cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
+cvar_t r_trippy = {0, "r_trippy", "0", "easter egg"};
cvar_t mod_noshader_default_offsetmapping = {CVAR_SAVE, "mod_noshader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are not using q3 shader files"};
+cvar_t mod_obj_orientation = {0, "mod_obj_orientation", "1", "fix orientation of OBJ models to the usual conventions (if zero, use coordinates as is)"};
cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
+cvar_t mod_q3bsp_sRGBlightmaps = {0, "mod_q3bsp_sRGBlightmaps", "0", "treat lightmaps from Q3 maps as sRGB when vid_sRGB is active"};
cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are using q3 shader files"};
+cvar_t mod_q3shader_default_offsetmapping_scale = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_scale", "1", "default scale used for offsetmapping"};
+cvar_t mod_q3shader_default_offsetmapping_bias = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_bias", "0", "default bias used for offsetmapping"};
cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
-
+cvar_t mod_q3shader_force_addalpha = {0, "mod_q3shader_force_addalpha", "0", "treat GL_ONE GL_ONE (or add) blendfunc as GL_SRC_ALPHA GL_ONE for compatibility with older DarkPlaces releases"};
cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
+ Cvar_RegisterVariable(&r_trippy);
Cvar_RegisterVariable(&mod_noshader_default_offsetmapping);
+ Cvar_RegisterVariable(&mod_obj_orientation);
Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
+ Cvar_RegisterVariable(&mod_q3bsp_sRGBlightmaps);
Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
+ Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_scale);
+ Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_bias);
Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
+ Cvar_RegisterVariable(&mod_q3shader_force_addalpha);
Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
Cvar_RegisterVariable(&mod_collision_bih);
Cvar_RegisterVariable(&mod_recalculatenodeboxes);
+ // these games were made for older DP engines and are no longer
+ // maintained; use this hack to show their textures properly
+ if(gamemode == GAME_NEXUIZ)
+ Cvar_SetQuick(&mod_q3shader_force_addalpha, "1");
+
memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
mod_q1bsp_texture_solid.surfaceflags = 0;
}
}
-void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
+static void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
{
// pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
VectorSet(diffusenormal, 0, 0, 1);
A sky texture is 256*128, with the right side being a masked overlay
==============
*/
-void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
+static void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
{
int x, y;
int w = width/2;
}
}
- loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0 , (unsigned char *) solidpixels, w, h, bytesperpixel == 4 && r_texture_sRGB_skybox.integer);
- loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, bytesperpixel == 4 && r_texture_sRGB_skybox.integer);
+ loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0 , (unsigned char *) solidpixels, w, h, vid.sRGB3D);
+ loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, vid.sRGB3D);
Mem_Free(solidpixels);
Mem_Free(alphapixels);
}
-static void Mod_Q1BSP_LoadTextures(lump_t *l)
+static void Mod_Q1BSP_LoadTextures(sizebuf_t *sb)
{
- int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
+ int i, j, k, num, max, altmax, mtwidth, mtheight, doffset, incomplete, nummiptex = 0;
skinframe_t *skinframe;
- miptex_t *dmiptex;
texture_t *tx, *tx2, *anims[10], *altanims[10];
texture_t backuptex;
- dmiptexlump_t *m;
unsigned char *data, *mtdata;
const char *s;
char mapname[MAX_QPATH], name[MAX_QPATH];
unsigned char zeroopaque[4], zerotrans[4];
+ sizebuf_t miptexsb;
+ char vabuf[1024];
Vector4Set(zeroopaque, 0, 0, 0, 255);
Vector4Set(zerotrans, 0, 0, 0, 128);
loadmodel->data_textures = NULL;
// add two slots for notexture walls and notexture liquids
- if (l->filelen)
+ if (sb->cursize)
{
- m = (dmiptexlump_t *)(mod_base + l->fileofs);
- m->nummiptex = LittleLong (m->nummiptex);
- loadmodel->num_textures = m->nummiptex + 2;
+ nummiptex = MSG_ReadLittleLong(sb);
+ loadmodel->num_textures = nummiptex + 2;
loadmodel->num_texturesperskin = loadmodel->num_textures;
}
else
{
- m = NULL;
loadmodel->num_textures = 2;
loadmodel->num_texturesperskin = loadmodel->num_textures;
}
tx->reflectfactor = 1;
Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
tx->r_water_wateralpha = 1;
- tx->offsetmapping = OFFSETMAPPING_OFF;
+ tx->offsetmapping = OFFSETMAPPING_DEFAULT;
tx->offsetscale = 1;
+ tx->offsetbias = 0;
tx->specularscalemod = 1;
tx->specularpowermod = 1;
}
- if (!m)
+ if (!sb->cursize)
{
Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
return;
FS_StripExtension(s, mapname, sizeof(mapname));
// just to work around bounds checking when debugging with it (array index out of bounds error thing)
- dofs = m->dataofs;
// LordHavoc: mostly rewritten map texture loader
- for (i = 0;i < m->nummiptex;i++)
+ for (i = 0;i < nummiptex;i++)
{
- dofs[i] = LittleLong(dofs[i]);
+ doffset = MSG_ReadLittleLong(sb);
if (r_nosurftextures.integer)
continue;
- if (dofs[i] == -1)
+ if (doffset == -1)
{
Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
continue;
}
- dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
+
+ MSG_InitReadBuffer(&miptexsb, sb->data + doffset, sb->cursize - doffset);
// copy name, but only up to 16 characters
// (the output buffer can hold more than this, but the input buffer is
// only 16)
- for (j = 0;j < 16 && dmiptex->name[j];j++)
- name[j] = dmiptex->name[j];
+ for (j = 0;j < 16;j++)
+ name[j] = MSG_ReadByte(&miptexsb);
name[j] = 0;
+ // pretty up the buffer (replacing any trailing garbage with 0)
+ for (j = strlen(name);j < 16;j++)
+ name[j] = 0;
if (!name[0])
{
Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
}
- mtwidth = LittleLong(dmiptex->width);
- mtheight = LittleLong(dmiptex->height);
+ mtwidth = MSG_ReadLittleLong(&miptexsb);
+ mtheight = MSG_ReadLittleLong(&miptexsb);
mtdata = NULL;
- j = LittleLong(dmiptex->offsets[0]);
+ j = MSG_ReadLittleLong(&miptexsb);
if (j)
{
// texture included
- if (j < 40 || j + mtwidth * mtheight > l->filelen)
+ if (j < 40 || j + mtwidth * mtheight > miptexsb.cursize)
{
- Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
+ Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, name);
continue;
}
- mtdata = (unsigned char *)dmiptex + j;
+ mtdata = miptexsb.data + j;
}
if ((mtwidth & 15) || (mtheight & 15))
- Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
+ Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, name);
// LordHavoc: force all names to lowercase
for (j = 0;name[j];j++)
// LordHavoc: backup the texture_t because q3 shader loading overwrites it
backuptex = loadmodel->data_textures[i];
- if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
+ if (name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
continue;
loadmodel->data_textures[i] = backuptex;
{
tx->supercontents = mod_q1bsp_texture_sky.supercontents;
tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
+ tx->supercontents |= SUPERCONTENTS_SOLID; // for the surface traceline we need to hit this surface as a solid...
