#include "image.h"
#include "r_shadow.h"
-static cvar_t r_mipskins = {CVAR_SAVE, "r_mipskins", "0"};
-
void Mod_AliasInit (void)
{
- Cvar_RegisterVariable(&r_mipskins);
+}
+
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, int frame, trace_t *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask)
+{
+ int i, framenum;
+ float segmentmins[3], segmentmaxs[3];
+ colbrushf_t *thisbrush_start, *thisbrush_end;
+ matrix4x4_t startmatrix, endmatrix;
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ segmentmins[0] = min(boxstartmins[0], boxendmins[0]);
+ segmentmins[1] = min(boxstartmins[1], boxendmins[1]);
+ segmentmins[2] = min(boxstartmins[2], boxendmins[2]);
+ segmentmaxs[0] = max(boxstartmaxs[0], boxendmaxs[0]);
+ segmentmaxs[1] = max(boxstartmaxs[1], boxendmaxs[1]);
+ segmentmaxs[2] = max(boxstartmaxs[2], boxendmaxs[2]);
+ if (VectorCompare(boxstartmins, boxstartmaxs) && VectorCompare(boxendmins, boxendmaxs))
+ {
+ // line trace
+ for (i = 0;i < model->alias.aliasnum_meshes;i++)
+ {
+ framenum = frame;
+ if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_frames)
+ framenum = 0;
+ Collision_TraceLineTriangleMeshFloat(trace, boxstartmins, boxendmins, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_aliasvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ }
+ }
+ else
+ {
+ // box trace, performed as brush trace
+ Matrix4x4_CreateIdentity(&startmatrix);
+ Matrix4x4_CreateIdentity(&endmatrix);
+ thisbrush_start = Collision_BrushForBox(&startmatrix, boxstartmins, boxstartmaxs);
+ thisbrush_end = Collision_BrushForBox(&endmatrix, boxendmins, boxendmaxs);
+ for (i = 0;i < model->alias.aliasnum_meshes;i++)
+ {
+ framenum = frame;
+ if (framenum < 0 || framenum > model->alias.aliasdata_meshes[i].num_frames)
+ framenum = 0;
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, model->alias.aliasdata_meshes[i].num_triangles, model->alias.aliasdata_meshes[i].data_element3i, model->alias.aliasdata_meshes[i].data_aliasvertex3f + framenum * model->alias.aliasdata_meshes[i].num_vertices * 3, SUPERCONTENTS_SOLID, segmentmins, segmentmaxs);
+ }
+ }
}
static void Mod_CalcAliasModelBBoxes (void)
interval = LittleFloat (intervals->interval); // FIXME: support variable framerate groups
if (interval < 0.01f)
- Host_Error("Mod_MDL_LoadFrames: invalid interval");
+ {
+ Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
+ interval = 0.1f;
+ }
}
// get scene name from first frame
}
}
+static skinframe_t missingskinframe;
aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
{
aliaslayer_t *layer;
+ // hack
+ if (skinframe == NULL)
+ {
+ skinframe = &missingskinframe;
+ memset(skinframe, 0, sizeof(*skinframe));
+ skinframe->base = r_notexture;
+ }
+
memset(&mod_alias_layersbuffer, 0, sizeof(mod_alias_layersbuffer));
layer = mod_alias_layersbuffer;
layer->flags = ALIASLAYER_SPECULAR;
memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
}
+void Mod_BuildAliasSkinsFromSkinFiles(aliasskin_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
+{
+ int i;
+ skinfileitem_t *skinfileitem;
+ skinframe_t tempskinframe;
+ if (skinfile)
+ {
+ for (i = 0;skinfile;skinfile = skinfile->next, i++, skin++)
+ {
+ memset(skin, 0, sizeof(*skin));
+ for (skinfileitem = skinfile->items;skinfileitem;skinfileitem = skinfileitem->next)
+ {
+ // leave the skin unitialized (nodraw) if the replacement is "common/nodraw" or "textures/common/nodraw"
+ if (!strcmp(skinfileitem->name, meshname) && strcmp(skinfileitem->replacement, "common/nodraw") && strcmp(skinfileitem->replacement, "textures/common/nodraw"))
+ {
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, skinfileitem->replacement, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ Con_Printf("mesh \"%s\": failed to load skin #%i \"%s\", falling back to mesh's internal shader name \"%s\"\n", meshname, i, skinfileitem->replacement, shadername);
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ Con_Printf("failed to load skin \"%s\"\n", shadername);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ }
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ memset(&tempskinframe, 0, sizeof(tempskinframe));
+ if (Mod_LoadSkinFrame(&tempskinframe, shadername, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(skin, &tempskinframe);
+ else
+ {
+ Con_Printf("failed to load mesh \"%s\" shader \"%s\"\n", meshname, shadername);
+ Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
+ }
+ }
+}
+
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
extern void R_Model_Alias_Draw(entity_render_t *ent);
-extern void R_Model_Alias_DrawFakeShadow(entity_render_t *ent);
-extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
-extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
+extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
void Mod_IDP0_Load(model_t *mod, void *buffer)
{
int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
char name[MAX_QPATH];
skinframe_t tempskinframe;
animscene_t *tempskinscenes;
- skinframe_t *tempskinframes;
+ aliasskin_t *tempaliasskins;
float *vertst;
int *vertonseam, *vertremap;
+ skinfile_t *skinfiles;
datapointer = buffer;
pinmodel = (mdl_t *)datapointer;
loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
loadmodel->alias.aliasnum_meshes = 1;
loadmodel->alias.aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
loadmodel->numskins = LittleLong(pinmodel->numskins);
- BOUNDI(loadmodel->numskins,0,256);
+ BOUNDI(loadmodel->numskins,0,65536);
skinwidth = LittleLong (pinmodel->skinwidth);
- BOUNDI(skinwidth,0,4096);
+ BOUNDI(skinwidth,0,65536);
skinheight = LittleLong (pinmodel->skinheight);
- BOUNDI(skinheight,0,4096);
+ BOUNDI(skinheight,0,65536);
numverts = LittleLong(pinmodel->numverts);
BOUNDI(numverts,0,65536);
loadmodel->alias.aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris);
- BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536 / 3); // max elements limit, rather than max triangles limit
+ BOUNDI(loadmodel->alias.aliasdata_meshes->num_triangles,0,65536);
loadmodel->numframes = LittleLong(pinmodel->numframes);
BOUNDI(loadmodel->numframes,0,65536);
loadmodel->synctype = LittleLong (pinmodel->synctype);
}
}
- // load the skins
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, totalskins * sizeof(skinframe_t));
- totalskins = 0;
- datapointer = startskins;
- for (i = 0;i < loadmodel->numskins;i++)
- {
- pinskintype = (daliasskintype_t *)datapointer;
- datapointer += sizeof(daliasskintype_t);
-
- if (pinskintype->type == ALIAS_SKIN_SINGLE)
- {
- groupskins = 1;
- interval = 0.1f;
- }
- else
- {
- pinskingroup = (daliasskingroup_t *)datapointer;
- datapointer += sizeof(daliasskingroup_t);
-
- groupskins = LittleLong (pinskingroup->numskins);
-
- pinskinintervals = (daliasskininterval_t *)datapointer;
- datapointer += sizeof(daliasskininterval_t) * groupskins;
-
- interval = LittleFloat(pinskinintervals[0].interval);
- if (interval < 0.01f)
- Host_Error("Mod_IDP0_Load: invalid interval\n");
- }
-
- sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
- loadmodel->skinscenes[i].firstframe = totalskins;
- loadmodel->skinscenes[i].framecount = groupskins;
- loadmodel->skinscenes[i].framerate = 1.0f / interval;
- loadmodel->skinscenes[i].loop = true;
-
- for (j = 0;j < groupskins;j++)
- {
- if (groupskins > 1)
- sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
- else
- sprintf (name, "%s_%i", loadmodel->name, i);
- if (!Mod_LoadSkinFrame(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
- Mod_LoadSkinFrame_Internal(loadmodel->skinframes + totalskins, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true, (qbyte *)datapointer, skinwidth, skinheight);
- datapointer += skinwidth * skinheight;
- totalskins++;
- }
- }
- // check for skins that don't exist in the model, but do exist as external images
- // (this was added because yummyluv kept pestering me about support for it)
- for (;;)
- {
- sprintf (name, "%s_%i", loadmodel->name, loadmodel->numskins);
- if (Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
- {
