#endif
#ifdef SSE_POSSIBLE
-static qboolean r_skeletal_use_sse_defined = false;
-cvar_t r_skeletal_use_sse = {CVAR_CLIENT, "r_skeletal_use_sse", "1", "use SSE for skeletal model animation"};
+static qbool r_skeletal_use_sse_defined = false;
+cvar_t r_skeletal_use_sse = {CF_CLIENT, "r_skeletal_use_sse", "1", "use SSE for skeletal model animation"};
#endif
-cvar_t r_skeletal_debugbone = {CVAR_CLIENT, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
-cvar_t r_skeletal_debugbonecomponent = {CVAR_CLIENT, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
-cvar_t r_skeletal_debugbonevalue = {CVAR_CLIENT, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
-cvar_t r_skeletal_debugtranslatex = {CVAR_CLIENT, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
-cvar_t r_skeletal_debugtranslatey = {CVAR_CLIENT, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
-cvar_t r_skeletal_debugtranslatez = {CVAR_CLIENT, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
-cvar_t mod_alias_supporttagscale = {CVAR_CLIENT | CVAR_SERVER, "mod_alias_supporttagscale", "1", "support scaling factors in bone/tag attachment matrices as supported by MD3"};
-cvar_t mod_alias_force_animated = {CVAR_CLIENT | CVAR_SERVER, "mod_alias_force_animated", "", "if set to an non-empty string, overrides the is-animated flag of any alias models (for benchmarking)"};
+cvar_t r_skeletal_debugbone = {CF_CLIENT, "r_skeletal_debugbone", "-1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonecomponent = {CF_CLIENT, "r_skeletal_debugbonecomponent", "3", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugbonevalue = {CF_CLIENT, "r_skeletal_debugbonevalue", "100", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatex = {CF_CLIENT, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatey = {CF_CLIENT, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
+cvar_t r_skeletal_debugtranslatez = {CF_CLIENT, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
+cvar_t mod_alias_supporttagscale = {CF_CLIENT | CF_SERVER, "mod_alias_supporttagscale", "1", "support scaling factors in bone/tag attachment matrices as supported by MD3"};
+cvar_t mod_alias_force_animated = {CF_CLIENT | CF_SERVER, "mod_alias_force_animated", "", "if set to an non-empty string, overrides the is-animated flag of any alias models (for benchmarking)"};
float mod_md3_sin[320];
return Mod_Skeletal_AnimateVertices_bonepose;
}
-void Mod_Skeletal_BuildTransforms(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT bonepose, float * RESTRICT boneposerelative)
+void Mod_Skeletal_BuildTransforms(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT bonepose, float * RESTRICT boneposerelative)
{
int i, blends;
float m[12];
}
}
-static void Mod_Skeletal_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
+static void Mod_Skeletal_AnimateVertices(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
{
if (!model->surfmesh.num_vertices)
#endif
}
-static int Mod_Skeletal_AddBlend(dp_model_t *model, const blendweights_t *newweights)
+static int Mod_Skeletal_AddBlend(model_t *model, const blendweights_t *newweights)
{
int i;
blendweights_t *weights;
return model->num_bones + i;
}
-static int Mod_Skeletal_CompressBlend(dp_model_t *model, const int *newindex, const float *newinfluence)
+static int Mod_Skeletal_CompressBlend(model_t *model, const int *newindex, const float *newinfluence)
{
int i, total;
float scale;
return Mod_Skeletal_AddBlend(model, &newweights);
}
-static void Mod_MD3_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
+static void Mod_MD3_AnimateVertices(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
{
// vertex morph
int i, numblends, blendnum;
}
}
}
-static void Mod_MDL_AnimateVertices(const dp_model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
+static void Mod_MDL_AnimateVertices(const model_t * RESTRICT model, const frameblend_t * RESTRICT frameblend, const skeleton_t *skeleton, float * RESTRICT vertex3f, float * RESTRICT normal3f, float * RESTRICT svector3f, float * RESTRICT tvector3f)
{
// vertex morph
int i, numblends, blendnum;
}
}
-int Mod_Alias_GetTagMatrix(const dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, matrix4x4_t *outmatrix)
+int Mod_Alias_GetTagMatrix(const model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, matrix4x4_t *outmatrix)
{
matrix4x4_t temp;
matrix4x4_t parentbonematrix;
return 0;
}
-int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
+int Mod_Alias_GetExtendedTagInfoForIndex(const model_t *model, unsigned int skin, const frameblend_t *frameblend, const skeleton_t *skeleton, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
{
int blendindex;
int k;
return 2;
}
-int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname)
+int Mod_Alias_GetTagIndexForName(const model_t *model, unsigned int skin, const char *tagname)
{
int i;
if(skin >= (unsigned int)model->numskins)
Mem_Free(basebonepose);
}
-static qboolean Mod_Alias_CalculateBoundingBox(void)
+static qbool Mod_Alias_CalculateBoundingBox(void)
{
int vnum;
- qboolean firstvertex = true;
+ qbool firstvertex = true;
float dist, yawradius, radius;
float *v;
- qboolean isanimated = false;
+ qbool isanimated = false;
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
yawradius = 0;
}
}
-static void Mod_MDLMD2MD3_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
+static void Mod_MDLMD2MD3_TraceLine(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
{
int i;
float segmentmins[3], segmentmaxs[3];
Mem_Free(freevertex3f);
}
-static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
+static void Mod_MDLMD2MD3_TraceBox(model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
{
int i;
vec3_t shiftstart, shiftend;
// get scene name from first frame
pinframe = (daliasframe_t *)datapointer;
- strlcpy(scene->name, pinframe->name, sizeof(scene->name));
+ dp_strlcpy(scene->name, pinframe->name, sizeof(scene->name));
scene->firstframe = pose;
