_d3d9)
+ Sys_Error("VID_InitMode: Direct3DCreate9 failed");
+
+ numdevices = IDirect3D9_GetAdapterCount(vid_d3d9);
+ vid_d3d9dev = NULL;
+ memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
+ for (deviceindex = 0;deviceindex < numdevices && !vid_d3d9dev;deviceindex++)
+ {
+ memset(&vid_d3dpresentparameters, 0, sizeof(vid_d3dpresentparameters));
+// vid_d3dpresentparameters.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL;
+ vid_d3dpresentparameters.Flags = 0;
+ vid_d3dpresentparameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ vid_d3dpresentparameters.hDeviceWindow = mainwindow;
+ vid_d3dpresentparameters.BackBufferWidth = width;
+ vid_d3dpresentparameters.BackBufferHeight = height;
+ vid_d3dpresentparameters.MultiSampleType = samples > 1 ? (D3DMULTISAMPLE_TYPE)samples : D3DMULTISAMPLE_NONE;
+ vid_d3dpresentparameters.BackBufferCount = fullscreen ? (vid_dx9_triplebuffer.integer ? 3 : 2) : 1;
+ vid_d3dpresentparameters.FullScreen_RefreshRateInHz = fullscreen ? refreshrate : 0;
+ vid_d3dpresentparameters.Windowed = !fullscreen;
+ vid_d3dpresentparameters.EnableAutoDepthStencil = true;
+ vid_d3dpresentparameters.AutoDepthStencilFormat = bpp > 16 ? D3DFMT_D24S8 : D3DFMT_D16;
+ vid_d3dpresentparameters.BackBufferFormat = fullscreen?D3DFMT_X8R8G8B8:D3DFMT_UNKNOWN;
+ vid_d3dpresentparameters.PresentationInterval = vid_vsync.integer ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
+
+ memset(&d3d9adapteridentifier, 0, sizeof(d3d9adapteridentifier));
+ IDirect3D9_GetAdapterIdentifier(vid_d3d9, deviceindex, 0, &d3d9adapteridentifier);
+
+ IDirect3D9_CreateDevice(vid_d3d9, deviceindex, vid_dx9_hal.integer ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF, mainwindow, vid_dx9_softvertex.integer ? D3DCREATE_SOFTWARE_VERTEXPROCESSING : D3DCREATE_HARDWARE_VERTEXPROCESSING, &vid_d3dpresentparameters, &vid_d3d9dev);
+ }
+
+ if (!vid_d3d9dev)
+ {
+ VID_Shutdown();
+ return false;
+ }
+
+ IDirect3DDevice9_GetDeviceCaps(vid_d3d9dev, &vid_d3d9caps);
+
+ Con_Printf("Using D3D9 device: %s\n", d3d9adapteridentifier.Description);
+ gl_extensions = "";
+ gl_platform = "D3D9";
+ gl_platformextensions = "";
+
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
+
+ // now we try to make sure we get the focus on the mode switch, because
+ // sometimes in some systems we don't. We grab the foreground, then
+ // finish setting up, pump all our messages, and sleep for a little while
+ // to let messages finish bouncing around the system, then we put
+ // ourselves at the top of the z order, then grab the foreground again,
+ // Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sleep (100);
+
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+ SetForegroundWindow (mainwindow);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ gl_renderer = d3d9adapteridentifier.Description;
+ gl_vendor = d3d9adapteridentifier.Driver;
+ gl_version = "";
+ gl_extensions = "";
+
+ Con_Printf("D3D9 adapter info:\n");
+ Con_Printf("Description: %s\n", d3d9adapteridentifier.Description);
+ Con_Printf("DeviceId: %x\n", (unsigned int)d3d9adapteridentifier.DeviceId);
+ Con_Printf("DeviceName: %p\n", d3d9adapteridentifier.DeviceName);