}
else
{
// LordHavoc: HL sky textures are entirely different than quake
if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
{
- data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), false, false, r_texture_sRGB_skin_diffuse.integer != 0, NULL);
+ data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), false, false, false, NULL);
if (!data)
- data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), false, false, r_texture_sRGB_skin_diffuse.integer != 0, NULL);
+ data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), false, false, false, NULL);
if (data && image_width == image_height * 2)
{
R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
}
else
{
- skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+ skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
if (!skinframe)
- skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+ skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va(vabuf, sizeof(vabuf), "textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
+ if (skinframe)
+ tx->offsetmapping = OFFSETMAPPING_DEFAULT; // allow offsetmapping on external textures without a q3 shader
if (!skinframe)
{
// did not find external texture, load it from the bsp or wad3
unsigned char *pixels, *freepixels;
pixels = freepixels = NULL;
if (mtdata)
- pixels = W_ConvertWAD3TextureBGRA(dmiptex);
+ pixels = W_ConvertWAD3TextureBGRA(&miptexsb);
if (pixels == NULL)
pixels = freepixels = W_GetTextureBGRA(tx->name);
if (pixels != NULL)
if (skinframe)
tx->skinframes[0] = skinframe;
}
-
- tx->basematerialflags = MATERIALFLAG_WALL;
- if (tx->name[0] == '*')
- {
- // LordHavoc: some turbulent textures should not be affected by wateralpha
- if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
- {
- // replace the texture with transparent black
- tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
- tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
- }
- else if (!strncmp(tx->name,"*lava",5)
- || !strncmp(tx->name,"*teleport",9)
- || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
- tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
- else
- tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
- if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
- tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
- }
+ // LordHavoc: some Tenebrae textures get replaced by black
+ if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
+ tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
- {
- // replace the texture with black
tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
- tx->basematerialflags |= MATERIALFLAG_REFLECTION;
- }
- else if (!strncmp(tx->name, "sky", 3))
- tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
- else if (!strcmp(tx->name, "caulk"))
- tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
- else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
- tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+ }
- // start out with no animation
- tx->currentframe = tx;
- tx->currentskinframe = tx->skinframes[0];
+ tx->basematerialflags = MATERIALFLAG_WALL;
+ if (tx->name[0] == '*')
+ {
+ // LordHavoc: some turbulent textures should not be affected by wateralpha
+ if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
+ tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
+ else if (!strncmp(tx->name,"*lava",5)
+ || !strncmp(tx->name,"*teleport",9)
+ || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
+ tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
+ else
+ tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
+ if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
+ tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
}
+ else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
+ {
+ // replace the texture with black
+ tx->basematerialflags |= MATERIALFLAG_REFLECTION;
+ }
+ else if (!strncmp(tx->name, "sky", 3))
+ tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
+ else if (!strcmp(tx->name, "caulk"))
+ tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
+ else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
+ tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
+
+ // start out with no animation
+ tx->currentframe = tx;
+ tx->currentskinframe = tx->skinframes[0];
+ tx->currentmaterialflags = tx->basematerialflags;
}
// sequence the animations
- for (i = 0;i < m->nummiptex;i++)
+ for (i = 0;i < nummiptex;i++)
{
tx = loadmodel->data_textures + i;
if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
memset(anims, 0, sizeof(anims));
memset(altanims, 0, sizeof(altanims));
- for (j = i;j < m->nummiptex;j++)
+ for (j = i;j < nummiptex;j++)
{
tx2 = loadmodel->data_textures + j;
if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
}
}
-static void Mod_Q1BSP_LoadLighting(lump_t *l)
+static void Mod_Q1BSP_LoadLighting(sizebuf_t *sb)
{
int i;
unsigned char *in, *out, *data, d;
fs_offset_t filesize;
if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
{
- loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
- for (i=0; i<l->filelen; i++)
- loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
+ loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
+ for (i = 0;i < sb->cursize;i++)
+ loadmodel->brushq1.lightdata[i] = sb->data[i] >>= 1;
}
else // LordHavoc: bsp version 29 (normal white lighting)
{
data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
if (data)
{
- if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+ if (filesize == (fs_offset_t)(8 + sb->cursize * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
if (data)
{
- if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
+ if (filesize == (fs_offset_t)(8 + sb->cursize * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
else if (filesize == 8)
Con_Print("Empty .lit file, ignoring\n");
else
- Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
+ Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + sb->cursize * 3));
if (data)
{
Mem_Free(data);
}
}
// LordHavoc: oh well, expand the white lighting data
- if (!l->filelen)
+ if (!sb->cursize)
return;
- loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
- in = mod_base + l->fileofs;
+ loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize*3);
+ in = sb->data;
out = loadmodel->brushq1.lightdata;
- for (i = 0;i < l->filelen;i++)
+ for (i = 0;i < sb->cursize;i++)
{
d = *in++;
*out++ = d;
}
}
-static void Mod_Q1BSP_LoadVisibility(lump_t *l)
+static void Mod_Q1BSP_LoadVisibility(sizebuf_t *sb)
{
loadmodel->brushq1.num_compressedpvs = 0;
loadmodel->brushq1.data_compressedpvs = NULL;
- if (!l->filelen)
+ if (!sb->cursize)
return;
- loadmodel->brushq1.num_compressedpvs = l->filelen;
- loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
- memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
+ loadmodel->brushq1.num_compressedpvs = sb->cursize;
+ loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, sb->cursize);
+ MSG_ReadBytes(sb, sb->cursize, loadmodel->brushq1.data_compressedpvs);
}
// used only for HalfLife maps
int i, j, k;
if (!data)
return;
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strlcpy(key, com_token, sizeof(key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
dpsnprintf(value, sizeof(value), "%s", com_token);
if (!strcmp("wad", key)) // for HalfLife maps
}
}
-static void Mod_Q1BSP_LoadEntities(lump_t *l)
+static void Mod_Q1BSP_LoadEntities(sizebuf_t *sb)