scene->framecount = groupframes;
scene->framerate = 1.0f / interval;
extern cvar_t r_nolerp_list;
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)", loadmodel->name, VALUE, MIN, MAX);
#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)", loadmodel->name, VALUE, MIN, MAX);
-void Mod_IDP0_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_IDP0_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
float scales, scalet, interval;
loadmodel->modeldatatypestring = "MDL";
loadmodel->type = mod_alias;
- loadmodel->DrawSky = NULL;
- loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Mod_Draw;
loadmodel->DrawDepth = R_Mod_DrawDepth;
loadmodel->DrawDebug = R_Mod_DrawDebug;
loadmodel->AnimateVertices = Mod_MDL_AnimateVertices;
loadmodel->num_surfaces = 1;
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->submodelsurfaces_start = 0;
+ loadmodel->submodelsurfaces_end = loadmodel->num_surfaces;
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->sortedmodelsurfaces[0] = 0;
+ loadmodel->modelsurfaces_sorted = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->modelsurfaces_sorted[0] = 0;
loadmodel->numskins = LittleLong(pinmodel->numskins);
BOUNDI(loadmodel->numskins,0,65536);
BOUNDI((int)loadmodel->synctype,0,2);
// convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc)
i = LittleLong (pinmodel->flags);
- loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00);
+ loadmodel->effects = (((unsigned)i & 255) << 24) | (i & 0x00FFFF00);
if (strstr(r_nolerp_list.string, loadmodel->name))
loadmodel->nolerp = true;
// store the info about the new skin
Mod_LoadCustomMaterial(loadmodel->mempool, loadmodel->data_textures + totalskins * loadmodel->num_surfaces, name, SUPERCONTENTS_SOLID, MATERIALFLAG_WALL, tempskinframe);
- strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name));
+ dp_strlcpy(loadmodel->skinscenes[loadmodel->numskins].name, name, sizeof(loadmodel->skinscenes[loadmodel->numskins].name));
loadmodel->skinscenes[loadmodel->numskins].firstframe = totalskins;
loadmodel->skinscenes[loadmodel->numskins].framecount = 1;
loadmodel->skinscenes[loadmodel->numskins].framerate = 10.0f;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
}
-
- // because shaders can do somewhat unexpected things, check for unusual features now
- for (i = 0;i < loadmodel->num_textures;i++)
- {
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Mod_DrawSky;
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
- }
}
-void Mod_IDP2_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_IDP2_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, hashindex, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end;
float iskinwidth, iskinheight;
loadmodel->modeldatatypestring = "MD2";
loadmodel->type = mod_alias;
- loadmodel->DrawSky = NULL;
- loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Mod_Draw;
loadmodel->DrawDepth = R_Mod_DrawDepth;
loadmodel->DrawDebug = R_Mod_DrawDebug;
iskinheight = 1.0f / skinheight;
loadmodel->num_surfaces = 1;
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->submodelsurfaces_start = 0;
+ loadmodel->submodelsurfaces_end = loadmodel->num_surfaces;
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->sortedmodelsurfaces[0] = 0;
+ loadmodel->modelsurfaces_sorted = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->modelsurfaces_sorted[0] = 0;
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
out[k] = v[vertremap[k]];
datapointer += numxyz * sizeof(trivertx_t);
- strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
+ dp_strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].framecount = 1;
loadmodel->animscenes[i].framerate = 10;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
}
-
- // because shaders can do somewhat unexpected things, check for unusual features now
- for (i = 0;i < loadmodel->num_textures;i++)
- {
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Mod_DrawSky;
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
- }
}
-void Mod_IDP3_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_IDP3_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, k, version, meshvertices, meshtriangles;
unsigned char *data;
loadmodel->modeldatatypestring = "MD3";
loadmodel->type = mod_alias;
- loadmodel->DrawSky = NULL;
- loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Mod_Draw;
loadmodel->DrawDepth = R_Mod_DrawDepth;
loadmodel->DrawDebug = R_Mod_DrawDebug;
loadmodel->synctype = ST_RAND;
// convert model flags to EF flags (MF_ROCKET becomes EF_ROCKET, etc)
i = LittleLong (pinmodel->flags);
- loadmodel->effects = ((i & 255) << 24) | (i & 0x00FFFF00);
+ loadmodel->effects = (((unsigned)i & 255) << 24) | (i & 0x00FFFF00);
// set up some global info about the model
loadmodel->numframes = LittleLong(pinmodel->num_frames);
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
for (i = 0, pinframe = (md3frameinfo_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
{
- strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
+ dp_strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
loadmodel->animscenes[i].firstframe = i;
loadmodel->animscenes[i].framecount = 1;
loadmodel->animscenes[i].framerate = 10;
loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
for (i = 0, pintag = (md3tag_t *)((unsigned char *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
{
- strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name));
+ dp_strlcpy(loadmodel->data_tags[i].name, pintag->name, sizeof(loadmodel->data_tags[i].name));
for (j = 0;j < 9;j++)
loadmodel->data_tags[i].matrixgl[j] = LittleFloat(pintag->rotationmatrix[j]);
for (j = 0;j < 3;j++)
meshtriangles += LittleLong(pinmesh->num_triangles);
}
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->submodelsurfaces_start = 0;
+ loadmodel->submodelsurfaces_end = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
loadmodel->surfmesh.num_morphframes = loadmodel->numframes; // TODO: remove?
loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
- loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
- loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
- loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
+
+ // do most allocations as one merged chunk
+ // This is only robust for C standard types!
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+ meshvertices * sizeof(float[2])
+ + loadmodel->num_surfaces * sizeof(int)
+ + meshtriangles * sizeof(int[3])
+ + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0));
+ // Pointers must be taken in descending order of alignment requirement!
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data; data += meshvertices * sizeof(float[2]);
+ loadmodel->modelsurfaces_sorted = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfmesh.data_element3i = (int *)data; data += meshtriangles * sizeof(int[3]);
if (meshvertices <= 65536)
{
- loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
+ loadmodel->surfmesh.data_element3s = (unsigned short *)data; data += meshtriangles * sizeof(unsigned short[3]);
}
+ // Struct alignment requirements could change so we can't assume them here
+ // otherwise a safe-looking commit could introduce undefined behaviour!
+ loadmodel->data_surfaces = Mem_AllocType(loadmodel->mempool, msurface_t, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->data_textures = Mem_AllocType(loadmodel->mempool, texture_t, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->surfmesh.data_morphmd3vertex = Mem_AllocType(loadmodel->mempool, md3vertex_t, meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
meshvertices = 0;
meshtriangles = 0;
{
if (memcmp(pinmesh->identifier, "IDP3", 4))
Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
- loadmodel->sortedmodelsurfaces[i] = i;
+ loadmodel->modelsurfaces_sorted[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
surface->num_firsttriangle = meshtriangles;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
}
-
- // because shaders can do somewhat unexpected things, check for unusual features now
- for (i = 0;i < loadmodel->num_textures;i++)
- {
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Mod_DrawSky;
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
- }
}
-void Mod_ZYMOTICMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_ZYMOTICMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
zymtype1header_t *pinmodel, *pheader;
unsigned char *pbase;
return;
}
- loadmodel->DrawSky = NULL;
- loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Mod_Draw;
loadmodel->DrawDepth = R_Mod_DrawDepth;
loadmodel->DrawDebug = R_Mod_DrawDebug;
meshvertices = pheader->numverts;
meshtriangles = pheader->numtris;
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ loadmodel->submodelsurfaces_start = 0;
+ loadmodel->submodelsurfaces_end = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]));
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
- loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
- loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
- loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
- loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
- loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
loadmodel->surfmesh.num_blends = 0;
- loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+ loadmodel->surfmesh.data_blendweights = NULL;
+
+ // do most allocations as one merged chunk
+ // This is only robust for C standard types!
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+ loadmodel->num_surfaces * sizeof(int)
+ + meshtriangles * sizeof(int[3])
+ + (meshvertices <= 65536 ? loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]) : 0)
+ + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4]))
+ + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7])
+ + loadmodel->num_bones * sizeof(float[12]));
+ // Pointers must be taken in descending order of alignment requirement!
+ loadmodel->surfmesh.data_vertex3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data; data += meshvertices * sizeof(float[2]);
+ loadmodel->data_baseboneposeinverse = (float *)data; data += loadmodel->num_bones * sizeof(float[12]);
+ loadmodel->modelsurfaces_sorted = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfmesh.data_element3i = (int *)data; data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.blends = (unsigned short *)data; data += meshvertices * sizeof(unsigned short);
if (loadmodel->surfmesh.num_vertices <= 65536)
{
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
}
- loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
- loadmodel->surfmesh.data_blendweights = NULL;
+ loadmodel->data_poses7s = (short *)data; data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
+ loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data; data += meshvertices * sizeof(unsigned char[4]);
+ loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data; data += meshvertices * sizeof(unsigned char[4]);
+ // Struct alignment requirements could change so we can't assume them here
+ // otherwise a safe-looking commit could introduce undefined behaviour!
+ loadmodel->data_surfaces = Mem_AllocType(loadmodel->mempool, msurface_t, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->data_textures = Mem_AllocType(loadmodel->mempool, texture_t, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
//zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
poses = (float *) (pheader->lump_poses.start + pbase);
if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
- loadmodel->sortedmodelsurfaces[i] = i;
+ loadmodel->modelsurfaces_sorted[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
surface->num_firsttriangle = meshtriangles;
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
}
-
- // because shaders can do somewhat unexpected things, check for unusual features now
- for (i = 0;i < loadmodel->num_textures;i++)
- {
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Mod_DrawSky;
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
- }
}
-void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_DARKPLACESMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
dpmheader_t *pheader;
dpmframe_t *frames;
return;
}
- loadmodel->DrawSky = NULL;
- loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Mod_Draw;
loadmodel->DrawDepth = R_Mod_DrawDepth;
loadmodel->DrawDebug = R_Mod_DrawDebug;
loadmodel->numframes = pheader->num_frames;
loadmodel->num_bones = pheader->num_bones;
loadmodel->num_poses = loadmodel->numframes;
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
+ loadmodel->submodelsurfaces_start = 0;
+ loadmodel->submodelsurfaces_end = loadmodel->num_surfaces = pheader->num_meshs;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- // do most allocations as one merged chunk
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4])) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
- loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
- loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
- loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
- loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
- loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
- loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
- loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
- loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
loadmodel->surfmesh.num_blends = 0;
- loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+
+ // do most allocations as one merged chunk
+ // This is only robust for C standard types!
