*/
+#ifndef MODEL_ALIAS_H
+#define MODEL_ALIAS_H
+
/*
==============================================================================
#include "modelgen.h"
-typedef struct
-{
- int firstpose;
- int numposes;
- float interval;
- trivertx_t bboxmin;
- trivertx_t bboxmax;
- int frame;
- char name[16];
-} maliasframedesc_t;
-
-typedef struct
-{
- trivertx_t bboxmin;
- trivertx_t bboxmax;
- int frame;
-} maliasgroupframedesc_t;
-
-typedef struct
-{
- int numframes;
- int intervals;
- maliasgroupframedesc_t frames[1];
-} maliasgroup_t;
-
-// !!! if this is changed, it must be changed in asm_draw.h too !!!
-typedef struct mtriangle_s {
- int facesfront;
- int vertindex[3];
-} mtriangle_t;
-
-// LordHavoc: new vertex format
-typedef struct {
- byte v[3]; // location
- signed char n[3]; // surface normal for lighting *127.0
-} trivert2;
-
-#define MAX_SKINS 32
typedef struct {
int ident;
int version;
synctype_t synctype;
int flags;
float size;
-
- int numposes;
- int posedata; // LordHavoc: numposes*numverts*trivert2
- int frontfaces; // LordHavoc: how many front faces
- int backfaces; // LordHavoc: how many back faces
-// int poseverts;
-// int posedata; // numposes*poseverts trivert_t
-// int commands; // gl command list with embedded s/t
- int texcoords; // LordHavoc: texture coordinates
- int vertindices; // LordHavoc: vertex numbers
- int gl_texturenum[MAX_SKINS][4];
- int texels[MAX_SKINS]; // only for player skins
- maliasframedesc_t frames[1]; // variable sized
-} aliashdr_t;
+} daliashdr_t;
#define MAXALIASVERTS 4096
#define MAXALIASFRAMES 1024
#define MAXALIASTRIS 4096
-extern aliashdr_t *pheader;
-//extern stvert_t stverts[MAXALIASVERTS];
-//extern mtriangle_t triangles[MAXALIASTRIS];
-//extern trivertx_t *poseverts[MAXALIASFRAMES];
-
/*
========================================================================
// LordHavoc: grabbed this from the Q2 utility source,
// renamed a things to avoid conflicts
-#define MD2IDALIASHEADER (('2'<<24)+('P'<<16)+('D'<<8)+'I')
#define MD2ALIAS_VERSION 8
#define MD2MAX_TRIANGLES 4096
#define MD2MAX_VERTS 4096
#define MD2MAX_FRAMES 1024
-#define MD2MAX_SKINS 32
#define MD2MAX_SKINNAME 64
// sanity checking size
#define MD2MAX_SIZE (16777216)
float scale[3]; // multiply byte verts by this
float translate[3]; // then add this
char name[16]; // frame name from grabbing
- trivertx_t verts[0]; // variable sized
} md2frame_t;
-// LordHavoc: memory representation is different than disk
-typedef struct
-{
- float scale[3]; // multiply byte verts by this
- float translate[3]; // then add this
- trivert2 verts[0]; // variable sized
-} md2memframe_t;
-
-
// the glcmd format:
// a positive integer starts a tristrip command, followed by that many
// vertex structures.
int ofs_st; // byte offset from start for stverts
int ofs_tris; // offset for dtriangles
int ofs_frames; // offset for first frame
- int ofs_glcmds;
+ int ofs_glcmds;
int ofs_end; // end of file
} md2_t;
-typedef struct
-{
- int framesize; // byte size of each frame
+// LordHavoc: Q1 and Q2 models are converted to the same internal format
+#define ALIASTYPE_MDLMD2 1
+#define ALIASTYPE_ZYM 2
- int num_skins;
- int num_xyz;
- int num_st; // greater than num_xyz for seams
- int num_tris;
- int num_glcmds; // dwords in strip/fan command list
- int num_frames;
+extern void Mod_LoadAliasModel (struct model_s *mod, void *buffer);
+extern void Mod_LoadQ2AliasModel (struct model_s *mod, void *buffer);
- int ofs_tris; // offset for dtriangles
- int ofs_frames; // offset for first frame
- int ofs_glcmds;
+extern void Mod_AliasInit(void);
+
+#include "model_zymotic.h"
- int gl_texturenum[MAX_SKINS];
-} md2mem_t;
+#endif
-#define ALIASTYPE_MDL 1
-#define ALIASTYPE_MD2 2