{
loadmodel->brush.entities = NULL;
- if (!l->filelen)
+ if (!sb->cursize)
return;
- loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
- memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
- loadmodel->brush.entities[l->filelen] = 0;
+ loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, sb->cursize + 1);
+ MSG_ReadBytes(sb, sb->cursize, (unsigned char *)loadmodel->brush.entities);
+ loadmodel->brush.entities[sb->cursize] = 0;
if (loadmodel->brush.ishlbsp)
Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
}
-static void Mod_Q1BSP_LoadVertexes(lump_t *l)
+static void Mod_Q1BSP_LoadVertexes(sizebuf_t *sb)
{
- dvertex_t *in;
mvertex_t *out;
int i, count;
+ size_t structsize = 12;
- in = (dvertex_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
+ count = sb->cursize / structsize;
out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->brushq1.vertexes = out;
loadmodel->brushq1.numvertexes = count;
- for ( i=0 ; i<count ; i++, in++, out++)
+ for ( i=0 ; i<count ; i++, out++)
{
- out->position[0] = LittleFloat(in->point[0]);
- out->position[1] = LittleFloat(in->point[1]);
- out->position[2] = LittleFloat(in->point[2]);
+ out->position[0] = MSG_ReadLittleFloat(sb);
+ out->position[1] = MSG_ReadLittleFloat(sb);
+ out->position[2] = MSG_ReadLittleFloat(sb);
}
}
-// The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
-// can be used for this
-// REMOVEME
-int SB_ReadInt (unsigned char **buffer)
-{
- int i;
- i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
- (*buffer) += 4;
- return i;
-}
-
-// REMOVEME
-float SB_ReadFloat (unsigned char **buffer)
+static void Mod_Q1BSP_LoadSubmodels(sizebuf_t *sb, hullinfo_t *hullinfo)
{
- union
- {
- int i;
- float f;
- } u;
-
- u.i = SB_ReadInt (buffer);
- return u.f;
-}
-
-static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
-{
- unsigned char *index;
- dmodel_t *out;
+ mmodel_t *out;
int i, j, count;
+ size_t structsize = (48+4*hullinfo->filehulls);
- index = (unsigned char *)(mod_base + l->fileofs);
- if (l->filelen % (48+4*hullinfo->filehulls))
+ if (sb->cursize % structsize)
Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
- count = l->filelen / (48+4*hullinfo->filehulls);
- out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
+ count = sb->cursize / structsize;
+ out = (mmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
loadmodel->brushq1.submodels = out;
loadmodel->brush.numsubmodels = count;
for (i = 0; i < count; i++, out++)
{
// spread out the mins / maxs by a pixel
- out->mins[0] = SB_ReadFloat (&index) - 1;
- out->mins[1] = SB_ReadFloat (&index) - 1;
- out->mins[2] = SB_ReadFloat (&index) - 1;
- out->maxs[0] = SB_ReadFloat (&index) + 1;
- out->maxs[1] = SB_ReadFloat (&index) + 1;
- out->maxs[2] = SB_ReadFloat (&index) + 1;
- out->origin[0] = SB_ReadFloat (&index);
- out->origin[1] = SB_ReadFloat (&index);
- out->origin[2] = SB_ReadFloat (&index);
+ out->mins[0] = MSG_ReadLittleFloat(sb) - 1;
+ out->mins[1] = MSG_ReadLittleFloat(sb) - 1;
+ out->mins[2] = MSG_ReadLittleFloat(sb) - 1;
+ out->maxs[0] = MSG_ReadLittleFloat(sb) + 1;
+ out->maxs[1] = MSG_ReadLittleFloat(sb) + 1;
+ out->maxs[2] = MSG_ReadLittleFloat(sb) + 1;
+ out->origin[0] = MSG_ReadLittleFloat(sb);
+ out->origin[1] = MSG_ReadLittleFloat(sb);
+ out->origin[2] = MSG_ReadLittleFloat(sb);
for (j = 0; j < hullinfo->filehulls; j++)
- out->headnode[j] = SB_ReadInt (&index);
- out->visleafs = SB_ReadInt (&index);
- out->firstface = SB_ReadInt (&index);
- out->numfaces = SB_ReadInt (&index);
+ out->headnode[j] = MSG_ReadLittleLong(sb);
+ out->visleafs = MSG_ReadLittleLong(sb);
+ out->firstface = MSG_ReadLittleLong(sb);
+ out->numfaces = MSG_ReadLittleLong(sb);
}
}
-static void Mod_Q1BSP_LoadEdges(lump_t *l)
+static void Mod_Q1BSP_LoadEdges(sizebuf_t *sb)
{
- dedge_t *in;
medge_t *out;
int i, count;
+ size_t structsize = loadmodel->brush.isbsp2 ? 8 : 4;
- in = (dedge_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
+ count = sb->cursize / structsize;
out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brushq1.edges = out;
loadmodel->brushq1.numedges = count;
- for ( i=0 ; i<count ; i++, in++, out++)
+ for ( i=0 ; i<count ; i++, out++)
{
- out->v[0] = (unsigned short)LittleShort(in->v[0]);
- out->v[1] = (unsigned short)LittleShort(in->v[1]);
+ if (loadmodel->brush.isbsp2)
+ {
+ out->v[0] = (unsigned int)MSG_ReadLittleLong(sb);
+ out->v[1] = (unsigned int)MSG_ReadLittleLong(sb);
+ }
+ else
+ {
+ out->v[0] = (unsigned short)MSG_ReadLittleShort(sb);
+ out->v[1] = (unsigned short)MSG_ReadLittleShort(sb);
+ }
if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
{
Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
}
}
-static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
+static void Mod_Q1BSP_LoadTexinfo(sizebuf_t *sb)
{
- texinfo_t *in;
mtexinfo_t *out;
int i, j, k, count, miptex;
+ size_t structsize = 40;
- in = (texinfo_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
+ count = sb->cursize / structsize;
out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
loadmodel->brushq1.texinfo = out;
loadmodel->brushq1.numtexinfo = count;
- for (i = 0;i < count;i++, in++, out++)
+ for (i = 0;i < count;i++, out++)
{
for (k = 0;k < 2;k++)
for (j = 0;j < 4;j++)
- out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
+ out->vecs[k][j] = MSG_ReadLittleFloat(sb);
- miptex = LittleLong(in->miptex);
- out->flags = LittleLong(in->flags);
+ miptex = MSG_ReadLittleLong(sb);
+ out->flags = MSG_ReadLittleLong(sb);
out->texture = NULL;
if (loadmodel->data_textures)
#endif
extern cvar_t gl_max_lightmapsize;
-static void Mod_Q1BSP_LoadFaces(lump_t *l)
+static void Mod_Q1BSP_LoadFaces(sizebuf_t *sb)
{
- dface_t *in;
msurface_t *surface;
- int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
+ int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples, lightmapoffset, texinfoindex;
float texmins[2], texmaxs[2], val;
rtexture_t *lightmaptexture, *deluxemaptexture;
+ char vabuf[1024];
+ size_t structsize = loadmodel->brush.isbsp2 ? 28 : 20;
- in = (dface_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
+ count = sb->cursize / structsize;
loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
totalverts = 0;
totaltris = 0;
- for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
+ for (surfacenum = 0;surfacenum < count;surfacenum++)
{
- numedges = (unsigned short)LittleShort(in->numedges);
+ if (loadmodel->brush.isbsp2)
+ numedges = BuffLittleLong(sb->data + structsize * surfacenum + 12);
+ else
+ numedges = BuffLittleShort(sb->data + structsize * surfacenum + 8);
totalverts += numedges;
totaltris += numedges - 2;
}
totalverts = 0;
totaltris = 0;
- for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
+ for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
{
surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
+ planenum = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
+ /*side = */loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
+ firstedge = MSG_ReadLittleLong(sb);
+ numedges = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
+ texinfoindex = loadmodel->brush.isbsp2 ? MSG_ReadLittleLong(sb) : (unsigned short)MSG_ReadLittleShort(sb);
+ for (i = 0;i < MAXLIGHTMAPS;i++)
+ surface->lightmapinfo->styles[i] = MSG_ReadByte(sb);
+ lightmapoffset = MSG_ReadLittleLong(sb);
// FIXME: validate edges, texinfo, etc?