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+ loadmodel->num_surfaces * sizeof(int)
+ + meshtriangles * sizeof(int[3])
+ + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0)
+ + meshvertices * (sizeof(float[14]) + sizeof(unsigned short) + sizeof(unsigned char[2][4]))
+ + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7])
+ + loadmodel->num_bones * sizeof(float[12]));
+ // Pointers must be taken in descending order of alignment requirement!
+ loadmodel->surfmesh.data_vertex3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data; data += meshvertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data; data += meshvertices * sizeof(float[2]);
+ loadmodel->data_baseboneposeinverse = (float *)data; data += loadmodel->num_bones * sizeof(float[12]);
+ loadmodel->modelsurfaces_sorted = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfmesh.data_element3i = (int *)data; data += meshtriangles * sizeof(int[3]);
+ loadmodel->surfmesh.blends = (unsigned short *)data; data += meshvertices * sizeof(unsigned short);
if (meshvertices <= 65536)
{
- loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
+ loadmodel->surfmesh.data_element3s = (unsigned short *)data; data += meshtriangles * sizeof(unsigned short[3]);
}
- loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
- loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
+ loadmodel->data_poses7s = (short *)data; data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
+ loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data; data += meshvertices * sizeof(unsigned char[4]);
+ loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data; data += meshvertices * sizeof(unsigned char[4]);
+ // Struct alignment requirements could change so we can't assume them here
+ // otherwise a safe-looking commit could introduce undefined behaviour!
+ loadmodel->data_surfaces = Mem_AllocType(loadmodel->mempool, msurface_t, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->data_textures = Mem_AllocType(loadmodel->mempool, texture_t, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->skinscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->data_bones = Mem_AllocType(loadmodel->mempool, aliasbone_t, loadmodel->num_bones * sizeof(aliasbone_t));
+ loadmodel->animscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->surfmesh.data_blendweights = Mem_AllocType(loadmodel->mempool, blendweights_t, meshvertices * sizeof(blendweights_t));
for (i = 0;i < loadmodel->numskins;i++)
{
const float *intexcoord;
msurface_t *surface;
- loadmodel->sortedmodelsurfaces[i] = i;
+ loadmodel->modelsurfaces_sorted[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
surface->num_firsttriangle = meshtriangles;
Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, loadmodel->surfmesh.data_element3s + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
}
if (loadmodel->surfmesh.num_blends < meshvertices)
- loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
+ loadmodel->surfmesh.data_blendweights = Mem_ReallocType(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, blendweights_t, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
Z_Free(bonepose);
Mod_FreeSkinFiles(skinfiles);
Mod_MakeSortedSurfaces(loadmodel);
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
}
-
- // because shaders can do somewhat unexpected things, check for unusual features now
- for (i = 0;i < loadmodel->num_textures;i++)
- {
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Mod_DrawSky;
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
- }
}
// no idea why PSK/PSA files contain weird quaternions but they do...
#define PSKQUATNEGATIONS
-void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_PSKMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
int i, j, index, version, recordsize, numrecords, meshvertices, meshtriangles;
int numpnts, numvtxw, numfaces, nummatts, numbones, numrawweights, numanimbones, numanims, numanimkeys;
pskchunk_t *pchunk;
skinfile_t *skinfiles;
char animname[MAX_QPATH];
- size_t size;
float biggestorigin;
pchunk = (pskchunk_t *)buffer;
loadmodel->modeldatatypestring = "PSK";
loadmodel->type = mod_alias;
- loadmodel->DrawSky = NULL;
- loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Mod_Draw;
loadmodel->DrawDepth = R_Mod_DrawDepth;
loadmodel->DrawDebug = R_Mod_DrawDebug;
loadmodel->synctype = ST_RAND;
FS_StripExtension(loadmodel->name, animname, sizeof(animname));
- strlcat(animname, ".psa", sizeof(animname));
+ dp_strlcat(animname, ".psa", sizeof(animname));
animbuffer = animfilebuffer = FS_LoadFile(animname, loadmodel->mempool, false, &filesize);
animbufferend = (void *)((unsigned char*)animbuffer + (int)filesize);
if (!animbuffer)
loadmodel->numskins = 1;
loadmodel->num_bones = numbones;
loadmodel->num_poses = loadmodel->numframes;
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces = nummatts;
+ loadmodel->submodelsurfaces_start = 0;
+ loadmodel->submodelsurfaces_end = loadmodel->num_surfaces = nummatts;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
+
// do most allocations as one merged chunk
- size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]) + loadmodel->surfmesh.num_vertices * sizeof(unsigned short) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size);
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
- loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
- loadmodel->surfmesh.data_vertex3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_svector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_normal3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
- loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
- loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
- loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
- loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
- loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
- loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
- loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ // This is only robust for C standard types!