+ Con_Printf("Driver: %s\n", d3d9adapteridentifier.Driver);
+ Con_Printf("DriverVersion: %08x%08x\n", (unsigned int)d3d9adapteridentifier.DriverVersion.u.HighPart, (unsigned int)d3d9adapteridentifier.DriverVersion.u.LowPart);
+ Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
+ Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
+
+ // clear the extension flags
+ memset(&vid.support, 0, sizeof(vid.support));
+ Cvar_SetQuick(&gl_info_extensions, "");
+
+ // D3D9 requires BGRA
+ vid.forcetextype = TEXTYPE_BGRA;
+
+ vid.forcevbo = false;
+ vid.support.arb_depth_texture = true;
+ vid.support.arb_draw_buffers = vid_d3d9caps.NumSimultaneousRTs > 1;
+ vid.support.arb_occlusion_query = true; // can't find a cap for this
+ vid.support.arb_shadow = true;
+ vid.support.arb_texture_compression = true;
+ vid.support.arb_texture_cube_map = true;
+ vid.support.arb_texture_non_power_of_two = (vid_d3d9caps.TextureCaps & D3DPTEXTURECAPS_POW2) == 0;
+ vid.support.arb_vertex_buffer_object = true;
+ vid.support.ext_blend_subtract = true;
+ vid.support.ext_draw_range_elements = true;
+ vid.support.ext_framebuffer_object = true;
+ vid.support.ext_texture_3d = true;
+ vid.support.ext_texture_compression_s3tc = true;
+ vid.support.ext_texture_filter_anisotropic = true;
+ vid.support.ati_separate_stencil = (vid_d3d9caps.StencilCaps & D3DSTENCILCAPS_TWOSIDED) != 0;
+ vid.support.ext_texture_srgb = false; // FIXME use D3DSAMP_SRGBTEXTURE if CheckDeviceFormat agrees
+
+ vid.maxtexturesize_2d = min(vid_d3d9caps.MaxTextureWidth, vid_d3d9caps.MaxTextureHeight);
+ vid.maxtexturesize_3d = vid_d3d9caps.MaxVolumeExtent;
+ vid.maxtexturesize_cubemap = vid.maxtexturesize_2d;
+ vid.texunits = 4;
+ vid.teximageunits = vid_d3d9caps.MaxSimultaneousTextures;
+ vid.texarrayunits = 8; // can't find a caps field for this?
+ vid.max_anisotropy = vid_d3d9caps.MaxAnisotropy;
+ vid.maxdrawbuffers = vid_d3d9caps.NumSimultaneousRTs;
+
+ vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
+ vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
+ vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
+ Con_DPrintf("Using D3D9.0 rendering path - %i texture matrix, %i texture images, %i texcoords, shadowmapping supported%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.maxdrawbuffers > 1 ? ", MRT detected (allows prepass deferred lighting)" : "");
+ vid.renderpath = RENDERPATH_D3D9;
+ vid.sRGBcapable2D = false;
+ vid.sRGBcapable3D = true;
+ vid.useinterleavedarrays = true;
+
+ Cvar_SetQuick(&gl_info_vendor, gl_vendor);
+ Cvar_SetQuick(&gl_info_renderer, gl_renderer);
+ Cvar_SetQuick(&gl_info_version, gl_version);
+ Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
+ Cvar_SetQuick(&gl_info_driver, gl_driver);
+
+ // LordHavoc: report supported extensions
+ Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
+
+ // clear to black (loading plaque will be seen over this)
+ IDirect3DDevice9_Clear(vid_d3d9dev, 0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ IDirect3DDevice9_Present(vid_d3d9dev, NULL, NULL, NULL, NULL);
+ // because the only time we end/begin scene is in VID_Finish, we'd better start a scene now...