- firstedge = LittleLong(in->firstedge);
- numedges = (unsigned short)LittleShort(in->numedges);
if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
- i = (unsigned short)LittleShort(in->texinfo);
- if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
- Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
- surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
- surface->texture = surface->lightmapinfo->texinfo->texture;
-
- planenum = (unsigned short)LittleShort(in->planenum);
+ if ((unsigned int) texinfoindex >= (unsigned int) loadmodel->brushq1.numtexinfo)
+ Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", texinfoindex, loadmodel->brushq1.numtexinfo);
if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
+ surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + texinfoindex;
+ surface->texture = surface->lightmapinfo->texinfo->texture;
+
//surface->flags = surface->texture->flags;
//if (LittleShort(in->side))
// surface->flags |= SURF_PLANEBACK;
tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
// lighting info
- for (i = 0;i < MAXLIGHTMAPS;i++)
- surface->lightmapinfo->styles[i] = in->styles[i];
surface->lightmaptexture = NULL;
surface->deluxemaptexture = r_texture_blanknormalmap;
- i = LittleLong(in->lightofs);
- if (i == -1)
+ if (lightmapoffset == -1)
{
surface->lightmapinfo->samples = NULL;
#if 1
#endif
}
else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
- surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
+ surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + lightmapoffset;
else // LordHavoc: white lighting (bsp version 29)
{
- surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
+ surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (lightmapoffset * 3);
if (loadmodel->brushq1.nmaplightdata)
- surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
+ surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (lightmapoffset * 3);
}
// check if we should apply a lightmap to this
loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
- loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
+ loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
if (loadmodel->brushq1.nmaplightdata)
- loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
+ loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
lightmapnumber++;
Mod_AllocLightmap_Reset(&allocState);
Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
}
}
-static void Mod_Q1BSP_LoadNodes(lump_t *l)
+static void Mod_Q1BSP_LoadNodes(sizebuf_t *sb)
{
- int i, j, count, p;
- dnode_t *in;
+ int i, j, count, p, child[2];
mnode_t *out;
+ size_t structsize = loadmodel->brush.isbsp2 ? 44 : 24;
- in = (dnode_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
+ count = sb->cursize / structsize;
if (count == 0)
Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->brush.data_nodes = out;
loadmodel->brush.num_nodes = count;
- for ( i=0 ; i<count ; i++, in++, out++)
+ for ( i=0 ; i<count ; i++, out++)
{
- for (j=0 ; j<3 ; j++)
+ p = MSG_ReadLittleLong(sb);
+ out->plane = loadmodel->brush.data_planes + p;
+
+ if (loadmodel->brush.isbsp2)
{
- out->mins[j] = LittleShort(in->mins[j]);
- out->maxs[j] = LittleShort(in->maxs[j]);
+ child[0] = MSG_ReadLittleLong(sb);
+ child[1] = MSG_ReadLittleLong(sb);
+ out->mins[0] = MSG_ReadLittleFloat(sb);
+ out->mins[1] = MSG_ReadLittleFloat(sb);
+ out->mins[2] = MSG_ReadLittleFloat(sb);
+ out->maxs[0] = MSG_ReadLittleFloat(sb);
+ out->maxs[1] = MSG_ReadLittleFloat(sb);
+ out->maxs[2] = MSG_ReadLittleFloat(sb);
+ out->firstsurface = MSG_ReadLittleLong(sb);
+ out->numsurfaces = MSG_ReadLittleLong(sb);
}
+ else
+ {
+ child[0] = (unsigned short)MSG_ReadLittleShort(sb);
+ child[1] = (unsigned short)MSG_ReadLittleShort(sb);
+ if (child[0] >= count)
+ child[0] -= 65536;
+ if (child[1] >= count)
+ child[1] -= 65536;
- p = LittleLong(in->planenum);
- out->plane = loadmodel->brush.data_planes + p;
+ out->mins[0] = MSG_ReadLittleShort(sb);
+ out->mins[1] = MSG_ReadLittleShort(sb);
+ out->mins[2] = MSG_ReadLittleShort(sb);
+ out->maxs[0] = MSG_ReadLittleShort(sb);
+ out->maxs[1] = MSG_ReadLittleShort(sb);
+ out->maxs[2] = MSG_ReadLittleShort(sb);
- out->firstsurface = (unsigned short)LittleShort(in->firstface);
- out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
+ out->firstsurface = (unsigned short)MSG_ReadLittleShort(sb);
+ out->numsurfaces = (unsigned short)MSG_ReadLittleShort(sb);
+ }
for (j=0 ; j<2 ; j++)
{
// arguire qbsp which can produce more than 32768 nodes, any value
// below count is assumed to be a node number, any other value is
// assumed to be a leaf number
- p = (unsigned short)LittleShort(in->children[j]);
- if (p < count)
+ p = child[j];
+ if (p >= 0)
{
if (p < loadmodel->brush.num_nodes)
out->children[j] = loadmodel->brush.data_nodes + p;
}
else
{
- // note this uses 65535 intentionally, -1 is leaf 0
- p = 65535 - p;
+ // get leaf index as a positive value starting at 0 (-1 becomes 0, -2 becomes 1, etc)
+ p = -(p+1);
if (p < loadmodel->brush.num_leafs)
out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
else
Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
}
-static void Mod_Q1BSP_LoadLeafs(lump_t *l)
+static void Mod_Q1BSP_LoadLeafs(sizebuf_t *sb)
{
- dleaf_t *in;
mleaf_t *out;
- int i, j, count, p;
+ int i, j, count, p, firstmarksurface, nummarksurfaces;
+ size_t structsize = loadmodel->brush.isbsp2 ? 44 : 28;
- in = (dleaf_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
+ count = sb->cursize / structsize;
out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->brush.data_leafs = out;
loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
- for ( i=0 ; i<count ; i++, in++, out++)
+ // FIXME: this function could really benefit from some error checking
+ for ( i=0 ; i<count ; i++, out++)
{
- for (j=0 ; j<3 ; j++)
- {
- out->mins[j] = LittleShort(in->mins[j]);
- out->maxs[j] = LittleShort(in->maxs[j]);
- }
-
- // FIXME: this function could really benefit from some error checking
-
- out->contents = LittleLong(in->contents);
-
- out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
- out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
- if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
- {
- Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
- out->firstleafsurface = NULL;
- out->numleafsurfaces = 0;
- }
+ out->contents = MSG_ReadLittleLong(sb);