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+ loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(float[2])
+ + loadmodel->num_bones * sizeof(float[12])
+ + loadmodel->num_surfaces * sizeof(int)
+ + loadmodel->surfmesh.num_triangles * sizeof(int[3])
+ + loadmodel->surfmesh.num_vertices * sizeof(unsigned short)
+ + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0)
+ + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7])
+ + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4])
+ + loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]));
+ // Pointers must be taken in descending order of alignment requirement!
+ loadmodel->surfmesh.data_vertex3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+ loadmodel->data_baseboneposeinverse = (float *)data; data += loadmodel->num_bones * sizeof(float[12]);
+ loadmodel->modelsurfaces_sorted = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfmesh.data_element3i = (int *)data; data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
loadmodel->surfmesh.num_blends = 0;
- loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+ loadmodel->surfmesh.blends = (unsigned short *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned short);
if (loadmodel->surfmesh.num_vertices <= 65536)
{
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
}
- loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
- loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
+ loadmodel->data_poses7s = (short *)data; data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
+ loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
+ loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
+ // Struct alignment requirements could change so we can't assume them here
+ // otherwise a safe-looking commit could introduce undefined behaviour!
+ loadmodel->data_surfaces = Mem_AllocType(loadmodel->mempool, msurface_t, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->data_textures = Mem_AllocType(loadmodel->mempool, texture_t, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->skinscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->data_bones = Mem_AllocType(loadmodel->mempool, aliasbone_t, loadmodel->num_bones * sizeof(aliasbone_t));
+ loadmodel->animscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->surfmesh.data_blendweights = Mem_AllocType(loadmodel->mempool, blendweights_t, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
for (i = 0;i < loadmodel->numskins;i++)
{
{
// since psk models do not have named sections, reuse their shader name as the section name
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
- loadmodel->sortedmodelsurfaces[index] = index;
+ loadmodel->modelsurfaces_sorted[index] = index;
loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
loadmodel->data_surfaces[index].num_firstvertex = 0;
loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices;
// copy over the bones
for (index = 0;index < numbones;index++)
{
- strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
+ dp_strlcpy(loadmodel->data_bones[index].name, bones[index].name, sizeof(loadmodel->data_bones[index].name));
loadmodel->data_bones[index].parent = (index || bones[index].parent > 0) ? bones[index].parent : -1;
if (loadmodel->data_bones[index].parent >= index)
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, index, index);
loadmodel->surfmesh.data_skeletalweight4ub[index*4+3] = (unsigned char)(weightinfluence[3]*255.0f);
}
if (loadmodel->surfmesh.num_blends < loadmodel->surfmesh.num_vertices)
- loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
+ loadmodel->surfmesh.data_blendweights = Mem_ReallocType(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, blendweights_t, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
// set up the animscenes based on the anims
if (numanims)
biggestorigin = max(biggestorigin, fabs(k->origin[2]));
}
loadmodel->num_posescale = biggestorigin / 32767.0f;
+ if (loadmodel->num_posescale == 0) // don't divide by zero
+ loadmodel->num_posescale = 1.0;
loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
// load the poses from the animkeys
}
else
{
- strlcpy(loadmodel->animscenes[0].name, "base", sizeof(loadmodel->animscenes[0].name));
+ dp_strlcpy(loadmodel->animscenes[0].name, "base", sizeof(loadmodel->animscenes[0].name));
loadmodel->animscenes[0].firstframe = 0;
loadmodel->animscenes[0].framecount = 1;
loadmodel->animscenes[0].loop = true;
biggestorigin = max(biggestorigin, fabs(p->basepose.origin[2]));
}
loadmodel->num_posescale = biggestorigin / 32767.0f;
+ if (loadmodel->num_posescale == 0) // don't divide by zero
+ loadmodel->num_posescale = 1.0;
loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
// load the basepose as a frame
loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
}
-
- // because shaders can do somewhat unexpected things, check for unusual features now
- for (i = 0;i < loadmodel->num_textures;i++)
- {
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Mod_DrawSky;
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
- }
}
-void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
+void Mod_INTERQUAKEMODEL_Load(model_t *mod, void *buffer, void *bufferend)
{
unsigned char *data;
const char *text;
const unsigned char *pbase, *pend;
iqmheader_t header;
skinfile_t *skinfiles;
- int i, j, k, meshvertices, meshtriangles;
+ int i, j, k;
float biggestorigin;
const unsigned int *inelements;
int *outelements;
return;
}
- // copy structs to make them aligned in memory (otherwise we crash on Sparc and PowerPC and others)
+ // Structs will be copied for alignment in memory, otherwise we crash on Sparc, PowerPC and others
+ // and get big spam from UBSan, because these offsets may not be aligned.
