*/
+#ifndef MODEL_ALIAS_H
+#define MODEL_ALIAS_H
+
/*
==============================================================================
#include "modelgen.h"
-/*
-typedef struct
-{
- int firstpose;
- int numposes;
- float interval;
- trivertx_t bboxmin;
- trivertx_t bboxmax;
- int frame;
- char name[16];
-} maliasframedesc_t;
-
-typedef struct
-{
- trivertx_t bboxmin;
- trivertx_t bboxmax;
- int frame;
-} maliasgroupframedesc_t;
-
-typedef struct
-{
- int numframes;
- int intervals;
- maliasgroupframedesc_t frames[1];
-} maliasgroup_t;
-
-typedef struct mtriangle_s {
- int facesfront;
- int vertindex[3];
-} mtriangle_t;
-*/
-
typedef struct {
int ident;
int version;
float size;
} daliashdr_t;
-typedef struct
-{
- vec3_t scale;
- vec3_t scale_origin;
- int numverts;
- int numtris;
- int numframes;
- int numposes;
- int texdata; // LordHavoc: texture coordinate array
- int posedata; // LordHavoc: vertex data for all the poses
- int tridata; // LordHavoc: vertex indices for the triangles
-} maliashdr_t;
-
#define MAXALIASVERTS 4096
#define MAXALIASFRAMES 1024
#define MAXALIASTRIS 4096
// LordHavoc: grabbed this from the Q2 utility source,
// renamed a things to avoid conflicts
-#define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
#define MD2ALIAS_VERSION 8
#define MD2MAX_TRIANGLES 4096
float scale[3]; // multiply byte verts by this
float translate[3]; // then add this
char name[16]; // frame name from grabbing
- trivertx_t verts[1]; // variable sized
} md2frame_t;
-// must match md2frame_t, this is just used for sizeof()
-typedef struct
-{
- float scale[3]; // multiply byte verts by this
- float translate[3]; // then add this
-} md2framesize_t;
-
-
// the glcmd format:
// a positive integer starts a tristrip command, followed by that many
// vertex structures.
int ofs_st; // byte offset from start for stverts
int ofs_tris; // offset for dtriangles
int ofs_frames; // offset for first frame
- int ofs_glcmds;
+ int ofs_glcmds;
int ofs_end; // end of file
} md2_t;
-typedef struct
-{
- int framesize; // byte size of each frame
-
- int num_skins;
- int num_xyz;
- int num_st; // greater than num_xyz for seams
- int num_tris;
- int num_glcmds; // dwords in strip/fan command list
- int num_frames;
-
- int ofs_tris; // offset for dtriangles
- int ofs_frames; // offset for first frame
- int ofs_glcmds;
-} md2mem_t;
-
-#define ALIASTYPE_MDL 1
-#define ALIASTYPE_MD2 2
-#define ALIASTYPE_ZYM 3
+// LordHavoc: Q1 and Q2 models are converted to the same internal format
+#define ALIASTYPE_MDLMD2 1
+#define ALIASTYPE_ZYM 2
extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer);
extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer);
extern void Mod_AliasInit(void);
#include "model_zymotic.h"
+
+#endif
+