- // expand the arrays to make room
- tempskinscenes = loadmodel->skinscenes;
- tempskinframes = loadmodel->skinframes;
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(skinframe_t));
- memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
- memcpy(loadmodel->skinframes, tempskinframes, totalskins * sizeof(skinframe_t));
- Mem_Free(tempskinscenes);
- Mem_Free(tempskinframes);
- // store the info about the new skin
- strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
- loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
- loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
- loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
- loadmodel->skinscenes[loadmodel->numskins].loop = true;
- loadmodel->skinframes[totalskins] = tempskinframe;
- loadmodel->numskins++;
- totalskins++;
- }
- else
- break;
- }
-
- loadmodel->alias.aliasdata_meshes->num_skins = 0;
- for (i = 0;i < loadmodel->numskins;i++)
- loadmodel->alias.aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount;
- loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
-
// store texture coordinates into temporary array, they will be stored
// after usage is determined (triangle data)
vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
- for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_skins;i++)
- Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
Mod_CalcAliasModelBBoxes();
Mem_Free(vertst);
Mem_Free(vertremap);
+
+ // load the skins
+ if ((skinfiles = Mod_LoadSkinFiles()))
+ {
+ loadmodel->alias.aliasdata_meshes->num_skins = totalskins = loadmodel->numskins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+ }
+ else
+ {
+ loadmodel->alias.aliasdata_meshes->num_skins = totalskins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ totalskins = 0;
+ datapointer = startskins;
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ pinskintype = (daliasskintype_t *)datapointer;
+ datapointer += sizeof(daliasskintype_t);
+
+ if (pinskintype->type == ALIAS_SKIN_SINGLE)
+ {
+ groupskins = 1;
+ interval = 0.1f;
+ }
+ else
+ {
+ pinskingroup = (daliasskingroup_t *)datapointer;
+ datapointer += sizeof(daliasskingroup_t);
+
+ groupskins = LittleLong (pinskingroup->numskins);
+
+ pinskinintervals = (daliasskininterval_t *)datapointer;
+ datapointer += sizeof(daliasskininterval_t) * groupskins;
+
+ interval = LittleFloat(pinskinintervals[0].interval);
+ if (interval < 0.01f)
+ {
+ Con_Printf("%s has an invalid interval %f, changing to 0.1\n", loadmodel->name, interval);
+ interval = 0.1f;
+ }
+ }
+
+ sprintf(loadmodel->skinscenes[i].name, "skin %i", i);
+ loadmodel->skinscenes[i].firstframe = totalskins;
+ loadmodel->skinscenes[i].framecount = groupskins;
+ loadmodel->skinscenes[i].framerate = 1.0f / interval;
+ loadmodel->skinscenes[i].loop = true;
+
+ for (j = 0;j < groupskins;j++)
+ {
+ if (groupskins > 1)
+ sprintf (name, "%s_%i_%i", loadmodel->name, i, j);
+ else
+ sprintf (name, "%s_%i", loadmodel->name, i);
+ if (!Mod_LoadSkinFrame(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
+ Mod_LoadSkinFrame_Internal(&tempskinframe, name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, r_fullbrights.integer, (qbyte *)datapointer, skinwidth, skinheight);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
+ datapointer += skinwidth * skinheight;
+ totalskins++;
+ }
+ }
+ // check for skins that don't exist in the model, but do exist as external images
+ // (this was added because yummyluv kept pestering me about support for it)
+ while (Mod_LoadSkinFrame(&tempskinframe, va("%s_%i", loadmodel->name, loadmodel->numskins), (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_CLAMP | TEXF_ALPHA, true, false, true))
+ {
+ // expand the arrays to make room
+ tempskinscenes = loadmodel->skinscenes;
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+ memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
+ Mem_Free(tempskinscenes);
+
+ tempaliasskins = loadmodel->alias.aliasdata_meshes->data_skins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, (totalskins + 1) * sizeof(aliasskin_t));