if (header.num_vertexarrays)
vas = (iqmvertexarray_t *)(pbase + header.ofs_vertexarrays);
if (header.num_anims)
{
iqmvertexarray_t va;
size_t vsize;
- va.type = LittleLong(vas[i].type);
- va.flags = LittleLong(vas[i].flags);
- va.format = LittleLong(vas[i].format);
- va.size = LittleLong(vas[i].size);
- va.offset = LittleLong(vas[i].offset);
+
+ memcpy(&va, &vas[i], sizeof(iqmvertexarray_t));
+ va.type = LittleLong(va.type);
+ va.flags = LittleLong(va.flags);
+ va.format = LittleLong(va.format);
+ va.size = LittleLong(va.size);
+ va.offset = LittleLong(va.offset);
vsize = header.num_vertexes*va.size;
switch (va.format)
{
text = header.num_text && header.ofs_text ? (const char *)(pbase + header.ofs_text) : "";
- loadmodel->DrawSky = NULL;
- loadmodel->DrawAddWaterPlanes = NULL;
loadmodel->Draw = R_Mod_Draw;
loadmodel->DrawDepth = R_Mod_DrawDepth;
loadmodel->DrawDebug = R_Mod_DrawDebug;
loadmodel->numframes = max(header.num_anims, 1);
loadmodel->num_bones = header.num_joints;
loadmodel->num_poses = max(header.num_frames, 1);
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces = header.num_meshes;
+ loadmodel->submodelsurfaces_start = 0;
+ loadmodel->submodelsurfaces_end = loadmodel->num_surfaces = header.num_meshes;
loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
-
- meshvertices = header.num_vertexes;
- meshtriangles = header.num_triangles;
+ loadmodel->surfmesh.num_vertices = header.num_vertexes;
+ loadmodel->surfmesh.num_triangles = header.num_triangles;
// do most allocations as one merged chunk
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * (sizeof(float[14]) + (vcolor4f || vcolor4ub ? sizeof(float[4]) : 0)) + (vblendindexes && vblendweights ? meshvertices * (sizeof(unsigned short) + sizeof(unsigned char[2][4])) : 0) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
- loadmodel->surfmesh.num_vertices = meshvertices;
- loadmodel->surfmesh.num_triangles = meshtriangles;
- loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
- loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+ // This is only robust for C standard types!
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool,
+ loadmodel->surfmesh.num_vertices * (sizeof(float[14]) + (vcolor4f || vcolor4ub ? sizeof(float[4]) : 0))
+ + loadmodel->num_bones * sizeof(float[12])
+ + loadmodel->num_surfaces * sizeof(int)
+ + loadmodel->surfmesh.num_triangles * sizeof(int[3])
+ + (loadmodel->surfmesh.num_vertices <= 65536 ? loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]) : 0)
+ + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7])
+ + (vblendindexes && vblendweights ? loadmodel->surfmesh.num_vertices * (sizeof(unsigned short) + sizeof(unsigned char[2][4])) : 0));
+ // Pointers must be taken in descending order of alignment requirement!
+ loadmodel->surfmesh.data_vertex3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
if (vcolor4f || vcolor4ub)
{
- loadmodel->surfmesh.data_lightmapcolor4f = (float *)data;data += meshvertices * sizeof(float[4]);
+ loadmodel->surfmesh.data_lightmapcolor4f = (float *)data; data += loadmodel->surfmesh.num_vertices * sizeof(float[4]);
}
- if (vblendindexes && vblendweights)
+ loadmodel->data_baseboneposeinverse = (float *)data; data += loadmodel->num_bones * sizeof(float[12]);
+ loadmodel->modelsurfaces_sorted = (int *)data; data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->surfmesh.data_element3i = (int *)data; data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ loadmodel->data_poses7s = (short *)data; data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
+ if (loadmodel->surfmesh.num_vertices <= 65536)
{
- loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
- loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data;data += meshvertices * sizeof(unsigned char[4]);
+ loadmodel->surfmesh.data_element3s = (unsigned short *)data; data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
}
- loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
- loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
- loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
- loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
if (vblendindexes && vblendweights)
{
loadmodel->surfmesh.num_blends = 0;
- loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
- }
- if (meshvertices <= 65536)
- {
- loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
- }
- loadmodel->data_poses7s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[7]);
+ loadmodel->surfmesh.blends = (unsigned short *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned short);
+ loadmodel->surfmesh.data_skeletalindex4ub = (unsigned char *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
+ loadmodel->surfmesh.data_skeletalweight4ub = (unsigned char *)data; data += loadmodel->surfmesh.num_vertices * sizeof(unsigned char[4]);
+ }
+ // Struct alignment requirements could change so we can't assume them here
+ // otherwise a safe-looking commit could introduce undefined behaviour!