+ IDirect3DDevice9_BeginScene(vid_d3d9dev);
+ vid_begunscene = true;
+
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_hidden = vid_reallyhidden = false;
+ vid_initialized = true;
+
+ IN_StartupMouse ();
+
+ return true;
+}
+#endif
+
+qboolean VID_InitModeSOFT(viddef_mode_t *mode)
+{
+ int i;
+ HDC hdc;
+ RECT rect;
+ MSG msg;
+ int pixelformat, newpixelformat;
+ DWORD WindowStyle, ExWindowStyle;
+ int CenterX, CenterY;
+ int depth;
+ DEVMODE thismode;
+ qboolean foundmode, foundgoodmode;
+ int bpp = mode->bitsperpixel;
+ int width = mode->width;
+ int height = mode->height;
+ int refreshrate = (int)floor(mode->refreshrate+0.5);
+ int fullscreen = mode->fullscreen;
+
+ if (vid_initialized)
+ Sys_Error("VID_InitMode called when video is already initialised");
+
+ memset(&gdevmode, 0, sizeof(gdevmode));
+
+ vid_isfullscreen = false;
+ if (fullscreen)
+ {
+ if(vid_forcerefreshrate.integer)
+ {
+ foundmode = true;
+ gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+ gdevmode.dmBitsPerPel = bpp;
+ gdevmode.dmPelsWidth = width;
+ gdevmode.dmPelsHeight = height;
+ gdevmode.dmSize = sizeof (gdevmode);
+ if(refreshrate)
+ {
+ gdevmode.dmFields |= DM_DISPLAYFREQUENCY;
+ gdevmode.dmDisplayFrequency = refreshrate;
+ }
+ }
+ else
+ {
+ if(refreshrate == 0)
+ refreshrate = initialdevmode.dmDisplayFrequency; // default vid_refreshrate to the rate of the desktop
+
+ foundmode = false;
+ foundgoodmode = false;
+
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+ {
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+ {
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
+ }
+ if(developer_extra.integer)
+ Con_DPrintf("Found mode %dx%dx%dbpp %dHz... ", (int)thismode.dmPelsWidth, (int)thismode.dmPelsHeight, (int)thismode.dmBitsPerPel, (int)thismode.dmDisplayFrequency);
+ if(thismode.dmBitsPerPel != (DWORD)bpp)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong bpp\n");
+ continue;
+ }
+ if(thismode.dmPelsWidth != (DWORD)width)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong width\n");
+ continue;
+ }
+ if(thismode.dmPelsHeight != (DWORD)height)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("wrong height\n");
+ continue;
+ }
+
+ if(foundgoodmode)
+ {
+ // if we have a good mode, make sure this mode is better than the previous one, and allowed by the refreshrate
+ if(thismode.dmDisplayFrequency > (DWORD)refreshrate)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("too high refresh rate\n");
+ continue;
+ }
+ else if(thismode.dmDisplayFrequency <= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too low)\n");
+ continue;
+ }
+ }
+ else if(foundmode)
+ {
+ // we do have one, but it isn't good... make sure it has a lower frequency than the previous one
+ if(thismode.dmDisplayFrequency >= gdevmode.dmDisplayFrequency)
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("doesn't beat previous best match (too high)\n");
+ continue;
+ }
+ }
+ // otherwise, take anything
+
+ memcpy(&gdevmode, &thismode, sizeof(gdevmode));
+ if(thismode.dmDisplayFrequency <= (DWORD)refreshrate)
+ foundgoodmode = true;
+ else
+ {
+ if(developer_extra.integer)
+ Con_DPrintf("(out of range)\n");
+ }
+ foundmode = true;
+ if(developer_extra.integer)
+ Con_DPrintf("accepted\n");
+ }
+ }
+