+ memcpy(loadmodel->alias.aliasdata_meshes->data_skins, tempaliasskins, totalskins * sizeof(aliasskin_t));
+ Mem_Free(tempaliasskins);
+
+ // store the info about the new skin
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + totalskins, &tempskinframe);
+ strcpy(loadmodel->skinscenes[loadmodel->numskins].name, name);
+ loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
+ loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
+ loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
+ loadmodel->skinscenes[loadmodel->numskins].loop = true;
+
+ //increase skin counts
+ loadmodel->alias.aliasdata_meshes->num_skins++;
+ loadmodel->numskins++;
+ totalskins++;
+ }
+ }
}
static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
float st[2];
}
*hash, **md2verthash, *md2verthashdata;
+ skinframe_t tempskinframe;
+ skinfile_t *skinfiles;
pinmodel = buffer;
base = buffer;
loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
- if (LittleLong(pinmodel->num_tris < 1) || LittleLong(pinmodel->num_tris) > (65536 / 3))
+ if (LittleLong(pinmodel->num_tris) < 1 || LittleLong(pinmodel->num_tris) > 65536)
Host_Error ("%s has invalid number of triangles: %i", loadmodel->name, LittleLong(pinmodel->num_tris));
- if (LittleLong(pinmodel->num_xyz < 1) || LittleLong(pinmodel->num_xyz) > 65536)
+ if (LittleLong(pinmodel->num_xyz) < 1 || LittleLong(pinmodel->num_xyz) > 65536)
Host_Error ("%s has invalid number of vertices: %i", loadmodel->name, LittleLong(pinmodel->num_xyz));
- if (LittleLong(pinmodel->num_frames < 1) || LittleLong(pinmodel->num_frames) > 65536)
+ if (LittleLong(pinmodel->num_frames) < 1 || LittleLong(pinmodel->num_frames) > 65536)
Host_Error ("%s has invalid number of frames: %i", loadmodel->name, LittleLong(pinmodel->num_frames));
- if (LittleLong(pinmodel->num_skins < 0) || LittleLong(pinmodel->num_skins) > 256)
+ if (LittleLong(pinmodel->num_skins) < 0 || LittleLong(pinmodel->num_skins) > 256)
Host_Error ("%s has invalid number of skins: %i", loadmodel->name, LittleLong(pinmodel->num_skins));
end = LittleLong(pinmodel->ofs_end);
- if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins <= 0) || LittleLong(pinmodel->ofs_skins) >= end))
+ if (LittleLong(pinmodel->num_skins) >= 1 && (LittleLong(pinmodel->ofs_skins) <= 0 || LittleLong(pinmodel->ofs_skins) >= end))
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_st <= 0) || LittleLong(pinmodel->ofs_st) >= end)
+ if (LittleLong(pinmodel->ofs_st) <= 0 || LittleLong(pinmodel->ofs_st) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_tris <= 0) || LittleLong(pinmodel->ofs_tris) >= end)
+ if (LittleLong(pinmodel->ofs_tris) <= 0 || LittleLong(pinmodel->ofs_tris) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_frames <= 0) || LittleLong(pinmodel->ofs_frames) >= end)
+ if (LittleLong(pinmodel->ofs_frames) <= 0 || LittleLong(pinmodel->ofs_frames) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
- if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
+ if (LittleLong(pinmodel->ofs_glcmds) <= 0 || LittleLong(pinmodel->ofs_glcmds) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
loadmodel->alias.aliasnum_meshes = 1;
// load the skins
inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
- if (loadmodel->numskins)
+ if ((skinfiles = Mod_LoadSkinFiles()))
+ {
+ loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->alias.aliasdata_meshes->data_skins, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ }
+ else if (loadmodel->numskins)
{
// skins found (most likely not a player model)
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+ loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
- Mod_LoadSkinFrame(loadmodel->skinframes + i, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
+ {
+ if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true))
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, &tempskinframe);
+ else
+ {
+ Con_Printf("%s is missing skin \"%s\"\n", loadmodel->name, inskin);