+ loadmodel->data_surfaces = Mem_AllocType(loadmodel->mempool, msurface_t, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->data_textures = Mem_AllocType(loadmodel->mempool, texture_t, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->skinscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->data_bones = Mem_AllocType(loadmodel->mempool, aliasbone_t, loadmodel->num_bones * sizeof(aliasbone_t));
+ loadmodel->animscenes = Mem_AllocType(loadmodel->mempool, animscene_t, loadmodel->numframes * sizeof(animscene_t));
if (vblendindexes && vblendweights)
- loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
+ loadmodel->surfmesh.data_blendweights = Mem_AllocType(loadmodel->mempool, blendweights_t, loadmodel->surfmesh.num_vertices * sizeof(blendweights_t));
for (i = 0;i < loadmodel->numskins;i++)
{
// load the bone info
if (header.version == 1)
{
- iqmjoint1_t *injoint1 = (iqmjoint1_t *)(pbase + header.ofs_joints);
+ iqmjoint1_t *injoints1 = (iqmjoint1_t *)(pbase + header.ofs_joints);
+
if (loadmodel->num_bones)
joint1 = (iqmjoint1_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(iqmjoint1_t));
for (i = 0;i < loadmodel->num_bones;i++)
{
matrix4x4_t relbase, relinvbase, pinvbase, invbase;
- joint1[i].name = LittleLong(injoint1[i].name);
- joint1[i].parent = LittleLong(injoint1[i].parent);
+ iqmjoint1_t injoint1;
+
+ memcpy(&injoint1, &injoints1[i], sizeof(iqmjoint1_t));
+ joint1[i].name = LittleLong(injoint1.name);
+ joint1[i].parent = LittleLong(injoint1.parent);
for (j = 0;j < 3;j++)
{
- joint1[i].origin[j] = LittleFloat(injoint1[i].origin[j]);
- joint1[i].rotation[j] = LittleFloat(injoint1[i].rotation[j]);
- joint1[i].scale[j] = LittleFloat(injoint1[i].scale[j]);
+ joint1[i].origin[j] = LittleFloat(injoint1.origin[j]);
+ joint1[i].rotation[j] = LittleFloat(injoint1.rotation[j]);
+ joint1[i].scale[j] = LittleFloat(injoint1.scale[j]);
}
- strlcpy(loadmodel->data_bones[i].name, &text[joint1[i].name], sizeof(loadmodel->data_bones[i].name));
+ dp_strlcpy(loadmodel->data_bones[i].name, &text[joint1[i].name], sizeof(loadmodel->data_bones[i].name));
loadmodel->data_bones[i].parent = joint1[i].parent;
if (loadmodel->data_bones[i].parent >= i)
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
}
else
{
- iqmjoint_t *injoint = (iqmjoint_t *)(pbase + header.ofs_joints);
+ iqmjoint_t *injoints = (iqmjoint_t *)(pbase + header.ofs_joints);
+
if (header.num_joints)
joint = (iqmjoint_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(iqmjoint_t));
for (i = 0;i < loadmodel->num_bones;i++)
{
matrix4x4_t relbase, relinvbase, pinvbase, invbase;
- joint[i].name = LittleLong(injoint[i].name);
- joint[i].parent = LittleLong(injoint[i].parent);
+ iqmjoint_t injoint;
+
+ memcpy(&injoint, &injoints[i], sizeof(iqmjoint_t));
+ joint[i].name = LittleLong(injoint.name);
+ joint[i].parent = LittleLong(injoint.parent);
for (j = 0;j < 3;j++)
{
- joint[i].origin[j] = LittleFloat(injoint[i].origin[j]);
- joint[i].rotation[j] = LittleFloat(injoint[i].rotation[j]);
- joint[i].scale[j] = LittleFloat(injoint[i].scale[j]);
+ joint[i].origin[j] = LittleFloat(injoint.origin[j]);
+ joint[i].rotation[j] = LittleFloat(injoint.rotation[j]);
+ joint[i].scale[j] = LittleFloat(injoint.scale[j]);
}
- joint[i].rotation[3] = LittleFloat(injoint[i].rotation[3]);
- strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name));
+ joint[i].rotation[3] = LittleFloat(injoint.rotation[3]);
+ dp_strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name));
loadmodel->data_bones[i].parent = joint[i].parent;
if (loadmodel->data_bones[i].parent >= i)
Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
for (i = 0;i < (int)header.num_anims;i++)
{
iqmanim_t anim;
- anim.name = LittleLong(anims[i].name);
- anim.first_frame = LittleLong(anims[i].first_frame);
- anim.num_frames = LittleLong(anims[i].num_frames);
- anim.framerate = LittleFloat(anims[i].framerate);
- anim.flags = LittleLong(anims[i].flags);
- strlcpy(loadmodel->animscenes[i].name, &text[anim.name], sizeof(loadmodel->animscenes[i].name));
+
+ memcpy(&anim, &anims[i], sizeof(iqmanim_t));
+ anim.name = LittleLong(anim.name);
+ anim.first_frame = LittleLong(anim.first_frame);
+ anim.num_frames = LittleLong(anim.num_frames);
+ anim.framerate = LittleFloat(anim.framerate);
+ anim.flags = LittleLong(anim.flags);
+ dp_strlcpy(loadmodel->animscenes[i].name, &text[anim.name], sizeof(loadmodel->animscenes[i].name));