+ if (!foundmode)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to find the requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+ else if(ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+ {
+ VID_Shutdown();
+ Con_Printf("Unable to change to requested mode %dx%dx%dbpp\n", width, height, bpp);
+ return false;
+ }
+
+ vid_isfullscreen = true;
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = WS_EX_TOPMOST;
+ }
+ else
+ {
+ hdc = GetDC (NULL);
+ i = GetDeviceCaps(hdc, RASTERCAPS);
+ depth = GetDeviceCaps(hdc, PLANES) * GetDeviceCaps(hdc, BITSPIXEL);
+ ReleaseDC (NULL, hdc);
+ if (i & RC_PALETTE)
+ {
+ VID_Shutdown();
+ Con_Print("Can't run in non-RGB mode\n");
+ return false;
+ }
+ if (bpp > depth)
+ {
+ VID_Shutdown();
+ Con_Print("A higher desktop depth is required to run this video mode\n");
+ return false;
+ }
+
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
+ }
+
+ rect.top = 0;
+ rect.left = 0;
+ rect.right = width;
+ rect.bottom = height;
+ AdjustWindowRectEx(&rect, WindowStyle, false, 0);
+
+ if (fullscreen)
+ {
+ CenterX = 0;
+ CenterY = 0;
+ }
+ else
+ {
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - (rect.right - rect.left)) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - (rect.bottom - rect.top)) / 2;
+ }
+ CenterX = max(0, CenterX);
+ CenterY = max(0, CenterY);
+
+ // x and y may be changed by WM_MOVE messages
+ window_x = CenterX;
+ window_y = CenterY;
+ rect.left += CenterX;
+ rect.right += CenterX;
+ rect.top += CenterY;
+ rect.bottom += CenterY;
+
+ pixelformat = 0;
+ newpixelformat = 0;
+ gl_extensions = "";
+ gl_platformextensions = "";
+
+ mainwindow = CreateWindowEx (ExWindowStyle, "DarkPlacesWindowClass", gamename, WindowStyle, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, global_hInstance, NULL);
+ if (!mainwindow)
+ {
+ Con_Printf("CreateWindowEx(%d, %s, %s, %d, %d, %d, %d, %d, %p, %p, %p, %p) failed\n", (int)ExWindowStyle, "DarkPlacesWindowClass", gamename, (int)WindowStyle, (int)(rect.left), (int)(rect.top), (int)(rect.right - rect.left), (int)(rect.bottom - rect.top), (void *)NULL, (void *)NULL, (void *)global_hInstance, (void *)NULL);
+ VID_Shutdown();
+ return false;
+ }
+
+ baseDC = GetDC(mainwindow);
+ vid.softpixels = NULL;
+ memset(&vid_softbmi, 0, sizeof(vid_softbmi));
+ vid_softbmi.bmiHeader.biSize = sizeof(vid_softbmi.bmiHeader);
+ vid_softbmi.bmiHeader.biWidth = width;
+ vid_softbmi.bmiHeader.biHeight = -height; // negative to make a top-down bitmap
+ vid_softbmi.bmiHeader.biPlanes = 1;
+ vid_softbmi.bmiHeader.biBitCount = 32;
+ vid_softbmi.bmiHeader.biCompression = BI_RGB;
+ vid_softbmi.bmiHeader.biSizeImage = width*height*4;
+ vid_softbmi.bmiHeader.biClrUsed = 256;
+ vid_softbmi.bmiHeader.biClrImportant = 256;
+ vid_softdibhandle = CreateDIBSection(baseDC, &vid_softbmi, DIB_RGB_COLORS, (void **)&vid.softpixels, NULL, 0);
+ if (!vid_softdibhandle)
+ {
+ Con_Printf("CreateDIBSection failed\n");
+ VID_Shutdown();
+ return false;
+ }
+
+ vid_softhdc = CreateCompatibleDC(baseDC);
+ vid_softhdc_backup = SelectObject(vid_softhdc, vid_softdibhandle);
+ if (!vid_softhdc_backup)
+ {
+ Con_Printf("SelectObject failed\n");
+ VID_Shutdown();
+ return false;
+ }
+// ReleaseDC(mainwindow, baseDC);
+// baseDC = NULL;
+
+ vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