out->clusterindex = i - 1;
if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
out->clusterindex = -1;
- p = LittleLong(in->visofs);
+ p = MSG_ReadLittleLong(sb);
// ignore visofs errors on leaf 0 (solid)
if (p >= 0 && out->clusterindex >= 0)
{
Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
}
- for (j = 0;j < 4;j++)
- out->ambient_sound_level[j] = in->ambient_level[j];
+ if (loadmodel->brush.isbsp2)
+ {
+ out->mins[0] = MSG_ReadLittleFloat(sb);
+ out->mins[1] = MSG_ReadLittleFloat(sb);
+ out->mins[2] = MSG_ReadLittleFloat(sb);
+ out->maxs[0] = MSG_ReadLittleFloat(sb);
+ out->maxs[1] = MSG_ReadLittleFloat(sb);
+ out->maxs[2] = MSG_ReadLittleFloat(sb);
+
+ firstmarksurface = MSG_ReadLittleLong(sb);
+ nummarksurfaces = MSG_ReadLittleLong(sb);
+ }
+ else
+ {
+ out->mins[0] = MSG_ReadLittleShort(sb);
+ out->mins[1] = MSG_ReadLittleShort(sb);
+ out->mins[2] = MSG_ReadLittleShort(sb);
+ out->maxs[0] = MSG_ReadLittleShort(sb);
+ out->maxs[1] = MSG_ReadLittleShort(sb);
+ out->maxs[2] = MSG_ReadLittleShort(sb);
+
+ firstmarksurface = (unsigned short)MSG_ReadLittleShort(sb);
+ nummarksurfaces = (unsigned short)MSG_ReadLittleShort(sb);
+ }
+
+ if (firstmarksurface >= 0 && firstmarksurface + nummarksurfaces <= loadmodel->brush.num_leafsurfaces)
+ {
+ out->firstleafsurface = loadmodel->brush.data_leafsurfaces + firstmarksurface;
+ out->numleafsurfaces = nummarksurfaces;
+ }
+ else
+ {
+ Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", firstmarksurface, firstmarksurface+nummarksurfaces, 0, loadmodel->brush.num_leafsurfaces);
+ out->firstleafsurface = NULL;
+ out->numleafsurfaces = 0;
+ }
- // FIXME: Insert caustics here
+ for (j = 0;j < 4;j++)
+ out->ambient_sound_level[j] = MSG_ReadByte(sb);
}
}
-qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
+static qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
{
int i, j;
mleaf_t *leaf;
return false;
}
-static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
+static void Mod_Q1BSP_LoadClipnodes(sizebuf_t *sb, hullinfo_t *hullinfo)
{
- dclipnode_t *in;
mclipnode_t *out;
int i, count;
hull_t *hull;
+ size_t structsize = loadmodel->brush.isbsp2 ? 12 : 8;
- in = (dclipnode_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
- count = l->filelen / sizeof(*in);
+ count = sb->cursize / structsize;
out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
loadmodel->brushq1.clipnodes = out;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
}
- for (i=0 ; i<count ; i++, out++, in++)
+ for (i=0 ; i<count ; i++, out++)
{
- out->planenum = LittleLong(in->planenum);
- // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
- out->children[0] = (unsigned short)LittleShort(in->children[0]);
- out->children[1] = (unsigned short)LittleShort(in->children[1]);
- if (out->children[0] >= count)
- out->children[0] -= 65536;
- if (out->children[1] >= count)
- out->children[1] -= 65536;
+ out->planenum = MSG_ReadLittleLong(sb);
if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
- Host_Error("Corrupt clipping hull(out of range planenum)");
+ Host_Error("%s: Corrupt clipping hull(out of range planenum)", loadmodel->name);
+ if (loadmodel->brush.isbsp2)
+ {
+ out->children[0] = MSG_ReadLittleLong(sb);
+ out->children[1] = MSG_ReadLittleLong(sb);
+ if (out->children[0] >= count)
+ Host_Error("%s: Corrupt clipping hull (invalid child index)", loadmodel->name);
+ if (out->children[1] >= count)
+ Host_Error("%s: Corrupt clipping hull (invalid child index)", loadmodel->name);
+ }
+ else
+ {
+ // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
+ out->children[0] = (unsigned short)MSG_ReadLittleShort(sb);
+ out->children[1] = (unsigned short)MSG_ReadLittleShort(sb);
+ if (out->children[0] >= count)
+ out->children[0] -= 65536;
+ if (out->children[1] >= count)
+ out->children[1] -= 65536;
+ }
}
}
}
}
-static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
+static void Mod_Q1BSP_LoadLeaffaces(sizebuf_t *sb)
{
int i, j;
- short *in;
+ size_t structsize = loadmodel->brush.isbsp2 ? 4 : 2;
- in = (short *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
- loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
+ loadmodel->brush.num_leafsurfaces = sb->cursize / structsize;
loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
- for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
+ if (loadmodel->brush.isbsp2)
{
- j = (unsigned short) LittleShort(in[i]);
- if (j >= loadmodel->num_surfaces)
- Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
- loadmodel->brush.data_leafsurfaces[i] = j;
+ for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
+ {
+ j = MSG_ReadLittleLong(sb);
+ if (j < 0 || j >= loadmodel->num_surfaces)
+ Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
+ loadmodel->brush.data_leafsurfaces[i] = j;
+ }
+ }
+ else
+ {
+ for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
+ {
+ j = (unsigned short) MSG_ReadLittleShort(sb);
+ if (j >= loadmodel->num_surfaces)
+ Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
+ loadmodel->brush.data_leafsurfaces[i] = j;
+ }
}
}
-static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
+static void Mod_Q1BSP_LoadSurfedges(sizebuf_t *sb)
{
int i;
- int *in;
+ size_t structsize = 4;
- in = (int *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
- loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
+ loadmodel->brushq1.numsurfedges = sb->cursize / structsize;
loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
- loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
+ loadmodel->brushq1.surfedges[i] = MSG_ReadLittleLong(sb);
}
-static void Mod_Q1BSP_LoadPlanes(lump_t *l)
+static void Mod_Q1BSP_LoadPlanes(sizebuf_t *sb)
{
int i;
mplane_t *out;
- dplane_t *in;
+ size_t structsize = 20;
- in = (dplane_t *)(mod_base + l->fileofs);
- if (l->filelen % sizeof(*in))
+ if (sb->cursize % structsize)
Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
-
- loadmodel->brush.num_planes = l->filelen / sizeof(*in);
+ loadmodel->brush.num_planes = sb->cursize / structsize;
loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
- for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
+ for (i = 0;i < loadmodel->brush.num_planes;i++, out++)
{
- out->normal[0] = LittleFloat(in->normal[0]);
- out->normal[1] = LittleFloat(in->normal[1]);
- out->normal[2] = LittleFloat(in->normal[2]);
- out->dist = LittleFloat(in->dist);