loadmodel->animscenes[i].firstframe = anim.first_frame;
loadmodel->animscenes[i].framecount = anim.num_frames;
loadmodel->animscenes[i].loop = ((anim.flags & IQM_LOOP) != 0);
}
if (header.num_anims <= 0)
{
- strlcpy(loadmodel->animscenes[0].name, "static", sizeof(loadmodel->animscenes[0].name));
+ dp_strlcpy(loadmodel->animscenes[0].name, "static", sizeof(loadmodel->animscenes[0].name));
loadmodel->animscenes[0].firstframe = 0;
loadmodel->animscenes[0].framecount = 1;
loadmodel->animscenes[0].loop = true;
biggestorigin = 0;
if (header.version == 1)
{
- iqmpose1_t *inpose1 = (iqmpose1_t *)(pbase + header.ofs_poses);
+ iqmpose1_t *inposes1 = (iqmpose1_t *)(pbase + header.ofs_poses);
+
if (header.num_poses)
pose1 = (iqmpose1_t *)Mem_Alloc(loadmodel->mempool, header.num_poses * sizeof(iqmpose1_t));
for (i = 0;i < (int)header.num_poses;i++)
{
float f;
- pose1[i].parent = LittleLong(inpose1[i].parent);
- pose1[i].channelmask = LittleLong(inpose1[i].channelmask);
+ iqmpose1_t inpose;
+
+ memcpy(&inpose, &inposes1[i], sizeof(iqmpose1_t));
+ pose1[i].parent = LittleLong(inpose.parent);
+ pose1[i].channelmask = LittleLong(inpose.channelmask);
for (j = 0;j < 9;j++)
{
- pose1[i].channeloffset[j] = LittleFloat(inpose1[i].channeloffset[j]);
- pose1[i].channelscale[j] = LittleFloat(inpose1[i].channelscale[j]);
+ pose1[i].channeloffset[j] = LittleFloat(inpose.channeloffset[j]);
+ pose1[i].channelscale[j] = LittleFloat(inpose.channelscale[j]);
}
f = fabs(pose1[i].channeloffset[0]); biggestorigin = max(biggestorigin, f);
f = fabs(pose1[i].channeloffset[1]); biggestorigin = max(biggestorigin, f);
}
else
{
- iqmpose_t *inpose = (iqmpose_t *)(pbase + header.ofs_poses);
+ iqmpose_t *inposes = (iqmpose_t *)(pbase + header.ofs_poses);
+
if (header.num_poses)
pose = (iqmpose_t *)Mem_Alloc(loadmodel->mempool, header.num_poses * sizeof(iqmpose_t));
for (i = 0;i < (int)header.num_poses;i++)
{
float f;
- pose[i].parent = LittleLong(inpose[i].parent);
- pose[i].channelmask = LittleLong(inpose[i].channelmask);
+ iqmpose_t inpose;
+
+ memcpy(&inpose, &inposes[i], sizeof(iqmpose_t));
+ pose[i].parent = LittleLong(inpose.parent);
+ pose[i].channelmask = LittleLong(inpose.channelmask);
for (j = 0;j < 10;j++)
{
- pose[i].channeloffset[j] = LittleFloat(inpose[i].channeloffset[j]);
- pose[i].channelscale[j] = LittleFloat(inpose[i].channelscale[j]);
+ pose[i].channeloffset[j] = LittleFloat(inpose.channeloffset[j]);
+ pose[i].channelscale[j] = LittleFloat(inpose.channelscale[j]);
}
f = fabs(pose[i].channeloffset[0]); biggestorigin = max(biggestorigin, f);
f = fabs(pose[i].channeloffset[1]); biggestorigin = max(biggestorigin, f);
iqmmesh_t mesh;
msurface_t *surface;
- mesh.name = LittleLong(meshes[i].name);
- mesh.material = LittleLong(meshes[i].material);
- mesh.first_vertex = LittleLong(meshes[i].first_vertex);
- mesh.num_vertexes = LittleLong(meshes[i].num_vertexes);
- mesh.first_triangle = LittleLong(meshes[i].first_triangle);
- mesh.num_triangles = LittleLong(meshes[i].num_triangles);
+ memcpy(&mesh, &meshes[i], sizeof(iqmmesh_t));
+ mesh.name = LittleLong(mesh.name);
+ mesh.material = LittleLong(mesh.material);
+ mesh.first_vertex = LittleLong(mesh.first_vertex);
+ mesh.num_vertexes = LittleLong(mesh.num_vertexes);
+ mesh.first_triangle = LittleLong(mesh.first_triangle);
+ mesh.num_triangles = LittleLong(mesh.num_triangles);
- loadmodel->sortedmodelsurfaces[i] = i;
+ loadmodel->modelsurfaces_sorted[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
surface->num_firsttriangle = mesh.first_triangle;
loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
}
- if (joint ) Mem_Free(joint );joint = NULL;
- if (joint1 ) Mem_Free(joint1 );joint1 = NULL;
- if (pose ) Mem_Free(pose );pose = NULL;
- if (pose1 ) Mem_Free(pose1 );pose1 = NULL;
-
- // because shaders can do somewhat unexpected things, check for unusual features now
- for (i = 0;i < loadmodel->num_textures;i++)
- {
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_SKY))
- mod->DrawSky = R_Mod_DrawSky;
- if (loadmodel->data_textures[i].basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
- mod->DrawAddWaterPlanes = R_Mod_DrawAddWaterPlanes;
- }
+ if (joint) { Mem_Free(joint); joint = NULL; }
+ if (joint1) { Mem_Free(joint1); joint1 = NULL; }
+ if (pose) { Mem_Free(pose); pose = NULL; }
+ if (pose1) { Mem_Free(pose1); pose1 = NULL; }
}