+ if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid.softpixels, (unsigned int *)vid.softdepthpixels) < 0)
+ {
+ Con_Printf("Failed to initialize software rasterizer\n");
+ VID_Shutdown();
+ return false;
+ }
+
+ VID_Soft_SharedSetup();
+
+ ShowWindow (mainwindow, SW_SHOWDEFAULT);
+ UpdateWindow (mainwindow);
+
+ // now we try to make sure we get the focus on the mode switch, because
+ // sometimes in some systems we don't. We grab the foreground, then
+ // finish setting up, pump all our messages, and sleep for a little while
+ // to let messages finish bouncing around the system, then we put
+ // ourselves at the top of the z order, then grab the foreground again,
+ // Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sleep (100);
+
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | SWP_NOCOPYBITS);
+
+ SetForegroundWindow (mainwindow);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ //vid_menudrawfn = VID_MenuDraw;
+ //vid_menukeyfn = VID_MenuKey;
+ vid_usingmouse = false;
+ vid_usinghidecursor = false;
+ vid_usingvsync = false;
+ vid_reallyhidden = vid_hidden = false;
+ vid_initialized = true;
+
+ IN_StartupMouse ();
+
+ return true;
+}
+
+qboolean VID_InitMode(viddef_mode_t *mode)
+{
+#ifdef SSE_POSSIBLE
+ if (vid_soft.integer)
+ return VID_InitModeSOFT(mode);
+#endif
+#ifdef SUPPORTD3D
+// if (vid_dx11.integer)
+// return VID_InitModeDX(mode, 11);
+// if (vid_dx10.integer)
+// return VID_InitModeDX(mode, 10);
+ if (vid_dx9.integer)
+ return VID_InitModeDX(mode, 9);
+#endif
+ return VID_InitModeGL(mode);
+}
+
+
+static void IN_Shutdown(void);
+void VID_Shutdown (void)
+{
+ qboolean isgl;
+ if(vid_initialized == false)
+ return;
+
+ VID_EnableJoystick(false);
+ VID_SetMouse(false, false, false);
+ VID_RestoreSystemGamma();
+
+ vid_initialized = false;
+ isgl = gldll != NULL;
+ IN_Shutdown();
+ gl_driver[0] = 0;
+ gl_extensions = "";
+ gl_platform = "";
+ gl_platformextensions = "";
+ if (vid_softhdc)
+ {
+ SelectObject(vid_softhdc, vid_softhdc_backup);
+ ReleaseDC(mainwindow, vid_softhdc);
+ }
+ vid_softhdc = NULL;
+ vid_softhdc_backup = NULL;
+ if (vid_softdibhandle)
+ DeleteObject(vid_softdibhandle);
+ vid_softdibhandle = NULL;
+ vid.softpixels = NULL;
+ if (vid.softdepthpixels)
+ free(vid.softdepthpixels);
+ vid.softdepthpixels = NULL;
+#ifdef SUPPORTD3D
+ if (vid_d3d9dev)
+ {
+ if (vid_begunscene)
+ IDirect3DDevice9_EndScene(vid_d3d9dev);
+ vid_begunscene = false;
+// Cmd_ExecuteString("r_texturestats", src_command);
+// Cmd_ExecuteString("memlist", src_command);
+ IDirect3DDevice9_Release(vid_d3d9dev);
+ }
+ vid_d3d9dev = NULL;
+ if (vid_d3d9)
+ IDirect3D9_Release(vid_d3d9);
+ vid_d3d9 = NULL;
+#endif
+ if (qwglMakeCurrent)
+ qwglMakeCurrent(NULL, NULL);
+ qwglMakeCurrent = NULL;
+ if (baseRC && qwglDeleteContext)
+ qwglDeleteContext(baseRC);
+ qwglDeleteContext = NULL;
+ // close the library before we get rid of the window
+ GL_CloseLibrary();
+ if (baseDC && mainwindow)
+ ReleaseDC(mainwindow, baseDC);
+ baseDC = NULL;
+ AppActivate(false, false);
+ if (mainwindow)
+ DestroyWindow(mainwindow);
+ mainwindow = 0;
+ if (vid_isfullscreen && isgl)
+ ChangeDisplaySettings (NULL, 0);
+ vid_isfullscreen = false;
+}
+
+void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
+{
+ static qboolean restore_spi;
+ static int originalmouseparms[3];
+