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, NULL);
+ }
+ }
}
else
{
// no skins (most likely a player model)
loadmodel->numskins = 1;
- loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
+ loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
+ loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins, NULL);
}
- loadmodel->alias.aliasdata_meshes->num_skins = loadmodel->numskins;
- loadmodel->alias.aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_skins * sizeof(aliasskin_t));
loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
loadmodel->skinscenes[i].framerate = 10;
}
-
// load the triangles and stvert data
inst = (void*)(base + LittleLong(pinmodel->ofs_st));
intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
k = (unsigned short) LittleShort(inst[i*2+1]);
if (j >= skinwidth || k >= skinheight)
{
- Mem_Free(stverts);
- Host_Error("Mod_MD2_LoadGeometry: invalid skin coordinate (%i %i) on vert %i of model %s\n", j, k, i, loadmodel->name);
+ Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, j, k, i);
+ j = 0;
+ k = 0;
}
stverts[i*2+0] = j * s;
stverts[i*2+1] = k * t;
{
xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
st = (unsigned short) LittleShort (intri[i].index_st[j]);
- if (xyz >= numxyz || st >= numst)
+ if (xyz >= numxyz)
{
- Mem_Free(md2verthash);
- Mem_Free(md2verthashdata);
- Mem_Free(stverts);
- if (xyz >= numxyz)
- Host_Error("Mod_MD2_LoadGeometry: invalid xyz index (%i) on triangle %i of model %s\n", xyz, i, loadmodel->name);
- if (st >= numst)
- Host_Error("Mod_MD2_LoadGeometry: invalid st index (%i) on triangle %i of model %s\n", st, i, loadmodel->name);
+ Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
+ xyz = 0;
+ }
+ if (st >= numst)
+ {
+ Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
+ st = 0;
}
s = stverts[st*2+0];
t = stverts[st*2+1];
loadmodel->alias.aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasdata_meshes->num_triangles * sizeof(int[3]));
Mod_BuildTriangleNeighbors(loadmodel->alias.aliasdata_meshes->data_neighbor3i, loadmodel->alias.aliasdata_meshes->data_element3i, loadmodel->alias.aliasdata_meshes->num_triangles);
- for (i = 0;i < loadmodel->alias.aliasdata_meshes->num_skins;i++)
- Mod_BuildAliasSkinFromSkinFrame(loadmodel->alias.aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
Mod_CalcAliasModelBBoxes();
}
md3mesh_t *pinmesh;
md3tag_t *pintag;
aliasmesh_t *mesh;
- skinframe_t tempskinframe;
+ skinfile_t *skinfiles;
pinmodel = buffer;
Host_Error ("%s has wrong version number (%i should be %i)",
loadmodel->name, version, MD3VERSION);
+ skinfiles = Mod_LoadSkinFiles();
+ if (loadmodel->numskins < 1)
+ loadmodel->numskins = 1;
+
loadmodel->type = mod_alias;
loadmodel->alias.aliastype = ALIASTYPE_ALIAS;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Alias_Draw;
- loadmodel->DrawFakeShadow = R_Model_Alias_DrawFakeShadow;
loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
loadmodel->DrawLight = R_Model_Alias_DrawLight;
- loadmodel->flags = 0;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->flags = LittleLong(pinmodel->flags);
loadmodel->synctype = ST_RAND;
// set up some global info about the model
loadmodel->numframes = LittleLong(pinmodel->num_frames);
- loadmodel->numskins = 1;
loadmodel->alias.aliasnum_meshes = LittleLong(pinmodel->num_meshes);
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
- loadmodel->skinscenes[0].firstframe = 0;
- loadmodel->skinscenes[0].framecount = 1;
- loadmodel->skinscenes[0].loop = true;
- loadmodel->skinscenes[0].framerate = 10;
+
+ // make skinscenes for the skins (no groups)
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
// load frameinfo
loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
loadmodel->alias.aliasnum_tagframes = loadmodel->numframes;
loadmodel->alias.aliasnum_tags = LittleLong(pinmodel->num_tags);
loadmodel->alias.aliasdata_tags = Mem_Alloc(loadmodel->mempool, loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags * sizeof(aliastag_t));
