output.push_string((type && *type) ? type : "quake3");
output.push_string(" -fs_basepath \"");
output.push_string(EnginePath_get());
+ output.push_string(" -fs_homepath \"");
+ output.push_string(g_qeglobals.m_userEnginePath.c_str());
output.push_string("\" -fs_game ");
output.push_string(gamename_get());
output.push_string(" -convert -format ");