+ if (!mouseinitialized)
+ return;
+
+ if (relative)
+ {
+ if (!vid_usingmouse)
+ {
+ vid_usingmouse = true;
+ cl_ignoremousemoves = 2;
+#ifdef SUPPORTDIRECTX
+ if (dinput && g_pMouse)
+ {
+ IDirectInputDevice_Acquire(g_pMouse);
+ dinput_acquired = true;
+ }
+ else
+#endif
+ {
+ RECT window_rect;
+ window_rect.left = window_x;
+ window_rect.top = window_y;
+ window_rect.right = window_x + vid.width;
+ window_rect.bottom = window_y + vid.height;
+
+ // change mouse settings to turn off acceleration
+// COMMANDLINEOPTION: Windows GDI Input: -noforcemparms disables setting of mouse parameters (not used with -dinput, windows only)
+ if (!COM_CheckParm ("-noforcemparms") && SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0))
+ {
+ int newmouseparms[3];
+ newmouseparms[0] = 0; // threshold to double movement (only if accel level is >= 1)
+ newmouseparms[1] = 0; // threshold to quadruple movement (only if accel level is >= 2)
+ newmouseparms[2] = 0; // maximum level of acceleration (0 = off)
+ restore_spi = SystemParametersInfo (SPI_SETMOUSE, 0, newmouseparms, 0) != FALSE;
+ }
+ else
+ restore_spi = false;
+ SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
+
+ SetCapture (mainwindow);
+ ClipCursor (&window_rect);
+ }
+ }
+ }
+ else
+ {
+ if (vid_usingmouse)
+ {
+ vid_usingmouse = false;
+ cl_ignoremousemoves = 2;
+#ifdef SUPPORTDIRECTX
+ if (dinput_acquired)
+ {
+ IDirectInputDevice_Unacquire(g_pMouse);
+ dinput_acquired = false;
+ }
+ else
+#endif
+ {
+ // restore system mouseparms if we changed them
+ if (restore_spi)
+ SystemParametersInfo (SPI_SETMOUSE, 0, originalmouseparms, 0);
+ restore_spi = false;
+ ClipCursor (NULL);
+ ReleaseCapture ();
+ }
+ }
+ }
+
+ if (vid_usinghidecursor != hidecursor)
+ {
+ vid_usinghidecursor = hidecursor;
+ ShowCursor (!hidecursor);
+ }
+}
+
+void VID_BuildJoyState(vid_joystate_t *joystate)
+{
+ VID_Shared_BuildJoyState_Begin(joystate);
+ VID_Shared_BuildJoyState_Finish(joystate);
+}
+
+void VID_EnableJoystick(qboolean enable)
+{
+ int index = joy_enable.integer > 0 ? joy_index.integer : -1;
+ qboolean success = false;
+ int sharedcount = 0;
+ sharedcount = VID_Shared_SetJoystick(index);
+ if (index >= 0 && index < sharedcount)
+ success = true;
+
+ // update cvar containing count of XInput joysticks
+ if (joy_detected.integer != sharedcount)
+ Cvar_SetValueQuick(&joy_detected, sharedcount);
+
+ if (joy_active.integer != (success ? 1 : 0))
+ Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
+}
+
+#ifdef SUPPORTDIRECTX
+/*
+===========
+IN_InitDInput
+===========
+*/
+static qboolean IN_InitDInput (void)
+{
+ HRESULT hr;
+ DIPROPDWORD dipdw = {
+ {
+ sizeof(DIPROPDWORD), // diph.dwSize
+ sizeof(DIPROPHEADER), // diph.dwHeaderSize
+ 0, // diph.dwObj
+ DIPH_DEVICE, // diph.dwHow
+ },
+ DINPUT_BUFFERSIZE, // dwData
+ };
+
+ if (!hInstDI)
+ {
+ hInstDI = LoadLibrary("dinput.dll");
+
+ if (hInstDI == NULL)
+ {
+ Con_Print("Couldn't load dinput.dll\n");
+ return false;
+ }
+ }
+
+ if (!pDirectInputCreate)
+ {
+ pDirectInputCreate = (HRESULT (__stdcall *)(HINSTANCE,DWORD,LPDIRECTINPUT *,LPUNKNOWN))GetProcAddress(hInstDI,"DirectInputCreateA");
+
+ if (!pDirectInputCreate)
+ {
+ Con_Print("Couldn't get DI proc addr\n");
+ return false;
+ }
+ }
+
+// register with DirectInput and get an IDirectInput to play with.