- for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pinframe++)
+ for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->alias.aliasnum_tagframes * loadmodel->alias.aliasnum_tags;i++, pintag++)
{
strcpy(loadmodel->alias.aliasdata_tags[i].name, pintag->name);
Matrix4x4_CreateIdentity(&loadmodel->alias.aliasdata_tags[i].matrix);
for (j = 0;j < 3;j++)
{
for (k = 0;k < 3;k++)
- loadmodel->alias.aliasdata_tags[i].matrix.m[k][j] = LittleLong(pintag->rotationmatrix[j * 3 + k]);
- loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleLong(pintag->origin[j]);
+ loadmodel->alias.aliasdata_tags[i].matrix.m[j][k] = LittleFloat(pintag->rotationmatrix[k * 3 + j]);
+ loadmodel->alias.aliasdata_tags[i].matrix.m[j][3] = LittleFloat(pintag->origin[j]);
}
+ //Con_Printf("model \"%s\" frame #%i tag #%i \"%s\"\n", loadmodel->name, i / loadmodel->alias.aliasnum_tags, i % loadmodel->alias.aliasnum_tags, loadmodel->alias.aliasdata_tags[i].name);
}
// load meshes
mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
for (j = 0;j < mesh->num_vertices;j++)
{
- mesh->data_texcoord2f[j * 2 + 0] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
- mesh->data_texcoord2f[j * 2 + 1] = LittleLong(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
+ mesh->data_texcoord2f[j * 2 + 0] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 0]);
+ mesh->data_texcoord2f[j * 2 + 1] = LittleFloat(((float *)((qbyte *)pinmesh + pinmesh->lump_texcoords))[j * 2 + 1]);
}
for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
{
for (j = 0;j < mesh->num_frames;j++)
Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_aliasvertex3f + j * mesh->num_vertices * 3, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_aliassvector3f + j * mesh->num_vertices * 3, mesh->data_aliastvector3f + j * mesh->num_vertices * 3, mesh->data_aliasnormal3f + j * mesh->num_vertices * 3);
- memset(&tempskinframe, 0, sizeof(tempskinframe));
- if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
- Mod_LoadSkinFrame(&tempskinframe, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_CLAMP | TEXF_PRECACHE, true, false, true);
Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
- Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins, &tempskinframe);
+
+ if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
+ Mod_BuildAliasSkinsFromSkinFiles(mesh->data_skins, skinfiles, pinmesh->name, ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name);
+ else
+ for (j = 0;j < mesh->num_skins;j++)
+ Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + j, NULL);
}
Mod_CalcAliasModelBBoxes();
+ Mod_FreeSkinFiles(skinfiles);
}
extern void R_Model_Zymotic_DrawSky(entity_render_t *ent);
extern void R_Model_Zymotic_Draw(entity_render_t *ent);
-extern void R_Model_Zymotic_DrawFakeShadow(entity_render_t *ent);
-extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius);
-extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+extern void R_Model_Zymotic_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightorigin, float lightradius, int numsurfaces, const int *surfacelist);
+extern void R_Model_Zymotic_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap, int numsurfaces, const int *surfacelist);
void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer)
{
zymtype1header_t *pinmodel, *pheader;
loadmodel->alias.aliastype = ALIASTYPE_ZYM;
loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Zymotic_Draw;
- loadmodel->DrawFakeShadow = NULL;//R_Model_Zymotic_DrawFakeShadow;
loadmodel->DrawShadowVolume = NULL;//R_Model_Zymotic_DrawShadowVolume;
loadmodel->DrawLight = NULL;//R_Model_Zymotic_DrawLight;
loadmodel->flags = 0; // there are no flags
loadmodel->numframes = pheader->numscenes;
loadmodel->synctype = ST_SYNC;
- //loadmodel->numtris = pheader->numtris;
- //loadmodel->numverts = 0;
+ //loadmodel->num_triangles = pheader->num_triangles;
+ //loadmodel->num_vertices = 0;
{
unsigned int i;
{
// FIXME: add shaders, and make them switchable shader sets and...