-
+ out->normal[0] = MSG_ReadLittleFloat(sb);
+ out->normal[1] = MSG_ReadLittleFloat(sb);
+ out->normal[2] = MSG_ReadLittleFloat(sb);
+ out->dist = MSG_ReadLittleFloat(sb);
+ MSG_ReadLittleLong(sb); // type is not used, we use PlaneClassify
PlaneClassify(out);
}
}
if (!maptext)
return;
text = maptext;
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
submodel = 0;
for (;;)
{
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
break;
if (com_token[0] != '{')
return; // error
brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
for (;;)
{
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
if (com_token[0] == '}')
break; // end of entity
}
for (;;)
{
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
return; // error
if (com_token[0] == '}')
break; // end of brush
// FIXME: support hl .map format
for (pointnum = 0;pointnum < 3;pointnum++)
{
- COM_ParseToken_Simple(&data, false, false);
+ COM_ParseToken_Simple(&data, false, false, true);
for (componentnum = 0;componentnum < 3;componentnum++)
{
- COM_ParseToken_Simple(&data, false, false);
+ COM_ParseToken_Simple(&data, false, false, true);
point[pointnum][componentnum] = atof(com_token);
}
- COM_ParseToken_Simple(&data, false, false);
+ COM_ParseToken_Simple(&data, false, false, true);
}
- COM_ParseToken_Simple(&data, false, false);
+ COM_ParseToken_Simple(&data, false, false, true);
strlcpy(facetexture, com_token, sizeof(facetexture));
- COM_ParseToken_Simple(&data, false, false);
+ COM_ParseToken_Simple(&data, false, false, true);
//scroll_s = atof(com_token);
- COM_ParseToken_Simple(&data, false, false);
+ COM_ParseToken_Simple(&data, false, false, true);
//scroll_t = atof(com_token);
- COM_ParseToken_Simple(&data, false, false);
+ COM_ParseToken_Simple(&data, false, false, true);
//rotate = atof(com_token);
- COM_ParseToken_Simple(&data, false, false);
+ COM_ParseToken_Simple(&data, false, false, true);
//scale_s = atof(com_token);
- COM_ParseToken_Simple(&data, false, false);
+ COM_ParseToken_Simple(&data, false, false, true);
//scale_t = atof(com_token);
TriangleNormal(point[0], point[1], point[2], planenormal);
VectorNormalizeDouble(planenormal);
{
int bytes = model->brush.num_pvsclusterbytes;
bytes = min(bytes, pvsbufferlength);
- if (r_novis.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
+ if (r_novis.integer || r_trippy.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
{
memset(pvsbuffer, 0xFF, bytes);
return bytes;
void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
int i, j, k;
- dheader_t *header;
- dmodel_t *bm;
+ sizebuf_t lumpsb[HEADER_LUMPS];
+ mmodel_t *bm;
float dist, modelyawradius, modelradius;
msurface_t *surface;
hullinfo_t hullinfo;
int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
model_brush_lightstyleinfo_t styleinfo[256];
unsigned char *datapointer;
+ sizebuf_t sb;
- mod->modeldatatypestring = "Q1BSP";
+ MSG_InitReadBuffer(&sb, (unsigned char *)buffer, (unsigned char *)bufferend - (unsigned char *)buffer);
mod->type = mod_brushq1;
- header = (dheader_t *)buffer;
-
- i = LittleLong(header->version);
- if (i != BSPVERSION && i != 30)
- Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
- mod->brush.ishlbsp = i == 30;
+ mod->brush.isbsp2 = false;
+ mod->brush.ishlbsp = false;
+ i = MSG_ReadLittleLong(&sb);
+ switch(i)
+ {
+ case BSPVERSION:
+ mod->modeldatatypestring = "Q1BSP";
+ break;
+ case 30:
+ mod->brush.ishlbsp = true;
+ mod->modeldatatypestring = "HLBSP";
+ break;
+ case ('B' + 'S' * 256 + 'P' * 65536 + '2' * 16777216):
+ mod->brush.isbsp2 = true;
+ mod->modeldatatypestring = "Q1BSP2";
+ break;
+ default:
+ mod->modeldatatypestring = "Unknown BSP";
+ Host_Error("Mod_Q1BSP_Load: %s has wrong version number %i: supported versions are 29 (Quake), 30 (Half-Life), \"BSP2\"", mod->name, i);
+ return;
+ }
// fill in hull info
VectorClear (hullinfo.hullsizes[0][0]);
VectorClear (hullinfo.hullsizes[0][1]);
if (mod->brush.ishlbsp)
{
- mod->modeldatatypestring = "HLBSP";
-
hullinfo.filehulls = 4;
VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
}
// read lumps
- mod_base = (unsigned char*)buffer;
for (i = 0; i < HEADER_LUMPS; i++)
{
- header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
- header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
+ int offset = MSG_ReadLittleLong(&sb);
+ int size = MSG_ReadLittleLong(&sb);
+ if (offset < 0 || offset + size > sb.cursize)
+ Host_Error("Mod_Q1BSP_Load: %s has invalid lump %i (offset %i, size %i, file size %i)\n", mod->name, i, offset, size, (int)sb.cursize);
+ MSG_InitReadBuffer(&lumpsb[i], sb.data + offset, size);
}
mod->soundfromcenter = true;
mod->TraceBox = Mod_Q1BSP_TraceBox;
- mod->TraceLine = Mod_Q1BSP_TraceLineAgainstSurfaces; // LordHavoc: use the surface-hitting version of TraceLine in all cases
+ if (sv_gameplayfix_q1bsptracelinereportstexture.integer)
+ mod->TraceLine = Mod_Q1BSP_TraceLineAgainstSurfaces; // LordHavoc: use the surface-hitting version of TraceLine in all cases
+ else
+ mod->TraceLine = Mod_Q1BSP_TraceLine;
mod->TracePoint = Mod_Q1BSP_TracePoint;
mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;
int temp;
if (i == LUMP_ENTITIES)
continue;
- temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
+ temp = Com_BlockChecksum(lumpsb[i].data, lumpsb[i].cursize);
mod->brush.qw_md4sum ^= LittleLong(temp);
if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
continue;
- temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
mod->brush.qw_md4sum2 ^= LittleLong(temp);
}
- Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
- Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
- Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
- Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
- Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
- Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
- Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
- Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
- Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
- Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
- Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
+ Mod_Q1BSP_LoadEntities(&lumpsb[LUMP_ENTITIES]);
+ Mod_Q1BSP_LoadVertexes(&lumpsb[LUMP_VERTEXES]);
+ Mod_Q1BSP_LoadEdges(&lumpsb[LUMP_EDGES]);
+ Mod_Q1BSP_LoadSurfedges(&lumpsb[LUMP_SURFEDGES]);
+ Mod_Q1BSP_LoadTextures(&lumpsb[LUMP_TEXTURES]);