+ hr = iDirectInputCreate(global_hInstance, DIRECTINPUT_VERSION, &g_pdi, NULL);
+
+ if (FAILED(hr))
+ {
+ return false;
+ }
+
+// obtain an interface to the system mouse device.
+#ifdef __cplusplus
+ hr = IDirectInput_CreateDevice(g_pdi, GUID_SysMouse, &g_pMouse, NULL);
+#else
+ hr = IDirectInput_CreateDevice(g_pdi, &GUID_SysMouse, &g_pMouse, NULL);
+#endif
+
+ if (FAILED(hr))
+ {
+ Con_Print("Couldn't open DI mouse device\n");
+ return false;
+ }
+
+// set the data format to "mouse format".
+ hr = IDirectInputDevice_SetDataFormat(g_pMouse, &c_dfDIMouse);
+
+ if (FAILED(hr))
+ {
+ Con_Print("Couldn't set DI mouse format\n");
+ return false;
+ }
+
+// set the cooperativity level.
+ hr = IDirectInputDevice_SetCooperativeLevel(g_pMouse, mainwindow,
+ DISCL_EXCLUSIVE | DISCL_FOREGROUND);
+
+ if (FAILED(hr))
+ {
+ Con_Print("Couldn't set DI coop level\n");
+ return false;
+ }
+
+
+// set the buffer size to DINPUT_BUFFERSIZE elements.
+// the buffer size is a DWORD property associated with the device
+ hr = IDirectInputDevice_SetProperty(g_pMouse, DIPROP_BUFFERSIZE, &dipdw.diph);
+
+ if (FAILED(hr))
+ {
+ Con_Print("Couldn't set DI buffersize\n");
+ return false;
+ }
+
+ return true;
+}
+#endif
+
+
+/*
+===========
+IN_StartupMouse
+===========
+*/
+static void IN_StartupMouse (void)
+{
+ if (COM_CheckParm ("-nomouse"))
+ return;
+
+ mouseinitialized = true;
+
+#ifdef SUPPORTDIRECTX
+// COMMANDLINEOPTION: Windows Input: -dinput enables DirectInput for mouse input
+ if (COM_CheckParm ("-dinput"))
+ dinput = IN_InitDInput ();
+
+ if (dinput)
+ Con_Print("DirectInput initialized\n");
+ else
+ Con_Print("DirectInput not initialized\n");
+#endif
+
+ mouse_buttons = 10;
+}
+
+
+/*
+===========
+IN_MouseMove
+===========
+*/
+static void IN_MouseMove (void)
+{
+ POINT current_pos;
+
+ GetCursorPos (¤t_pos);
+ in_windowmouse_x = current_pos.x - window_x;
+ in_windowmouse_y = current_pos.y - window_y;
+
+ if (!vid_usingmouse)
+ return;
+
+#ifdef SUPPORTDIRECTX
+ if (dinput_acquired)
+ {
+ int i;
+ DIDEVICEOBJECTDATA od;
+ DWORD dwElements;
+ HRESULT hr;
+
+ for (;;)
+ {
+ dwElements = 1;
+
+ hr = IDirectInputDevice_GetDeviceData(g_pMouse,
+ sizeof(DIDEVICEOBJECTDATA), &od, &dwElements, 0);
+
+ if ((hr == DIERR_INPUTLOST) || (hr == DIERR_NOTACQUIRED))
+ {
+ IDirectInputDevice_Acquire(g_pMouse);
+ break;
+ }
+
+ /* Unable to read data or no data available */
+ if (FAILED(hr) || dwElements == 0)
+ break;
+
+ /* Look at the element to see what happened */
+
+ if ((int)od.dwOfs == DIMOFS_X)
+ in_mouse_x += (LONG) od.dwData;
+ if ((int)od.dwOfs == DIMOFS_Y)
+ in_mouse_y += (LONG) od.dwData;