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) + sizeof(skinframe_t));
+ loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t));
loadmodel->skinscenes[0].firstframe = 0;
loadmodel->skinscenes[0].framecount = 1;
loadmodel->skinscenes[0].loop = true;
loadmodel->skinscenes[0].framerate = 10;
- loadmodel->skinframes = (void *)(loadmodel->skinscenes + 1);
loadmodel->numskins = 1;
}
loadmodel->animscenes[i].framerate = BigFloat(scene->framerate);
loadmodel->animscenes[i].loop = (BigLong(scene->flags) & ZYMSCENEFLAG_NOLOOP) == 0;
if ((unsigned int) loadmodel->animscenes[i].firstframe >= (unsigned int) numposes)
- Host_Error("Mod_ZYMOTICMODEL_Load: scene firstframe (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, numposes);
+ Host_Error("%s scene->firstframe (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, numposes);
if ((unsigned int) loadmodel->animscenes[i].firstframe + (unsigned int) loadmodel->animscenes[i].framecount > (unsigned int) numposes)
- Host_Error("Mod_ZYMOTICMODEL_Load: scene firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
+ Host_Error("%s scene->firstframe (%i) + framecount (%i) >= numposes (%i)\n", loadmodel->name, loadmodel->animscenes[i].firstframe, loadmodel->animscenes[i].framecount, numposes);
if (loadmodel->animscenes[i].framerate < 0)
- Host_Error("Mod_ZYMOTICMODEL_Load: scene framerate (%f) < 0\n", loadmodel->animscenes[i].framerate);
+ Host_Error("%s scene->framerate (%f) < 0\n", loadmodel->name, loadmodel->animscenes[i].framerate);
scene++;
}
}
loadmodel->alias.zymdata_bones[i].flags = BigLong(bone[i].flags);
loadmodel->alias.zymdata_bones[i].parent = BigLong(bone[i].parent);
if (loadmodel->alias.zymdata_bones[i].parent >= i)
- Host_Error("Mod_ZYMOTICMODEL_Load: bone[%i].parent >= %i in %s\n", i, i, loadmodel->name);
+ Host_Error("%s bone[%i].parent >= %i\n", loadmodel->name, i, i);
}
}
{
loadmodel->alias.zymdata_vertbonecounts[i] = BigLong(bonecount[i]);
if (loadmodel->alias.zymdata_vertbonecounts[i] < 1)
- Host_Error("Mod_ZYMOTICMODEL_Load: bone vertex count < 1 in %s\n", loadmodel->name);
+ Host_Error("%s bonecount[%i] < 1\n", loadmodel->name, i);
}
}
// byteswap, validate, and swap winding order of tris
count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
if (pheader->lump_render.length != count)
- Host_Error("Mod_ZYMOTICMODEL_Load: renderlist is wrong size in %s (is %i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
+ Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
outrenderlist = loadmodel->alias.zymdata_renderlist = Mem_Alloc(loadmodel->mempool, count);
renderlist = (void *) (pheader->lump_render.start + pbase);
renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
for (i = 0;i < pheader->numshaders;i++)
{
if (renderlist >= renderlistend)
- Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
count = BigLong(*renderlist);renderlist++;
if (renderlist + count * 3 > renderlistend)
- Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (wrong size)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
*outrenderlist++ = count;
while (count--)
{
if ((unsigned int)outrenderlist[0] >= (unsigned int)pheader->numverts
|| (unsigned int)outrenderlist[1] >= (unsigned int)pheader->numverts
|| (unsigned int)outrenderlist[2] >= (unsigned int)pheader->numverts)
- Host_Error("Mod_ZYMOTICMODEL_Load: corrupt renderlist in %s (out of bounds index)\n", loadmodel->name);
+ Host_Error("%s corrupt renderlist (out of bounds index)\n", loadmodel->name);
renderlist += 3;
outrenderlist += 3;
}
memcpy(loadmodel->alias.zymdata_trizone, (void *) (pheader->lump_trizone.start + pbase), pheader->numtris);
}
}
+