+ Mod_Q1BSP_LoadLighting(&lumpsb[LUMP_LIGHTING]);
+ Mod_Q1BSP_LoadPlanes(&lumpsb[LUMP_PLANES]);
+ Mod_Q1BSP_LoadTexinfo(&lumpsb[LUMP_TEXINFO]);
+ Mod_Q1BSP_LoadFaces(&lumpsb[LUMP_FACES]);
+ Mod_Q1BSP_LoadLeaffaces(&lumpsb[LUMP_MARKSURFACES]);
+ Mod_Q1BSP_LoadVisibility(&lumpsb[LUMP_VISIBILITY]);
// load submodels before leafs because they contain the number of vis leafs
- Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
- Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
- Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
- Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
+ Mod_Q1BSP_LoadSubmodels(&lumpsb[LUMP_MODELS], &hullinfo);
+ Mod_Q1BSP_LoadLeafs(&lumpsb[LUMP_LEAFS]);
+ Mod_Q1BSP_LoadNodes(&lumpsb[LUMP_NODES]);
+ Mod_Q1BSP_LoadClipnodes(&lumpsb[LUMP_CLIPNODES], &hullinfo);
+
+ for (i = 0; i < HEADER_LUMPS; i++)
+ if (lumpsb[i].readcount != lumpsb[i].cursize && i != LUMP_TEXTURES && i != LUMP_LIGHTING)
+ Host_Error("Lump %i incorrectly loaded (readcount %i, size %i)\n", i, lumpsb[i].readcount, lumpsb[i].cursize);
// check if the map supports transparent water rendering
loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
*/
}
-void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
+static void Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
int i;
q2dheader_t *header;
// some Q3 maps override the lightgrid_cellsize with a worldspawn key
// VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
loadmodel->brushq3.deluxemapping = false;
- if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
+ if (data && COM_ParseToken_Simple(&data, false, false, true) && com_token[0] == '{')
{
while (1)
{
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
break; // error
if (com_token[0] == '}')
break; // end of worldspawn
strlcpy(key, com_token, sizeof(key));
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken_Simple(&data, false, false))
+ if (!COM_ParseToken_Simple(&data, false, false, true))
break; // error
strlcpy(value, com_token, sizeof(value));
if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
// svector/tvector are calculated later in face loading
- loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
- loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
- loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
+ if(mod_q3bsp_sRGBlightmaps.integer)
+ {
+ // if lightmaps are sRGB, vertex colors are sRGB too, so we need to linearize them
+ // note: when this is in use, lightmap color 128 is no longer neutral, but "sRGB half power" is
+ // working like this may be odd, but matches q3map2 -gamma 2.2
+ if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+ {
+ loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
+ // we fix the brightness consistently via lightmapscale
+ }
+ else
+ {
+ loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_LinearFloatFromsRGB(in->color4ub[0]);
+ loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_LinearFloatFromsRGB(in->color4ub[1]);
+ loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_LinearFloatFromsRGB(in->color4ub[2]);
+ }
+ }
+ else
+ {
+ if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+ {
+ loadmodel->brushq3.data_color4f[i * 4 + 0] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[0]);
+ loadmodel->brushq3.data_color4f[i * 4 + 1] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[1]);
+ loadmodel->brushq3.data_color4f[i * 4 + 2] = Image_sRGBFloatFromLinear_Lightmap(in->color4ub[2]);
+ }
+ else
+ {
+ loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
+ loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
+ }
+ }
loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
loadmodel->lit = true;
char mapname[MAX_QPATH];
qboolean external;
unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
+ char vabuf[1024];
// defaults for q3bsp
size = 128;
if (developer_loading.integer)
Con_Printf("Using external lightmaps\n");
FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
- inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false, NULL);
+ inpixels[0] = loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "%s/lm_%04d", mapname, 0), false, false, false, NULL);
if(!inpixels[0])
return;
for(count = 1; ; ++count)
{
- inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false, NULL);
+ inpixels[count] = loadimagepixelsbgra(va(vabuf, sizeof(vabuf), "%s/lm_%04d", mapname, count), false, false, false, NULL);
if(!inpixels[count])
break; // we got all of them
if(image_width != size || image_height != size)
mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
- Con_Printf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
+ Con_DPrintf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
// convert pixels from RGB or BGRA while copying them into the destination rectangle
for (j = 0;j < size;j++)
if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
{
if (loadmodel->brushq3.deluxemapping && (i & 1))
- loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
+ loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
else
- loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
+ {
+ if(mod_q3bsp_sRGBlightmaps.integer)
+ {
+ textype_t t;
+ if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+ {
+ t = TEXTYPE_BGRA; // in stupid fallback mode, we upload lightmaps in sRGB form and just fix their brightness
+ // we fix the brightness consistently via lightmapscale
+ }
+ else
+ t = TEXTYPE_SRGB_BGRA; // normally, we upload lightmaps in sRGB form (possibly downconverted to linear)
+ loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, t, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
+ }
+ else
+ {
+ if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+ Image_MakesRGBColorsFromLinear_Lightmap(mergedpixels, mergedpixels, mergedwidth * mergedheight);
+ loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va(vabuf, sizeof(vabuf), "lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
+ }
+ }
}
}
q3dlightgrid_t *in;
q3dlightgrid_t *out;
int count;
+ int i;
in = (q3dlightgrid_t *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
loadmodel->brushq3.num_lightgrid = count;
// no swapping or validation necessary
memcpy(out, in, count * (int)sizeof(*out));
+
+ if(mod_q3bsp_sRGBlightmaps.integer)
+ {
+ if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+ {
+ // we fix the brightness consistently via lightmapscale
+ }