+ if ((int)od.dwOfs == DIMOFS_Z)
+ {
+ if((LONG)od.dwData < 0)
+ {
+ Key_Event(K_MWHEELDOWN, 0, true);
+ Key_Event(K_MWHEELDOWN, 0, false);
+ }
+ else if((LONG)od.dwData > 0)
+ {
+ Key_Event(K_MWHEELUP, 0, true);
+ Key_Event(K_MWHEELUP, 0, false);
+ }
+ }
+ if ((int)od.dwOfs == DIMOFS_BUTTON0)
+ mstate_di = (mstate_di & ~1) | ((od.dwData & 0x80) >> 7);
+ if ((int)od.dwOfs == DIMOFS_BUTTON1)
+ mstate_di = (mstate_di & ~2) | ((od.dwData & 0x80) >> 6);
+ if ((int)od.dwOfs == DIMOFS_BUTTON2)
+ mstate_di = (mstate_di & ~4) | ((od.dwData & 0x80) >> 5);
+ if ((int)od.dwOfs == DIMOFS_BUTTON3)
+ mstate_di = (mstate_di & ~8) | ((od.dwData & 0x80) >> 4);
+ }
+
+ // perform button actions
+ for (i=0 ; i<mouse_buttons && i < 16 ; i++)
+ if ((mstate_di ^ mouse_oldbuttonstate) & (1<<i))
+ Key_Event (buttonremap[i], 0, (mstate_di & (1<<i)) != 0);
+ mouse_oldbuttonstate = mstate_di;
+ }
+ else
+#endif
+ {
+ in_mouse_x += in_windowmouse_x - (int)(vid.width / 2);
+ in_mouse_y += in_windowmouse_y - (int)(vid.height / 2);
+
+ // if the mouse has moved, force it to the center, so there's room to move
+ if (in_mouse_x || in_mouse_y)
+ SetCursorPos ((window_x + vid.width / 2), (window_y + vid.height / 2));
+ }
+}
+
+
+/*
+===========
+IN_Move
+===========
+*/
+void IN_Move (void)
+{
+ vid_joystate_t joystate;
+ if (vid_activewindow && !vid_reallyhidden)
+ IN_MouseMove ();
+ VID_EnableJoystick(true);
+ VID_BuildJoyState(&joystate);
+ VID_ApplyJoyState(&joystate);
+}
+
+
+static void IN_Init(void)
+{
+ uiWheelMessage = RegisterWindowMessage ( "MSWHEEL_ROLLMSG" );
+ Cvar_RegisterVariable (&vid_forcerefreshrate);
+}
+
+static void IN_Shutdown(void)
+{
+#ifdef SUPPORTDIRECTX
+ if (g_pMouse)
+ IDirectInputDevice_Release(g_pMouse);
+ g_pMouse = NULL;
+
+ if (g_pdi)
+ IDirectInput_Release(g_pdi);
+ g_pdi = NULL;
+#endif
+}
+
+size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
+{
+ int i;
+ size_t k;
+ DEVMODE thismode;
+
+ thismode.dmSize = sizeof(thismode);
+ thismode.dmDriverExtra = 0;
+ k = 0;
+ for(i = 0; EnumDisplaySettings(NULL, i, &thismode); ++i)
+ {
+ if(~thismode.dmFields & (DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY))
+ {
+ Con_DPrintf("enumerating modes yielded a bogus item... please debug this\n");
+ continue;
+ }
+ if(k >= maxcount)
+ break;
+ modes[k].width = thismode.dmPelsWidth;
+ modes[k].height = thismode.dmPelsHeight;
+ modes[k].bpp = thismode.dmBitsPerPel;
+ modes[k].refreshrate = thismode.dmDisplayFrequency;
+ modes[k].pixelheight_num = 1;
+ modes[k].pixelheight_denom = 1; // Win32 apparently does not provide this (FIXME)
+ ++k;
+ }
+ return k;
+}