+ else
+ {
+ for(i = 0; i < count; ++i)
+ {
+ out[i].ambientrgb[0] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[0]) * 255.0f + 0.5f);
+ out[i].ambientrgb[1] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[1]) * 255.0f + 0.5f);
+ out[i].ambientrgb[2] = floor(Image_LinearFloatFromsRGB(out[i].ambientrgb[2]) * 255.0f + 0.5f);
+ out[i].diffusergb[0] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[0]) * 255.0f + 0.5f);
+ out[i].diffusergb[1] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[1]) * 255.0f + 0.5f);
+ out[i].diffusergb[2] = floor(Image_LinearFloatFromsRGB(out[i].diffusergb[2]) * 255.0f + 0.5f);
+ }
+ }
+ }
+ else
+ {
+ if(vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+ {
+ for(i = 0; i < count; ++i)
+ {
+ out[i].ambientrgb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[0]) * 255.0f + 0.5f);
+ out[i].ambientrgb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[1]) * 255.0f + 0.5f);
+ out[i].ambientrgb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].ambientrgb[2]) * 255.0f + 0.5f);
+ out[i].diffusergb[0] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[0]) * 255.0f + 0.5f);
+ out[i].diffusergb[1] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[1]) * 255.0f + 0.5f);
+ out[i].diffusergb[2] = floor(Image_sRGBFloatFromLinear_Lightmap(out[i].diffusergb[2]) * 255.0f + 0.5f);
+ }
+ }
+ else
+ {
+ // all is good
+ }
+ }
}
}
}
}
-void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
+static void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
{
const bih_leaf_t *leaf;
const bih_node_t *node;
}
-int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
+static int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
{
trace_t trace;
Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
}
-void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
+static void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
{
float segmentmins[3], segmentmaxs[3];
int i;
q3mbrush_t *brush;
if (mod_collision_bih.integer)
{
- trace_t trace;
- Mod_Q3BSP_TracePoint(model, NULL, NULL, &trace, point, 0);
- supercontents = trace.startsupercontents;
+ supercontents = Mod_CollisionBIH_PointSuperContents(model, frame, point);
}
// test if the point is inside each brush
else if (model->brush.submodel)
return nativecontents;
}
-void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
+static void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
{
int numleafs;
while (node->plane)
loadmodel->brush.num_leafs = numleafs;
}
-void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
+static void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
{
int i, j, lumps;
q3dheader_t *header;
Mod_BuildVBOs();
}
+ if (mod_q3bsp_sRGBlightmaps.integer)
+ {
+ if (vid_sRGB.integer && vid_sRGB_fallback.integer && !vid.sRGB3D)
+ {
+ // actually we do in sRGB fallback with sRGB lightmaps: Image_sRGBFloatFromLinear_Lightmap(Image_LinearFloatFromsRGBFloat(x))
+ // neutral point is at Image_sRGBFloatFromLinearFloat(0.5)
+ // so we need to map Image_sRGBFloatFromLinearFloat(0.5) to 0.5
+ // factor is 0.5 / Image_sRGBFloatFromLinearFloat(0.5)
+ //loadmodel->lightmapscale *= 0.679942f; // fixes neutral level
+ }
+ else // if this is NOT set, regular rendering looks right by this requirement anyway
+ {
+ /*
+ // we want color 1 to do the same as without sRGB
+ // so, we want to map 1 to Image_LinearFloatFromsRGBFloat(2) instead of to 2
+ loadmodel->lightmapscale *= 2.476923f; // fixes max level
+ */
+
+ // neutral level 0.5 gets uploaded as sRGB and becomes Image_LinearFloatFromsRGBFloat(0.5)
+ // we need to undo that
+ loadmodel->lightmapscale *= 2.336f; // fixes neutral level
+ }
+ }
+
Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
}
maxv = max(maxv * 2, 1024);
v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
}
- v[numv*3+0] = atof(argv[1]);
- v[numv*3+2] = atof(argv[2]);
- v[numv*3+1] = atof(argv[3]);
+ if(mod_obj_orientation.integer)
+ {
+ v[numv*3+0] = atof(argv[1]);
+ v[numv*3+2] = atof(argv[2]);
+ v[numv*3+1] = atof(argv[3]);
+ }
+ else
+ {
+ v[numv*3+0] = atof(argv[1]);
+ v[numv*3+1] = atof(argv[2]);
+ v[numv*3+2] = atof(argv[3]);
+ }
numv++;
}
else if (!strcmp(argv[0], "vt"))
maxvn = max(maxvn * 2, 1024);
vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
}
- vn[numvn*3+0] = atof(argv[1]);
- vn[numvn*3+2] = atof(argv[2]);
- vn[numvn*3+1] = atof(argv[3]);
+ if(mod_obj_orientation.integer)
+ {
+ vn[numvn*3+0] = atof(argv[1]);
+ vn[numvn*3+2] = atof(argv[2]);
+ vn[numvn*3+1] = atof(argv[3]);
+ }
+ else
+ {
+ vn[numvn*3+0] = atof(argv[1]);
+ vn[numvn*3+1] = atof(argv[2]);
+ vn[numvn*3+2] = atof(argv[3]);
+ }
numvn++;
}
else if (!strcmp(argv[0], "f"))
maxtriangles = max(maxtriangles * 2, 32768);
vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
}
- vertices[numtriangles*3+0] = vfirst;
- vertices[numtriangles*3+1] = vprev;
- vertices[numtriangles*3+2] = vcurrent;
+ if(mod_obj_orientation.integer)
+ {
+ vertices[numtriangles*3+0] = vfirst;
+ vertices[numtriangles*3+1] = vprev;
+ vertices[numtriangles*3+2] = vcurrent;
+ }
+ else
+ {
+ vertices[numtriangles*3+0] = vfirst;
+ vertices[numtriangles*3+2] = vprev;
+ vertices[numtriangles*3+1] = vcurrent;
+ }
numtriangles++;
}
vprev = vcurrent;
Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
}
-
-qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
-{
- // we already have done PVS culling at this point...
- // so we don't need to do it again.
-
- int i;
- vec3_t testorigin, mins, maxs;
-
- testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
- testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
- testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
-
- if(model->brush.TraceLineOfSight(model, eye, testorigin))
- return 1;
-
- // expand the box a little
- mins[0] = (t+1) * minsX[0] - t * maxsX[0];
- maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
- mins[1] = (t+1) * minsX[1] - t * maxsX[1];
- maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
- mins[2] = (t+1) * minsX[2] - t * maxsX[2];
- maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
-
- for(i = 0; i != numsamples; ++i)
- {
- testorigin[0] = lhrandom(mins[0], maxs[0]);
- testorigin[1] = lhrandom(mins[1], maxs[1]);
- testorigin[2] = lhrandom(mins[2], maxs[2]);
-
- if(model->brush.TraceLineOfSight(model, eye, testorigin))
- return 1;
- }
-
- return 0;
-}
-